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Add secret zlevels
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@@ -120,6 +120,16 @@
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invisibility = 101
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return 1
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/obj/effect/landmark/forbidden_level
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delete_me = 1
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/obj/effect/landmark/forbidden_level/Initialize()
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. = ..()
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if(using_map)
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using_map.secret_levels |= z
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else
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log_error("[type] mapped in but no using_map")
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//Costume spawner landmarks
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/obj/effect/landmark/costume/New() //costume spawner, selects a random subclass and disappears
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