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Shovel digging refactor (#19345)
* fixes per pile lootable counts * shovel digging element * retooled to flag * take two * proc that * sand digging * collapse that system in too * allow base loot * desc * potat * fix that * no making that on rocks * oops * var version * prevent that dupe * fixes --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -373,6 +373,9 @@ GLOBAL_LIST_EMPTY(mining_overlay_cache)
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if(istype(W, /obj/item/shovel))
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var/obj/item/shovel/S = W
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if(S.grave_mode)
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shovel_dig_grave(user, S)
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return
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valid_tool = 1
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digspeed = S.digspeed
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@@ -370,7 +370,6 @@
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icon_state = "fur0"
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edge_blending_priority = 4
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initial_flooring = /datum/decl/flooring/fur
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can_dig = FALSE
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var/tree_chance = 25
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var/tree_color = null
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var/tree_type = /obj/structure/flora/tree/fur
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