Merge remote-tracking branch 'upstream/dev' into vv

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/admin/view_variables/topic.dm
This commit is contained in:
GinjaNinja32
2015-09-10 03:06:27 +01:00
937 changed files with 24913 additions and 21551 deletions
+11 -10
View File
@@ -118,30 +118,31 @@
if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_MENTOR))
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>[key_name(C, X, 0)]</span>: <span class='message'>[msg]</span></span></span>"
/client/proc/cmd_admin_irc_pm()
/client/proc/cmd_admin_irc_pm(sender)
if(prefs.muted & MUTE_ADMINHELP)
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
return
var/msg = input(src,"Message:", "Private message to admins on IRC / 400 character limit") as text|null
var/msg = input(src,"Message:", "Reply private message to [sender] on IRC / 400 character limit") as text|null
if(!msg)
return
sanitize(msg)
if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
src << "\red Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting"
src << "\blue [msg]"
return
// Handled on Bot32's end, unsure about other bots
// if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
// src << "<span class='warning'>Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting</span>"
// src << "<span class='notice'>[msg]</span>"
// return
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
send2adminirc("PlayerPM to [sender] from [key_name(src)]: [html_decode(msg)]")
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
log_admin("PM: [key_name(src)]->IRC: [msg]")
log_admin("PM: [key_name(src)]->IRC-[sender]: [msg]")
for(var/client/X in admins)
if(X == src)
continue
if(X.holder.rights & R_ADMIN|R_MOD)
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
+2 -2
View File
@@ -7,7 +7,7 @@
msg = sanitize(msg)
if(!msg) return
log_admin("[key_name(src)] : [msg]")
log_admin("ADMIN: [key_name(src)] : [msg]")
if(check_rights(R_ADMIN,0))
for(var/client/C in admins)
@@ -29,7 +29,7 @@
if (!msg)
return
var/sender_name = src.key
var/sender_name = key_name(usr, 1)
if(check_rights(R_ADMIN, 0))
sender_name = "<span class='admin'>[sender_name]</span>"
for(var/client/C in admins)
+9 -9
View File
@@ -492,9 +492,9 @@
M.equip_to_slot_or_del(new /obj/item/clothing/under/det(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_suit(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/det_trench(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/plain/monocle(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/det_hat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/head/det(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/cloaking_device(M), slot_r_store)
@@ -527,13 +527,13 @@
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
if ("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
+3 -3
View File
@@ -4,7 +4,7 @@
set category = "Fun"
var/turf/target = get_turf(src.mob)
admin_log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
if(!src.holder)
src << "Only administrators may use this command."
return
@@ -18,7 +18,7 @@
set category = "Fun"
var/turf/target = get_turf(src.mob)
admin_log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
if(!src.holder)
src << "Only administrators may use this command."
return
@@ -31,7 +31,7 @@
set desc = "Lets you chose the position of the Icarus in regards to the map."
set category = "Fun"
admin_log_and_message_admins("is changing the Icarus position.")
log_and_message_admins("is changing the Icarus position.")
if(!src.holder)
src << "Only administrators may use this command."
return
+1 -1
View File
@@ -29,7 +29,7 @@
//log_admin("HELP: [key_name(src)]: [msg]")
/proc/Centcomm_announce(var/msg, var/mob/Sender, var/iamessage)
msg = "\blue <b><font color=orange>CENTCOMM[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
msg = "\blue <b><font color=orange>[uppertext(boss_short)]M[iamessage ? " IA" : ""]:</font>[key_name(Sender, 1)] (<A HREF='?_src_=holder;adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?_src_=vars;Vars=\ref[Sender]'>VV</A>) (<A HREF='?_src_=holder;subtlemessage=\ref[Sender]'>SM</A>) ([admin_jump_link(Sender, src)]) (<A HREF='?_src_=holder;secretsadmin=check_antagonist'>CA</A>) (<A HREF='?_src_=holder;BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?_src_=holder;CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for(var/client/C in admins)
if(R_ADMIN & C.holder.rights)
C << msg
+5 -5
View File
@@ -447,7 +447,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
data_core.manifest_inject(new_character)
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
call(/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
@@ -515,7 +515,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(!input)
return
if(!customname)
customname = "NanoTrasen Update"
customname = "[company_name] Update"
for (var/obj/machinery/computer/communications/C in machines)
if(! (C.stat & (BROKEN|NOPOWER) ) )
var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
@@ -529,7 +529,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if("Yes")
command_announcement.Announce(input, customname, new_sound = 'sound/AI/commandreport.ogg', msg_sanitized = 1);
if("No")
world << "\red New NanoTrasen Update available at all communication consoles."
world << "\red New [company_name] Update available at all communication consoles."
world << sound('sound/AI/commandreport.ogg')
log_admin("[key_name(src)] has created a command report: [input]")
@@ -778,7 +778,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
if(confirm != "Yes") return
var/choice
if(ticker.mode.name == "revolution" || ticker.mode.name == "confliction")
if(ticker.mode.auto_recall_shuttle)
choice = input("The shuttle will just return if you call it. Call anyway?") in list("Confirm", "Cancel")
if(choice == "Confirm")
emergency_shuttle.auto_recall = 1 //enable auto-recall
@@ -865,7 +865,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.", 1)
if(notifyplayers == "Yes")
world << "\blue <b>Admin [usr.key] has forced the players to have completely random identities!"
world << "\blue <b>Admin [usr.key] has forced the players to have completely random identities!</b>"
usr << "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>."