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general polish and prep
includes some groundwork for the second phase of this PR
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@@ -1,4 +1,6 @@
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//ert wardrobe override, because these guys really don't need edgy red lockers with CCO dress uniforms, syndi(!!) turtlenecks, two edgy skull bandanas, or facemasks with no sprite. -Killian
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/obj/structure/closet/wardrobe/ert
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closet_appearance = /decl/closet_appearance/tactical //because ert lockers are red for some dumb reason
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starts_with = list(
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/obj/item/clothing/under/ert,
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/obj/item/device/radio/headset/ert/alt,
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@@ -6,4 +8,20 @@
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/obj/item/clothing/shoes/boots/swat,
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/obj/item/clothing/gloves/swat,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/mask/balaclava)
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/obj/item/clothing/mask/balaclava)
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//would you believe mercs have no official locker? well, now they do. basically just a rebranded ERT locker but hey, it's an option. -Killian
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/obj/structure/closet/wardrobe/merc
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name = "mercenary equipment"
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closet_appearance = /decl/closet_appearance/ert //because ert lockers are red for some dumb reason
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starts_with = list(
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/under/syndicate/combat,
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/obj/item/device/radio/headset/syndicate/alt,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/clothing/shoes/boots/combat,
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/obj/item/clothing/gloves/combat,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/mask/balaclava,
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/obj/item/clothing/mask/bandana/skull)
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