diff --git a/code/_onclick/hud/screen_objects.dm b/code/_onclick/hud/screen_objects.dm index 4ca8f9f5d75..ed054ae6c8a 100644 --- a/code/_onclick/hud/screen_objects.dm +++ b/code/_onclick/hud/screen_objects.dm @@ -276,37 +276,79 @@ C << "You are not wearing a mask." return 1 else - if(istype(C.l_hand, /obj/item/weapon/tank)) - C << "You are now running on internals from the [C.l_hand] on your left hand." - C.internal = C.l_hand - else if(istype(C.r_hand, /obj/item/weapon/tank)) - C << "You are now running on internals from the [C.r_hand] on your right hand." - C.internal = C.r_hand - else if(ishuman(C)) + var/list/nicename = null + var/list/tankcheck = null + var/breathes = "oxygen" //default, we'll check later + var/list/contents = list() + + if(ishuman(C)) var/mob/living/carbon/human/H = C - if(istype(H.s_store, /obj/item/weapon/tank)) - H << "You are now running on internals from the [H.s_store] on your [H.wear_suit]." - H.internal = H.s_store - else if(istype(H.belt, /obj/item/weapon/tank)) - H << "You are now running on internals from the [H.belt] on your belt." - H.internal = H.belt - else if(istype(H.l_store, /obj/item/weapon/tank)) - H << "You are now running on internals from the [H.l_store] in your left pocket." - H.internal = H.l_store - else if(istype(H.r_store, /obj/item/weapon/tank)) - H << "You are now running on internals from the [H.r_store] in your right pocket." - H.internal = H.r_store + breathes = H.species.breath_type + nicename = list ("suit", "back", "belt", "right hand", "left hand", "left pocket", "right pocket") + tankcheck = list (H.s_store, C.back, H.belt, C.r_hand, C.l_hand, H.l_store, H.r_store) - //Seperate so CO2 jetpacks are a little less cumbersome. - if(!C.internal && istype(C.back, /obj/item/weapon/tank)) - C << "You are now running on internals from the [C.back] on your back." - C.internal = C.back + else + nicename = list("Right Hand", "Left Hand", "Back") + tankcheck = list(C.r_hand, C.l_hand, C.back) + + for(var/i=1, i bestcontents) + best = i + bestcontents = contents[i] + + + //We've determined the best container now we set it as our internals + + if(best) + C << "You are now running on internals from [tankcheck[best]] on your [nicename[best]]." + C.internal = tankcheck[best] + + if(C.internal) if(C.internals) C.internals.icon_state = "internal1" else - C << "You don't have an oxygen tank." + C << "You don't have a[breathes=="oxygen" ? "n oxygen" : addtext(" ",breathes)] tank." if("act_intent") usr.a_intent_change("right") if("help") diff --git a/code/game/machinery/atmoalter/canister.dm b/code/game/machinery/atmoalter/canister.dm index 1d5f210dd33..d8b85211501 100644 --- a/code/game/machinery/atmoalter/canister.dm +++ b/code/game/machinery/atmoalter/canister.dm @@ -255,6 +255,8 @@ Release Pressure: -