general polish and prep

includes some groundwork for the second phase of this PR
This commit is contained in:
Killian
2020-09-08 01:17:45 +01:00
parent 8edc51c760
commit bdaadc5726
5 changed files with 1306 additions and 837 deletions
@@ -1,4 +1,6 @@
//ert wardrobe override, because these guys really don't need edgy red lockers with CCO dress uniforms, syndi(!!) turtlenecks, two edgy skull bandanas, or facemasks with no sprite. -Killian
/obj/structure/closet/wardrobe/ert
closet_appearance = /decl/closet_appearance/tactical //because ert lockers are red for some dumb reason
starts_with = list(
/obj/item/clothing/under/ert,
/obj/item/device/radio/headset/ert/alt,
@@ -6,4 +8,20 @@
/obj/item/clothing/shoes/boots/swat,
/obj/item/clothing/gloves/swat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava)
/obj/item/clothing/mask/balaclava)
//would you believe mercs have no official locker? well, now they do. basically just a rebranded ERT locker but hey, it's an option. -Killian
/obj/structure/closet/wardrobe/merc
name = "mercenary equipment"
closet_appearance = /decl/closet_appearance/ert //because ert lockers are red for some dumb reason
starts_with = list(
/obj/item/clothing/under/tactical,
/obj/item/clothing/under/syndicate/combat,
/obj/item/device/radio/headset/syndicate/alt,
/obj/item/clothing/glasses/sunglasses,
/obj/item/clothing/shoes/boots/combat,
/obj/item/clothing/gloves/combat,
/obj/item/clothing/mask/balaclava/tactical,
/obj/item/clothing/mask/balaclava,
/obj/item/clothing/mask/bandana/skull)