mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 12:37:50 +01:00
Merge branch 'dev' into ofClicksAndCooldowns
Conflicts: code/ZAS/Airflow.dm code/__defines/items_clothing.dm
This commit is contained in:
@@ -3,26 +3,45 @@
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icon_state = "empty"
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anchored = 1
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var/cult = 0
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New()
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ChangeSign(pick("pinkflamingo", "magmasea", "limbo", "rustyaxe", "armokbar", "brokendrum", "meadbay", "thedamnwall", "thecavern", "cindikate", "theorchard", "thesaucyclown", "theclownshead", "whiskeyimplant", "carpecarp", "robustroadhouse", "greytide", "theredshirt","thebark","theharmbaton","theharmedbaton","thesingulo","thedrukcarp","thedrunkcarp", "scotch","officerbeersky","on"))
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return
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proc/ChangeSign(var/Text)
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src.icon_state = "[Text]"
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//on = 0
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//brightness_on = 4 //uncomment these when the lighting fixes get in
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return
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/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
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. = icon_states(icon)
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. -= "on"
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. -= "narsiebistro"
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. -= "empty"
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if(initial)
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. -= "Off"
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/obj/structure/sign/double/barsign/examine(mob/user)
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..()
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switch(icon_state)
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if("Off")
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user << "It appears to be switched off."
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if("narsiebistro")
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user << "It shows a picture of a large black and red being. Spooky!"
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if("on", "empty")
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user << "The lights are on, but there's no picture."
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else
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user << "It says '[icon_state]'"
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/obj/structure/sign/double/barsign/New()
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..()
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icon_state = pick(get_valid_states())
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/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
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if(cult)
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return ..()
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var/obj/item/weapon/card/id/card = I.GetID()
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if(istype(card))
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if(access_bar in card.GetAccess())
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var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in get_valid_states(0)
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if(!sign_type)
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return
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icon_state = sign_type
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user << "<span class='notice'>You change the barsign.</span>"
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else
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user << "<span class='warning'>Access denied.</span>"
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return
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if(istype(I, /obj/item/weapon/card/id))
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var/obj/item/weapon/card/id/card = I
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if(access_bar in card.GetAccess())
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var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in list("Off", "Pink Flamingo", "Magma Sea", "Limbo", "Rusty Axe", "Armok Bar", "Broken Drum", "Mead Bay", "The Damn Wall", "The Cavern", "Cindi Kate", "The Orchard", "The Saucy Clown", "The Clowns Head", "Whiskey Implant", "Carpe Carp", "Robust Roadhouse", "Greytide", "The Redshirt", "The Bark", "The Harm Baton", "The Harmed Baton", "The Singulo", "The Druk Carp", "The Drunk Carp", "Scotch", "Officer Beersky", "On")
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if(sign_type == null)
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return
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else
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sign_type = replacetext(lowertext(sign_type), " ", "") // lowercase, strip spaces - along with choices for user options, avoids huge if-else-else
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src.ChangeSign(sign_type)
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user << "You change the barsign."
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return ..()
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@@ -25,6 +25,16 @@ LINEN BINS
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add_fingerprint(user)
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return
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/obj/item/weapon/bedsheet/attackby(obj/item/I, mob/user)
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if(is_sharp(I))
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user.visible_message("<span class='notice'>\The [user] begins cutting up [src] with [I].</span>", "<span class='notice'>You begin cutting up [src] with [I].</span>")
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if(do_after(user, 50))
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user << "<span class='notice'>You cut [src] into pieces!</span>"
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for(var/i in 1 to rand(2,5))
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new /obj/item/weapon/reagent_containers/glass/rag(src.loc)
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qdel(src)
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return
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..()
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/obj/item/weapon/bedsheet/blue
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icon_state = "sheetblue"
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@@ -53,11 +53,6 @@
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else
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user << "It is full."
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/obj/structure/closet/alter_health()
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return get_turf(src)
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/obj/structure/closet/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0 || wall_mounted)) return 1
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return (!density)
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@@ -68,7 +68,7 @@
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new /obj/item/weapon/cartridge/janitor(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/head/soft/purple(src)
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new /obj/item/clothing/head/beret/jan(src)
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new /obj/item/clothing/head/beret/purple(src)
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new /obj/item/device/flashlight(src)
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new /obj/item/weapon/caution(src)
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new /obj/item/weapon/caution(src)
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@@ -11,16 +11,16 @@
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/cans/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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new /obj/item/weapon/reagent_containers/food/drinks/bottle/small/beer( src )
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return
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/obj/structure/closet/secure_closet/bar/update_icon()
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@@ -122,7 +122,7 @@
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/clothing/accessory/holster/waist(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/head/beret/sec/hos(src)
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new /obj/item/clothing/head/beret/sec/corporate/hos(src)
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return
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@@ -159,7 +159,7 @@
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/storage/box/holobadge(src)
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new /obj/item/clothing/head/beret/sec/warden(src)
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new /obj/item/clothing/head/beret/sec/corporate/warden(src)
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return
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@@ -42,11 +42,11 @@
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/obj/structure/closet/syndicate/nuclear/New()
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..()
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new /obj/item/ammo_magazine/a12mm(src)
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new /obj/item/ammo_magazine/a12mm(src)
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new /obj/item/ammo_magazine/a12mm(src)
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new /obj/item/ammo_magazine/a12mm(src)
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new /obj/item/ammo_magazine/a12mm(src)
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new /obj/item/ammo_magazine/a10mm(src)
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new /obj/item/ammo_magazine/a10mm(src)
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new /obj/item/ammo_magazine/a10mm(src)
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new /obj/item/ammo_magazine/a10mm(src)
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new /obj/item/ammo_magazine/a10mm(src)
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new /obj/item/weapon/storage/box/handcuffs(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/gun/energy/gun(src)
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@@ -26,9 +26,9 @@
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec(src)
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new /obj/item/clothing/head/beret/sec/alt(src)
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new /obj/item/clothing/head/beret/sec/alt(src)
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new /obj/item/clothing/head/beret/sec/alt(src)
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new /obj/item/clothing/head/beret/sec/corporate/officer(src)
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new /obj/item/clothing/head/beret/sec/corporate/officer(src)
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new /obj/item/clothing/head/beret/sec/corporate/officer(src)
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return
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@@ -167,9 +167,9 @@
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new /obj/item/clothing/head/hardhat/red(src)
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new /obj/item/clothing/head/hardhat/red(src)
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new /obj/item/clothing/head/hardhat/red(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/engineering(src)
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new /obj/item/clothing/head/beret/engineering(src)
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new /obj/item/clothing/head/beret/engineering(src)
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return
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@@ -190,9 +190,9 @@
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new /obj/item/clothing/head/hardhat(src)
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new /obj/item/clothing/head/hardhat(src)
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new /obj/item/clothing/head/hardhat(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/eng(src)
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new /obj/item/clothing/head/beret/engineering(src)
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new /obj/item/clothing/head/beret/engineering(src)
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new /obj/item/clothing/head/beret/engineering(src)
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return
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@@ -14,7 +14,7 @@
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new /obj/item/stack/material/wood(src)
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var/turf/T = get_turf(src)
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for(var/atom/movable/AM in contents)
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if(AM.simulated) AM.loc = T
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if(AM.simulated) AM.forceMove(T)
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user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
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"<span class='notice'>You pry open \the [src].</span>", \
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"<span class='notice'>You hear splitting wood.</span>")
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@@ -44,6 +44,14 @@
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color = "#B8F5E3"
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alpha = 200
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/obj/structure/curtain/open/bed
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name = "bed curtain"
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color = "#854636"
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/obj/structure/curtain/open/privacy
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name = "privacy curtain"
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color = "#B8F5E3"
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/obj/structure/curtain/open/shower
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name = "shower curtain"
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color = "#ACD1E9"
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@@ -43,6 +43,7 @@
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return
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/obj/structure/girder/proc/reset_girder()
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anchored = 1
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cover = initial(cover)
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health = min(health,initial(health))
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state = 0
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@@ -53,7 +53,7 @@
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||||
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/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
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if (istype(C, /obj/item/stack/tile/steel))
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if (istype(C, /obj/item/stack/tile/floor))
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var/turf/T = get_turf(src)
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T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
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return
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||||
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@@ -60,9 +60,6 @@
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||||
return
|
||||
return
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/obj/structure/morgue/alter_health()
|
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return src.loc
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||||
|
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/obj/structure/morgue/attack_hand(mob/user as mob)
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if (src.connected)
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for(var/atom/movable/A as mob|obj in src.connected.loc)
|
||||
@@ -230,9 +227,6 @@
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||||
return
|
||||
return
|
||||
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/obj/structure/crematorium/alter_health()
|
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return src.loc
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||||
|
||||
/obj/structure/crematorium/attack_hand(mob/user as mob)
|
||||
// if (cremating) AWW MAN! THIS WOULD BE SO MUCH MORE FUN ... TO WATCH
|
||||
// user.show_message("<span class='warning'>Uh-oh, that was a bad idea.</span>", 1)
|
||||
|
||||
@@ -175,12 +175,15 @@ obj/structure/safe/ex_act(severity)
|
||||
level = 1 //underfloor
|
||||
layer = 2.5
|
||||
|
||||
|
||||
/obj/structure/safe/floor/initialize()
|
||||
..()
|
||||
var/turf/T = loc
|
||||
hide(T.intact)
|
||||
|
||||
if(istype(T) && !T.is_plating())
|
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hide(1)
|
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update_icon()
|
||||
|
||||
/obj/structure/safe/floor/hide(var/intact)
|
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invisibility = intact ? 101 : 0
|
||||
|
||||
/obj/structure/safe/floor/hides_under_flooring()
|
||||
return 1
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
/obj/structure/undies_wardrobe/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!ishuman(user) || (H.species && !(H.species.flags & HAS_UNDERWEAR)))
|
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if(!ishuman(user) || (H.species && !(H.species.appearance_flags & HAS_UNDERWEAR)))
|
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user << "<span class='warning'>Sadly there's nothing in here for you to wear.</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -395,7 +395,7 @@
|
||||
if (istype(RG) && RG.is_open_container())
|
||||
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
|
||||
user.visible_message("<span class='notice'>[user] fills \the [RG] using \the [src].</span>","<span class='notice'>You fill \the [RG] using \the [src].</span>")
|
||||
return
|
||||
return 1
|
||||
|
||||
else if (istype(O, /obj/item/weapon/melee/baton))
|
||||
var/obj/item/weapon/melee/baton/B = O
|
||||
@@ -413,7 +413,7 @@
|
||||
user.visible_message( \
|
||||
"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
|
||||
"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
|
||||
return
|
||||
return 1
|
||||
// Short of a rewrite, this is necessary to stop monkeycubes being washed.
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
|
||||
return
|
||||
|
||||
@@ -241,6 +241,7 @@
|
||||
if(istype(W, /obj/item/weapon/screwdriver))
|
||||
if(reinf && state >= 1)
|
||||
state = 3 - state
|
||||
update_nearby_icons()
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
user << (state == 1 ? "<span class='notice'>You have unfastened the window from the frame.</span>" : "<span class='notice'>You have fastened the window to the frame.</span>")
|
||||
else if(reinf && state == 0)
|
||||
@@ -293,6 +294,9 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
@@ -309,6 +313,9 @@
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 0
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
return 0
|
||||
@@ -340,7 +347,11 @@
|
||||
/obj/structure/window/Destroy()
|
||||
density = 0
|
||||
update_nearby_tiles()
|
||||
update_nearby_icons()
|
||||
var/turf/location = loc
|
||||
loc = null
|
||||
for(var/obj/structure/window/W in orange(location, 1))
|
||||
W.update_icon()
|
||||
loc = location
|
||||
..()
|
||||
|
||||
|
||||
@@ -360,35 +371,31 @@
|
||||
//This proc is used to update the icons of nearby windows. It should not be confused with update_nearby_tiles(), which is an atmos proc!
|
||||
/obj/structure/window/proc/update_nearby_icons()
|
||||
update_icon()
|
||||
for(var/direction in cardinal)
|
||||
for(var/obj/structure/window/W in get_step(src,direction) )
|
||||
W.update_icon()
|
||||
for(var/obj/structure/window/W in orange(src, 1))
|
||||
W.update_icon()
|
||||
|
||||
//merges adjacent full-tile windows into one (blatant ripoff from game/smoothwall.dm)
|
||||
/obj/structure/window/update_icon()
|
||||
//A little cludge here, since I don't know how it will work with slim windows. Most likely VERY wrong.
|
||||
//this way it will only update full-tile ones
|
||||
//This spawn is here so windows get properly updated when one gets deleted.
|
||||
spawn(2)
|
||||
if(!src) return
|
||||
if(!is_fulltile())
|
||||
icon_state = "[basestate]"
|
||||
return
|
||||
var/junction = 0 //will be used to determine from which side the window is connected to other windows
|
||||
if(anchored)
|
||||
for(var/obj/structure/window/W in orange(src,1))
|
||||
if(W.anchored && W.density && W.is_fulltile()) //Only counts anchored, not-destroyed fill-tile windows.
|
||||
if(abs(x-W.x)-abs(y-W.y) ) //doesn't count windows, placed diagonally to src
|
||||
junction |= get_dir(src,W)
|
||||
if(opacity)
|
||||
icon_state = "[basestate][junction]"
|
||||
else
|
||||
if(reinf)
|
||||
icon_state = "[basestate][junction]"
|
||||
else
|
||||
icon_state = "[basestate][junction]"
|
||||
|
||||
overlays.Cut()
|
||||
if(!is_fulltile())
|
||||
icon_state = "[basestate]"
|
||||
return
|
||||
var/list/dirs = list()
|
||||
if(anchored)
|
||||
for(var/obj/structure/window/W in orange(src,1))
|
||||
if(W.anchored && W.density && W.type == src.type && W.is_fulltile()) //Only counts anchored, not-destroyed fill-tile windows.
|
||||
dirs += get_dir(src, W)
|
||||
|
||||
var/list/connections = dirs_to_corner_states(dirs)
|
||||
|
||||
icon_state = ""
|
||||
for(var/i = 1 to 4)
|
||||
var/image/I = image(icon, "[basestate][connections[i]]", dir = 1<<(i-1))
|
||||
overlays += I
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/window/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > T0C + 800)
|
||||
@@ -469,11 +476,9 @@
|
||||
basestate = "window"
|
||||
maxhealth = 40
|
||||
reinf = 1
|
||||
basestate = "w"
|
||||
dir = 5
|
||||
|
||||
update_icon() //icon_state has to be set manually
|
||||
return
|
||||
|
||||
/obj/structure/window/reinforced/polarized
|
||||
name = "electrochromic window"
|
||||
desc = "Adjusts its tint with voltage. Might take a few good hits to shatter it."
|
||||
|
||||
@@ -68,6 +68,15 @@
|
||||
icon_state = "r-wingrille"
|
||||
win_path = /obj/structure/window/reinforced
|
||||
|
||||
/obj/effect/wingrille_spawn/reinforced/crescent
|
||||
name = "Crescent window grille spawner"
|
||||
icon_state = "r-wingrille"
|
||||
win_path = /obj/structure/window/reinforced
|
||||
|
||||
/obj/effect/wingrille_spawn/reinforced/crescent/handle_window_spawn(var/obj/structure/window/W)
|
||||
W.maxhealth = 1000000
|
||||
W.health = 1000000
|
||||
|
||||
/obj/effect/wingrille_spawn/phoron
|
||||
name = "phoron window grille spawner"
|
||||
icon_state = "p-wingrille"
|
||||
|
||||
Reference in New Issue
Block a user