mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 12:08:28 +01:00
Merge branch 'dev' into ofClicksAndCooldowns
Conflicts: code/ZAS/Airflow.dm code/__defines/items_clothing.dm
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
|
||||
proc/log_and_message_admins(var/message as text, var/mob/user = usr)
|
||||
log_admin(user ? "[key_name(user)] [message]" : "EVENT [message]")
|
||||
message_admins(user ? "[key_name(user)] [message]" : "EVENT [message]")
|
||||
message_admins(user ? "[key_name_admin(user)] [message]" : "EVENT [message]")
|
||||
|
||||
proc/log_and_message_admins_many(var/list/mob/users, var/message)
|
||||
if(!users || !users.len)
|
||||
@@ -17,10 +17,6 @@ proc/log_and_message_admins_many(var/list/mob/users, var/message)
|
||||
log_admin("[english_list(user_keys)] [message]")
|
||||
message_admins("[english_list(user_keys)] [message]")
|
||||
|
||||
proc/admin_log_and_message_admins(var/message as text)
|
||||
log_admin(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]")
|
||||
message_admins(usr ? "[key_name_admin(usr)] [message]" : "EVENT [message]", 1)
|
||||
|
||||
proc/admin_attack_log(var/mob/attacker, var/mob/victim, var/attacker_message, var/victim_message, var/admin_message)
|
||||
if(victim)
|
||||
victim.attack_log += text("\[[time_stamp()]\] <font color='orange'>[key_name(attacker)] - [victim_message]</font>")
|
||||
|
||||
@@ -130,6 +130,7 @@ var/list/admin_verbs_spawn = list(
|
||||
/client/proc/spawn_chemdisp_cartridge
|
||||
)
|
||||
var/list/admin_verbs_server = list(
|
||||
/datum/admins/proc/capture_map,
|
||||
/client/proc/Set_Holiday,
|
||||
/client/proc/ToRban,
|
||||
/datum/admins/proc/startnow,
|
||||
@@ -401,8 +402,10 @@ var/list/admin_verbs_mentor = list(
|
||||
var/mob/body = mob
|
||||
var/mob/dead/observer/ghost = body.ghostize(1)
|
||||
ghost.admin_ghosted = 1
|
||||
if(body && !body.key)
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
if(body)
|
||||
body.aghosted = ghost
|
||||
if(!body.key)
|
||||
body.key = "@[key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus
|
||||
feedback_add_details("admin_verb","O") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -729,7 +732,7 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
var/new_name = sanitizeSafe(input(src, "Enter new name. Leave blank or as is to cancel.", "[S.real_name] - Enter new silicon name", S.real_name))
|
||||
if(new_name && new_name != S.real_name)
|
||||
admin_log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
log_and_message_admins("has renamed the silicon '[S.real_name]' to '[new_name]'")
|
||||
S.SetName(new_name)
|
||||
feedback_add_details("admin_verb","RAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -744,7 +747,7 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
var/datum/nano_module/law_manager/L = new(S)
|
||||
L.ui_interact(usr, state = admin_state)
|
||||
admin_log_and_message_admins("has opened [S]'s law manager.")
|
||||
log_and_message_admins("has opened [S]'s law manager.")
|
||||
feedback_add_details("admin_verb","MSL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/change_human_appearance_admin()
|
||||
@@ -757,7 +760,7 @@ var/list/admin_verbs_mentor = list(
|
||||
var/mob/living/carbon/human/H = input("Select mob.", "Change Mob Appearance - Admin") as null|anything in human_mob_list
|
||||
if(!H) return
|
||||
|
||||
admin_log_and_message_admins("is altering the appearance of [H].")
|
||||
log_and_message_admins("is altering the appearance of [H].")
|
||||
H.change_appearance(APPEARANCE_ALL, usr, usr, check_species_whitelist = 0, state = admin_state)
|
||||
feedback_add_details("admin_verb","CHAA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -777,10 +780,10 @@ var/list/admin_verbs_mentor = list(
|
||||
|
||||
switch(alert("Do you wish for [H] to be allowed to select non-whitelisted races?","Alter Mob Appearance","Yes","No","Cancel"))
|
||||
if("Yes")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
log_and_message_admins("has allowed [H] to change \his appearance, without whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 0)
|
||||
if("No")
|
||||
admin_log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
log_and_message_admins("has allowed [H] to change \his appearance, with whitelisting of races.")
|
||||
H.change_appearance(APPEARANCE_ALL, H.loc, check_species_whitelist = 1)
|
||||
feedback_add_details("admin_verb","CMAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
/datum/admins/proc/capture_map(tx as num, ty as num, tz as num, range as num)
|
||||
set category = "Server"
|
||||
set name = "Capture Map Part"
|
||||
|
||||
if(!check_rights(R_ADMIN|R_DEBUG|R_SERVER))
|
||||
return
|
||||
|
||||
if(range > 32 || range <= 0)
|
||||
usr << "Capturing range is incorrect, it must be within 1-32."
|
||||
return
|
||||
|
||||
if(locate(tx,ty,tz))
|
||||
var/list/turfstocapture = list()
|
||||
var/hasasked = 0
|
||||
for(var/xoff = 0 to range)
|
||||
for(var/yoff = 0 to range)
|
||||
var/turf/T = locate(tx + xoff,ty + yoff,tz)
|
||||
if(T)
|
||||
turfstocapture.Add(T)
|
||||
else
|
||||
if(!hasasked)
|
||||
var/answer = alert("Capture includes non existant turf, Continue capture?","Continue capture?", "No", "Yes")
|
||||
hasasked = 1
|
||||
if(answer == "No")
|
||||
return
|
||||
|
||||
var/list/atoms = list()
|
||||
for(var/turf/T in turfstocapture)
|
||||
atoms.Add(T)
|
||||
for(var/atom/A in T)
|
||||
if(A.invisibility) continue
|
||||
atoms.Add(A)
|
||||
|
||||
atoms = sort_atoms_by_layer(atoms)
|
||||
var/icon/cap = icon('icons/effects/96x96.dmi', "")
|
||||
cap.Scale(range*32, range*32)
|
||||
cap.Blend("#000", ICON_OVERLAY)
|
||||
for(var/atom/A in atoms)
|
||||
if(A)
|
||||
var/icon/img = getFlatIcon(A)
|
||||
if(istype(img, /icon))
|
||||
if(istype(A, /mob/living) && A:lying)
|
||||
img.BecomeLying()
|
||||
var/xoff = (A.x - tx) * 32
|
||||
var/yoff = (A.y - ty) * 32
|
||||
cap.Blend(img, blendMode2iconMode(A.blend_mode), A.pixel_x + xoff, A.pixel_y + yoff)
|
||||
|
||||
|
||||
usr << browse_rsc(cap, "map_capture_x[tx]_y[ty]_z[tz]_r[range].png")
|
||||
@@ -2112,7 +2112,7 @@
|
||||
if("friendai")
|
||||
feedback_inc("admin_secrets_fun_used",1)
|
||||
feedback_add_details("admin_secrets_fun_used","FA")
|
||||
for(var/mob/aiEye/aE in mob_list)
|
||||
for(var/mob/eye/aiEye/aE in mob_list)
|
||||
aE.icon_state = "ai_friend"
|
||||
for(var/obj/machinery/M in machines)
|
||||
if(istype(M, /obj/machinery/ai_status_display))
|
||||
|
||||
@@ -118,30 +118,31 @@
|
||||
if(X.key != key && X.key != C.key && (X.holder.rights & R_ADMIN|R_MOD|R_MENTOR))
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>[key_name(C, X, 0)]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
/client/proc/cmd_admin_irc_pm()
|
||||
/client/proc/cmd_admin_irc_pm(sender)
|
||||
if(prefs.muted & MUTE_ADMINHELP)
|
||||
src << "<font color='red'>Error: Private-Message: You are unable to use PM-s (muted).</font>"
|
||||
return
|
||||
|
||||
var/msg = input(src,"Message:", "Private message to admins on IRC / 400 character limit") as text|null
|
||||
var/msg = input(src,"Message:", "Reply private message to [sender] on IRC / 400 character limit") as text|null
|
||||
|
||||
if(!msg)
|
||||
return
|
||||
|
||||
sanitize(msg)
|
||||
|
||||
if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
src << "\red Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting"
|
||||
src << "\blue [msg]"
|
||||
return
|
||||
// Handled on Bot32's end, unsure about other bots
|
||||
// if(length(msg) > 400) // TODO: if message length is over 400, divide it up into seperate messages, the message length restriction is based on IRC limitations. Probably easier to do this on the bots ends.
|
||||
// src << "<span class='warning'>Your message was not sent because it was more then 400 characters find your message below for ease of copy/pasting</span>"
|
||||
// src << "<span class='notice'>[msg]</span>"
|
||||
// return
|
||||
|
||||
send2adminirc("PlayerPM from [key_name(src)]: [html_decode(msg)]")
|
||||
send2adminirc("PlayerPM to [sender] from [key_name(src)]: [html_decode(msg)]")
|
||||
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
src << "<span class='pm'><span class='out'>" + create_text_tag("pm_out_alt", "", src) + " to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
log_admin("PM: [key_name(src)]->IRC: [msg]")
|
||||
log_admin("PM: [key_name(src)]->IRC-[sender]: [msg]")
|
||||
for(var/client/X in admins)
|
||||
if(X == src)
|
||||
continue
|
||||
if(X.holder.rights & R_ADMIN|R_MOD)
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>Admin IRC</span>: <span class='message'>[msg]</span></span></span>"
|
||||
X << "<span class='pm'><span class='other'>" + create_text_tag("pm_other", "PM:", X) + " <span class='name'>[key_name(src, X, 0)]</span> to <span class='name'>IRC-[sender]</span>: <span class='message'>[msg]</span></span></span>"
|
||||
|
||||
@@ -659,13 +659,13 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
|
||||
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_r_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), slot_l_store)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/steel(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
M.equip_to_slot_or_del(new /obj/item/stack/tile/floor(M), slot_in_backpack)
|
||||
|
||||
if ("pirate")
|
||||
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus point defense laser at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -18,7 +18,7 @@
|
||||
set category = "Fun"
|
||||
|
||||
var/turf/target = get_turf(src.mob)
|
||||
admin_log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
log_and_message_admins("has fired the Icarus main gun projectile at [target.x]-[target.y]-[target.z]")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
set desc = "Lets you chose the position of the Icarus in regards to the map."
|
||||
set category = "Fun"
|
||||
|
||||
admin_log_and_message_admins("is changing the Icarus position.")
|
||||
log_and_message_admins("is changing the Icarus position.")
|
||||
if(!src.holder)
|
||||
src << "Only administrators may use this command."
|
||||
return
|
||||
|
||||
@@ -447,7 +447,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
data_core.manifest_inject(new_character)
|
||||
|
||||
if(alert(new_character,"Would you like an active AI to announce this character?",,"No","Yes")=="Yes")
|
||||
call(/mob/new_player/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
call(/proc/AnnounceArrival)(new_character, new_character.mind.assigned_role)
|
||||
|
||||
message_admins("\blue [admin] has respawned [player_key] as [new_character.real_name].", 1)
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
flags = CONDUCT //Copied this from old code, so this may or may not be necessary
|
||||
flags = CONDUCT | PROXMOVE
|
||||
var/status = 0 //0 - not readied //1 - bomb finished with welder
|
||||
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
|
||||
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a phoron tank
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
||||
icon_state = "holder"
|
||||
item_state = "assembly"
|
||||
flags = CONDUCT
|
||||
flags = CONDUCT | PROXMOVE
|
||||
throwforce = 5
|
||||
w_class = 2.0
|
||||
throw_speed = 3
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
name = "infrared emitter"
|
||||
desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted."
|
||||
icon_state = "infrared"
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
origin_tech = list(TECH_MAGNET = 2)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "waste" = 100)
|
||||
|
||||
wires = WIRE_PULSE
|
||||
|
||||
@@ -171,9 +171,7 @@
|
||||
|
||||
|
||||
/obj/effect/beam/i_beam/proc/hit()
|
||||
//world << "beam \ref[src]: hit"
|
||||
if(master)
|
||||
//world << "beam hit \ref[src]: calling master \ref[master].hit"
|
||||
master.trigger_beam()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
name = "proximity sensor"
|
||||
desc = "Used for scanning and alerting when someone enters a certain proximity."
|
||||
icon_state = "prox"
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
|
||||
origin_tech = list(TECH_MAGNET = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 800, "glass" = 200, "waste" = 50)
|
||||
flags = PROXMOVE
|
||||
wires = WIRE_PULSE
|
||||
|
||||
secured = 0
|
||||
|
||||
@@ -59,7 +59,6 @@
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
var/datum/job/jobdatum
|
||||
for(var/jobtype in typesof(/datum/job))
|
||||
var/datum/job/J = new jobtype
|
||||
@@ -75,7 +74,7 @@
|
||||
W.access = list()
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
W.set_owner_info(M)
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
if(mute_irc)
|
||||
usr << "<span class='warning'You cannot use this as your client has been muted from sending messages to the admins on IRC</span>"
|
||||
return
|
||||
cmd_admin_irc_pm()
|
||||
cmd_admin_irc_pm(href_list["irc_msg"])
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -633,9 +633,9 @@ datum/preferences
|
||||
dat += "<img src='species_preview_[current_species.name].png' width='64px' height='64px'><br/><br/>"
|
||||
dat += "<b>Language:</b> [current_species.language]<br/>"
|
||||
dat += "<small>"
|
||||
if(current_species.flags & CAN_JOIN)
|
||||
if(current_species.spawn_flags & CAN_JOIN)
|
||||
dat += "</br><b>Often present on human stations.</b>"
|
||||
if(current_species.flags & IS_WHITELISTED)
|
||||
if(current_species.spawn_flags & IS_WHITELISTED)
|
||||
dat += "</br><b>Whitelist restricted.</b>"
|
||||
if(current_species.flags & NO_BLOOD)
|
||||
dat += "</br><b>Does not have blood.</b>"
|
||||
@@ -649,11 +649,11 @@ datum/preferences
|
||||
dat += "</br><b>Has excellent traction.</b>"
|
||||
if(current_species.flags & NO_POISON)
|
||||
dat += "</br><b>Immune to most poisons.</b>"
|
||||
if(current_species.flags & HAS_SKIN_TONE)
|
||||
if(current_species.appearance_flags & HAS_SKIN_TONE)
|
||||
dat += "</br><b>Has a variety of skin tones.</b>"
|
||||
if(current_species.flags & HAS_SKIN_COLOR)
|
||||
if(current_species.appearance_flags & HAS_SKIN_COLOR)
|
||||
dat += "</br><b>Has a variety of skin colours.</b>"
|
||||
if(current_species.flags & HAS_EYE_COLOR)
|
||||
if(current_species.appearance_flags & HAS_EYE_COLOR)
|
||||
dat += "</br><b>Has a variety of eye colours.</b>"
|
||||
if(current_species.flags & IS_PLANT)
|
||||
dat += "</br><b>Has a plantlike physiology.</b>"
|
||||
@@ -663,9 +663,9 @@ datum/preferences
|
||||
|
||||
var/restricted = 0
|
||||
if(config.usealienwhitelist) //If we're using the whitelist, make sure to check it!
|
||||
if(!(current_species.flags & CAN_JOIN))
|
||||
if(!(current_species.spawn_flags & CAN_JOIN))
|
||||
restricted = 2
|
||||
else if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
|
||||
else if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(user,current_species))
|
||||
restricted = 1
|
||||
|
||||
if(restricted)
|
||||
@@ -1401,7 +1401,7 @@ datum/preferences
|
||||
backbag = backbaglist.Find(new_backbag)
|
||||
|
||||
if("nt_relation")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in list("Loyal", "Supportive", "Neutral", "Skeptical", "Opposed")
|
||||
var/new_relation = input(user, "Choose your relation to NT. Note that this represents what others can find out about your character by researching your background, not what your character actually thinks.", "Character Preference") as null|anything in COMPANY_ALIGNMENTS
|
||||
if(new_relation)
|
||||
nanotrasen_relation = new_relation
|
||||
|
||||
|
||||
@@ -64,22 +64,36 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_head
|
||||
|
||||
/datum/gear/bsec_beret
|
||||
display_name = "beret, blue (security)"
|
||||
path = /obj/item/clothing/head/beret/sec/alt
|
||||
display_name = "beret, navy (officer)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/officer
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Security Officer","Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_warden
|
||||
display_name = "beret, navy (warden)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/warden
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security","Warden")
|
||||
|
||||
/datum/gear/bsec_beret_hos
|
||||
display_name = "beret, navy (hos)"
|
||||
path = /obj/item/clothing/head/beret/sec/navy/hos
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
allowed_roles = list("Head of Security")
|
||||
|
||||
/datum/gear/eng_beret
|
||||
display_name = "beret, engie-orange"
|
||||
path = /obj/item/clothing/head/beret/eng
|
||||
path = /obj/item/clothing/head/beret/engineering
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
// allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer")
|
||||
|
||||
/datum/gear/purp_beret
|
||||
display_name = "beret, purple"
|
||||
path = /obj/item/clothing/head/beret/jan
|
||||
path = /obj/item/clothing/head/beret/purple
|
||||
cost = 1
|
||||
slot = slot_head
|
||||
|
||||
@@ -378,6 +392,13 @@ var/global/list/gear_datums = list()
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
|
||||
/datum/gear/roboticist_skirt
|
||||
display_name = "skirt, roboticist"
|
||||
path = /obj/item/clothing/under/rank/roboticist/skirt
|
||||
slot = slot_w_uniform
|
||||
cost = 1
|
||||
allowed_roles = list("Roboticist")
|
||||
|
||||
/datum/gear/amishsuit
|
||||
display_name = "suit, amish"
|
||||
path = /obj/item/clothing/under/sl_suit
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
//Sanitize
|
||||
ooccolor = sanitize_hexcolor(ooccolor, initial(ooccolor))
|
||||
lastchangelog = sanitize_text(lastchangelog, initial(lastchangelog))
|
||||
UI_style = sanitize_inlist(UI_style, list("White", "Midnight","Orange","old"), initial(UI_style))
|
||||
UI_style = sanitize_inlist(UI_style, all_ui_styles, initial(UI_style))
|
||||
be_special = sanitize_integer(be_special, 0, 65535, initial(be_special))
|
||||
default_slot = sanitize_integer(default_slot, 1, config.character_slots, initial(default_slot))
|
||||
toggles = sanitize_integer(toggles, 0, 65535, initial(toggles))
|
||||
|
||||
@@ -157,41 +157,3 @@
|
||||
prefs.save_preferences()
|
||||
src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
|
||||
feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "This only for human"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ui_style2icon(UI_style_new)
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
|
||||
/var/all_ui_styles = list(
|
||||
"Midnight" = 'icons/mob/screen/midnight.dmi',
|
||||
"Orange" = 'icons/mob/screen/orange.dmi',
|
||||
"old" = 'icons/mob/screen/old.dmi',
|
||||
"White" = 'icons/mob/screen/white.dmi',
|
||||
"old-noborder" = 'icons/mob/screen/old-noborder.dmi'
|
||||
)
|
||||
|
||||
/proc/ui_style2icon(ui_style)
|
||||
if(ui_style in all_ui_styles)
|
||||
return all_ui_styles[ui_style]
|
||||
return all_ui_styles["White"]
|
||||
|
||||
|
||||
/client/verb/change_ui()
|
||||
set name = "Change UI"
|
||||
set category = "Preferences"
|
||||
set desc = "Configure your user interface"
|
||||
|
||||
if(!ishuman(usr))
|
||||
usr << "<span class='warning'>You must be human to use this verb.</span>"
|
||||
return
|
||||
|
||||
var/UI_style_new = input(usr, "Select a style. White is recommended for customization") as null|anything in all_ui_styles
|
||||
if(!UI_style_new) return
|
||||
|
||||
var/UI_style_alpha_new = input(usr, "Select a new alpha (transparency) parameter for your UI, between 50 and 255") as null|num
|
||||
if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
|
||||
|
||||
var/UI_style_color_new = input(usr, "Choose your UI color. Dark colors are not recommended!") as color|null
|
||||
if(!UI_style_color_new) return
|
||||
|
||||
//update UI
|
||||
var/list/icons = usr.hud_used.adding + usr.hud_used.other + usr.hud_used.hotkeybuttons
|
||||
icons.Add(usr.zone_sel)
|
||||
icons.Add(usr.gun_setting_icon)
|
||||
icons.Add(usr.item_use_icon)
|
||||
icons.Add(usr.gun_move_icon)
|
||||
icons.Add(usr.gun_run_icon)
|
||||
icons.Add(usr.radio_use_icon)
|
||||
|
||||
var/icon/ic = all_ui_styles[UI_style_new]
|
||||
|
||||
for(var/obj/screen/I in icons)
|
||||
if(I.name in list(I_HELP, I_HURT, I_DISARM, I_GRAB)) continue
|
||||
I.icon = ic
|
||||
I.color = UI_style_color_new
|
||||
I.alpha = UI_style_alpha_new
|
||||
|
||||
|
||||
if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
|
||||
prefs.UI_style = UI_style_new
|
||||
prefs.UI_style_alpha = UI_style_alpha_new
|
||||
prefs.UI_style_color = UI_style_color_new
|
||||
prefs.save_preferences()
|
||||
usr << "UI was saved"
|
||||
@@ -50,7 +50,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Human", "Skrell") //humanoid bodytypes
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell/humans can wear each other's suits
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -72,9 +72,7 @@
|
||||
//Set species_restricted list
|
||||
switch(target_species)
|
||||
if("Skrell")
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
if("Human")
|
||||
species_restricted = list("exclude","Skrell","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell") //skrell helmets fit humans too
|
||||
else
|
||||
species_restricted = list(target_species)
|
||||
|
||||
@@ -172,7 +170,7 @@ BLIND // can't see anything
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
w_class = 2.0
|
||||
flags = GLASSESCOVERSEYES
|
||||
body_parts_covered = EYES
|
||||
slot_flags = SLOT_EYES
|
||||
var/vision_flags = 0
|
||||
var/darkness_view = 0//Base human is 2
|
||||
@@ -275,6 +273,41 @@ BLIND // can't see anything
|
||||
update_icon(user)
|
||||
user.update_action_buttons()
|
||||
|
||||
/obj/item/clothing/head/attack_ai(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/attack_generic(var/mob/user)
|
||||
if(!mob_wear_hat(user))
|
||||
return ..()
|
||||
|
||||
/obj/item/clothing/head/proc/mob_wear_hat(var/mob/user)
|
||||
if(!Adjacent(user))
|
||||
return 0
|
||||
var/success
|
||||
if(istype(user, /mob/living/silicon/robot/drone))
|
||||
var/mob/living/silicon/robot/drone/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
else if(istype(user, /mob/living/carbon/alien/diona))
|
||||
var/mob/living/carbon/alien/diona/D = user
|
||||
if(D.hat)
|
||||
success = 2
|
||||
else
|
||||
D.wear_hat(src)
|
||||
success = 1
|
||||
|
||||
if(!success)
|
||||
return 0
|
||||
else if(success == 2)
|
||||
user << "<span class='warning'>You are already wearing a hat.</span>"
|
||||
else if(success == 1)
|
||||
user << "<span class='notice'>You crawl under \the [src].</span>"
|
||||
return 1
|
||||
|
||||
/obj/item/clothing/head/update_icon(var/mob/user)
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
//w_class = 2.0
|
||||
//flags = GLASSESCOVERSEYES
|
||||
//slot_flags = SLOT_EYES
|
||||
//var/vision_flags = 0
|
||||
//var/darkness_view = 0//Base human is 2
|
||||
@@ -13,7 +12,6 @@
|
||||
var/active = 1
|
||||
var/activation_sound = 'sound/items/goggles_charge.ogg'
|
||||
var/obj/screen/overlay = null
|
||||
body_parts_covered = EYES
|
||||
|
||||
/obj/item/clothing/glasses/attack_self(mob/user)
|
||||
if(toggleable)
|
||||
@@ -37,7 +35,7 @@
|
||||
icon_state = "meson"
|
||||
item_state = "glasses"
|
||||
action_button_name = "Toggle Goggles"
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_TURFS
|
||||
|
||||
@@ -95,7 +93,7 @@
|
||||
desc = "Very confusing glasses."
|
||||
icon_state = "material"
|
||||
item_state = "glasses"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3)
|
||||
toggleable = 1
|
||||
vision_flags = SEE_OBJS
|
||||
|
||||
@@ -159,14 +157,12 @@
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= GLASSESCOVERSEYES
|
||||
flags_inv |= HIDEEYES
|
||||
body_parts_covered |= EYES
|
||||
icon_state = initial(icon_state)
|
||||
usr << "You flip \the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~HEADCOVERSEYES
|
||||
flags_inv &= ~HIDEEYES
|
||||
body_parts_covered &= ~EYES
|
||||
icon_state = "[initial(icon_state)]up"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/glasses/hud
|
||||
name = "HUD"
|
||||
desc = "A heads-up display that provides important info in (almost) real time."
|
||||
flags = null //doesn't protect eyes because it's a monocle, duh
|
||||
flags = 0 //doesn't protect eyes because it's a monocle, duh
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 2)
|
||||
var/list/icon/current = list() //the current hud icons
|
||||
|
||||
|
||||
@@ -14,13 +14,13 @@
|
||||
/obj/item/clothing/head/hardhat/red
|
||||
icon_state = "hardhat0_red"
|
||||
name = "firefighter helmet"
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
/obj/item/clothing/head/hardhat/white
|
||||
icon_state = "hardhat0_white"
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
slot_l_hand_str = "helmet",
|
||||
slot_r_hand_str = "helmet",
|
||||
)
|
||||
flags = HEADCOVERSEYES | THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
body_parts_covered = HEAD
|
||||
armor = list(melee = 50, bullet = 15, laser = 50,energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -20,7 +21,7 @@
|
||||
name = "riot helmet"
|
||||
desc = "It's a helmet specifically designed to protect against close range attacks."
|
||||
icon_state = "riot"
|
||||
flags = HEADCOVERSEYES
|
||||
body_parts_covered = HEAD|FACE|EYES //face shield
|
||||
armor = list(melee = 82, bullet = 15, laser = 5,energy = 5, bomb = 5, bio = 2, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
siemens_coefficient = 0.7
|
||||
@@ -29,7 +30,6 @@
|
||||
name = "\improper SWAT helmet"
|
||||
desc = "They're often used by highly trained Swat Members."
|
||||
icon_state = "swat"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
cold_protection = HEAD
|
||||
@@ -40,7 +40,6 @@
|
||||
name = "\improper Thunderdome helmet"
|
||||
desc = "<i>'Let the battle commence!'</i>"
|
||||
icon_state = "thunderdome"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -50,15 +49,14 @@
|
||||
name = "gladiator helmet"
|
||||
desc = "Ave, Imperator, morituri te salutant."
|
||||
icon_state = "gladiator"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/tactical
|
||||
name = "tactical helmet"
|
||||
desc = "An armored helmet capable of being fitted with a multitude of attachments."
|
||||
icon_state = "swathelm"
|
||||
flags = HEADCOVERSEYES
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
@@ -72,9 +70,9 @@
|
||||
name = "Augment Array"
|
||||
desc = "A helmet with optical and cranial augments coupled to it."
|
||||
icon_state = "v62"
|
||||
flags = HEADCOVERSEYES
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags_inv = HIDEEARS|HIDEEYES
|
||||
body_parts_covered = HEAD|EYES
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.5
|
||||
|
||||
@@ -38,15 +38,15 @@
|
||||
name = "chaplain's hood"
|
||||
desc = "It's hood that covers the head. It keeps you warm during the space winters."
|
||||
icon_state = "chaplain_hood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|EYES
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/head/nun_hood
|
||||
name = "nun hood"
|
||||
desc = "Maximum piety in this star system."
|
||||
icon_state = "nun_hood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
//Mime
|
||||
@@ -60,42 +60,54 @@
|
||||
/obj/item/clothing/head/beret/sec
|
||||
name = "security beret"
|
||||
desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_badge"
|
||||
/obj/item/clothing/head/beret/sec/alt
|
||||
icon_state = "beret_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/officer
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "officerberet"
|
||||
/obj/item/clothing/head/beret/sec/hos
|
||||
icon_state = "beret_navy_officer"
|
||||
/obj/item/clothing/head/beret/sec/navy/hos
|
||||
name = "officer beret"
|
||||
desc = "A navy blue beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "hosberet"
|
||||
/obj/item/clothing/head/beret/sec/warden
|
||||
icon_state = "beret_navy_hos"
|
||||
/obj/item/clothing/head/beret/sec/navy/warden
|
||||
name = "warden beret"
|
||||
desc = "A navy blue beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "wardenberet"
|
||||
/obj/item/clothing/head/beret/eng
|
||||
icon_state = "beret_navy_warden"
|
||||
/obj/item/clothing/head/beret/sec/corporate/officer
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_officer"
|
||||
/obj/item/clothing/head/beret/sec/corporate/hos
|
||||
name = "officer beret"
|
||||
desc = "A corporate black beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_hos"
|
||||
/obj/item/clothing/head/beret/sec/corporate/warden
|
||||
name = "warden beret"
|
||||
desc = "A corporate black beret with a warden's rank emblem. For officers that are more inclined towards style than safety."
|
||||
icon_state = "beret_corporate_warden"
|
||||
/obj/item/clothing/head/beret/engineering
|
||||
name = "engineering beret"
|
||||
desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
|
||||
icon_state = "e_beret_badge"
|
||||
/obj/item/clothing/head/beret/jan
|
||||
icon_state = "beret_engineering"
|
||||
/obj/item/clothing/head/beret/purple
|
||||
name = "purple beret"
|
||||
desc = "A stylish, if purple, beret."
|
||||
icon_state = "purpleberet"
|
||||
icon_state = "beret_purple"
|
||||
/obj/item/clothing/head/beret/centcom/officer
|
||||
name = "officers beret"
|
||||
desc = "A black beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomofficerberet"
|
||||
icon_state = "beret_centcom_officer"
|
||||
/obj/item/clothing/head/beret/centcom/captain
|
||||
name = "captains beret"
|
||||
desc = "A white beret adorned with the shield—a silver kite shield with an engraved sword—of the NanoTrasen security forces."
|
||||
icon_state = "centcomcaptain"
|
||||
icon_state = "beret_centcom_captain"
|
||||
|
||||
//Medical
|
||||
/obj/item/clothing/head/surgery
|
||||
name = "surgical cap"
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
|
||||
icon_state = "surgcap_blue"
|
||||
flags = BLOCKHEADHAIR
|
||||
flags_inv = BLOCKHEADHAIR
|
||||
|
||||
/obj/item/clothing/head/surgery/purple
|
||||
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
name = "hastur's hood"
|
||||
desc = "It's unspeakably stylish"
|
||||
icon_state = "hasturhood"
|
||||
flags = HEADCOVERSEYES|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/nursehat
|
||||
@@ -74,8 +74,7 @@
|
||||
)
|
||||
icon_state = "syndicate"
|
||||
desc = "A plastic replica of a bloodthirsty mercenary's space helmet, you'll look just like a real murderous criminal operative in this! This is a toy, it is not made for use in space!"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -84,8 +83,7 @@
|
||||
desc = "A large, featureless white orb mean to be worn on your head. How do you even see out of this thing?"
|
||||
icon_state = "cueball"
|
||||
item_state = "cueball"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = 0
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/head/greenbandana
|
||||
@@ -101,7 +99,6 @@
|
||||
desc = "A helmet made out of a box."
|
||||
icon_state = "cardborg_h"
|
||||
item_state = "cardborg_h"
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -109,7 +106,8 @@
|
||||
name = "justice hat"
|
||||
desc = "fight for what's righteous!"
|
||||
icon_state = "justicered"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|EYES
|
||||
|
||||
/obj/item/clothing/head/justice/blue
|
||||
icon_state = "justiceblue"
|
||||
@@ -201,7 +199,7 @@
|
||||
name = "witch costume wig"
|
||||
desc = "Eeeee~heheheheheheh!"
|
||||
icon_state = "witch"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
|
||||
/obj/item/clothing/head/chicken
|
||||
@@ -212,7 +210,7 @@
|
||||
slot_l_hand_str = "chickensuit",
|
||||
slot_r_hand_str = "chickensuit",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -220,7 +218,7 @@
|
||||
name = "bear pelt hat"
|
||||
desc = "Fuzzy."
|
||||
icon_state = "bearpelt"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/head/xenos
|
||||
@@ -231,8 +229,7 @@
|
||||
slot_r_hand_str = "xenos_helm",
|
||||
)
|
||||
desc = "A helmet made out of chitinous alien hide."
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
siemens_coefficient = 2.0
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -244,7 +241,7 @@
|
||||
slot_l_hand_str = "pwig",
|
||||
slot_r_hand_str = "pwig",
|
||||
)
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 2.0 //why is it so conductive?!
|
||||
body_parts_covered = 0
|
||||
|
||||
|
||||
@@ -19,7 +19,6 @@
|
||||
slot_l_hand_str = "welding",
|
||||
slot_r_hand_str = "welding",
|
||||
)
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 1000)
|
||||
var/up = 0
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -44,13 +43,13 @@
|
||||
if(usr.canmove && !usr.stat && !usr.restrained())
|
||||
if(src.up)
|
||||
src.up = !src.up
|
||||
src.flags |= (HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
body_parts_covered |= (EYES|FACE)
|
||||
flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = base_state
|
||||
usr << "You flip the [src] down to protect your eyes."
|
||||
else
|
||||
src.up = !src.up
|
||||
src.flags &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH)
|
||||
body_parts_covered &= ~(EYES|FACE)
|
||||
flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE)
|
||||
icon_state = "[base_state]up"
|
||||
usr << "You push the [src] up out of your face."
|
||||
@@ -66,9 +65,8 @@
|
||||
desc = "It's tasty looking!"
|
||||
icon_state = "cake0"
|
||||
item_state = "cake0"
|
||||
flags = HEADCOVERSEYES
|
||||
var/onfire = 0
|
||||
body_parts_covered = HEAD|EYES
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/head/cakehat/process()
|
||||
if(!onfire)
|
||||
@@ -124,9 +122,8 @@
|
||||
name = "carved pumpkin"
|
||||
desc = "A jack o' lantern! Believed to ward off evil spirits."
|
||||
icon_state = "hardhat0_pumpkin"//Could stand to be renamed
|
||||
flags = HEADCOVERSEYES | HEADCOVERSMOUTH | BLOCKHAIR
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = HEAD|EYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
brightness_on = 2
|
||||
light_overlay = "helmet_light"
|
||||
w_class = 3
|
||||
@@ -155,4 +152,4 @@
|
||||
desc = "You can hear the distant sounds of rhythmic electronica."
|
||||
icon_state = "richard"
|
||||
body_parts_covered = HEAD|FACE
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "LOADSAMONEY"
|
||||
icon_state = "balaclava"
|
||||
item_state = "balaclava"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = FACE|HEAD
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
@@ -17,8 +16,7 @@
|
||||
desc = "Designed to both hide identities and keep your face comfy and warm."
|
||||
icon_state = "swatclava"
|
||||
item_state = "balaclava"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
sprite_sheets = list(
|
||||
"Tajara" = 'icons/mob/species/tajaran/mask.dmi',
|
||||
@@ -30,8 +28,7 @@
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
icon_state = "luchag"
|
||||
item_state = "luchag"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE
|
||||
w_class = 2
|
||||
siemens_coefficient = 3.0
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
name = "breath mask"
|
||||
icon_state = "breath"
|
||||
item_state = "breath"
|
||||
flags = MASKCOVERSMOUTH | AIRTIGHT
|
||||
body_parts_covered = 0
|
||||
item_flags = AIRTIGHT|FLEXIBLEMATERIAL
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.10
|
||||
permeability_coefficient = 0.50
|
||||
@@ -20,16 +20,16 @@
|
||||
if(!src.hanging)
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = 1 //gas is now escaping to the turf and vice versa
|
||||
flags &= ~(MASKCOVERSMOUTH | AIRTIGHT)
|
||||
body_parts_covered = 0
|
||||
item_flags &= ~(AIRTIGHT)
|
||||
body_parts_covered = ~(FACE)
|
||||
icon_state = "breathdown"
|
||||
user << "Your mask is now hanging on your neck."
|
||||
|
||||
else
|
||||
src.hanging = !src.hanging
|
||||
gas_transfer_coefficient = initial(gas_transfer_coefficient)
|
||||
flags |= MASKCOVERSMOUTH | AIRTIGHT
|
||||
body_parts_covered = initial(body_parts_covered)
|
||||
item_flags |= AIRTIGHT
|
||||
body_parts_covered |= FACE
|
||||
icon_state = "breath"
|
||||
user << "You pull the mask up to cover your face."
|
||||
update_clothing_icon()
|
||||
@@ -49,4 +49,4 @@
|
||||
name = "medical mask"
|
||||
icon_state = "medical"
|
||||
item_state = "medical"
|
||||
permeability_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "gas mask"
|
||||
desc = "A face-covering mask that can be connected to an air supply. Filters harmful gases from the air."
|
||||
icon_state = "gas_alt"
|
||||
flags = MASKCOVERSMOUTH | MASKCOVERSEYES | BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
item_flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
body_parts_covered = FACE|EYES
|
||||
w_class = 3.0
|
||||
@@ -34,7 +34,7 @@
|
||||
icon_state = "plaguedoctor"
|
||||
item_state = "gas_mask"
|
||||
armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 90, rad = 0)
|
||||
body_parts_covered = HEAD|FACE
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
/obj/item/clothing/mask/gas/swat
|
||||
name = "\improper SWAT mask"
|
||||
@@ -101,3 +101,4 @@
|
||||
name = "owl mask"
|
||||
desc = "Twoooo!"
|
||||
icon_state = "owl"
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
|
||||
@@ -3,8 +3,7 @@
|
||||
desc = "To stop that awful noise."
|
||||
icon_state = "muzzle"
|
||||
item_state = "muzzle"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
voicechange = 1
|
||||
@@ -26,8 +25,8 @@
|
||||
icon_state = "sterile"
|
||||
item_state = "sterile"
|
||||
w_class = 2
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = 0
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
gas_transfer_coefficient = 0.90
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 0)
|
||||
@@ -47,13 +46,14 @@
|
||||
body_parts_covered = 0
|
||||
|
||||
//scarves (fit in in mask slot)
|
||||
|
||||
//None of these actually have on-mob sprites...
|
||||
/obj/item/clothing/mask/bluescarf
|
||||
name = "blue neck scarf"
|
||||
desc = "A blue neck scarf."
|
||||
icon_state = "blueneckscarf"
|
||||
item_state = "blueneckscarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -62,7 +62,8 @@
|
||||
desc = "A red and white checkered neck scarf."
|
||||
icon_state = "redwhite_scarf"
|
||||
item_state = "redwhite_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -71,7 +72,8 @@
|
||||
desc = "A green neck scarf."
|
||||
icon_state = "green_scarf"
|
||||
item_state = "green_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
|
||||
@@ -80,7 +82,8 @@
|
||||
desc = "A stealthy, dark scarf."
|
||||
icon_state = "ninja_scarf"
|
||||
item_state = "ninja_scarf"
|
||||
flags = MASKCOVERSMOUTH
|
||||
body_parts_covered = FACE
|
||||
item_flags = FLEXIBLEMATERIAL
|
||||
w_class = 2
|
||||
gas_transfer_coefficient = 0.90
|
||||
siemens_coefficient = 0
|
||||
@@ -90,8 +93,7 @@
|
||||
desc = "A rubber pig mask."
|
||||
icon_state = "pig"
|
||||
item_state = "pig"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
@@ -101,8 +103,7 @@
|
||||
desc = "A mask made of soft vinyl and latex, representing the head of a horse."
|
||||
icon_state = "horsehead"
|
||||
item_state = "horsehead"
|
||||
flags = BLOCKHAIR
|
||||
flags_inv = HIDEFACE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
w_class = 2
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "galoshes"
|
||||
icon_state = "galoshes"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
|
||||
@@ -18,14 +18,14 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
||||
if(magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
set_slowdown()
|
||||
force = 3
|
||||
if(icon_base) icon_state = "[icon_base]0"
|
||||
user << "You disable the mag-pulse traction system."
|
||||
else
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
set_slowdown()
|
||||
force = 5
|
||||
@@ -70,6 +70,6 @@
|
||||
/obj/item/clothing/shoes/magboots/examine(mob/user)
|
||||
..(user)
|
||||
var/state = "disabled"
|
||||
if(src.flags&NOSLIP)
|
||||
if(item_flags & NOSLIP)
|
||||
state = "enabled"
|
||||
user << "Its mag-pulse traction system appears to be [state]."
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
permeability_coefficient = 0.05
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
origin_tech = list(TECH_ILLEGAL = 3)
|
||||
var/list/clothing_choices = list()
|
||||
siemens_coefficient = 0.8
|
||||
@@ -20,7 +20,7 @@
|
||||
icon_state = "swat"
|
||||
force = 3
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
/obj/item/clothing/shoes/combat //Basically SWAT shoes combined with galoshes.
|
||||
@@ -29,7 +29,7 @@
|
||||
icon_state = "swat"
|
||||
force = 5
|
||||
armor = list(melee = 80, bullet = 60, laser = 50,energy = 25, bomb = 50, bio = 10, rad = 0)
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
cold_protection = FEET
|
||||
@@ -120,6 +120,6 @@
|
||||
desc = "Help you swim good."
|
||||
name = "swimming fins"
|
||||
icon_state = "flippers"
|
||||
flags = NOSLIP
|
||||
item_flags = NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
species_restricted = null
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/clothing/head/helmet/space/vox
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
siemens_coefficient = 0.6
|
||||
flags = HEADCOVERSEYES|STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
species_restricted = list("Vox")
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
user << "You relax your deathgrip on the flooring."
|
||||
@@ -148,7 +148,7 @@
|
||||
user << "You will have to put on the [src] before you can do that."
|
||||
return
|
||||
|
||||
flags |= NOSLIP
|
||||
item_flags |= NOSLIP
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
user << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
@@ -160,7 +160,7 @@
|
||||
..()
|
||||
if(src.magpulse)
|
||||
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
|
||||
flags &= ~NOSLIP
|
||||
item_flags &= ~NOSLIP
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
icon_state = "capspace"
|
||||
item_state = "capspace"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = HIDEFACE|BLOCKHAIR
|
||||
permeability_coefficient = 0.01
|
||||
armor = list(melee = 65, bullet = 50, laser = 50,energy = 25, bomb = 50, bio = 100, rad = 50)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
w_class = 4
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
slowdown = 1.5
|
||||
@@ -37,7 +37,8 @@
|
||||
slot_r_hand_str = "syndicate-helm-black-red",
|
||||
)
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 100, rad = 60)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
//how is this a space helmet?
|
||||
@@ -46,7 +47,8 @@
|
||||
desc = "An armored beret commonly used by special operations officers."
|
||||
icon_state = "beret_badge"
|
||||
armor = list(melee = 65, bullet = 55, laser = 35,energy = 20, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
//Space santa outfit suit
|
||||
@@ -55,7 +57,8 @@
|
||||
desc = "Ho ho ho. Merrry X-mas!"
|
||||
icon_state = "santahat"
|
||||
item_state = "santahat"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD
|
||||
|
||||
/obj/item/clothing/suit/space/santa
|
||||
@@ -64,7 +67,7 @@
|
||||
icon_state = "santa"
|
||||
item_state = "santa"
|
||||
slowdown = 0
|
||||
flags = ONESIZEFITSALL | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
allowed = list(/obj/item) //for stuffing exta special presents
|
||||
|
||||
//Space pirate outfit
|
||||
@@ -74,7 +77,8 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = 0
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
name = "mounted grenade launcher"
|
||||
desc = "A shoulder-mounted micro-explosive dispenser."
|
||||
selectable = 1
|
||||
icon_state = "grenadelauncher"
|
||||
icon_state = "grenade"
|
||||
|
||||
interface_name = "integrated grenade launcher"
|
||||
interface_desc = "Discharges loaded grenades against the wearer's location."
|
||||
|
||||
@@ -179,9 +179,8 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)]"
|
||||
if(airtight)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
if(airtight)
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/proc/toggle_seals(var/mob/living/carbon/human/M,var/instant)
|
||||
@@ -269,9 +268,9 @@
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(!piece) continue
|
||||
piece.icon_state = "[initial(icon_state)][!seal_target ? "" : "_sealed"]"
|
||||
canremove = !seal_target
|
||||
canremove = !seal_target
|
||||
if(airtight)
|
||||
update_component_sealed()
|
||||
update_component_sealed()
|
||||
update_icon(1)
|
||||
return 0
|
||||
|
||||
@@ -289,11 +288,10 @@
|
||||
/obj/item/weapon/rig/proc/update_component_sealed()
|
||||
for(var/obj/item/piece in list(helmet,boots,gloves,chest))
|
||||
if(canremove)
|
||||
piece.flags &= ~STOPPRESSUREDAMAGE
|
||||
piece.flags &= ~AIRTIGHT
|
||||
else
|
||||
piece.flags |= STOPPRESSUREDAMAGE
|
||||
piece.flags |= AIRTIGHT
|
||||
piece.item_flags &= ~(STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
else
|
||||
piece.item_flags |= (STOPPRESSUREDAMAGE|AIRTIGHT)
|
||||
update_icon(1)
|
||||
|
||||
/obj/item/weapon/rig/process()
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
name = "helmet"
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
item_flags = THICKMATERIAL
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
heat_protection = HEAD|FACE|EYES
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/rig
|
||||
name = "gauntlets"
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
body_parts_covered = HANDS
|
||||
heat_protection = HANDS
|
||||
cold_protection = HANDS
|
||||
@@ -38,7 +38,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
slowdown = 0
|
||||
//will reach 10 breach damage after 25 laser carbine blasts, 3 revolver hits, or ~1 PTR hit. Completely immune to smg or sts hits.
|
||||
breach_threshold = 38
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/weapon/rig/unathi
|
||||
name = "NT breacher chassis control module"
|
||||
desc = "A cheap NT knock-off of a Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
|
||||
suit_type = "NT breacher"
|
||||
icon_state = "breacher_rig_cheap"
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
|
||||
@@ -9,12 +9,24 @@
|
||||
offline_slowdown = 10
|
||||
vision_restriction = 1
|
||||
offline_vision_restriction = 2
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/unathi
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/unathi
|
||||
|
||||
/obj/item/weapon/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
suit_type = "breacher chassis"
|
||||
icon_state = "breacher_rig"
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80)
|
||||
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
|
||||
vision_restriction = 0
|
||||
slowdown = 4
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/suit/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
|
||||
/obj/item/clothing/shoes/magboots/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
@@ -8,7 +8,7 @@
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
emp_protection = 10
|
||||
slowdown = 0
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
offline_slowdown = 0
|
||||
offline_vision_restriction = 0
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
name = "Space helmet"
|
||||
icon_state = "space"
|
||||
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
||||
flags = HEADCOVERSEYES | BLOCKHAIR | HEADCOVERSMOUTH | STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT
|
||||
flags_inv = BLOCKHAIR
|
||||
item_state_slots = list(
|
||||
slot_l_hand_str = "s_helmet",
|
||||
slot_r_hand_str = "s_helmet",
|
||||
@@ -18,7 +19,7 @@
|
||||
cold_protection = HEAD
|
||||
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/obj/machinery/camera/camera
|
||||
var/list/camera_networks
|
||||
@@ -54,7 +55,7 @@
|
||||
w_class = 4//bulky item
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.02
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/device/suit_cooling_unit)
|
||||
slowdown = 3
|
||||
@@ -63,7 +64,7 @@
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
siemens_coefficient = 0.9
|
||||
species_restricted = list("exclude","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell", "Tajara", "Unathi")
|
||||
|
||||
var/list/supporting_limbs //If not-null, automatically splints breaks. Checked when removing the suit.
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "syndie_helm"
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
camera_networks = list("NUKE")
|
||||
light_overlay = "helmet_light_green" //todo: species-specific light overlays
|
||||
|
||||
@@ -20,4 +20,4 @@
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs)
|
||||
siemens_coefficient = 0.6
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
@@ -9,7 +9,7 @@
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("exclude","Unathi","Tajara","Skrell","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/helmet.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
@@ -34,7 +34,7 @@
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
|
||||
species_restricted = list("exclude","Unathi","Tajara","Diona","Vox", "Xenomorph", "Xenomorph Drone", "Xenomorph Hunter", "Xenomorph Sentinel", "Xenomorph Queen")
|
||||
species_restricted = list("Human", "Skrell")
|
||||
sprite_sheets_refit = list(
|
||||
"Unathi" = 'icons/mob/species/unathi/suit.dmi',
|
||||
"Tajara" = 'icons/mob/species/tajaran/suit.dmi',
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
flags = THICKMATERIAL
|
||||
item_flags = THICKMATERIAL
|
||||
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO
|
||||
min_cold_protection_temperature = ARMOR_MIN_COLD_PROTECTION_TEMPERATURE
|
||||
@@ -17,7 +17,6 @@
|
||||
icon_state = "armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/security
|
||||
@@ -71,7 +70,7 @@
|
||||
item_state = "swat_suit"
|
||||
gas_transfer_coefficient = 0.01
|
||||
permeability_coefficient = 0.01
|
||||
flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
|
||||
slowdown = 1
|
||||
@@ -98,7 +97,6 @@
|
||||
icon_state = "detective-armor"
|
||||
item_state = "armor"
|
||||
blood_overlay_type = "armor"
|
||||
flags = ONESIZEFITSALL
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
armor = list(melee = 50, bullet = 15, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
|
||||
|
||||
|
||||
@@ -8,9 +8,8 @@
|
||||
)
|
||||
desc = "A hood that protects the head and face from biological comtaminants."
|
||||
permeability_coefficient = 0.01
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 20)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/extinguisher)
|
||||
slowdown = 1.0
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT|HIDETAIL
|
||||
flags = STOPPRESSUREDAMAGE
|
||||
item_flags = STOPPRESSUREDAMAGE
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
|
||||
@@ -47,9 +47,8 @@
|
||||
name = "bomb hood"
|
||||
desc = "Use in case of bomb."
|
||||
icon_state = "bombsuit"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
siemens_coefficient = 0
|
||||
|
||||
@@ -86,7 +85,7 @@
|
||||
name = "Radiation Hood"
|
||||
icon_state = "rad"
|
||||
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
||||
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
|
||||
flags_inv = BLOCKHAIR
|
||||
body_parts_covered = HEAD|FACE|EYES
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 60, rad = 100)
|
||||
|
||||
|
||||
@@ -10,14 +10,14 @@
|
||||
var/open
|
||||
var/obj/item/held //Item inside locket.
|
||||
|
||||
/obj/item/clothing/accessory/locket/heart
|
||||
name = "heart-shaped locket"
|
||||
desc = " A silver, heart-shaped locket. It flips open to reveal two pictures, one of a young red-headed woman and one of a brunette of similar age. Small writing is etched onto the back, reading 'M+L'. Some may regard it as cheesy."
|
||||
icon_state = "heartlocket"
|
||||
|
||||
/obj/item/clothing/accessory/locket/attack_self(mob/user as mob)
|
||||
if(!base_icon)
|
||||
base_icon = icon_state
|
||||
|
||||
if(!("[base_icon]_open" in icon_states(icon)))
|
||||
user << "\The [src] doesn't seem to open."
|
||||
return
|
||||
|
||||
open = !open
|
||||
user << "You flip \the [src] [open?"open":"closed"]."
|
||||
if(open)
|
||||
@@ -36,11 +36,11 @@
|
||||
|
||||
if(istype(O,/obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
|
||||
if(held)
|
||||
usr << "[src] already has something inside it."
|
||||
usr << "\The [src] already has something inside it."
|
||||
else
|
||||
usr << "You slip [O] into [src]."
|
||||
user.drop_item()
|
||||
O.loc = src
|
||||
src.held = O
|
||||
return
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -23,8 +23,14 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist
|
||||
desc = "It's a slimming black with reinforced seams; great for industrial work."
|
||||
desc = "It's a slimming black jumpsuit with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpsuit"
|
||||
icon_state = "robotics"
|
||||
item_state = "bl_suit"
|
||||
worn_state = "robotics"
|
||||
worn_state = "robotics"
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
worn_state = "roboticsf"
|
||||
|
||||
@@ -14,33 +14,208 @@
|
||||
var/track_blood = 0
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag
|
||||
name = "damp rag"
|
||||
name = "rag"
|
||||
desc = "For cleaning up messes, you suppose."
|
||||
w_class = 1
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "rag"
|
||||
amount_per_transfer_from_this = 5
|
||||
possible_transfer_amounts = list(5)
|
||||
volume = 5
|
||||
volume = 10
|
||||
can_be_placed_into = null
|
||||
flags = OPENCONTAINER | NOBLUDGEON
|
||||
unacidable = 0
|
||||
|
||||
var/on_fire = 0
|
||||
var/burn_time = 20 //if the rag burns for too long it turns to ashes
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/New()
|
||||
..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/Destroy()
|
||||
processing_objects -= src //so we don't continue turning to ash while gc'd
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack_self(mob/user as mob)
|
||||
return
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='warning'>\The [user] stamps out [src].</span>", "<span class='warning'>You stamp out [src].</span>")
|
||||
user.unEquip(src)
|
||||
extinguish()
|
||||
else
|
||||
remove_contents(user)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attackby(obj/item/W, mob/user)
|
||||
if(!on_fire && istype(W, /obj/item/weapon/flame))
|
||||
var/obj/item/weapon/flame/F = W
|
||||
if(F.lit)
|
||||
ignite()
|
||||
if(on_fire)
|
||||
visible_message("<span class='warning'>\The [user] lights [src] with [W].</span>")
|
||||
else
|
||||
user << "<span class='warning'>You manage to singe [src], but fail to light it.</span>"
|
||||
|
||||
. = ..()
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/update_name()
|
||||
if(on_fire)
|
||||
name = "burning [initial(name)]"
|
||||
else if(reagents.total_volume)
|
||||
name = "damp [initial(name)]"
|
||||
else
|
||||
name = "dry [initial(name)]"
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/update_icon()
|
||||
if(on_fire)
|
||||
icon_state = "raglit"
|
||||
else
|
||||
icon_state = "rag"
|
||||
|
||||
var/obj/item/weapon/reagent_containers/food/drinks/bottle/B = loc
|
||||
if(istype(B))
|
||||
B.update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/remove_contents(mob/user, atom/trans_dest = null)
|
||||
if(!trans_dest && !user.loc)
|
||||
return
|
||||
|
||||
if(reagents.total_volume)
|
||||
var/target_text = trans_dest? "\the [trans_dest]" : "\the [user.loc]"
|
||||
user.visible_message("<span class='danger'>\The [user] begins to wring out [src] over [target_text].</span>", "<span class='notice'>You begin to wring out [src] over [target_text].</span>")
|
||||
|
||||
if(do_after(user, reagents.total_volume*5)) //50 for a fully soaked rag
|
||||
if(trans_dest)
|
||||
reagents.trans_to(trans_dest, reagents.total_volume)
|
||||
else
|
||||
reagents.splash(user.loc, reagents.total_volume)
|
||||
user.visible_message("<span class='danger'>\The [user] wrings out [src] over [target_text].</span>", "<span class='notice'>You finish to wringing out [src].</span>")
|
||||
update_name()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/wipe_down(atom/A, mob/user)
|
||||
if(!reagents.total_volume)
|
||||
user << "<span class='warning'>The [initial(name)] is dry!</span>"
|
||||
else
|
||||
user.visible_message("\The [user] starts to wipe down [A] with [src]!")
|
||||
reagents.splash(A, 1) //get a small amount of liquid on the thing we're wiping.
|
||||
update_name()
|
||||
if(do_after(user,30))
|
||||
user.visible_message("\The [user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag)
|
||||
if(ismob(target) && target.reagents && reagents.total_volume)
|
||||
user.visible_message("\red \The [target] has been smothered with \the [src] by \the [user]!", "\red You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise")
|
||||
reagents.trans_to_mob(target, reagents.total_volume, CHEM_INGEST)
|
||||
if(isliving(target))
|
||||
var/mob/living/M = target
|
||||
if(on_fire)
|
||||
user.visible_message("<span class='danger'>\The [user] hits [target] with [src]!</span>",)
|
||||
user.do_attack_animation(src)
|
||||
M.IgniteMob()
|
||||
else if(reagents.total_volume)
|
||||
if(user.zone_sel.selecting == "mouth")
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message(
|
||||
"<span class='danger'>\The [user] smothers [target] with [src]!</span>",
|
||||
"<span class='warning'>You smother [target] with [src]!</span>",
|
||||
"You hear some struggling and muffled cries of surprise"
|
||||
)
|
||||
|
||||
//it's inhaled, so... maybe CHEM_BLOOD doesn't make a whole lot of sense but it's the best we can do for now
|
||||
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_BLOOD)
|
||||
update_name()
|
||||
else
|
||||
wipe_down(target, user)
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
user.visible_message("[user] finishes wiping off the [A]!")
|
||||
A.clean_blood()
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
if(istype(A, /obj/structure/reagent_dispensers))
|
||||
if(!reagents.get_free_space())
|
||||
user << "<span class='warning'>\The [src] is already soaked.</span>"
|
||||
return
|
||||
|
||||
if(A.reagents && A.reagents.trans_to_obj(src, reagents.maximum_volume))
|
||||
user.visible_message("<span class='notice'>\The [user] soaks [src] using [A].</span>", "<span class='notice'>You soak [src] using [A].</span>")
|
||||
update_name()
|
||||
return
|
||||
|
||||
if(!on_fire && istype(A) && (src in user))
|
||||
if(A.is_open_container())
|
||||
remove_contents(user, A)
|
||||
else if(!ismob(A)) //mobs are handled in attack() - this prevents us from wiping down people while smothering them.
|
||||
wipe_down(A, user)
|
||||
return
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature >= 50 + T0C)
|
||||
ignite()
|
||||
if(exposed_temperature >= 900 + T0C)
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//rag must have a minimum of 2 units welder fuel and at least 80% of the reagents must be welder fuel.
|
||||
//maybe generalize flammable reagents someday
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/can_ignite()
|
||||
var/fuel = reagents.get_reagent_amount("fuel")
|
||||
return (fuel >= 2 && fuel >= reagents.total_volume*0.8)
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/ignite()
|
||||
if(on_fire)
|
||||
return
|
||||
if(!can_ignite())
|
||||
return
|
||||
|
||||
//also copied from matches
|
||||
if(reagents.get_reagent_amount("phoron")) // the phoron explodes when exposed to fire
|
||||
visible_message("<span class='danger'>\The [src] conflagrates violently!</span>")
|
||||
var/datum/effect/effect/system/reagents_explosion/e = new()
|
||||
e.set_up(round(reagents.get_reagent_amount("phoron") / 2.5, 1), get_turf(src), 0, 0)
|
||||
e.start()
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
processing_objects += src
|
||||
set_light(2, null, "#E38F46")
|
||||
on_fire = 1
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/proc/extinguish()
|
||||
processing_objects -= src
|
||||
set_light(0)
|
||||
on_fire = 0
|
||||
|
||||
//rags sitting around with 1 second of burn time left is dumb.
|
||||
//ensures players always have a few seconds of burn time left when they light their rag
|
||||
if(burn_time <= 5)
|
||||
visible_message("<span class='warning'>\The [src] falls apart!</span>")
|
||||
new /obj/effect/decal/cleanable/ash(get_turf(src))
|
||||
qdel(src)
|
||||
update_name()
|
||||
update_icon()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/process()
|
||||
if(!can_ignite())
|
||||
visible_message("<span class='warning'>\The [src] burns out.</span>")
|
||||
extinguish()
|
||||
|
||||
//copied from matches
|
||||
if(isliving(loc))
|
||||
var/mob/living/M = loc
|
||||
M.IgniteMob()
|
||||
var/turf/location = get_turf(src)
|
||||
if(location)
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
if(burn_time <= 0)
|
||||
processing_objects -= src
|
||||
new /obj/effect/decal/cleanable/ash(location)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
reagents.remove_reagent("fuel", reagents.maximum_volume/25)
|
||||
update_name()
|
||||
burn_time--
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/machinery/computer/forensic_scanning
|
||||
name = "high-res forensic scanning computer"
|
||||
icon_state = "forensic"
|
||||
icon_keyboard = "security_key"
|
||||
icon_screen = "forensic"
|
||||
|
||||
var/screen = "database"
|
||||
var/authenticated = 0
|
||||
|
||||
@@ -46,6 +46,15 @@
|
||||
|
||||
#define GEAR_EVA 15
|
||||
|
||||
|
||||
/var/list/economic_species_modifier = list(
|
||||
/datum/species/human = 10,
|
||||
/datum/species/skrell = 12,
|
||||
/datum/species/tajaran = 7,
|
||||
/datum/species/unathi = 7,
|
||||
/datum/species/vox = 1
|
||||
)
|
||||
|
||||
//---- The following corporations are friendly with NanoTrasen and loosely enable trade and travel:
|
||||
//Corporation NanoTrasen - Generalised / high tech research and phoron exploitation.
|
||||
//Corporation Vessel Contracting - Ship and station construction, materials research.
|
||||
|
||||
@@ -4,10 +4,8 @@
|
||||
|
||||
var/obj/effect/blob/core/Blob
|
||||
|
||||
|
||||
/datum/event/blob/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
|
||||
level_seven_announcement()
|
||||
|
||||
/datum/event/blob/start()
|
||||
var/turf/T = pick(blobstart)
|
||||
@@ -18,10 +16,9 @@
|
||||
for(var/i = 1; i < rand(3, 4), i++)
|
||||
Blob.process()
|
||||
|
||||
|
||||
/datum/event/blob/tick()
|
||||
if(!Blob)
|
||||
kill()
|
||||
return
|
||||
if(IsMultiple(activeFor, 3))
|
||||
Blob.process()
|
||||
Blob.process()
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
var/min_weight = 0 // The minimum weight that this event will have. Only used if non-zero.
|
||||
var/max_weight = 0 // The maximum weight that this event will have. Only use if non-zero.
|
||||
var/severity = 0 // The current severity of this event
|
||||
var/one_shot = 0 //If true, then the event will not be re-added to the list of available events
|
||||
var/one_shot = 0 // If true, then the event will not be re-added to the list of available events
|
||||
var/add_to_queue= 1 // If true, add back to the queue of events upon finishing.
|
||||
var/list/role_weights = list()
|
||||
var/datum/event/event_type
|
||||
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0)
|
||||
/datum/event_meta/New(var/event_severity, var/event_name, var/datum/event/type, var/event_weight, var/list/job_weights, var/is_one_shot = 0, var/min_event_weight = 0, var/max_event_weight = 0, var/add_to_queue = 1)
|
||||
name = event_name
|
||||
severity = event_severity
|
||||
event_type = type
|
||||
@@ -17,6 +18,7 @@
|
||||
weight = event_weight
|
||||
min_weight = min_event_weight
|
||||
max_weight = max_event_weight
|
||||
src.add_to_queue = add_to_queue
|
||||
if(job_weights)
|
||||
role_weights = job_weights
|
||||
|
||||
|
||||
@@ -41,7 +41,8 @@
|
||||
// Add the event back to the list of available events
|
||||
var/datum/event_container/EC = event_containers[E.severity]
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
EC.available_events += EM
|
||||
if(EM.add_to_queue)
|
||||
EC.available_events += EM
|
||||
|
||||
log_debug("Event '[EM.name]' has completed at [worldtime2text()].")
|
||||
|
||||
@@ -193,41 +194,41 @@
|
||||
|
||||
if(href_list["toggle_report"])
|
||||
report_at_round_end = !report_at_round_end
|
||||
admin_log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
|
||||
else if(href_list["dec_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/decrease = 60 * (10 ** text2num(href_list["dec_timer"]))
|
||||
EC.next_event_time -= decrease
|
||||
admin_log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
|
||||
else if(href_list["inc_timer"])
|
||||
var/datum/event_container/EC = locate(href_list["event"])
|
||||
var/increase = 60 * (10 ** text2num(href_list["inc_timer"]))
|
||||
EC.next_event_time += increase
|
||||
admin_log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
|
||||
else if(href_list["select_event"])
|
||||
var/datum/event_container/EC = locate(href_list["select_event"])
|
||||
var/datum/event_meta/EM = EC.SelectEvent()
|
||||
if(EM)
|
||||
admin_log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
|
||||
else if(href_list["pause"])
|
||||
var/datum/event_container/EC = locate(href_list["pause"])
|
||||
EC.delayed = !EC.delayed
|
||||
admin_log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
|
||||
else if(href_list["pause_all"])
|
||||
config.allow_random_events = text2num(href_list["pause_all"])
|
||||
admin_log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
|
||||
else if(href_list["interval"])
|
||||
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
|
||||
if(delay && delay > 0)
|
||||
var/datum/event_container/EC = locate(href_list["interval"])
|
||||
EC.delay_modifier = delay
|
||||
admin_log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
|
||||
else if(href_list["stop"])
|
||||
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event/E = locate(href_list["stop"])
|
||||
var/datum/event_meta/EM = E.event_meta
|
||||
admin_log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
E.kill()
|
||||
else if(href_list["view_events"])
|
||||
selected_event_container = locate(href_list["view_events"])
|
||||
@@ -249,23 +250,23 @@
|
||||
var/datum/event_meta/EM = locate(href_list["set_weight"])
|
||||
EM.weight = weight
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
|
||||
else if(href_list["toggle_oneshot"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
|
||||
EM.one_shot = !EM.one_shot
|
||||
if(EM != new_event)
|
||||
admin_log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["toggle_enabled"])
|
||||
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
|
||||
EM.enabled = !EM.enabled
|
||||
admin_log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["remove"])
|
||||
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
|
||||
return
|
||||
var/datum/event_meta/EM = locate(href_list["remove"])
|
||||
var/datum/event_container/EC = locate(href_list["EC"])
|
||||
EC.available_events -= EM
|
||||
admin_log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
|
||||
else if(href_list["add"])
|
||||
if(!new_event.name || !new_event.event_type)
|
||||
return
|
||||
@@ -273,12 +274,12 @@
|
||||
return
|
||||
new_event.severity = selected_event_container.severity
|
||||
selected_event_container.available_events += new_event
|
||||
admin_log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
|
||||
new_event = new
|
||||
else if(href_list["clear"])
|
||||
var/datum/event_container/EC = locate(href_list["clear"])
|
||||
if(EC.next_event)
|
||||
admin_log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
|
||||
EC.next_event = null
|
||||
|
||||
Interact(usr)
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
/datum/event/ionstorm/end()
|
||||
spawn(rand(5000,8000))
|
||||
if(prob(50))
|
||||
command_announcement.Announce("It has come to our attention that the station passed through an ion storm. Please monitor all electronic equipment for malfunctions.", "Anomaly Alert")
|
||||
ion_storm_announcement()
|
||||
|
||||
/*
|
||||
/proc/IonStorm(botEmagChance = 10)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
var/const/radIntervall = 5 // Enough time between enter/leave belt for 10 hits, as per original implementation
|
||||
var/const/leaveBelt = 80
|
||||
var/const/revokeAccess = 135
|
||||
startWhen = 2
|
||||
announceWhen = 1
|
||||
endWhen = revokeAccess
|
||||
var/postStartTicks = 0
|
||||
@@ -52,3 +53,6 @@
|
||||
|
||||
/datum/event/radiation_storm/end()
|
||||
revoke_maint_all_access()
|
||||
|
||||
/datum/event/radiation_storm/syndicate/radiate()
|
||||
return
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
/var/global/spacevines_spawned = 0
|
||||
|
||||
/datum/event/spacevine
|
||||
announceWhen = 10
|
||||
announceWhen = 60
|
||||
|
||||
/datum/event/spacevine/start()
|
||||
spacevine_infestation()
|
||||
spacevines_spawned = 1
|
||||
|
||||
/datum/event/spacevine/announce()
|
||||
command_announcement.Announce("Confirmed outbreak of level 7 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", new_sound = 'sound/AI/outbreak7.ogg')
|
||||
level_seven_announcement()
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/obj/machinery/computer/HolodeckControl
|
||||
name = "holodeck control console"
|
||||
desc = "A computer used to control a nearby holodeck."
|
||||
icon_state = "holocontrol"
|
||||
icon_keyboard = "tech_key"
|
||||
icon_screen = "holocontrol"
|
||||
|
||||
use_power = 1
|
||||
active_power_usage = 8000 //8kW for the scenery + 500W per holoitem
|
||||
@@ -287,6 +288,8 @@
|
||||
if(M.mind)
|
||||
linkedholodeck.play_ambience(M)
|
||||
|
||||
linkedholodeck.sound_env = A.sound_env
|
||||
|
||||
spawn(30)
|
||||
for(var/obj/effect/landmark/L in linkedholodeck)
|
||||
if(L.name=="Atmospheric Test Start")
|
||||
|
||||
@@ -3,46 +3,112 @@
|
||||
// Holographic tables are in code/modules/tables/presets.dm
|
||||
// Holographic racks are in code/modules/tables/rack.dm
|
||||
|
||||
/turf/simulated/floor/holofloor/
|
||||
/turf/simulated/floor/holofloor
|
||||
thermal_conductivity = 0
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "Lush Grass"
|
||||
icon_state = "grass1"
|
||||
floor_type = /obj/item/stack/tile/grass
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
New()
|
||||
icon_state = "grass[pick("1","2","3","4")]"
|
||||
..()
|
||||
spawn(4)
|
||||
update_icon()
|
||||
for(var/direction in cardinal)
|
||||
if(istype(get_step(src,direction),/turf/simulated/floor))
|
||||
var/turf/simulated/floor/FF = get_step(src,direction)
|
||||
FF.update_icon() //so siding get updated properly
|
||||
/turf/simulated/floor/holofloor/set_flooring()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/holofloor/carpet
|
||||
name = "carpet"
|
||||
icon = 'icons/turf/flooring/carpet.dmi'
|
||||
icon_state = "carpet"
|
||||
initial_flooring = /decl/flooring/carpet
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled
|
||||
name = "floor"
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
icon_state = "steel"
|
||||
initial_flooring = /decl/flooring/tiling
|
||||
|
||||
/turf/simulated/floor/holofloor/tiled/dark
|
||||
name = "dark floor"
|
||||
icon_state = "dark"
|
||||
initial_flooring = /decl/flooring/tiling/dark
|
||||
|
||||
/turf/simulated/floor/holofloor/lino
|
||||
name = "lino"
|
||||
icon = 'icons/turf/flooring/linoleum.dmi'
|
||||
icon_state = "lino"
|
||||
initial_flooring = /decl/flooring/linoleum
|
||||
|
||||
/turf/simulated/floor/holofloor/wood
|
||||
name = "wooden floor"
|
||||
icon = 'icons/turf/flooring/wood.dmi'
|
||||
icon_state = "wood"
|
||||
initial_flooring = /decl/flooring/wood
|
||||
|
||||
/turf/simulated/floor/holofloor/grass
|
||||
name = "lush grass"
|
||||
icon = 'icons/turf/flooring/grass.dmi'
|
||||
icon_state = "grass0"
|
||||
initial_flooring = /decl/flooring/grass
|
||||
|
||||
/turf/simulated/floor/holofloor/snow
|
||||
name = "snow"
|
||||
base_name = "snow"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
base_icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "snow"
|
||||
base_icon_state = "snow"
|
||||
|
||||
/turf/simulated/floor/holofloor/space
|
||||
icon = 'icons/turf/space.dmi'
|
||||
name = "\proper space"
|
||||
icon_state = "0"
|
||||
|
||||
/turf/simulated/floor/holofloor/reinforced
|
||||
icon = 'icons/turf/flooring/tiles.dmi'
|
||||
initial_flooring = /decl/flooring/reinforced
|
||||
name = "reinforced holofloor"
|
||||
icon_state = "reinforced"
|
||||
|
||||
/turf/simulated/floor/holofloor/space/New()
|
||||
icon_state = "[((x + y) ^ ~(x * y) + z) % 25]"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon = 'icons/misc/beach.dmi'
|
||||
base_icon = 'icons/misc/beach.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/sand
|
||||
name = "sand"
|
||||
icon_state = "desert"
|
||||
base_icon_state = "desert"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/coastline
|
||||
name = "coastline"
|
||||
icon = 'icons/misc/beach2.dmi'
|
||||
icon_state = "sandwater"
|
||||
base_icon_state = "sandwater"
|
||||
|
||||
/turf/simulated/floor/holofloor/beach/water
|
||||
name = "water"
|
||||
icon_state = "seashallow"
|
||||
base_icon_state = "seashallow"
|
||||
|
||||
/turf/simulated/floor/holofloor/desert
|
||||
name = "desert sand"
|
||||
base_name = "desert sand"
|
||||
desc = "Uncomfortably gritty for a hologram."
|
||||
base_desc = "Uncomfortably gritty for a hologram."
|
||||
icon_state = "asteroid"
|
||||
base_icon_state = "asteroid"
|
||||
icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
initial_flooring = null
|
||||
|
||||
/turf/simulated/floor/holofloor/desert/New()
|
||||
..()
|
||||
if(prob(10))
|
||||
overlays += "asteroid[rand(0,9)]"
|
||||
|
||||
/turf/simulated/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
return
|
||||
// HOLOFLOOR DOES NOT GIVE A FUCK
|
||||
|
||||
/obj/structure/holostool
|
||||
name = "stool"
|
||||
desc = "Apply butt."
|
||||
@@ -51,7 +117,6 @@
|
||||
anchored = 1.0
|
||||
pressure_resistance = 15
|
||||
|
||||
|
||||
/obj/item/clothing/gloves/boxing/hologlove
|
||||
name = "boxing gloves"
|
||||
desc = "Because you really needed another excuse to punch your crewmates."
|
||||
@@ -175,7 +240,7 @@
|
||||
throw_range = 5
|
||||
throwforce = 0
|
||||
w_class = 2.0
|
||||
flags = NOSHIELD | NOBLOODY
|
||||
flags = NOBLOODY
|
||||
var/active = 0
|
||||
var/item_color
|
||||
|
||||
|
||||
@@ -0,0 +1,274 @@
|
||||
/obj/machinery/beehive
|
||||
name = "beehive"
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "beehive"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/closed = 0
|
||||
var/bee_count = 0 // Percent
|
||||
var/smoked = 0 // Timer
|
||||
var/honeycombs = 0 // Percent
|
||||
var/frames = 0
|
||||
var/maxFrames = 5
|
||||
|
||||
/obj/machinery/beehive/update_icon()
|
||||
overlays.Cut()
|
||||
icon_state = "beehive"
|
||||
if(closed)
|
||||
overlays += "lid"
|
||||
if(frames)
|
||||
overlays += "empty[frames]"
|
||||
if(honeycombs >= 100)
|
||||
overlays += "full[round(honeycombs / 100)]"
|
||||
if(!smoked)
|
||||
switch(bee_count)
|
||||
if(1 to 40)
|
||||
overlays += "bees1"
|
||||
if(41 to 80)
|
||||
overlays += "bees2"
|
||||
if(81 to 100)
|
||||
overlays += "bees3"
|
||||
|
||||
/obj/machinery/beehive/examine(var/mob/user)
|
||||
..()
|
||||
if(!closed)
|
||||
user << "The lid is open."
|
||||
|
||||
/obj/machinery/beehive/attackby(var/obj/item/I, var/mob/user)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
closed = !closed
|
||||
user.visible_message("<span class='notice'>[user] [closed ? "closes" : "opens"] \the [src].</span>", "<span class='notice'>You [closed ? "close" : "open"] \the [src].</span>")
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/weapon/wrench))
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "wrenches" : "unwrenches"] \the [src].</span>", "<span class='notice'>You [anchored ? "wrench" : "unwrench"] \the [src].</span>")
|
||||
return
|
||||
else if(istype(I, /obj/item/bee_smoker))
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before smoking the bees.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] smokes the bees in \the [src].</span>", "<span class='notice'>You smoke the bees in \the [src].</span>")
|
||||
smoked = 30
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/honey_frame))
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before inserting \the [I].</span>"
|
||||
return
|
||||
if(frames >= maxFrames)
|
||||
user << "<span class='notice'>There is no place for an another frame.</span>"
|
||||
return
|
||||
var/obj/item/honey_frame/H = I
|
||||
if(H.honey)
|
||||
user << "<span class='notice'>\The [I] is full with beeswax and honey, empty it in the extractor first.</span>"
|
||||
return
|
||||
++frames
|
||||
user.visible_message("<span class='notice'>[user] loads \the [I] into \the [src].</span>", "<span class='notice'>You load \the [I] into \the [src].</span>")
|
||||
update_icon()
|
||||
user.drop_from_inventory(I)
|
||||
qdel(I)
|
||||
return
|
||||
else if(istype(I, /obj/item/bee_pack))
|
||||
var/obj/item/bee_pack/B = I
|
||||
if(B.full && bee_count)
|
||||
user << "<span class='notice'>\The [src] already has bees inside.</span>"
|
||||
return
|
||||
if(!B.full && bee_count < 90)
|
||||
user << "<span class='notice'>\The [src] is not ready to split.</span>"
|
||||
return
|
||||
if(!B.full && !smoked)
|
||||
user << "<span class='notice'>Smoke \the [src] first!</span>"
|
||||
return
|
||||
if(closed)
|
||||
user << "<span class='notice'>You need to open \the [src] with a crowbar before moving the bees.</span>"
|
||||
return
|
||||
if(B.full)
|
||||
user.visible_message("<span class='notice'>[user] puts the queen and the bees from \the [I] into \the [src].</span>", "<span class='notice'>You put the queen and the bees from \the [I] into \the [src].</span>")
|
||||
bee_count = 20
|
||||
B.empty()
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] puts bees and larvae from \the [src] into \the [I].</span>", "<span class='notice'>You put puts bees and larvae from \the [src] into \the [I].</span>")
|
||||
bee_count /= 2
|
||||
B.fill()
|
||||
update_icon()
|
||||
return
|
||||
else if(istype(I, /obj/item/device/analyzer/plant_analyzer))
|
||||
user << "<span class='notice'>Scan result of \the [src]...</span>"
|
||||
user << "Beehive is [bee_count ? "[round(bee_count)]% full" : "empty"].[bee_count > 90 ? " Colony is ready to split." : ""]"
|
||||
if(frames)
|
||||
user << "[frames] frames installed, [round(honeycombs / 100)] filled."
|
||||
if(honeycombs < frames * 100)
|
||||
user << "Next frame is [round(honeycombs % 100)]% full."
|
||||
else
|
||||
user << "No frames installed."
|
||||
if(smoked)
|
||||
user << "The hive is smoked."
|
||||
return 1
|
||||
else if(istype(I, /obj/item/weapon/screwdriver))
|
||||
if(bee_count)
|
||||
user << "<span class='notice'>You can't dismantle \the [src] with these bees inside.</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start dismantling \the [src]...</span>"
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] dismantles \the [src].</span>", "<span class='notice'>You dismantle \the [src].</span>")
|
||||
new /obj/item/beehive_assembly(loc)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/machinery/beehive/attack_hand(var/mob/user)
|
||||
if(!closed)
|
||||
if(honeycombs < 100)
|
||||
user << "<span class='notice'>There are no filled honeycombs.</span>"
|
||||
return
|
||||
if(!smoked && bee_count)
|
||||
user << "<span class='notice'>The bees won't let you take the honeycombs out like this, smoke them first.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] starts taking the honeycombs out of \the [src].</span>", "<span class='notice'>You start taking the honeycombs out of \the [src]...</span>")
|
||||
while(honeycombs >= 100 && do_after(user, 30))
|
||||
new /obj/item/honey_frame/filled(loc)
|
||||
honeycombs -= 100
|
||||
--frames
|
||||
update_icon()
|
||||
if(honeycombs < 100)
|
||||
user << "<span class='notice'>You take all filled honeycombs out.</span>"
|
||||
return
|
||||
|
||||
/obj/machinery/beehive/process()
|
||||
if(closed && !smoked && bee_count)
|
||||
pollinate_flowers()
|
||||
update_icon()
|
||||
smoked = max(0, smoked - 1)
|
||||
if(!smoked && bee_count)
|
||||
bee_count = min(bee_count * 1.005, 100)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/beehive/proc/pollinate_flowers()
|
||||
var/coef = bee_count / 100
|
||||
var/trays = 0
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead)
|
||||
H.health += 0.05 * coef
|
||||
++trays
|
||||
honeycombs = min(honeycombs + 0.1 * coef * min(trays, 5), frames * 100)
|
||||
|
||||
/obj/machinery/honey_extractor
|
||||
name = "honey extractor"
|
||||
desc = "A machine used to turn honeycombs on the frame into honey and wax."
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "centrifuge"
|
||||
|
||||
var/processing = 0
|
||||
var/honey = 0
|
||||
|
||||
/obj/machinery/honey_extractor/attackby(var/obj/item/I, var/mob/user)
|
||||
if(processing)
|
||||
user << "<span class='notice'>\The [src] is currently spinning, wait until it's finished.</span>"
|
||||
return
|
||||
else if(istype(I, /obj/item/honey_frame))
|
||||
var/obj/item/honey_frame/H = I
|
||||
if(!H.honey)
|
||||
user << "<span class='notice'>\The [H] is empty, put it into a beehive.</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loads \the [H] into \the [src] and turns it on.</span>", "<span class='notice'>You load \the [H] into \the [src] and turn it on.</span>")
|
||||
processing = H.honey
|
||||
icon_state = "centrifuge_moving"
|
||||
qdel(H)
|
||||
spawn(50)
|
||||
new /obj/item/honey_frame(loc)
|
||||
new /obj/item/stack/wax(loc)
|
||||
honey += processing
|
||||
processing = 0
|
||||
icon_state = "centrifuge"
|
||||
else if(istype(I, /obj/item/weapon/reagent_containers/glass))
|
||||
if(!honey)
|
||||
user << "<span class='notice'>There is no honey in \the [src].</span>"
|
||||
return
|
||||
var/obj/item/weapon/reagent_containers/glass/G = I
|
||||
var/transferred = min(G.reagents.maximum_volume - G.reagents.total_volume, honey)
|
||||
G.reagents.add_reagent("honey", transferred)
|
||||
honey -= transferred
|
||||
user.visible_message("<span class='notice'>[user] collects honey from \the [src] into \the [G].</span>", "<span class='notice'>You collect [transferred] units of honey from \the [src] into \the [G].</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/bee_smoker
|
||||
name = "bee smoker"
|
||||
desc = "A device used to calm down bees before harvesting honey."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "battererburnt"
|
||||
w_class = 2
|
||||
|
||||
/obj/item/honey_frame
|
||||
name = "beehive frame"
|
||||
desc = "A frame for the beehive that the bees will fill with honeycombs."
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "honeyframe"
|
||||
w_class = 2
|
||||
|
||||
var/honey = 0
|
||||
|
||||
/obj/item/honey_frame/filled
|
||||
name = "filled beehive frame"
|
||||
desc = "A frame for the beehive that the bees have filled with honeycombs."
|
||||
honey = 20
|
||||
|
||||
/obj/item/honey_frame/filled/New()
|
||||
..()
|
||||
overlays += "honeycomb"
|
||||
|
||||
/obj/item/beehive_assembly
|
||||
name = "beehive assembly"
|
||||
desc = "Contains everything you need to build a beehive."
|
||||
icon = 'icons/obj/apiary_bees_etc.dmi'
|
||||
icon_state = "apiary"
|
||||
|
||||
/obj/item/beehive_assembly/attack_self(var/mob/user)
|
||||
user << "<span class='notice'>You start assembling \the [src]...</span>"
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] constructs a beehive.</span>", "<span class='notice'>You construct a beehive.</span>")
|
||||
new /obj/machinery/beehive(get_turf(user))
|
||||
user.drop_from_inventory(src)
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/stack/wax
|
||||
name = "wax"
|
||||
singular_name = "wax piece"
|
||||
desc = "Soft substance produced by bees. Used to make candles."
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "wax"
|
||||
|
||||
/obj/item/stack/wax/New()
|
||||
..()
|
||||
recipes = wax_recipes
|
||||
|
||||
var/global/list/datum/stack_recipe/wax_recipes = list( \
|
||||
new/datum/stack_recipe("candle", /obj/item/weapon/flame/candle) \
|
||||
)
|
||||
|
||||
/obj/item/bee_pack
|
||||
name = "bee pack"
|
||||
desc = "Contains a queen bee and some worker bees. Everything you'll need to start a hive!"
|
||||
icon = 'icons/obj/beekeeping.dmi'
|
||||
icon_state = "beepack"
|
||||
var/full = 1
|
||||
|
||||
/obj/item/bee_pack/New()
|
||||
..()
|
||||
overlays += "beepack-full"
|
||||
|
||||
/obj/item/bee_pack/proc/empty()
|
||||
full = 0
|
||||
name = "empty bee pack"
|
||||
desc = "A stasis pack for moving bees. It's empty."
|
||||
overlays.Cut()
|
||||
overlays += "beepack-empty"
|
||||
|
||||
/obj/item/bee_pack/proc/fill()
|
||||
full = initial(full)
|
||||
name = initial(name)
|
||||
desc = initial(desc)
|
||||
overlays.Cut()
|
||||
overlays += "beepack-full"
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
if(istype(M,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.shoes && H.shoes.flags & NOSLIP)
|
||||
if(H.shoes && H.shoes.item_flags & NOSLIP)
|
||||
return
|
||||
|
||||
M.stop_pulling()
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
var/can_grab = 1
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = victim
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.flags & NOSLIP))
|
||||
if(istype(H.shoes, /obj/item/clothing/shoes/magboots) && (H.shoes.item_flags & NOSLIP))
|
||||
can_grab = 0
|
||||
if(can_grab)
|
||||
src.visible_message("<span class='danger'>Tendrils lash out from \the [src] and drag \the [victim] in!</span>")
|
||||
|
||||
@@ -532,19 +532,6 @@
|
||||
anchored = !anchored
|
||||
user << "You [anchored ? "wrench" : "unwrench"] \the [src]."
|
||||
|
||||
else if(istype(O, /obj/item/apiary))
|
||||
|
||||
if(seed)
|
||||
user << "<span class='danger'>[src] is already occupied!</span>"
|
||||
else
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
|
||||
var/obj/machinery/apiary/A = new(src.loc)
|
||||
A.icon = src.icon
|
||||
A.icon_state = src.icon_state
|
||||
A.hydrotray_type = src.type
|
||||
qdel(src)
|
||||
else if(O.force && seed)
|
||||
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
|
||||
user.visible_message("<span class='danger'>\The [seed.display_name] has been attacked by [user] with \the [O]!</span>")
|
||||
|
||||
@@ -1,240 +0,0 @@
|
||||
//http://www.youtube.com/watch?v=-1GadTfGFvU
|
||||
//i could have done these as just an ordinary plant, but fuck it - there would have been too much snowflake code
|
||||
|
||||
/obj/machinery/apiary
|
||||
name = "apiary tray"
|
||||
icon = 'icons/obj/hydroponics_machines.dmi'
|
||||
icon_state = "hydrotray3"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/nutrilevel = 0
|
||||
var/yieldmod = 1
|
||||
var/mut = 1
|
||||
var/toxic = 0
|
||||
var/dead = 0
|
||||
var/health = -1
|
||||
var/maxhealth = 100
|
||||
var/lastcycle = 0
|
||||
var/cycledelay = 100
|
||||
var/harvestable_honey = 0
|
||||
var/beezeez = 0
|
||||
var/swarming = 0
|
||||
|
||||
var/bees_in_hive = 0
|
||||
var/list/owned_bee_swarms = list()
|
||||
var/hydrotray_type = /obj/machinery/portable_atmospherics/hydroponics
|
||||
|
||||
//overwrite this after it's created if the apiary needs a custom machinery sprite
|
||||
/obj/machinery/apiary/New()
|
||||
..()
|
||||
overlays += image('icons/obj/apiary_bees_etc.dmi', icon_state="apiary")
|
||||
|
||||
/obj/machinery/apiary/bullet_act(var/obj/item/projectile/Proj) //Works with the Somatoray to modify plant variables.
|
||||
if(istype(Proj ,/obj/item/projectile/energy/floramut))
|
||||
mut++
|
||||
else if(istype(Proj ,/obj/item/projectile/energy/florayield))
|
||||
if(!yieldmod)
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, from 0, to a total of [myseed.yield]"
|
||||
else if (prob(1/(yieldmod * yieldmod) *100))//This formula gives you diminishing returns based on yield. 100% with 1 yield, decreasing to 25%, 11%, 6, 4, 2...
|
||||
yieldmod += 1
|
||||
//world << "Yield increased by 1, to a total of [myseed.yield]"
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/machinery/apiary/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
if(istype(O, /obj/item/queen_bee))
|
||||
if(health > 0)
|
||||
user << "\red There is already a queen in there."
|
||||
else
|
||||
health = 10
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
qdel(O)
|
||||
user << "\blue You carefully insert the queen into [src], she gets busy making a hive."
|
||||
bees_in_hive = 0
|
||||
else if(istype(O, /obj/item/beezeez))
|
||||
beezeez += 100
|
||||
nutrilevel += 10
|
||||
user.drop_item()
|
||||
if(health > 0)
|
||||
user << "\blue You insert [O] into [src]. A relaxed humming appears to pick up."
|
||||
else
|
||||
user << "\blue You insert [O] into [src]. Now it just needs some bees."
|
||||
qdel(O)
|
||||
else if(istype(O, /obj/item/weapon/material/minihoe))
|
||||
if(health > 0)
|
||||
user << "\red <b>You begin to dislodge the apiary from the tray, the bees don't like that.</b>"
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to dislodge the dead apiary from the tray."
|
||||
if(do_after(user, 50))
|
||||
new hydrotray_type(src.loc)
|
||||
new /obj/item/apiary(src.loc)
|
||||
user << "\red You dislodge the apiary from the tray."
|
||||
qdel(src)
|
||||
else if(istype(O, /obj/item/weapon/bee_net))
|
||||
var/obj/item/weapon/bee_net/N = O
|
||||
if(N.caught_bees > 0)
|
||||
user << "\blue You empty the bees into the apiary."
|
||||
bees_in_hive += N.caught_bees
|
||||
N.caught_bees = 0
|
||||
else
|
||||
user << "\blue There are no more bees in the net."
|
||||
else if(istype(O, /obj/item/weapon/reagent_containers/glass))
|
||||
var/obj/item/weapon/reagent_containers/glass/G = O
|
||||
if(harvestable_honey > 0)
|
||||
if(health > 0)
|
||||
user << "\red You begin to harvest the honey. The bees don't seem to like it."
|
||||
angry_swarm(user)
|
||||
else
|
||||
user << "\blue You begin to harvest the honey."
|
||||
if(do_after(user,50))
|
||||
G.reagents.add_reagent("honey",harvestable_honey)
|
||||
harvestable_honey = 0
|
||||
user << "\blue You successfully harvest the honey."
|
||||
else
|
||||
user << "\blue There is no honey left to harvest."
|
||||
else
|
||||
angry_swarm(user)
|
||||
..()
|
||||
|
||||
/obj/machinery/apiary/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if(istype(mover) && mover.checkpass(PASSTABLE))
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/machinery/apiary/process()
|
||||
|
||||
if(swarming > 0)
|
||||
swarming -= 1
|
||||
if(swarming <= 0)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
else if(bees_in_hive < 10)
|
||||
for(var/mob/living/simple_animal/bee/B in src.loc)
|
||||
bees_in_hive += B.strength
|
||||
qdel(B)
|
||||
|
||||
if(world.time > (lastcycle + cycledelay))
|
||||
lastcycle = world.time
|
||||
if(health < 0)
|
||||
return
|
||||
|
||||
//magical bee formula
|
||||
if(beezeez > 0)
|
||||
beezeez -= 1
|
||||
|
||||
nutrilevel += 2
|
||||
health += 1
|
||||
toxic = max(0, toxic - 1)
|
||||
|
||||
//handle nutrients
|
||||
nutrilevel -= bees_in_hive / 10 + owned_bee_swarms.len / 5
|
||||
if(nutrilevel > 0)
|
||||
bees_in_hive += 1 * yieldmod
|
||||
if(health < maxhealth)
|
||||
health++
|
||||
else
|
||||
//nutrilevel is less than 1, so we're effectively subtracting here
|
||||
health += max(nutrilevel - 1, round(-health / 2))
|
||||
bees_in_hive += max(nutrilevel - 1, round(-bees_in_hive / 2))
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
|
||||
//clear out some toxins
|
||||
if(toxic > 0)
|
||||
toxic -= 1
|
||||
health -= 1
|
||||
|
||||
if(health <= 0)
|
||||
return
|
||||
|
||||
//make a bit of honey
|
||||
if(harvestable_honey < 50)
|
||||
harvestable_honey += 0.5
|
||||
|
||||
//make some new bees
|
||||
if(bees_in_hive >= 10 && prob(bees_in_hive * 10))
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
owned_bee_swarms.Add(B)
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= 1
|
||||
|
||||
//find some plants, harvest
|
||||
for(var/obj/machinery/portable_atmospherics/hydroponics/H in view(7, src))
|
||||
if(H.seed && !H.dead && prob(owned_bee_swarms.len * 10))
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
if(mut < H.mutation_mod - 1)
|
||||
mut = H.mutation_mod - 1
|
||||
else if(mut > H.mutation_mod - 1)
|
||||
H.mutation_mod = mut
|
||||
|
||||
//flowers give us pollen (nutrients)
|
||||
/* - All plants should be giving nutrients to the hive.
|
||||
if(H.myseed.type == /obj/item/seeds/harebell || H.myseed.type == /obj/item/seeds/sunflowerseed)
|
||||
src.nutrilevel++
|
||||
H.nutrilevel++
|
||||
*/
|
||||
//have a few beneficial effects on nearby plants
|
||||
if(prob(10))
|
||||
H.lastcycle -= 5
|
||||
if(prob(10))
|
||||
H.seed.set_trait(TRAIT_ENDURANCE,max(H.seed.get_trait(TRAIT_ENDURANCE)*1.5,H.seed.get_trait(TRAIT_ENDURANCE)+1))
|
||||
if(H.toxins && prob(10))
|
||||
H.toxins = min(0, H.toxins - 1)
|
||||
toxic++
|
||||
|
||||
/obj/machinery/apiary/proc/die()
|
||||
if(owned_bee_swarms.len)
|
||||
var/mob/living/simple_animal/bee/B = pick(owned_bee_swarms)
|
||||
B.target_turf = get_turf(src)
|
||||
B.strength -= 1
|
||||
if(B.strength <= 0)
|
||||
qdel(B)
|
||||
else if(B.strength <= 5)
|
||||
B.icon_state = "bees[B.strength]"
|
||||
bees_in_hive = 0
|
||||
health = 0
|
||||
|
||||
/obj/machinery/apiary/proc/angry_swarm(var/mob/M)
|
||||
for(var/mob/living/simple_animal/bee/B in owned_bee_swarms)
|
||||
B.feral = 25
|
||||
B.target_mob = M
|
||||
|
||||
swarming = 25
|
||||
|
||||
while(bees_in_hive > 0)
|
||||
var/spawn_strength = bees_in_hive
|
||||
if(bees_in_hive >= 5)
|
||||
spawn_strength = 6
|
||||
|
||||
var/mob/living/simple_animal/bee/B = new(get_turf(src), src)
|
||||
B.target_mob = M
|
||||
B.strength = spawn_strength
|
||||
B.feral = 25
|
||||
B.mut = mut
|
||||
B.toxic = toxic
|
||||
bees_in_hive -= spawn_strength
|
||||
|
||||
/obj/machinery/apiary/verb/harvest_honeycomb()
|
||||
set src in oview(1)
|
||||
set name = "Harvest honeycomb"
|
||||
set category = "Object"
|
||||
|
||||
while(health > 15)
|
||||
health -= 15
|
||||
var/obj/item/weapon/reagent_containers/food/snacks/honeycomb/H = new(src.loc)
|
||||
if(toxic > 0)
|
||||
H.reagents.add_reagent("toxin", toxic)
|
||||
|
||||
usr << "\blue You harvest the honeycomb from the hive. There is a wild buzzing!"
|
||||
angry_swarm(usr)
|
||||
@@ -36,6 +36,20 @@
|
||||
return
|
||||
else
|
||||
name = ("bookcase ([newname])")
|
||||
else if(istype(O,/obj/item/weapon/wrench))
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user << (anchored ? "<span class='notice'>You unfasten \the [src] from the floor.</span>" : "<span class='notice'>You secure \the [src] to the floor.</span>")
|
||||
anchored = !anchored
|
||||
else if(istype(O,/obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
user << "<span class='notice'>You begin dismantling \the [src].</span>"
|
||||
if(do_after(user,25))
|
||||
user << "<span class='notice'>You dismantle \the [src].</span>"
|
||||
new /obj/item/stack/material/wood(get_turf(src), amount = 3)
|
||||
for(var/obj/item/weapon/book/b in contents)
|
||||
b.loc = (get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -81,6 +95,7 @@
|
||||
icon_state = "book-5"
|
||||
|
||||
|
||||
|
||||
/obj/structure/bookcase/manuals/medical
|
||||
name = "Medical Manuals bookcase"
|
||||
|
||||
|
||||
@@ -122,6 +122,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
density = 1
|
||||
var/arcanecheckout = 0
|
||||
var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
|
||||
var/sortby = "author"
|
||||
var/buffer_book
|
||||
var/buffer_mob
|
||||
var/upload_category = "Fiction"
|
||||
@@ -195,9 +196,8 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
else
|
||||
dat += {"<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>
|
||||
<table>
|
||||
<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"}
|
||||
|
||||
var/DBQuery/query = dbcon_old.NewQuery("SELECT id, author, title, category FROM library")
|
||||
<tr><td><A href='?src=\ref[src];sort=author>AUTHOR</A></td><td><A href='?src=\ref[src];sort=title>TITLE</A></td><td><A href='?src=\ref[src];sort=category>CATEGORY</A></td><td></td></tr>"}
|
||||
var/DBQuery/query = dbcon_old.NewQuery("SELECT id, author, title, category FROM library ORDER BY [sortby]")
|
||||
query.Execute()
|
||||
|
||||
while(query.NextRow())
|
||||
@@ -236,7 +236,7 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
|
||||
user << browse(dat, "window=library")
|
||||
onclose(user, "library")
|
||||
|
||||
|
||||
/obj/machinery/librarycomp/emag_act(var/remaining_charges, var/mob/user)
|
||||
if (src.density && !src.emagged)
|
||||
src.emagged = 1
|
||||
@@ -389,6 +389,8 @@ datum/borrowbook // Datum used to keep track of who has borrowed what when and f
|
||||
if(isnum(orderid))
|
||||
var/nhref = "src=\ref[src];targetid=[orderid]"
|
||||
spawn() src.Topic(nhref, params2list(nhref), src)
|
||||
if(href_list["sort"] in list("author", "title", "category"))
|
||||
sortby = href_list["sort"]
|
||||
src.add_fingerprint(usr)
|
||||
src.updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -51,7 +51,7 @@ turf: (lighting_turf.dm)
|
||||
- proc/lighting_clear_overlays():
|
||||
- Delete (manual GC) all light overlays on this turf, used when changing turf to space
|
||||
- proc/lighting_build_overlays():
|
||||
- Create lighting overlays for this turf
|
||||
- Create lighting overlays for this turf. Called by ChangeTurf in case the turf is being changed to use dynamic lighting.
|
||||
|
||||
|
||||
atom/movable/lighting_overlay: (lighting_overlay.dm)
|
||||
|
||||
@@ -246,6 +246,45 @@
|
||||
effect_turf.Cut(idx, idx + 1)
|
||||
effect_str.Cut(idx, idx + 1)
|
||||
|
||||
//Whoop yet not another copy pasta because speed ~~~~BYOND.
|
||||
//Calculates and applies lighting for a single turf. This is intended for when a turf switches to
|
||||
//using dynamic lighting when it was not doing so previously (when constructing a floor on space, for example).
|
||||
//Assumes the turf is visible and such.
|
||||
//For the love of god don't call this proc when it's not needed! Lighting artifacts WILL happen!
|
||||
/datum/light_source/proc/calc_turf(var/turf/T)
|
||||
var/idx = effect_turf.Find(T)
|
||||
if(!idx)
|
||||
return //WHY.
|
||||
|
||||
if(T.lighting_overlay)
|
||||
#if LIGHTING_FALLOFF == 1 // circular
|
||||
. = (T.lighting_overlay.x - source_turf.x)**2 + (T.lighting_overlay.y - source_turf.y)**2 + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(sqrt(.) / light_range)) * (1 / (sqrt(. + 1))))
|
||||
#else
|
||||
. = 1 - CLAMP01(sqrt(.) / light_range)
|
||||
#endif
|
||||
|
||||
#elif LIGHTING_FALLOFF == 2 // square
|
||||
. = abs(T.lighting_overlay.x - source_turf.x) + abs(T.lighting_overlay.y - source_turf.y) + LIGHTING_HEIGHT
|
||||
#if LIGHTING_LAMBERTIAN == 1
|
||||
. = CLAMP01((1 - CLAMP01(. / light_range)) * (1 / (sqrt(.)**2 + )))
|
||||
#else
|
||||
. = 1 - CLAMP01(. / light_range)
|
||||
#endif
|
||||
#endif
|
||||
. *= light_power
|
||||
|
||||
. = round(., LIGHTING_ROUND_VALUE)
|
||||
|
||||
effect_str[idx] = .
|
||||
|
||||
T.lighting_overlay.update_lumcount(
|
||||
lum_r * .,
|
||||
lum_g * .,
|
||||
lum_b * .
|
||||
)
|
||||
|
||||
#undef LUM_FALLOFF
|
||||
#undef LUM_DISTANCE
|
||||
#undef LUM_ATTENUATION
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
|
||||
if(.) update_light()
|
||||
|
||||
/atom/proc/copy_light(atom/A)
|
||||
set_light(A.light_range, A.light_power, A.light_color)
|
||||
|
||||
/atom/proc/update_light()
|
||||
if(!light_power || !light_range)
|
||||
if(light)
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
var/atom/movable/lighting_overlay/O = PoolOrNew(/atom/movable/lighting_overlay, src)
|
||||
lighting_overlay = O
|
||||
|
||||
//Make the light sources recalculate us so the lighting overlay updates immediately
|
||||
for(var/datum/light_source/L in affecting_lights)
|
||||
L.calc_turf(src)
|
||||
|
||||
/turf/Entered(atom/movable/obj)
|
||||
. = ..()
|
||||
if(obj && obj.opacity)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
recipes += new/datum/stack_recipe_list("office chairs",list( \
|
||||
new/datum/stack_recipe("dark office chair", /obj/structure/bed/chair/office/dark, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("light office chair", /obj/structure/bed/chair/office/light, 5, one_per_turf = 1, on_floor = 1) \
|
||||
), 5)
|
||||
))
|
||||
recipes += new/datum/stack_recipe_list("comfy chairs", list( \
|
||||
new/datum/stack_recipe("beige comfy chair", /obj/structure/bed/chair/comfy/beige, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("black comfy chair", /obj/structure/bed/chair/comfy/black, 2, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -39,14 +39,14 @@
|
||||
new/datum/stack_recipe("blue comfy chair", /obj/structure/bed/chair/comfy/blue, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("purple comfy chair", /obj/structure/bed/chair/comfy/purp, 2, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("green comfy chair", /obj/structure/bed/chair/comfy/green, 2, one_per_turf = 1, on_floor = 1), \
|
||||
), 2)
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("table frame", /obj/structure/table, 1, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("rack", /obj/structure/table/rack, 1, time = 5, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("closet", /obj/structure/closet, 2, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("canister", /obj/machinery/portable_atmospherics/canister, 10, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("cannon frame", /obj/item/weapon/cannonframe, 10, time = 15, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("floor tile", /obj/item/stack/tile/steel, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("regular floor tile", /obj/item/stack/tile/floor, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60)
|
||||
recipes += new/datum/stack_recipe("computer frame", /obj/structure/computerframe, 5, time = 25, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 50, one_per_turf = 1, on_floor = 1)
|
||||
@@ -69,7 +69,7 @@
|
||||
new/datum/stack_recipe("high security airlock assembly", /obj/structure/door_assembly/door_assembly_highsecurity, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("emergency shutter", /obj/structure/firedoor_assembly, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("multi-tile airlock assembly", /obj/structure/door_assembly/multi_tile, 4, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
), 4)
|
||||
))
|
||||
|
||||
recipes += new/datum/stack_recipe("grenade casing", /obj/item/weapon/grenade/chem_grenade)
|
||||
recipes += new/datum/stack_recipe("light fixture frame", /obj/item/frame/light, 2)
|
||||
@@ -83,10 +83,11 @@
|
||||
recipes += new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("Metal crate", /obj/structure/closet/crate, 10, time = 50, one_per_turf = 1)
|
||||
recipes += new/datum/stack_recipe("knife grip", /obj/item/weapon/material/butterflyhandle, 4, time = 20, one_per_turf = 0, on_floor = 1, supplied_material = "[name]")
|
||||
recipes += new/datum/stack_recipe("dark floor tile", /obj/item/stack/tile/floor_dark, 1, 4, 20)
|
||||
|
||||
/material/sandstone/generate_recipes()
|
||||
..()
|
||||
recipes += new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("planting bed", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/plastic/generate_recipes()
|
||||
..()
|
||||
@@ -96,6 +97,8 @@
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0) // 500u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0) // 250u
|
||||
recipes += new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
|
||||
recipes += new/datum/stack_recipe("white floor tile", /obj/item/stack/tile/floor_white, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("freezer floor tile", /obj/item/stack/tile/floor_freezer, 1, 4, 20)
|
||||
|
||||
/material/wood/generate_recipes()
|
||||
..()
|
||||
@@ -103,7 +106,10 @@
|
||||
recipes += new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20)
|
||||
recipes += new/datum/stack_recipe("wooden chair", /obj/structure/bed/chair/wood, 3, time = 10, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("crossbow frame", /obj/item/weapon/crossbowframe, 5, time = 25, one_per_turf = 0, on_floor = 0)
|
||||
recipes += new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
recipes += new/datum/stack_recipe("beehive assembly", /obj/item/beehive_assembly, 4)
|
||||
recipes += new/datum/stack_recipe("beehive frame", /obj/item/honey_frame, 1)
|
||||
recipes += new/datum/stack_recipe("book shelf", /obj/structure/bookcase, 5, time = 15, one_per_turf = 1, on_floor = 1)
|
||||
|
||||
/material/cardboard/generate_recipes()
|
||||
..()
|
||||
@@ -122,4 +128,4 @@
|
||||
new/datum/stack_recipe("red folder", /obj/item/weapon/folder/red), \
|
||||
new/datum/stack_recipe("white folder", /obj/item/weapon/folder/white), \
|
||||
new/datum/stack_recipe("yellow folder", /obj/item/weapon/folder/yellow), \
|
||||
), 3)
|
||||
))
|
||||
|
||||
@@ -359,9 +359,8 @@ var/list/name_to_material
|
||||
weight = 15
|
||||
door_icon_base = "stone"
|
||||
destruction_desc = "shatters"
|
||||
window_options = list("One Direction", "Full Window")
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4)
|
||||
created_window = /obj/structure/window/basic
|
||||
wire_product = /obj/item/stack/light_w
|
||||
rod_product = /obj/item/stack/material/glass/reinforced
|
||||
|
||||
/material/glass/build_windows(var/mob/living/user, var/obj/item/stack/used_stack)
|
||||
@@ -417,9 +416,8 @@ var/list/name_to_material
|
||||
return 1
|
||||
|
||||
var/build_path = /obj/structure/windoor_assembly
|
||||
var/sheets_needed = 4
|
||||
var/sheets_needed = window_options[choice]
|
||||
if(choice == "Windoor")
|
||||
sheets_needed = 5
|
||||
build_dir = user.dir
|
||||
else
|
||||
build_path = created_window
|
||||
@@ -450,7 +448,7 @@ var/list/name_to_material
|
||||
weight = 30
|
||||
stack_origin_tech = "materials=2"
|
||||
composite_material = list(DEFAULT_WALL_MATERIAL = 1875,"glass" = 3750)
|
||||
window_options = list("One Direction", "Full Window", "Windoor")
|
||||
window_options = list("One Direction" = 1, "Full Window" = 4, "Windoor" = 5)
|
||||
created_window = /obj/structure/window/reinforced
|
||||
wire_product = null
|
||||
rod_product = null
|
||||
|
||||
@@ -74,8 +74,8 @@
|
||||
return
|
||||
|
||||
//Drill through the flooring, if any.
|
||||
if(istype(get_turf(src), /turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = get_turf(src)
|
||||
if(istype(get_turf(src), /turf/simulated/floor/asteroid))
|
||||
var/turf/simulated/floor/asteroid/T = get_turf(src)
|
||||
if(!T.dug)
|
||||
T.gets_dug()
|
||||
else if(istype(get_turf(src), /turf/simulated/floor))
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "forensic0-old" //GET A BETTER SPRITE.
|
||||
item_state = "electronic"
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 150)
|
||||
|
||||
/obj/item/weapon/mining_scanner/attack_self(mob/user as mob)
|
||||
|
||||
@@ -51,7 +51,7 @@
|
||||
w_class = 4.0
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 3750)
|
||||
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
var/drill_sound = 'sound/weapons/Genhit.ogg'
|
||||
var/drill_verb = "drilling"
|
||||
@@ -77,7 +77,7 @@
|
||||
icon_state = "handdrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 30
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
desc = "Yours is the drill that will pierce through the rock walls."
|
||||
drill_verb = "drilling"
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
icon_state = "jackhammer"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 20 //faster than drill, but cannot dig
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINERING = 2)
|
||||
origin_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
|
||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
||||
drill_verb = "hammering"
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
w_class = 3.0 //it is smaller than the pickaxe
|
||||
damtype = "fire"
|
||||
digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINERING = 3)
|
||||
origin_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
||||
drill_verb = "cutting"
|
||||
drill_sound = 'sound/items/Welder.ogg'
|
||||
@@ -118,7 +118,7 @@
|
||||
icon_state = "dpickaxe"
|
||||
item_state = "dpickaxe"
|
||||
digspeed = 10
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINERING = 4)
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 4)
|
||||
desc = "A pickaxe with a diamond pick head."
|
||||
drill_verb = "picking"
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
icon_state = "diamonddrill"
|
||||
item_state = "jackhammer"
|
||||
digspeed = 5 //Digs through walls, girders, and can dig up sand
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINERING = 5)
|
||||
origin_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 5)
|
||||
desc = "Yours is the drill that will pierce the heavens!"
|
||||
drill_verb = "drilling"
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
throwforce = 4.0
|
||||
item_state = "shovel"
|
||||
w_class = 3.0
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINERING = 1)
|
||||
origin_tech = list(TECH_MATERIAL = 1, TECH_ENGINEERING = 1)
|
||||
matter = list(DEFAULT_WALL_MATERIAL = 50)
|
||||
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
|
||||
sharp = 0
|
||||
@@ -230,7 +230,7 @@
|
||||
var/obj/item/stack/flag/F = locate() in get_turf(src)
|
||||
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T || !istype(T,/turf/simulated/floor/plating/airless/asteroid))
|
||||
if(!T || !istype(T,/turf/simulated/floor/asteroid))
|
||||
user << "The flag won't stand up in this terrain."
|
||||
return
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
density = 1
|
||||
blocks_air = 1
|
||||
temperature = T0C
|
||||
var/mined_turf = /turf/simulated/floor/plating/airless/asteroid
|
||||
var/mined_turf = /turf/simulated/floor/asteroid
|
||||
var/ore/mineral
|
||||
var/mined_ore = 0
|
||||
var/last_act = 0
|
||||
@@ -41,8 +41,8 @@
|
||||
var/list/step_overlays = list("s" = NORTH, "n" = SOUTH, "w" = EAST, "e" = WEST)
|
||||
for(var/direction in step_overlays)
|
||||
var/turf/turf_to_check = get_step(src,step_overlays[direction])
|
||||
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/plating/airless/asteroid/T = turf_to_check
|
||||
if(update_neighbors && istype(turf_to_check,/turf/simulated/floor/asteroid))
|
||||
var/turf/simulated/floor/asteroid/T = turf_to_check
|
||||
T.updateMineralOverlays()
|
||||
else if(istype(turf_to_check,/turf/space) || istype(turf_to_check,/turf/simulated/floor))
|
||||
turf_to_check.overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
@@ -283,7 +283,7 @@
|
||||
|
||||
//Add some rubble, you did just clear out a big chunk of rock.
|
||||
|
||||
var/turf/simulated/floor/plating/airless/asteroid/N = ChangeTurf(mined_turf)
|
||||
var/turf/simulated/floor/asteroid/N = ChangeTurf(mined_turf)
|
||||
|
||||
// Kill and update the space overlays around us.
|
||||
for(var/direction in step_overlays)
|
||||
@@ -387,25 +387,31 @@
|
||||
|
||||
/**********************Asteroid**************************/
|
||||
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid //floor piece
|
||||
// Setting icon/icon_state initially will use these values when the turf is built on/replaced.
|
||||
// This means you can put grass on the asteroid etc.
|
||||
/turf/simulated/floor/asteroid
|
||||
name = "sand"
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
icon_state = "asteroid"
|
||||
base_name = "sand"
|
||||
base_desc = "Gritty and unpleasant."
|
||||
base_icon = 'icons/turf/flooring/asteroid.dmi'
|
||||
base_icon_state = "asteroid"
|
||||
|
||||
initial_flooring = null
|
||||
oxygen = 0
|
||||
nitrogen = 0
|
||||
temperature = TCMB
|
||||
icon_plating = "asteroid"
|
||||
var/dug = 0 //0 = has not yet been dug, 1 = has already been dug
|
||||
var/overlay_detail
|
||||
has_resources = 1
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/New()
|
||||
/turf/simulated/floor/asteroid/New()
|
||||
|
||||
if(prob(20))
|
||||
overlay_detail = "asteroid[rand(0,9)]"
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/ex_act(severity)
|
||||
/turf/simulated/floor/asteroid/ex_act(severity)
|
||||
switch(severity)
|
||||
if(3.0)
|
||||
return
|
||||
@@ -416,7 +422,10 @@
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/turf/simulated/floor/asteroid/is_plating()
|
||||
return 0
|
||||
|
||||
/turf/simulated/floor/asteroid/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
if(!W || !user)
|
||||
return 0
|
||||
@@ -468,7 +477,7 @@
|
||||
..(W,user)
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
|
||||
/turf/simulated/floor/asteroid/proc/gets_dug()
|
||||
|
||||
if(dug)
|
||||
return
|
||||
@@ -477,11 +486,10 @@
|
||||
new/obj/item/weapon/ore/glass(src)
|
||||
|
||||
dug = 1
|
||||
icon_plating = "asteroid_dug"
|
||||
icon_state = "asteroid_dug"
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/proc/updateMineralOverlays(var/update_neighbors)
|
||||
/turf/simulated/floor/asteroid/proc/updateMineralOverlays(var/update_neighbors)
|
||||
|
||||
overlays.Cut()
|
||||
|
||||
@@ -494,17 +502,18 @@
|
||||
if(istype(get_step(src, step_overlays[direction]), /turf/simulated/mineral))
|
||||
overlays += image('icons/turf/walls.dmi', "rock_side_[direction]")
|
||||
|
||||
if(overlay_detail) overlays += overlay_detail
|
||||
//todo cache
|
||||
if(overlay_detail) overlays |= image(icon = 'icons/turf/flooring/decals.dmi', icon_state = overlay_detail)
|
||||
|
||||
if(update_neighbors)
|
||||
var/list/all_step_directions = list(NORTH,NORTHEAST,EAST,SOUTHEAST,SOUTH,SOUTHWEST,WEST,NORTHWEST)
|
||||
for(var/direction in all_step_directions)
|
||||
var/turf/simulated/floor/plating/airless/asteroid/A
|
||||
if(istype(get_step(src, direction), /turf/simulated/floor/plating/airless/asteroid))
|
||||
var/turf/simulated/floor/asteroid/A
|
||||
if(istype(get_step(src, direction), /turf/simulated/floor/asteroid))
|
||||
A = get_step(src, direction)
|
||||
A.updateMineralOverlays()
|
||||
|
||||
/turf/simulated/floor/plating/airless/asteroid/Entered(atom/movable/M as mob|obj)
|
||||
/turf/simulated/floor/asteroid/Entered(atom/movable/M as mob|obj)
|
||||
..()
|
||||
if(istype(M,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/R = M
|
||||
|
||||
@@ -189,7 +189,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Station Time: [worldtime2text()]")
|
||||
if(emergency_shuttle)
|
||||
var/eta_status = emergency_shuttle.get_status_panel_eta()
|
||||
if(eta_status)
|
||||
@@ -216,6 +215,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return
|
||||
mind.current.ajourn=0
|
||||
mind.current.key = key
|
||||
mind.current.aghosted = null
|
||||
if(!admin_ghosted)
|
||||
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
|
||||
return 1
|
||||
@@ -318,16 +318,56 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(following && following == target)
|
||||
return
|
||||
following = target
|
||||
src << "\blue Now following [target]"
|
||||
spawn(0)
|
||||
while(target && following == target && client)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
sleep(15)
|
||||
src << "<span class='notice'>Now following [target]</span>"
|
||||
if(ismob(target))
|
||||
loc = get_turf(target)
|
||||
var/mob/M = target
|
||||
M.following_mobs += src
|
||||
else
|
||||
spawn(0)
|
||||
while(target && following == target && client)
|
||||
var/turf/T = get_turf(target)
|
||||
if(!T)
|
||||
break
|
||||
// To stop the ghost flickering.
|
||||
if(loc != T)
|
||||
loc = T
|
||||
sleep(15)
|
||||
|
||||
/mob/proc/update_following()
|
||||
. = get_turf(src)
|
||||
for(var/mob/dead/observer/M in following_mobs)
|
||||
if(M.following != src)
|
||||
following_mobs -= M
|
||||
else
|
||||
if(M.loc != .)
|
||||
M.loc = .
|
||||
|
||||
/mob
|
||||
var/list/following_mobs = list()
|
||||
|
||||
/mob/Destroy()
|
||||
for(var/mob/dead/observer/M in following_mobs)
|
||||
M.following = null
|
||||
following_mobs = null
|
||||
return ..()
|
||||
|
||||
/mob/dead/observer/Destroy()
|
||||
if(ismob(following))
|
||||
var/mob/M = following
|
||||
M.following_mobs -= src
|
||||
following = null
|
||||
return ..()
|
||||
|
||||
/mob/Move()
|
||||
. = ..()
|
||||
if(.)
|
||||
update_following()
|
||||
|
||||
/mob/Life()
|
||||
// to catch teleports etc which directly set loc
|
||||
update_following()
|
||||
return ..()
|
||||
|
||||
/mob/proc/check_holy(var/turf/T)
|
||||
return 0
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
|
||||
/var/list/gender_datums = list()
|
||||
|
||||
/hook/startup/proc/populate_gender_datum_list()
|
||||
for(var/type in typesof(/datum/gender))
|
||||
var/datum/gender/G = new type
|
||||
gender_datums[G.key] = G
|
||||
return 1
|
||||
|
||||
/datum/gender
|
||||
var/key = "plural"
|
||||
|
||||
var/He = "They"
|
||||
var/he = "they"
|
||||
var/His = "Their"
|
||||
var/his = "their"
|
||||
var/him = "them"
|
||||
var/has = "have"
|
||||
var/is = "are"
|
||||
var/does = "do"
|
||||
|
||||
/datum/gender/male
|
||||
key = "male"
|
||||
|
||||
He = "He"
|
||||
he = "he"
|
||||
His = "His"
|
||||
his = "his"
|
||||
him = "him"
|
||||
has = "has"
|
||||
is = "is"
|
||||
does = "does"
|
||||
|
||||
/datum/gender/female
|
||||
key = "female"
|
||||
|
||||
He = "She"
|
||||
he = "she"
|
||||
His = "Her"
|
||||
his = "her"
|
||||
him = "her"
|
||||
has = "has"
|
||||
is = "is"
|
||||
does = "does"
|
||||
|
||||
/datum/gender/neuter
|
||||
key = "neuter"
|
||||
|
||||
He = "It"
|
||||
he = "it"
|
||||
His = "Its"
|
||||
his = "its"
|
||||
him = "it"
|
||||
has = "has"
|
||||
is = "is"
|
||||
does = "does"
|
||||
+35
-68
@@ -5,10 +5,12 @@
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
slot_flags = SLOT_HEAD
|
||||
sprite_sheets = list("Vox" = 'icons/mob/species/vox/head.dmi')
|
||||
origin_tech = null
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_holder.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_holder.dmi',
|
||||
)
|
||||
pixel_y = 8
|
||||
|
||||
/obj/item/weapon/holder/New()
|
||||
..()
|
||||
@@ -31,6 +33,38 @@
|
||||
|
||||
qdel(src)
|
||||
|
||||
/obj/item/weapon/holder/proc/sync(var/mob/living/M)
|
||||
dir = 2
|
||||
overlays.Cut()
|
||||
icon = M.icon
|
||||
icon_state = M.icon_state
|
||||
color = M.color
|
||||
name = M.name
|
||||
desc = M.desc
|
||||
overlays |= M.overlays
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(istype(H))
|
||||
if(H.l_hand == src)
|
||||
H.update_inv_l_hand()
|
||||
else if(H.r_hand == src)
|
||||
H.update_inv_r_hand()
|
||||
else
|
||||
H.regenerate_icons()
|
||||
|
||||
//Mob specific holders.
|
||||
/obj/item/weapon/holder/diona
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 5)
|
||||
slot_flags = SLOT_HEAD | SLOT_OCLOTHING
|
||||
|
||||
/obj/item/weapon/holder/drone
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 5)
|
||||
|
||||
/obj/item/weapon/holder/mouse
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/holder/borer
|
||||
origin_tech = list(TECH_BIO = 6)
|
||||
|
||||
/obj/item/weapon/holder/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
for(var/mob/M in src.contents)
|
||||
M.attackby(W,user)
|
||||
@@ -50,72 +84,5 @@
|
||||
grabber << "You scoop up [src]."
|
||||
src << "[grabber] scoops you up."
|
||||
grabber.status_flags |= PASSEMOTES
|
||||
H.sync(src)
|
||||
return H
|
||||
|
||||
//Mob specific holders.
|
||||
|
||||
/obj/item/weapon/holder/diona
|
||||
name = "diona nymph"
|
||||
desc = "It's a tiny plant critter."
|
||||
icon_state = "nymph"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_BIO = 5)
|
||||
slot_flags = SLOT_HEAD | SLOT_OCLOTHING
|
||||
|
||||
/obj/item/weapon/holder/drone
|
||||
name = "maintenance drone"
|
||||
desc = "It's a small maintenance robot."
|
||||
icon_state = "drone"
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINERING = 5)
|
||||
|
||||
/obj/item/weapon/holder/cat
|
||||
name = "cat"
|
||||
desc = "It's a cat. Meow."
|
||||
icon_state = "cat"
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/weapon/holder/mouse
|
||||
name = "mouse"
|
||||
desc = "It's a small rodent."
|
||||
icon_state = "mouse_gray"
|
||||
origin_tech = null
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/holder/mouse/gray
|
||||
icon_state = "mouse_gray"
|
||||
|
||||
/obj/item/weapon/holder/mouse/white
|
||||
icon_state = "mouse_white"
|
||||
|
||||
/obj/item/weapon/holder/mouse/brown
|
||||
icon_state = "mouse_brown"
|
||||
|
||||
/obj/item/weapon/holder/borer
|
||||
name = "cortical borer"
|
||||
desc = "It's a slimy brain slug. Gross."
|
||||
icon_state = "borer"
|
||||
origin_tech = list(TECH_BIO = 6)
|
||||
|
||||
/obj/item/weapon/holder/monkey
|
||||
name = "monkey"
|
||||
desc = "It's a monkey. Ook."
|
||||
icon_state = "monkey"
|
||||
|
||||
/obj/item/weapon/holder/monkey/farwa
|
||||
name = "farwa"
|
||||
desc = "It's a farwa."
|
||||
icon_state = "farwa"
|
||||
|
||||
/obj/item/weapon/holder/monkey/stok
|
||||
name = "stok"
|
||||
desc = "It's a stok. stok."
|
||||
icon_state = "stok"
|
||||
|
||||
/obj/item/weapon/holder/monkey/neaera
|
||||
name = "neaera"
|
||||
desc = "It's a neaera."
|
||||
icon_state = "neara"
|
||||
|
||||
/obj/item/weapon/holder/pai
|
||||
name = "pAI"
|
||||
desc = "It's a little robot."
|
||||
icon_state = "pai"
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
if(L == default_language)
|
||||
dat += "<b>[L.name] (:[L.key])</b> - default - <a href='byond://?src=\ref[src];default_lang=reset'>reset</a><br/>[L.desc]<br/><br/>"
|
||||
else
|
||||
dat += "<b>[L.name] (:[L.key])</b> - <a href='byond://?src=\ref[src];default_lang=[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
dat += "<b>[L.name] (:[L.key])</b> - <a href='byond://?src=\ref[src];default_lang=\ref[L]'>set default</a><br/>[L.desc]<br/><br/>"
|
||||
|
||||
src << browse(dat, "window=checklanguage")
|
||||
|
||||
@@ -191,8 +191,8 @@
|
||||
if(href_list["default_lang"] == "reset")
|
||||
set_default_language(null)
|
||||
else
|
||||
var/datum/language/L = all_languages[href_list["default_lang"]]
|
||||
if(L)
|
||||
var/datum/language/L = locate(href_list["default_lang"])
|
||||
if(L && (L in languages))
|
||||
set_default_language(L)
|
||||
check_languages()
|
||||
return 1
|
||||
|
||||
@@ -97,10 +97,12 @@
|
||||
..(message, null, verb)
|
||||
|
||||
/mob/living/bot/Bump(var/atom/A)
|
||||
if(istype(A, /obj/machinery/door) && botcard)
|
||||
if(on && botcard && istype(A, /obj/machinery/door))
|
||||
var/obj/machinery/door/D = A
|
||||
if(!istype(D, /obj/machinery/door/firedoor) && !istype(D, /obj/machinery/door/blast) && D.check_access(botcard))
|
||||
D.open()
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/bot/emag_act(var/remaining_charges, var/mob/user)
|
||||
return 0
|
||||
|
||||
@@ -11,6 +11,11 @@
|
||||
is_ranged = 1
|
||||
preparing_arrest_sounds = new()
|
||||
|
||||
a_intent = I_HURT
|
||||
mob_bump_flag = HEAVY
|
||||
mob_swap_flags = ~HEAVY
|
||||
mob_push_flags = HEAVY
|
||||
|
||||
var/shot_delay = 4
|
||||
var/last_shot = 0
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
var/list/path = list()
|
||||
var/list/ignorelist = list()
|
||||
var/turf/target
|
||||
var/floor_build_type = /decl/flooring/tiling // Basic steel floor.
|
||||
|
||||
/mob/living/bot/floorbot/update_icons()
|
||||
if(repairing)
|
||||
@@ -136,7 +137,7 @@
|
||||
target = T
|
||||
if(improvefloors && istype(T, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = T
|
||||
if(!F.floor_type && (get_turf(T) == loc || prob(40)))
|
||||
if(!F.flooring && (get_turf(T) == loc || prob(40)))
|
||||
target = T
|
||||
|
||||
if(emagged) // Time to griff
|
||||
@@ -150,7 +151,7 @@
|
||||
|
||||
if(!target && amount < maxAmount && eattiles || maketiles) // Eat tiles
|
||||
if(eattiles)
|
||||
for(var/obj/item/stack/tile/steel/T in view(src))
|
||||
for(var/obj/item/stack/tile/floor/T in view(src))
|
||||
if(T in ignorelist)
|
||||
continue
|
||||
target = T
|
||||
@@ -217,7 +218,7 @@
|
||||
if(A && (locate(/obj/structure/lattice, A) && building == 1 || !locate(/obj/structure/lattice, A) && building == 2)) // Make sure that it still needs repairs
|
||||
var/obj/item/I
|
||||
if(building == 1)
|
||||
I = new /obj/item/stack/tile/steel(src)
|
||||
I = new /obj/item/stack/tile/floor(src)
|
||||
else
|
||||
I = PoolOrNew(/obj/item/stack/rods, src)
|
||||
A.attackby(I, src)
|
||||
@@ -226,20 +227,19 @@
|
||||
update_icons()
|
||||
else if(istype(A, /turf/simulated/floor))
|
||||
var/turf/simulated/floor/F = A
|
||||
if(!F.floor_type && amount)
|
||||
if(!F.flooring && amount)
|
||||
repairing = 1
|
||||
update_icons()
|
||||
visible_message("<span class='notice'>[src] begins to improve the floor.</span>")
|
||||
if(do_after(src, 50))
|
||||
if(!F.floor_type)
|
||||
var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel(src)
|
||||
F.attackby(T, src)
|
||||
if(!F.flooring)
|
||||
F.set_flooring(get_flooring_data(floor_build_type))
|
||||
addTiles(-1)
|
||||
target = null
|
||||
repairing = 0
|
||||
update_icons()
|
||||
else if(istype(A, /obj/item/stack/tile/steel) && amount < maxAmount)
|
||||
var/obj/item/stack/tile/steel/T = A
|
||||
else if(istype(A, /obj/item/stack/tile/floor) && amount < maxAmount)
|
||||
var/obj/item/stack/tile/floor/T = A
|
||||
visible_message("<span class='notice'>[src] begins to collect tiles.</span>")
|
||||
repairing = 1
|
||||
update_icons()
|
||||
@@ -272,7 +272,7 @@
|
||||
new /obj/item/device/assembly/prox_sensor(Tsec)
|
||||
if(prob(50))
|
||||
new /obj/item/robot_parts/l_arm(Tsec)
|
||||
var/obj/item/stack/tile/steel/T = new /obj/item/stack/tile/steel(Tsec)
|
||||
var/obj/item/stack/tile/floor/T = new /obj/item/stack/tile/floor(Tsec)
|
||||
T.amount = amount
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
@@ -288,8 +288,8 @@
|
||||
|
||||
/* Assembly */
|
||||
|
||||
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/steel/T, mob/user as mob)
|
||||
if(!istype(T, /obj/item/stack/tile/steel))
|
||||
/obj/item/weapon/storage/toolbox/mechanical/attackby(var/obj/item/stack/tile/floor/T, mob/user as mob)
|
||||
if(!istype(T, /obj/item/stack/tile/floor))
|
||||
..()
|
||||
return
|
||||
if(contents.len >= 1)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
var/obj/secbot_listener/listener = null
|
||||
var/beacon_freq = 1445 // Navigation beacon frequency
|
||||
var/control_freq = AI_FREQ // Bot control frequency
|
||||
var/control_freq = BOT_FREQ // Bot control frequency
|
||||
var/list/path = list()
|
||||
var/frustration = 0
|
||||
var/turf/patrol_target = null // This is where we are headed
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
universal_understand = 1
|
||||
universal_speak = 0 // Dionaea do not need to speak to people other than other dionaea.
|
||||
holder_type = /obj/item/weapon/holder/diona
|
||||
var/obj/item/hat
|
||||
|
||||
/mob/living/carbon/alien/diona/New()
|
||||
|
||||
@@ -32,3 +33,10 @@
|
||||
/mob/living/carbon/alien/diona/put_in_hands(var/obj/item/W) // No hands.
|
||||
W.loc = get_turf(src)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/diona/proc/wear_hat(var/obj/item/new_hat)
|
||||
if(hat)
|
||||
return
|
||||
hat = new_hat
|
||||
new_hat.loc = src
|
||||
update_icons()
|
||||
@@ -6,5 +6,22 @@
|
||||
return
|
||||
get_scooped(H)
|
||||
return
|
||||
else if(H.a_intent == "grab" && hat && !(H.l_hand && H.r_hand))
|
||||
hat.loc = get_turf(src)
|
||||
H.put_in_hands(hat)
|
||||
H.visible_message("<span class='danger'>\The [H] removes \the [src]'s [hat].</span>")
|
||||
hat = null
|
||||
update_icons()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/alien/diona/attackby(var/obj/item/weapon/W, var/mob/user)
|
||||
if(user.a_intent == "help" && istype(W, /obj/item/clothing/head))
|
||||
if(hat)
|
||||
user << "<span class='warning'>\The [src] is already wearing \the [hat].</span>"
|
||||
return
|
||||
user.unEquip(W)
|
||||
wear_hat(W)
|
||||
user.visible_message("<span class='notice'>\The [user] puts \the [W] on \the [src].</span>")
|
||||
return
|
||||
return ..()
|
||||
@@ -6,3 +6,7 @@
|
||||
icon_state = "[initial(icon_state)]_sleep"
|
||||
else
|
||||
icon_state = "[initial(icon_state)]"
|
||||
|
||||
overlays.Cut()
|
||||
if(hat)
|
||||
overlays |= get_hat_icon(hat, 0, -8)
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "posibrain"
|
||||
w_class = 3
|
||||
origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 4, TECH_BLUESPACE = 2, TECH_DATA = 4)
|
||||
|
||||
construction_cost = list(DEFAULT_WALL_MATERIAL=500,"glass"=500,"silver"=200,"gold"=200,"phoron"=100,"diamond"=10)
|
||||
construction_time = 75
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "mainboard"
|
||||
w_class = 3
|
||||
origin_tech = list(TECH_ENGINERING = 4, TECH_MATERIAL = 3, TECH_DATA = 4)
|
||||
origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 3, TECH_DATA = 4)
|
||||
|
||||
/obj/item/device/mmi/digital/robot/New()
|
||||
..()
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
if(internal)
|
||||
if (!contents.Find(internal))
|
||||
internal = null
|
||||
if (!(wear_mask && (wear_mask.flags & AIRTIGHT)))
|
||||
if (!(wear_mask && (wear_mask.item_flags & AIRTIGHT)))
|
||||
internal = null
|
||||
if(internal)
|
||||
if (internals)
|
||||
@@ -65,7 +65,7 @@
|
||||
|
||||
//Handle possble chem smoke effect
|
||||
/mob/living/carbon/proc/handle_chemical_smoke(var/datum/gas_mixture/environment)
|
||||
if(wear_mask && (wear_mask.flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
|
||||
return
|
||||
|
||||
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
|
||||
|
||||
@@ -17,6 +17,9 @@
|
||||
germ_level++
|
||||
|
||||
/mob/living/carbon/Destroy()
|
||||
qdel(ingested)
|
||||
qdel(touching)
|
||||
// We don't qdel(bloodstr) because it's the same as qdel(reagents)
|
||||
for(var/guts in internal_organs)
|
||||
qdel(guts)
|
||||
for(var/food in stomach_contents)
|
||||
@@ -144,11 +147,11 @@
|
||||
src.hand = !( src.hand )
|
||||
if(hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
|
||||
if(hand) //This being 1 means the left hand is in use
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_inactive"
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_active"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_inactive"
|
||||
else
|
||||
hud_used.l_hand_hud_object.icon_state = "hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "hand_active"
|
||||
hud_used.l_hand_hud_object.icon_state = "l_hand_inactive"
|
||||
hud_used.r_hand_hud_object.icon_state = "r_hand_active"
|
||||
/*if (!( src.hand ))
|
||||
src.hands.set_dir(NORTH)
|
||||
else
|
||||
@@ -257,7 +260,7 @@
|
||||
var/show_ssd
|
||||
var/mob/living/carbon/human/H = src
|
||||
if(istype(H)) show_ssd = H.species.show_ssd
|
||||
if(show_ssd && (!client || !key || player_logged))
|
||||
if(show_ssd && !client && !aghosted)
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
|
||||
"<span class='notice'>You shake [src], but they do not respond... Maybe they have S.S.D?</span>")
|
||||
else if(lying || src.sleeping)
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
|
||||
if(red == r_skin && green == g_skin && blue == b_skin || !(species.flags & HAS_SKIN_COLOR))
|
||||
if(red == r_skin && green == g_skin && blue == b_skin || !(species.appearance_flags & HAS_SKIN_COLOR))
|
||||
return
|
||||
|
||||
r_skin = red
|
||||
@@ -122,7 +122,7 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/proc/change_skin_tone(var/tone)
|
||||
if(s_tone == tone || !(species.flags & HAS_SKIN_TONE))
|
||||
if(s_tone == tone || !(species.appearance_flags & HAS_SKIN_TONE))
|
||||
return
|
||||
|
||||
s_tone = tone
|
||||
@@ -141,13 +141,13 @@
|
||||
var/datum/species/current_species = all_species[current_species_name]
|
||||
|
||||
if(check_whitelist && config.usealienwhitelist && !check_rights(R_ADMIN, 0, src)) //If we're using the whitelist, make sure to check it!
|
||||
if(!(current_species.flags & CAN_JOIN))
|
||||
if(!(current_species.spawn_flags & CAN_JOIN))
|
||||
continue
|
||||
if(whitelist.len && !(current_species_name in whitelist))
|
||||
continue
|
||||
if(blacklist.len && (current_species_name in blacklist))
|
||||
continue
|
||||
if((current_species.flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
|
||||
if((current_species.spawn_flags & IS_WHITELISTED) && !is_alien_whitelisted(src, current_species_name))
|
||||
continue
|
||||
|
||||
valid_species += current_species_name
|
||||
|
||||
@@ -24,46 +24,18 @@
|
||||
if(wear_mask)
|
||||
skipface |= wear_mask.flags_inv & HIDEFACE
|
||||
|
||||
// crappy hacks because you can't do \his[src] etc. I'm sorry this proc is so unreadable, blame the text macros :<
|
||||
var/t_He = "They" //capitalised for use at the start of each line.
|
||||
var/t_he = "they"
|
||||
var/t_his = "their"
|
||||
var/t_him = "them"
|
||||
var/t_has = "have"
|
||||
var/t_is = "are"
|
||||
var/t_does = "do"
|
||||
|
||||
var/msg = "<span class='info'>*---------*\nThis is "
|
||||
|
||||
//big suits/masks/helmets make it hard to tell their gender
|
||||
if(!skipjumpsuit || !skipface)
|
||||
var/datum/gender/T = gender_datums[gender]
|
||||
if(skipjumpsuit && skipface) //big suits/masks/helmets make it hard to tell their gender
|
||||
T = gender_datums[PLURAL]
|
||||
else
|
||||
if(icon)
|
||||
msg += "\icon[icon] " //fucking BYOND: this should stop dreamseeker crashing if we -somehow- examine somebody before their icon is generated
|
||||
switch(gender)
|
||||
if(MALE)
|
||||
t_He = "He"
|
||||
t_he = "he"
|
||||
t_his = "his"
|
||||
t_him = "him"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
if(FEMALE)
|
||||
t_He = "She"
|
||||
t_he = "she"
|
||||
t_his = "her"
|
||||
t_him = "her"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
if(NEUTER)
|
||||
t_He = "It"
|
||||
t_he = "it"
|
||||
t_his = "its"
|
||||
t_him = "it"
|
||||
t_has = "has"
|
||||
t_is = "is"
|
||||
t_does = "does"
|
||||
|
||||
if(!T)
|
||||
// Just in case someone VVs the gender to something strange. It'll runtime anyway when it hits usages, better to CRASH() now with a helpful message.
|
||||
CRASH("Gender datum was null; key was '[(skipjumpsuit && skipface) ? PLURAL : gender]'")
|
||||
|
||||
msg += "<EM>[src.name]</EM>"
|
||||
if(species.name != "Human")
|
||||
@@ -80,111 +52,111 @@
|
||||
tie_msg += ". Attached to it is [lowertext(english_list(U.accessories))]"
|
||||
|
||||
if(w_uniform.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[w_uniform] [w_uniform.gender==PLURAL?"some":"a"] [(w_uniform.blood_color != "#030303") ? "blood" : "oil"]-stained [w_uniform.name][tie_msg]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[w_uniform] \a [w_uniform][tie_msg].\n"
|
||||
|
||||
//head
|
||||
if(head)
|
||||
if(head.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != "#030303") ? "blood" : "oil"]-stained [head.name] on [t_his] head!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[head] [head.gender==PLURAL?"some":"a"] [(head.blood_color != "#030303") ? "blood" : "oil"]-stained [head.name] on [T.his] head!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[head] \a [head] on [t_his] head.\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[head] \a [head] on [T.his] head.\n"
|
||||
|
||||
//suit/armour
|
||||
if(wear_suit)
|
||||
if(wear_suit.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_suit] [wear_suit.gender==PLURAL?"some":"a"] [(wear_suit.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[wear_suit] \a [wear_suit].\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_suit] \a [wear_suit].\n"
|
||||
|
||||
//suit/armour storage
|
||||
if(s_store && !skipsuitstorage)
|
||||
if(s_store.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != "#030303") ? "blood" : "oil"]-stained [s_store.name] on [t_his] [wear_suit.name]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] carrying \icon[s_store] [s_store.gender==PLURAL?"some":"a"] [(s_store.blood_color != "#030303") ? "blood" : "oil"]-stained [s_store.name] on [T.his] [wear_suit.name]!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] carrying \icon[s_store] \a [s_store] on [t_his] [wear_suit.name].\n"
|
||||
msg += "[T.He] [T.is] carrying \icon[s_store] \a [s_store] on [T.his] [wear_suit.name].\n"
|
||||
|
||||
//back
|
||||
if(back)
|
||||
if(back.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != "#030303") ? "blood" : "oil"]-stained [back] on [t_his] back.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[back] [back.gender==PLURAL?"some":"a"] [(back.blood_color != "#030303") ? "blood" : "oil"]-stained [back] on [T.his] back.</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[back] \a [back] on [t_his] back.\n"
|
||||
msg += "[T.He] [T.has] \icon[back] \a [back] on [T.his] back.\n"
|
||||
|
||||
//left hand
|
||||
if(l_hand)
|
||||
if(l_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [l_hand.name] in [t_his] left hand!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[l_hand] [l_hand.gender==PLURAL?"some":"a"] [(l_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [l_hand.name] in [T.his] left hand!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding \icon[l_hand] \a [l_hand] in [t_his] left hand.\n"
|
||||
msg += "[T.He] [T.is] holding \icon[l_hand] \a [l_hand] in [T.his] left hand.\n"
|
||||
|
||||
//right hand
|
||||
if(r_hand)
|
||||
if(r_hand.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [r_hand.name] in [t_his] right hand!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] holding \icon[r_hand] [r_hand.gender==PLURAL?"some":"a"] [(r_hand.blood_color != "#030303") ? "blood" : "oil"]-stained [r_hand.name] in [T.his] right hand!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] holding \icon[r_hand] \a [r_hand] in [t_his] right hand.\n"
|
||||
msg += "[T.He] [T.is] holding \icon[r_hand] \a [r_hand] in [T.his] right hand.\n"
|
||||
|
||||
//gloves
|
||||
if(gloves && !skipgloves)
|
||||
if(gloves.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained [gloves.name] on [t_his] hands!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[gloves] [gloves.gender==PLURAL?"some":"a"] [(gloves.blood_color != "#030303") ? "blood" : "oil"]-stained [gloves.name] on [T.his] hands!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[gloves] \a [gloves] on [t_his] hands.\n"
|
||||
msg += "[T.He] [T.has] \icon[gloves] \a [gloves] on [T.his] hands.\n"
|
||||
else if(blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(hand_blood_color != "#030303") ? "blood" : "oil"]-stained hands!</span>\n"
|
||||
|
||||
//handcuffed?
|
||||
|
||||
//handcuffed?
|
||||
if(handcuffed)
|
||||
if(istype(handcuffed, /obj/item/weapon/handcuffs/cable))
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with cable!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] restrained with cable!</span>\n"
|
||||
else
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[handcuffed] handcuffed!</span>\n"
|
||||
|
||||
//buckled
|
||||
if(buckled)
|
||||
msg += "<span class='warning'>[t_He] [t_is] \icon[buckled] buckled to [buckled]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] \icon[buckled] buckled to [buckled]!</span>\n"
|
||||
|
||||
//belt
|
||||
if(belt)
|
||||
if(belt.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != "#030303") ? "blood" : "oil"]-stained [belt.name] about [t_his] waist!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[belt] [belt.gender==PLURAL?"some":"a"] [(belt.blood_color != "#030303") ? "blood" : "oil"]-stained [belt.name] about [T.his] waist!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[belt] \a [belt] about [t_his] waist.\n"
|
||||
msg += "[T.He] [T.has] \icon[belt] \a [belt] about [T.his] waist.\n"
|
||||
|
||||
//shoes
|
||||
if(shoes && !skipshoes)
|
||||
if(shoes.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != "#030303") ? "blood" : "oil"]-stained [shoes.name] on [t_his] feet!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[shoes] [shoes.gender==PLURAL?"some":"a"] [(shoes.blood_color != "#030303") ? "blood" : "oil"]-stained [shoes.name] on [T.his] feet!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_is] wearing \icon[shoes] \a [shoes] on [t_his] feet.\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[shoes] \a [shoes] on [T.his] feet.\n"
|
||||
else if(feet_blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] [(feet_blood_color != "#030303") ? "blood" : "oil"]-stained feet!</span>\n"
|
||||
|
||||
//mask
|
||||
if(wear_mask && !skipmask)
|
||||
if(wear_mask.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_mask.name] on [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[wear_mask] [wear_mask.gender==PLURAL?"some":"a"] [(wear_mask.blood_color != "#030303") ? "blood" : "oil"]-stained [wear_mask.name] on [T.his] face!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[wear_mask] \a [wear_mask] on [t_his] face.\n"
|
||||
msg += "[T.He] [T.has] \icon[wear_mask] \a [wear_mask] on [T.his] face.\n"
|
||||
|
||||
//eyes
|
||||
if(glasses && !skipeyes)
|
||||
if(glasses.blood_DNA)
|
||||
msg += "<span class='warning'>[t_He] [t_has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != "#030303") ? "blood" : "oil"]-stained [glasses] covering [t_his] eyes!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] \icon[glasses] [glasses.gender==PLURAL?"some":"a"] [(glasses.blood_color != "#030303") ? "blood" : "oil"]-stained [glasses] covering [T.his] eyes!</span>\n"
|
||||
else
|
||||
msg += "[t_He] [t_has] \icon[glasses] \a [glasses] covering [t_his] eyes.\n"
|
||||
msg += "[T.He] [T.has] \icon[glasses] \a [glasses] covering [T.his] eyes.\n"
|
||||
|
||||
//left ear
|
||||
if(l_ear && !skipears)
|
||||
msg += "[t_He] [t_has] \icon[l_ear] \a [l_ear] on [t_his] left ear.\n"
|
||||
msg += "[T.He] [T.has] \icon[l_ear] \a [l_ear] on [T.his] left ear.\n"
|
||||
|
||||
//right ear
|
||||
if(r_ear && !skipears)
|
||||
msg += "[t_He] [t_has] \icon[r_ear] \a [r_ear] on [t_his] right ear.\n"
|
||||
msg += "[T.He] [T.has] \icon[r_ear] \a [r_ear] on [T.his] right ear.\n"
|
||||
|
||||
//ID
|
||||
if(wear_id)
|
||||
@@ -196,70 +168,71 @@
|
||||
var/obj/item/weapon/card/id/idcard = wear_id
|
||||
id = idcard.registered_name
|
||||
if(id && (id != real_name) && (get_dist(src, usr) <= 1) && prob(10))
|
||||
msg += "<span class='warning'>[t_He] [t_is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] wearing \icon[wear_id] \a [wear_id] yet something doesn't seem right...</span>\n"
|
||||
else*/
|
||||
msg += "[t_He] [t_is] wearing \icon[wear_id] \a [wear_id].\n"
|
||||
msg += "[T.He] [T.is] wearing \icon[wear_id] \a [wear_id].\n"
|
||||
|
||||
//Jitters
|
||||
if(is_jittery)
|
||||
if(jitteriness >= 300)
|
||||
msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
|
||||
msg += "<span class='warning'><B>[T.He] [T.is] convulsing violently!</B></span>\n"
|
||||
else if(jitteriness >= 200)
|
||||
msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] extremely jittery.</span>\n"
|
||||
else if(jitteriness >= 100)
|
||||
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] twitching ever so slightly.</span>\n"
|
||||
|
||||
//splints
|
||||
for(var/organ in list("l_leg","r_leg","l_arm","r_arm"))
|
||||
var/obj/item/organ/external/o = get_organ(organ)
|
||||
if(o && o.status & ORGAN_SPLINTED)
|
||||
msg += "<span class='warning'>[t_He] [t_has] a splint on [t_his] [o.name]!</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.has] a splint on [T.his] [o.name]!</span>\n"
|
||||
|
||||
if(suiciding)
|
||||
msg += "<span class='warning'>[t_He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] appears to have commited suicide... there is no hope of recovery.</span>\n"
|
||||
|
||||
if(mSmallsize in mutations)
|
||||
msg += "[t_He] [t_is] small halfling!\n"
|
||||
msg += "[T.He] [T.is] small halfling!\n"
|
||||
|
||||
var/distance = get_dist(usr,src)
|
||||
if(istype(usr, /mob/dead/observer) || usr.stat == 2) // ghosts can see anything
|
||||
distance = 1
|
||||
if (src.stat)
|
||||
msg += "<span class='warning'>[t_He] [t_is]n't responding to anything around [t_him] and seems to be asleep.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is]n't responding to anything around [T.him] and seems to be asleep.</span>\n"
|
||||
if((stat == 2 || src.losebreath) && distance <= 3)
|
||||
msg += "<span class='warning'>[t_He] [t_does] not appear to be breathing.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.does] not appear to be breathing.</span>\n"
|
||||
if(istype(usr, /mob/living/carbon/human) && !usr.stat && Adjacent(usr))
|
||||
usr.visible_message("<b>[usr]</b> checks [src]'s pulse.", "You check [src]'s pulse.")
|
||||
spawn(15)
|
||||
if(distance <= 1 && usr.stat != 1)
|
||||
if(pulse == PULSE_NONE)
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] no pulse[src.client ? "" : " and [t_his] soul has departed"]...</span>"
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] no pulse[src.client ? "" : " and [T.his] soul has departed"]...</span>"
|
||||
else
|
||||
usr << "<span class='deadsay'>[t_He] [t_has] a pulse!</span>"
|
||||
usr << "<span class='deadsay'>[T.He] [T.has] a pulse!</span>"
|
||||
|
||||
if(fire_stacks)
|
||||
msg += "[t_He] [t_is] covered in some liquid.\n"
|
||||
msg += "[T.He] [T.is] covered in some liquid.\n"
|
||||
if(on_fire)
|
||||
msg += "<span class='warning'>[t_He] [t_is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>[T.He] [T.is] on fire!.</span>\n"
|
||||
msg += "<span class='warning'>"
|
||||
|
||||
if(nutrition < 100)
|
||||
msg += "[t_He] [t_is] severely malnourished.\n"
|
||||
msg += "[T.He] [T.is] severely malnourished.\n"
|
||||
else if(nutrition >= 500)
|
||||
/*if(usr.nutrition < 100)
|
||||
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
msg += "[T.He] [T.is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
||||
else*/
|
||||
msg += "[t_He] [t_is] quite chubby.\n"
|
||||
msg += "[T.He] [T.is] quite chubby.\n"
|
||||
|
||||
msg += "</span>"
|
||||
|
||||
if(getBrainLoss() >= 60)
|
||||
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
||||
msg += "[T.He] [T.has] a stupid expression on [T.his] face.\n"
|
||||
|
||||
if(species.show_ssd && (!species.has_organ["brain"] || has_brain()) && stat != DEAD)
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like [t_he] [t_is] waking up anytime soon.</span>\n"
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd]. It doesn't look like [T.he] [T.is] waking up anytime soon.</span>\n"
|
||||
else if(!client)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] [species.show_ssd].</span>\n"
|
||||
msg += "<span class='deadsay'>[T.He] [T.is] [species.show_ssd].</span>\n"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
@@ -273,9 +246,9 @@
|
||||
|
||||
var/obj/item/organ/external/E = organs_by_name[organ_tag]
|
||||
if(!E)
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] is missing [t_his] [organ_descriptor].</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [organ_descriptor].</b></span>\n"
|
||||
else if(E.is_stump())
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[t_He] has a stump where [t_his] [organ_descriptor] should be.</b></span>\n"
|
||||
wound_flavor_text["[organ_descriptor]"] = "<span class='warning'><b>[T.He] [T.has] a stump where [T.his] [organ_descriptor] should be.</b></span>\n"
|
||||
else
|
||||
is_destroyed["organ_descriptor"] = 0
|
||||
continue
|
||||
@@ -284,24 +257,24 @@
|
||||
if(temp)
|
||||
if(temp.status & ORGAN_DESTROYED)
|
||||
is_destroyed["[temp.name]"] = 1
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[t_He] [t_is] missing [t_his] [temp.name].</b></span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'><b>[T.He] [T.is] missing [T.his] [temp.name].</b></span>\n"
|
||||
continue
|
||||
if(temp.status & ORGAN_ROBOT)
|
||||
if(!(temp.brute_dam + temp.burn_dam))
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a robot [temp.name]!</span>\n"
|
||||
continue
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] a robot [temp.name]. It has[temp.get_wounds_desc()]!</span>\n"
|
||||
else if(temp.wounds.len > 0 || temp.open)
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[t_He] has [temp.get_wounds_desc()] on [t_his] [temp.name].</span><br>"
|
||||
wound_flavor_text["[temp.name]"] = "<span class='warning'>[T.He] [T.has] [temp.get_wounds_desc()] on [T.his] [temp.name].</span><br>"
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[capitalize(t_his)] [temp.name] is bleeding!</span><br>"
|
||||
is_bleeding["[temp.name]"] = "<span class='danger'>[T.His] [temp.name] is bleeding!</span><br>"
|
||||
else
|
||||
wound_flavor_text["[temp.name]"] = ""
|
||||
if(temp.dislocated == 2)
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[capitalize(t_his)] [temp.joint] is dislocated!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.joint] is dislocated!</span><br>"
|
||||
if(((temp.status & ORGAN_BROKEN) && temp.brute_dam > temp.min_broken_damage) || (temp.status & ORGAN_MUTATED))
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[capitalize(t_his)] [temp.name] is dented and swollen!</span><br>"
|
||||
wound_flavor_text["[temp.name]"] += "<span class='warning'>[T.His] [temp.name] is dented and swollen!</span><br>"
|
||||
|
||||
//Handles the text strings being added to the actual description.
|
||||
//If they have something that covers the limb, and it is not missing, put flavortext. If it is covered but bleeding, add other flavortext.
|
||||
@@ -318,7 +291,7 @@
|
||||
if(wound_flavor_text["head"] && (is_destroyed["head"] || (!skipmask && !(wear_mask && istype(wear_mask, /obj/item/clothing/mask/gas)))))
|
||||
msg += wound_flavor_text["head"]
|
||||
else if(is_bleeding["head"])
|
||||
msg += "<span class='warning'>[src] [t_has] blood running down [t_his] face!</span>\n"
|
||||
msg += "<span class='warning'>[src] [T.has] blood running down [T.his] face!</span>\n"
|
||||
|
||||
if(wound_flavor_text["upper body"] && !w_uniform && !skipjumpsuit) //No need. A missing chest gibs you.
|
||||
msg += wound_flavor_text["upper body"]
|
||||
@@ -369,11 +342,11 @@
|
||||
display_shoes = 1
|
||||
|
||||
if(display_chest)
|
||||
msg += "<span class='danger'>[src] [t_has] blood soaking through from under [t_his] clothing!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood soaking through from under [T.his] clothing!</span>\n"
|
||||
if(display_shoes)
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from [t_his] shoes!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood running from [T.his] shoes!</span>\n"
|
||||
if(display_gloves)
|
||||
msg += "<span class='danger'>[src] [t_has] blood running from under [t_his] gloves!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] blood running from under [T.his] gloves!</span>\n"
|
||||
*/
|
||||
|
||||
for(var/limb in wound_flavor_text)
|
||||
@@ -382,9 +355,9 @@
|
||||
for(var/limb in is_bleeding)
|
||||
msg += is_bleeding[limb]
|
||||
for(var/implant in get_visible_implants(0))
|
||||
msg += "<span class='danger'>[src] [t_has] \a [implant] sticking out of [t_his] flesh!</span>\n"
|
||||
msg += "<span class='danger'>[src] [T.has] \a [implant] sticking out of [T.his] flesh!</span>\n"
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] repulsively uncanny!\n"
|
||||
msg += "[T.He] [T.is] repulsively uncanny!\n"
|
||||
|
||||
if(hasHUD(usr,"security"))
|
||||
var/perpname = "wot"
|
||||
@@ -438,7 +411,7 @@
|
||||
if (pose)
|
||||
if( findtext(pose,".",lentext(pose)) == 0 && findtext(pose,"!",lentext(pose)) == 0 && findtext(pose,"?",lentext(pose)) == 0 )
|
||||
pose = addtext(pose,".") //Makes sure all emotes end with a period.
|
||||
msg += "\n[t_He] [t_is] [pose]"
|
||||
msg += "\n[T.He] [T.is] [pose]"
|
||||
|
||||
user << msg
|
||||
|
||||
|
||||
@@ -207,8 +207,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/show_inv(mob/user as mob)
|
||||
// TODO : Change to incapacitated() on merge.
|
||||
if(user.stat || user.lying || user.resting || user.buckled)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
|
||||
var/obj/item/clothing/under/suit = null
|
||||
@@ -1023,23 +1022,29 @@
|
||||
|
||||
return(visible_implants)
|
||||
|
||||
/mob/living/carbon/human/embedded_needs_process()
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
for(var/obj/item/O in organ.implants)
|
||||
if(!istype(O, /obj/item/weapon/implant)) //implant type items do not cause embedding effects, see handle_embedded_objects()
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
|
||||
for(var/obj/item/organ/external/organ in src.organs)
|
||||
if(organ.status & ORGAN_SPLINTED) //Splints prevent movement.
|
||||
continue
|
||||
for(var/obj/item/weapon/O in organ.implants)
|
||||
for(var/obj/item/O in organ.implants)
|
||||
if(!istype(O,/obj/item/weapon/implant) && prob(5)) //Moving with things stuck in you could be bad.
|
||||
// All kinds of embedded objects cause bleeding.
|
||||
var/msg = null
|
||||
switch(rand(1,3))
|
||||
if(1)
|
||||
msg ="<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>"
|
||||
if(2)
|
||||
msg ="<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>"
|
||||
if(3)
|
||||
msg ="<span class='warning'>[O] in your [organ.name] twists painfully as you move.</span>"
|
||||
src << msg
|
||||
if(species.flags & NO_PAIN)
|
||||
src << "<span class='warning'>You feel [O] moving inside your [organ.name].</span>"
|
||||
else
|
||||
var/msg = pick( \
|
||||
"<span class='warning'>A spike of pain jolts your [organ.name] as you bump [O] inside.</span>", \
|
||||
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>", \
|
||||
"<span class='warning'>Your movement jostles [O] in your [organ.name] painfully.</span>")
|
||||
src << msg
|
||||
|
||||
organ.take_damage(rand(1,3), 0, 0)
|
||||
if(!(organ.status & ORGAN_ROBOT) && !(species.flags & NO_BLOOD)) //There is no blood in protheses.
|
||||
@@ -1220,10 +1225,10 @@
|
||||
else
|
||||
switch(target_zone)
|
||||
if("head")
|
||||
if(head && head.flags & THICKMATERIAL)
|
||||
if(head && head.item_flags & THICKMATERIAL)
|
||||
. = 0
|
||||
else
|
||||
if(wear_suit && wear_suit.flags & THICKMATERIAL)
|
||||
if(wear_suit && wear_suit.item_flags & THICKMATERIAL)
|
||||
. = 0
|
||||
if(!. && error_msg && user)
|
||||
if(!fail_msg)
|
||||
@@ -1296,7 +1301,7 @@
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/slip(var/slipped_on, stun_duration=8)
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.flags & NOSLIP)))
|
||||
if((species.flags & NO_SLIP) || (shoes && (shoes.item_flags & NOSLIP)))
|
||||
return 0
|
||||
..(slipped_on,stun_duration)
|
||||
|
||||
@@ -1365,6 +1370,6 @@
|
||||
handle_regular_hud_updates()
|
||||
|
||||
/mob/living/carbon/human/Check_Shoegrip()
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP)) //magboots + dense_object = no floating
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -60,10 +60,10 @@
|
||||
if(!check_has_mouth())
|
||||
H << "<span class='danger'>They don't have a mouth, you cannot perform CPR!</span>"
|
||||
return
|
||||
if((H.head && (H.head.flags & HEADCOVERSMOUTH)) || (H.wear_mask && (H.wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
if((H.head && (H.head.body_parts_covered & FACE)) || (H.wear_mask && (H.wear_mask.body_parts_covered & FACE)))
|
||||
H << "<span class='notice'>Remove your mask!</span>"
|
||||
return 0
|
||||
if((head && (head.flags & HEADCOVERSMOUTH)) || (wear_mask && (wear_mask.flags & MASKCOVERSMOUTH)))
|
||||
if((head && (head.body_parts_covered & FACE)) || (wear_mask && (wear_mask.body_parts_covered & FACE)))
|
||||
H << "<span class='notice'>Remove [src]'s mask!</span>"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@ emp_act
|
||||
/mob/living/carbon/human/proc/check_mouth_coverage()
|
||||
var/list/protective_gear = list(head, wear_mask, wear_suit, w_uniform)
|
||||
for(var/obj/item/gear in protective_gear)
|
||||
if(istype(gear) && (gear.body_parts_covered & FACE) && (gear.flags & (MASKCOVERSMOUTH|HEADCOVERSMOUTH)))
|
||||
if(istype(gear) && (gear.body_parts_covered & FACE) && !(gear.item_flags & FLEXIBLEMATERIAL))
|
||||
return gear
|
||||
return null
|
||||
|
||||
|
||||
@@ -82,5 +82,5 @@
|
||||
var/list/flavor_texts = list()
|
||||
|
||||
mob_bump_flag = HUMAN
|
||||
mob_push_flags = ALLMOBS
|
||||
mob_swap_flags = ALLMOBS
|
||||
mob_push_flags = ~HEAVY
|
||||
mob_swap_flags = ~HEAVY
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
prob_slip = 0 // Changing this to zero to make it line up with the comment, and also, make more sense.
|
||||
|
||||
//Do we have magboots or such on if so no slip
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.flags & NOSLIP))
|
||||
if(istype(shoes, /obj/item/clothing/shoes/magboots) && (shoes.item_flags & NOSLIP))
|
||||
prob_slip = 0
|
||||
|
||||
//Check hands and mod slip
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user