Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/components/unary/vent_pump.dm
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
	code/__HELPERS/game.dm
	code/controllers/shuttle_controller.dm
	code/datums/datumvars.dm
	code/datums/supplypacks.dm
	code/defines/obj/storage.dm
	code/defines/obj/vending.dm
	code/defines/obj/weapon.dm
	code/defines/procs/command_alert.dm
	code/game/area/Space Station 13 areas.dm
	code/game/atoms.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/dust.dm
	code/game/gamemodes/events/miniblob.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/factions.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/jobs/access.dm
	code/game/jobs/job/assistant.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/engineering.dm
	code/game/jobs/job/medical.dm
	code/game/jobs/job/science.dm
	code/game/jobs/job/security.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/alarm.dm
	code/game/machinery/atmo_control.dm
	code/game/machinery/atmoalter/area_atmos_computer.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/HolodeckControl.dm
	code/game/machinery/computer/ai_core.dm
	code/game/machinery/computer/atmos_alert.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/computer.dm
	code/game/machinery/computer/message.dm
	code/game/machinery/computer/pod.dm
	code/game/machinery/computer/prisoner.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/constructable_frame.dm
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
	code/game/machinery/newscaster.dm
	code/game/machinery/recharger.dm
	code/game/machinery/spaceheater.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/logbrowser.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/machinery/teleporter.dm
	code/game/machinery/wishgranter.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/working/ripley.dm
	code/game/objects/items.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/flashlight.dm
	code/game/objects/items/devices/radio/encryptionkey.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/medical.dm
	code/game/objects/items/weapons/cards_ids.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/hydroponics.dm
	code/game/objects/items/weapons/manuals.dm
	code/game/objects/items/weapons/secstorage/secstorage.dm
	code/game/objects/items/weapons/storage/backpack.dm
	code/game/objects/items/weapons/storage/firstaid.dm
	code/game/objects/items/weapons/storage/kit.dm
	code/game/objects/items/weapons/storage/storage.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/storage/uplink_kits.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/objects/items/weapons/tools.dm
	code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
	code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
	code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
	code/game/objects/structures/crates_lockers/closets/secure/security.dm
	code/game/objects/structures/electricchair.dm
	code/game/objects/structures/extinguisher.dm
	code/game/objects/structures/watercloset.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/game/vehicles/airtight/airtight.dm
	code/game/vehicles/vehicle.dm
	code/global.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/admin/verbs/getlogs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/masks/miscellaneous.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/clothing/suits/miscellaneous.dm
	code/modules/critters/critter_defenses.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/Hallucination.dm
	code/modules/food/recipes_microwave.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/silicon/ai/life.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/paperwork/clipboard.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/paperbin.dm
	code/modules/paperwork/pen.dm
	code/modules/power/cable.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/revolver.dm
	code/modules/projectiles/projectile/change.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
	code/modules/reagents/reagent_containers/hypospray.dm
	code/modules/recycling/sortingmachinery.dm
	code/modules/research/designs.dm
	config/config.txt
	html/changelog.html
	icons/mob/head.dmi
	icons/mob/hud.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/mask.dmi
	icons/mob/suit.dmi
	icons/mob/ties.dmi
	icons/mob/uniform.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/masks.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/clothing/ties.dmi
	icons/obj/grenade.dmi
	icons/obj/projectiles.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2013-01-11 22:12:31 +10:00
637 changed files with 28812 additions and 21593 deletions
+104 -47
View File
@@ -37,6 +37,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
var/notehtml = ""
var/cart = "" //A place to stick cartridge menu information
var/detonate = 1 // Can the PDA be blown up?
var/hidden = 0 // Is the PDA hidden from the PDA list?
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
var/ownjob = null //related to above
@@ -129,7 +130,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda-syn"
name = "Military PDA"
owner = "John Doe"
toff = 1
hidden = 1
/obj/item/device/pda/chaplain
icon_state = "pda-holy"
@@ -165,6 +166,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda-bar"
/obj/item/device/pda/atmos
default_cartridge = /obj/item/weapon/cartridge/atmos
icon_state = "pda-atmo"
/obj/item/device/pda/chemist
@@ -181,10 +183,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
ttone = "data"
detonate = 0
/obj/item/device/pda/pai
icon_state = "NONE"
ttone = "data"
detonate = 0
/obj/item/device/pda/ai/can_use()
return 1
/obj/item/device/pda/ai/attack_self(mob/user as mob)
if ((honkamt > 0) && (prob(60)))//For clown virus.
@@ -192,6 +192,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
playsound(loc, 'sound/items/bikehorn.ogg', 30, 1)
return
/obj/item/device/pda/ai/pai
ttone = "assist"
/*
* The Actual PDA
*/
@@ -222,8 +225,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/proc/can_use()
if(istype(src, /obj/item/device/pda/ai) || istype(src, /obj/item/device/pda/pai))
return 1
if(!ismob(loc))
return 0
@@ -235,6 +236,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
return 0
/obj/item/device/pda/GetAccess()
if(id)
return id.GetAccess()
else
return ..()
/obj/item/device/pda/GetID()
return id
/obj/item/device/pda/MouseDrop(obj/over_object as obj, src_location, over_location)
var/mob/M = usr
if((!istype(over_object, /obj/screen)) && !M.restrained() && !M.stat && can_use())
@@ -321,13 +331,15 @@ var/global/list/obj/item/device/pda/PDAs = list()
dat += "<ul>"
if (cartridge)
if (cartridge.access_janitor)
dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Equipment Locator</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=49'><img src=pda_bucket.png> Custodial Locator</a></li>"
if (istype(cartridge.radio, /obj/item/radio/integrated/signal))
dat += "<li><a href='byond://?src=\ref[src];choice=40'><img src=pda_signaler.png> Signaler System</a></li>"
if (cartridge.access_reagent_scanner)
dat += "<li><a href='byond://?src=\ref[src];choice=Reagent Scan'><img src=pda_reagent.png> [scanmode == 3 ? "Disable" : "Enable"] Reagent Scanner</a></li>"
if (cartridge.access_engine)
dat += "<li><a href='byond://?src=\ref[src];choice=Halogen Counter'><img src=pda_reagent.png> [scanmode == 4 ? "Disable" : "Enable"] Halogen Counter</a></li>"
if (cartridge.access_atmos)
dat += "<li><a href='byond://?src=\ref[src];choice=Gas Scan'><img src=pda_reagent.png> [scanmode == 5 ? "Disable" : "Enable"] Gas Scanner</a></li>"
if (cartridge.access_remote_door)
dat += "<li><a href='byond://?src=\ref[src];choice=Toggle Door'><img src=pda_rdoor.png> Toggle Remote Door</a></li>"
dat += "<li><a href='byond://?src=\ref[src];choice=3'><img src=pda_atmos.png> Atmospheric Scan</a></li>"
@@ -367,7 +379,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
if (!toff)
for (var/obj/item/device/pda/P in sortAtom(PDAs))
if (!P.owner||P.toff||P == src) continue
if (!P.owner||P.toff||P == src||P.hidden) continue
dat += "<li><a href='byond://?src=\ref[src];choice=Message;target=\ref[P]'>[P]</a>"
if (istype(cartridge, /obj/item/weapon/cartridge/syndicate) && P.detonate)
dat += " (<a href='byond://?src=\ref[src];choice=Detonate;target=\ref[P]'><img src=pda_boom.png>*Detonate*</a>)"
@@ -537,6 +549,11 @@ var/global/list/obj/item/device/pda/PDAs = list()
if ( !(last_honk && world.time < last_honk + 20) )
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1)
last_honk = world.time
if("Gas Scan")
if(scanmode == 5)
scanmode = 0
else if((!isnull(cartridge)) && (cartridge.access_atmos))
scanmode = 5
//MESSENGER/NOTE FUNCTIONS===================================
@@ -676,7 +693,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
//EXTRA FUNCTIONS===================================
if (mode == 2||mode == 21)//To clear message overlays.
overlays = null
overlays.Cut()
if ((honkamt > 0) && (prob(60)))//For clown virus.
honkamt--
@@ -770,21 +787,14 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(P.loc && isliving(P.loc))
L = P.loc
//Maybe they are a pAI!
else if(istype(P, /obj/item/device/pda/pai) && P.loc)
//Search through the location's contents
for(var/obj/item/device/paicard/Pcard in P.loc)
//If there's a Pcard there then get the mind inside
if(Pcard.pai)
var/mob/living/silicon/pai/pai = Pcard.pai
//Is it the pAI that is receiving the message?
if(pai.pda && pai.pda == P)
L = pai
break
else
L = get(P, /mob/living/silicon)
if(L)
L << "\icon[P] <b>Message from [src.owner] ([ownjob]), </b>\"[t]\" (<a href='byond://?src=\ref[P];choice=Message;skiprefresh=1;target=\ref[src]'>Reply</a>)"
log_pda("[usr] (PDA: [src.name]) sent \"[t]\" to [P.name]")
P.overlays = null
P.overlays.Cut()
P.overlays += image('icons/obj/pda.dmi', "pda-r")
else
U << "<span class='notice'>ERROR: Server isn't responding.</span>"
@@ -967,6 +977,63 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
user << "\blue No significant chemical agents found in [A]."
if(5)
if((istype(A, /obj/item/weapon/tank)) || (istype(A, /obj/machinery/portable_atmospherics)))
var/obj/icon = A
for (var/mob/O in viewers(user, null))
O << "\red [user] has used [src] on \icon[icon] [A]"
var/pressure = A:air_contents.return_pressure()
var/total_moles = A:air_contents.total_moles()
user << "\blue Results of analysis of \icon[icon]"
if (total_moles>0)
var/o2_concentration = A:air_contents.oxygen/total_moles
var/n2_concentration = A:air_contents.nitrogen/total_moles
var/co2_concentration = A:air_contents.carbon_dioxide/total_moles
var/plasma_concentration = A:air_contents.toxins/total_moles
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
user << "\blue Pressure: [round(pressure,0.1)] kPa"
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
user << "\blue Oxygen: [round(o2_concentration*100)]%"
user << "\blue CO2: [round(co2_concentration*100)]%"
user << "\blue Plasma: [round(plasma_concentration*100)]%"
if(unknown_concentration>0.01)
user << "\red Unknown: [round(unknown_concentration*100)]%"
user << "\blue Temperature: [round(A:air_contents.temperature-T0C)]&deg;C"
else
user << "\blue Tank is empty!"
if (istype(A, /obj/machinery/atmospherics/pipe/tank))
var/obj/icon = A
for (var/mob/O in viewers(user, null))
O << "\red [user] has used [src] on \icon[icon] [A]"
var/pressure = A:parent.air.return_pressure()
var/total_moles = A:parent.air.total_moles()
user << "\blue Results of analysis of \icon[icon]"
if (total_moles>0)
var/o2_concentration = A:parent.air.oxygen/total_moles
var/n2_concentration = A:parent.air.nitrogen/total_moles
var/co2_concentration = A:parent.air.carbon_dioxide/total_moles
var/plasma_concentration = A:parent.air.toxins/total_moles
var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration)
user << "\blue Pressure: [round(pressure,0.1)] kPa"
user << "\blue Nitrogen: [round(n2_concentration*100)]%"
user << "\blue Oxygen: [round(o2_concentration*100)]%"
user << "\blue CO2: [round(co2_concentration*100)]%"
user << "\blue Plasma: [round(plasma_concentration*100)]%"
if(unknown_concentration>0.01)
user << "\red Unknown: [round(unknown_concentration*100)]%"
user << "\blue Temperature: [round(A:parent.air.temperature-T0C)]&deg;C"
else
user << "\blue Tank is empty!"
if (!scanmode && istype(A, /obj/item/weapon/paper) && owner)
note = A:info
user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009
@@ -1031,6 +1098,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
for (var/obj/item/device/pda/P in PDAs)
if (!P.owner)
continue
else if(P.hidden)
continue
else if (P == src)
continue
else if (P.toff)
@@ -1094,39 +1163,27 @@ var/global/list/obj/item/device/pda/PDAs = list()
else
usr << "You do not have a PDA. You should make an issue report about this."
//Some spare PDAs in a box
/obj/item/weapon/storage/PDAbox
/obj/item/weapon/storage/box/PDAs
name = "spare PDAs"
desc = "A box of spare PDA microcomputers."
icon = 'icons/obj/pda.dmi'
icon_state = "pdabox"
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
/obj/item/weapon/storage/PDAbox/New()
..()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
var/newcart = pick(1,2,3,4)
switch(newcart)
if(1)
new /obj/item/weapon/cartridge/engineering(src)
if(2)
new /obj/item/weapon/cartridge/security(src)
if(3)
new /obj/item/weapon/cartridge/medical(src)
if(4)
new /obj/item/weapon/cartridge/signal/toxins(src)
new /obj/item/weapon/cartridge/head(src)
New()
..()
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/device/pda(src)
new /obj/item/weapon/cartridge/head(src)
var/newcart = pick( /obj/item/weapon/cartridge/engineering,
/obj/item/weapon/cartridge/security,
/obj/item/weapon/cartridge/medical,
/obj/item/weapon/cartridge/signal/toxins,
/obj/item/weapon/cartridge/quartermaster)
new newcart(src)
// Pass along the pulse to atoms in contents, largely added so pAIs are vulnerable to EMP
/obj/item/device/pda/emp_act(severity)
+14 -2
View File
@@ -9,6 +9,7 @@
var/obj/item/radio/integrated/radio = null
var/access_security = 0
var/access_engine = 0
var/access_atmos = 0
var/access_medical = 0
var/access_manifest = 1 // Make all jobs able to access the manifest
var/access_clown = 0
@@ -37,6 +38,11 @@
icon_state = "cart-e"
access_engine = 1
atmos
name = "BreatheDeep Cartridge"
icon_state = "cart-a"
access_atmos = 1
medical
name = "Med-U Cartridge"
icon_state = "cart-m"
@@ -102,7 +108,8 @@
name = "Signal Ace 2"
desc = "Complete with integrated radio signaler!"
icon_state = "cart-tox"
// access_reagent_scanner = 1
access_reagent_scanner = 1
access_atmos = 1
New()
..()
@@ -134,6 +141,8 @@
access_manifest = 1
access_status_display = 1
access_quartermaster = 1
access_janitor = 1
access_security = 1
New()
..()
@@ -158,6 +167,7 @@
access_manifest = 1
access_status_display = 1
access_engine = 1
access_atmos = 1
cmo
name = "Med-U DELUXE"
@@ -172,7 +182,8 @@
icon_state = "cart-rd"
access_manifest = 1
access_status_display = 1
// access_reagent_scanner = 1
access_reagent_scanner = 1
access_atmos = 1
New()
..()
@@ -189,6 +200,7 @@
access_medical = 1
access_reagent_scanner = 1
access_status_display = 1
access_atmos = 1
syndicate
name = "Detomatix Cartridge"
+31 -41
View File
@@ -10,13 +10,12 @@
m_amt = 50
g_amt = 20
icon_action_button = "action_flashlight"
light_on = 0
brightness_on = 4 //luminosity when on
var brightness = 0
var/on = 0
var/brightness_on = 4 //luminosity when on
/obj/item/device/flashlight/initialize()
..()
if(light_on)
if(on)
icon_state = "[initial(icon_state)]-on"
SetLuminosity(brightness_on)
else
@@ -24,31 +23,31 @@
SetLuminosity(0)
/obj/item/device/flashlight/proc/update_brightness(var/mob/user = null)
if(light_on)
if(on)
icon_state = "[initial(icon_state)]-on"
if((loc == user) && (user.luminosity < brightness_on))
user.SetLuminosity(brightness_on)
if(loc == user)
user.SetLuminosity(user.luminosity + brightness_on)
else if(isturf(loc))
SetLuminosity(brightness_on)
else
icon_state = initial(icon_state)
if(loc == user)
user.SetLuminosity(search_light(user, src))
user.SetLuminosity(user.luminosity - brightness_on)
else if(isturf(loc))
SetLuminosity(0)
/obj/item/device/flashlight/attack_self(mob/user)
if(!isturf(user.loc))
user << "You cannot turn the light on while in this [user.loc]." //To prevent some lighting anomalities.
return
light_on = !light_on
return 0
on = !on
update_brightness(user)
return
return 1
/obj/item/device/flashlight/attack(mob/living/M as mob, mob/living/user as mob)
add_fingerprint(user)
if(light_on && user.zone_sel.selecting == "eyes")
if(on && user.zone_sel.selecting == "eyes")
if(((CLUMSY in user.mutations) || user.getBrainLoss() >= 60) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
@@ -89,24 +88,15 @@
/obj/item/device/flashlight/pickup(mob/user)
if(light_on)
if (user.luminosity < brightness_on)
user.SetLuminosity(brightness_on)
if(on)
user.SetLuminosity(user.luminosity + brightness_on)
SetLuminosity(0)
/obj/item/device/flashlight/dropped(mob/user)
if(light_on)
if ((layer <= 3) || (loc != user.loc))
user.SetLuminosity(search_light(user, src))
SetLuminosity(brightness_on)
/obj/item/device/flashlight/equipped(mob/user, slot)
if(light_on)
if (user.luminosity < brightness_on)
user.SetLuminosity(brightness_on)
SetLuminosity(0)
if(on)
user.SetLuminosity(user.luminosity - brightness_on)
SetLuminosity(brightness_on)
/obj/item/device/flashlight/pen
@@ -129,7 +119,7 @@
flags = FPRINT | TABLEPASS | CONDUCT
m_amt = 0
g_amt = 0
light_on = 1
on = 1
// green-shaded desk lamp
@@ -163,21 +153,22 @@
var/produce_heat = 1500
/obj/item/device/flashlight/flare/New()
fuel = rand(1500, 2000) // Last 10 to 15 minutes.
fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
..()
/obj/item/device/flashlight/flare/process()
var/turf/pos = get_turf(src)
pos.hotspot_expose(produce_heat, 5)
if(pos)
pos.hotspot_expose(produce_heat, 5)
fuel = max(fuel - 1, 0)
if(!fuel || !light_on)
if(!fuel || !on)
turn_off()
if(!fuel)
src.icon_state = "[initial(icon_state)]-empty"
processing_objects -= src
/obj/item/device/flashlight/flare/proc/turn_off()
light_on = 0
on = 0
src.force = initial(src.force)
src.damtype = initial(src.damtype)
if(ismob(loc))
@@ -187,19 +178,18 @@
update_brightness(null)
/obj/item/device/flashlight/flare/attack_self(mob/user)
// Usual checks
if(loc != usr)
return
if(!fuel)
user << "<span class='notice'>It's out of fuel.</span>"
return
if(!light_on)
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
else
if(on)
return
. = ..()
// All good, turn it on.
light_on = 1
update_brightness(user)
src.force = on_damage
src.damtype = "fire"
processing_objects += src
if(.)
user.visible_message("<span class='notice'>[user] activates the flare.</span>", "<span class='notice'>You pull the cord on the flare, activating it!</span>")
src.force = on_damage
src.damtype = "fire"
processing_objects += src
+2 -2
View File
@@ -110,12 +110,12 @@
/obj/item/device/paicard/proc/removePersonality()
src.pai = null
src.overlays = null
src.overlays.Cut()
src.overlays += "pai-off"
/obj/item/device/paicard/proc/setEmotion(var/emotion)
if(pai)
src.overlays = null
src.overlays.Cut()
switch(emotion)
if(1) src.overlays += "pai-happy"
if(2) src.overlays += "pai-cat"
@@ -72,7 +72,7 @@
name = "Captain's Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0)
/obj/item/device/encryptionkey/heads/rd
name = "Research Director's Encryption Key"
@@ -102,8 +102,8 @@
name = "Head of Personnel's Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "hop_cypherkey"
channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
channels = list("Supply" = 1, "Command" = 1, "Security" = 0)
/*
/obj/item/device/encryptionkey/headset_mine
name = "Mining Radio Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
@@ -115,13 +115,12 @@
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "qm_cypherkey"
channels = list("Cargo" = 1, "Mining" = 1)
*/
/obj/item/device/encryptionkey/headset_cargo
name = "Cargo Radio Encryption Key"
name = "Supply Radio Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
icon_state = "cargo_cypherkey"
channels = list("Cargo" = 1)
channels = list("Supply" = 1)
/obj/item/device/encryptionkey/ert
name = "NanoTrasen ERT Radio Encryption Key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
@@ -95,7 +95,7 @@
/obj/item/device/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
desc = "The headset of the boss. Channels are as follows: :c - command, :s - security, :e - engineering, :u - supply, :m - medical, :n - science."
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/captain
@@ -130,11 +130,11 @@
/obj/item/device/radio/headset/heads/hop
name = "head of personnel's headset"
desc = "The headset of the guy who will one day be captain. Channels are as follows: :c - command, :s - security, :q - cargo, :d - mining."
desc = "The headset of the guy who will one day be captain. Channels are as follows: :u - supply, :c - command, :s - security"
icon_state = "com_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/hop
/*
/obj/item/device/radio/headset/headset_mine
name = "mining radio headset"
desc = "Headset used by miners. How useless. To access the mining channel, use :d."
@@ -148,10 +148,10 @@
icon_state = "cargo_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/heads/qm
*/
/obj/item/device/radio/headset/headset_cargo
name = "cargo radio headset"
desc = "Headset used by the QM's slaves. To access the cargo channel, use :q."
name = "supply radio headset"
desc = "A headset used by the QM and his slaves. To access the supply channel, use :u."
icon_state = "cargo_headset"
item_state = "headset"
keyslot2 = new /obj/item/device/encryptionkey/headset_cargo
@@ -497,10 +497,10 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
freq_text = "Engineering"
if(1359)
freq_text = "Security"
if(1349)
freq_text = "Mining"
// if(1349)
// freq_text = "Mining"
if(1347)
freq_text = "Cargo"
freq_text = "Supply"
//There's probably a way to use the list var of channels in code\game\communications.dm to make the dept channels non-hardcoded, but I wasn't in an experimentive mood. --NEO
if(!freq_text)
@@ -257,6 +257,23 @@ MASS SPECTROMETER
src.add_fingerprint(user)
return
/obj/item/device/mass_spectrometer
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
throw_range = 20
m_amt = 30
g_amt = 20
origin_tech = "magnets=2;biotech=2"
var/details = 0
var/recent_fail = 0
/obj/item/device/mass_spectrometer/New()
..()
var/datum/reagents/R = new/datum/reagents(5)
@@ -307,3 +324,8 @@ MASS SPECTROMETER
reagents.clear_reagents()
return
/obj/item/device/mass_spectrometer/adv
name = "advanced mass-spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=2"
@@ -1,32 +0,0 @@
/obj/item/weapon/cloaking_device
name = "cloaking device"
desc = "Use this to become invisible to the human eyesocket."
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
item_state = "electronic"
throwforce = 10.0
throw_speed = 2
throw_range = 10
w_class = 2.0
origin_tech = "magnets=3;syndicate=4"
/obj/item/weapon/cloaking_device/attack_self(mob/user as mob)
src.active = !( src.active )
if (src.active)
user << "\blue The cloaking device is now active."
src.icon_state = "shield1"
else
user << "\blue The cloaking device is now inactive."
src.icon_state = "shield0"
src.add_fingerprint(user)
return
/obj/item/weapon/cloaking_device/emp_act(severity)
active = 0
icon_state = "shield0"
if(ismob(loc))
loc:update_icons()
..()
@@ -115,7 +115,7 @@
toggle = 1
/obj/item/device/transfer_valve/update_icon()
overlays = null
overlays.Cut()
underlays = null
if(!tank_one && !tank_two && !attached_device)
@@ -164,16 +164,16 @@
else
attacher_name = "[attacher.name]([attacher.ckey])"
var/log_str = "Bomb valve opened in <A HREF='?src=%holder_ref%;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
var/log_str = "Bomb valve opened in <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[bombturf.x];Y=[bombturf.y];Z=[bombturf.z]'>[A.name]</a> "
log_str += "with [attached_device ? attached_device : "no device"] attacher: [attacher_name]"
if(attacher)
log_str += "(<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[attacher]'>?</A>)"
log_str += "(<A HREF='?_src_=holder;adminmoreinfo=\ref[attacher]'>?</A>)"
var/mob/mob = get_mob_by_key(src.fingerprintslast)
var/last_touch_info = ""
if(mob)
last_touch_info = "(<A HREF='?src=%holder_ref%;adminmoreinfo=\ref[mob]'>?</A>)"
last_touch_info = "(<A HREF='?_src_=holder;adminmoreinfo=\ref[mob]'>?</A>)"
log_str += " Last touched by: [src.fingerprintslast][last_touch_info]"
bombers += log_str
+23 -17
View File
@@ -59,12 +59,18 @@ A list of items and costs is stored under the datum of every game mode, alongsid
continue
path_obj = text2path(path_text)
item = new path_obj()
name = O[3]
del item
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
category_items++
// Because we're using strings, this comes up if item paths change.
// Failure to handle this error borks uplinks entirely. -Sayu
if(!path_obj)
error("Syndicate item is not a valid path: [path_text]")
else
item = new path_obj()
name = O[3]
del item
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
category_items++
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
dat += "<HR>"
@@ -81,7 +87,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
if(uses > 9)
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_uplink") //Uplink Implanter
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
//if(uses > 8) //Nothing... yet.
@@ -104,15 +110,15 @@ A list of items and costs is stored under the datum of every game mode, alongsid
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
if(uses > 2)
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
randomItems.Add("/obj/item/weapon/storage/box/emps") //EMP Grenades
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/space") //Syndicate Space Suit
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
randomItems.Add("/obj/item/weapon/storage/box/syndie_kit/imp_freedom") //Freedom Implant
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
if(uses > 1)
@@ -142,7 +148,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
switch(buyItem) //Ok, this gets a little messy, sorry.
if("/obj/item/weapon/circuitboard/teleporter")
uses -= 20
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/box/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
uses -= 10
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
uses -= 7
@@ -152,9 +158,9 @@ A list of items and costs is stored under the datum of every game mode, alongsid
uses -= 5
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
uses -= 4
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
if("/obj/item/weapon/storage/box/emps" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
"/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/box/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
"/obj/item/weapon/storage/box/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
uses -= 3
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique", "/obj/item/weapon/card/id/syndicate")
uses -= 2
@@ -172,7 +178,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
feedback_add_details("traitor_uplink_items_bought","TP")
if("/obj/item/toy/syndicateballoon")
feedback_add_details("traitor_uplink_items_bought","BS")
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
if("/obj/item/weapon/storage/box/syndie_kit/imp_uplink")
feedback_add_details("traitor_uplink_items_bought","UI")
if("/obj/item/weapon/storage/box/syndicate")
feedback_add_details("traitor_uplink_items_bought","BU")
@@ -192,7 +198,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid
feedback_add_details("traitor_uplink_items_bought","VC")
if("/obj/item/device/chameleon")
feedback_add_details("traitor_uplink_items_bought","CP")
if("/obj/item/weapon/storage/emp_kit")
if("/obj/item/weapon/storage/box/emps")
feedback_add_details("traitor_uplink_items_bought","EM")
if("/obj/item/weapon/pen/paralysis")
feedback_add_details("traitor_uplink_items_bought","PP")
@@ -204,11 +210,11 @@ A list of items and costs is stored under the datum of every game mode, alongsid
feedback_add_details("traitor_uplink_items_bought","AC")
if("/obj/item/weapon/card/emag")
feedback_add_details("traitor_uplink_items_bought","EC")
if("/obj/item/weapon/storage/syndie_kit/space")
if("/obj/item/weapon/storage/box/syndie_kit/space")
feedback_add_details("traitor_uplink_items_bought","SS")
if("/obj/item/device/encryptionkey/binary")
feedback_add_details("traitor_uplink_items_bought","BT")
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
if("/obj/item/weapon/storage/box/syndie_kit/imp_freedom")
feedback_add_details("traitor_uplink_items_bought","FI")
if("/obj/item/clothing/glasses/thermal/syndi")
feedback_add_details("traitor_uplink_items_bought","TM")