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https://github.com/VOREStation/VOREStation.git
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Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673 * Add a small delay to icon updating to cover up SSoverlays * Fix actions on robot modules
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@@ -15,7 +15,7 @@
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w_class = ITEMSIZE_LARGE
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unacidable = TRUE
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origin_tech = list(TECH_BIO = 4, TECH_POWER = 2)
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action_button_name = "Remove/Replace Paddles"
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actions_types = list(/datum/action/item_action/remove_replace_paddles)
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var/obj/item/shockpaddles/linked/paddles
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var/obj/item/cell/bcell = null
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@@ -64,7 +64,7 @@
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else
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add_overlay("[initial(icon_state)]-nocell")
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/obj/item/defib_kit/ui_action_click()
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/obj/item/defib_kit/ui_action_click(mob/user, actiontype)
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toggle_paddles()
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/obj/item/defib_kit/attack_hand(mob/user)
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@@ -19,7 +19,7 @@
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_BELT
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matter = list(MAT_STEEL = 50,MAT_GLASS = 20)
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action_button_name = "Toggle Flashlight"
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actions_types = list(/datum/action/item_action/toggle_flashlight)
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light_system = MOVABLE_LIGHT_DIRECTIONAL
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light_range = 4 //luminosity when on
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@@ -102,7 +102,7 @@
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STOP_PROCESSING(SSobj, src)
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playsound(src, 'sound/weapons/empty.ogg', 15, 1, -3) // VOREStation Edit
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update_brightness()
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user.update_action_buttons()
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user.update_action_buttons_icon()
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return 1
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/obj/item/flashlight/emp_act(severity)
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@@ -355,7 +355,7 @@
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light_color = LIGHT_COLOR_FLARE
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icon_state = "flare"
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item_state = "flare"
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action_button_name = null //just pull it manually, neckbeard.
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actions_types = list() //just pull it manually, neckbeard.
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var/fuel = 0
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var/on_damage = 7
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var/produce_heat = 1500
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@@ -26,7 +26,7 @@
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w_class = ITEMSIZE_HUGE //It's a giant shield generator!!!
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unacidable = TRUE
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origin_tech = list(TECH_MATERIAL = 6, TECH_COMBAT = 8, TECH_POWER = 6, TECH_DATA = 4) //These are limited AND high tech. Breaking one of them down is massive.
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action_button_name = "Toggle Shield"
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actions_types = list(/datum/action/item_action/toggle_shield)
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var/obj/item/gun/energy/gun/generator/active_weapon
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var/obj/item/cell/device/bcell = null
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var/upgraded = 0 // If the PSG has been upgraded by some method or not. Only used for the mining belt ATM.
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@@ -138,7 +138,7 @@
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bcell.emp_act(severity)
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..()
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/obj/item/personal_shield_generator/ui_action_click()
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/obj/item/personal_shield_generator/ui_action_click(mob/user, actiontype)
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toggle_shield()
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/obj/item/personal_shield_generator/attack_hand(mob/user)
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@@ -10,7 +10,7 @@
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throwforce = 6
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preserve_item = 1
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w_class = ITEMSIZE_LARGE
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action_button_name = "Remove/Replace Handset"
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actions_types = list(/datum/action/item_action/remove_replace_handset)
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var/obj/item/radio/bluespacehandset/linked/handset = /obj/item/radio/bluespacehandset/linked
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@@ -23,7 +23,7 @@
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. = ..()
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QDEL_NULL(handset)
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/obj/item/bluespaceradio/ui_action_click()
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/obj/item/bluespaceradio/ui_action_click(mob/user, actiontype)
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toggle_handset()
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/obj/item/bluespaceradio/attack_hand(var/mob/user)
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@@ -12,7 +12,7 @@
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throwforce = 10.0
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throw_speed = 1
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throw_range = 4
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action_button_name = "Toggle Heatsink"
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actions_types = list(/datum/action/item_action/toggle_heatsink)
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matter = list(MAT_STEEL = 15000, MAT_GLASS = 3500)
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origin_tech = list(TECH_MAGNET = 2, TECH_MATERIAL = 2)
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@@ -28,8 +28,8 @@
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//TODO: make it heat up the surroundings when not in space
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/obj/item/suit_cooling_unit/ui_action_click()
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toggle(usr)
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/obj/item/suit_cooling_unit/ui_action_click(mob/user, actiontype)
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toggle(user)
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/obj/item/suit_cooling_unit/Initialize()
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. = ..()
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