mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-19 19:15:11 +01:00
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into ert-lights2
This commit is contained in:
@@ -302,7 +302,11 @@ datum/admins/proc/DB_ban_unban_by_id(var/id)
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||||
output += "<option value='[j]'>[j]</option>"
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for(var/j in nonhuman_positions)
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output += "<option value='[j]'>[j]</option>"
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for(var/j in list("traitor","changeling","operative","revolutionary","cultist","wizard"))
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var/list/bantypes = list("traitor","changeling","operative","revolutionary","cultist","wizard") //For legacy bans.
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for(var/antag_type in all_antag_types) // Grab other bans.
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var/datum/antagonist/antag = all_antag_types[antag_type]
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bantypes |= antag.bantype
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for(var/j in bantypes)
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output += "<option value='[j]'>[j]</option>"
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output += "</select></td></tr></table>"
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output += "<b>Reason:<br></b><textarea name='dbbanreason' cols='50'></textarea><br>"
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@@ -441,7 +441,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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//Announces the character on all the systems, based on the record.
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if(!issilicon(new_character))//If they are not a cyborg/AI.
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if(!record_found&&new_character.mind.assigned_role!="MODE")//If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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if(!record_found && !player_is_antag(new_character.mind, only_offstation_roles = 1)) //If there are no records for them. If they have a record, this info is already in there. MODE people are not announced anyway.
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//Power to the user!
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if(alert(new_character,"Warning: No data core entry detected. Would you like to announce the arrival of this character by adding them to various databases, such as medical records?",,"No","Yes")=="Yes")
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data_core.manifest_inject(new_character)
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@@ -4,6 +4,7 @@ var/list/preferences_datums = list()
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var/global/list/special_roles = list( //keep synced with the defines BE_* in setup.dm --rastaf
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//some autodetection here.
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// TODO: Update to new antagonist system.
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"traitor" = IS_MODE_COMPILED("traitor"), // 0
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"operative" = IS_MODE_COMPILED("nuclear"), // 1
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"changeling" = IS_MODE_COMPILED("changeling"), // 2
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@@ -68,7 +68,6 @@
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icon_state = "vox-carapace"
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item_state = "vox-carapace"
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desc = "A glowing visor, perhaps stolen from a depressed Cylon."
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/space/vox/carapace
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name = "alien carapace armour"
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@@ -8,7 +8,7 @@
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endWhen = rand(500, 1500)
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// command_alert("The station has entered an ion storm. Monitor all electronic equipment for malfunctions", "Anomaly Alert")
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for (var/mob/living/carbon/human/player in player_list)
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if( !player.mind || player.mind.assigned_role == "MODE" || player.client.inactivity > MinutesToTicks(10))
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if( !player.mind || player_is_antag(player.mind, only_offstation_roles = 1) || player.client.inactivity > MinutesToTicks(10))
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continue
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players += player.real_name
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@@ -4,8 +4,8 @@
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/code = null
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var/lastattempt = null
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var/list/code = list()
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var/list/lastattempt = list()
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var/attempts = 10
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var/codelen = 4
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locked = 1
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@@ -14,12 +14,12 @@
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..()
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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code = ""
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for(var/i = 0, i < codelen, i++)
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var/dig = pick(digits)
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code += dig
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digits -= dig // Player can enter codes with matching digits, but there are never matching digits in the answer
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for(var/i in 1 to codelen)
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code += pick(digits)
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generate_loot()
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/obj/structure/closet/crate/secure/loot/proc/generate_loot()
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var/loot = rand(1, 100)
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switch(loot)
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if(1 to 5) // Common things go, 5%
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@@ -145,58 +145,60 @@
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new/obj/item/clothing/head/bearpelt(src)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user as mob)
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if(locked)
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(usr, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(in_range(src, user))
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if (input == code)
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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overlays.Cut()
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overlays += greenlight
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else if (input == null || length(input) != codelen)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else
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user << "<span class='warning'>A red light flashes.</span>"
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lastattempt = input
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 0, 1)
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qdel(src)
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return
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else
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user << "<span class='notice'>You attempt to interact with the device using a hand gesture, but it appears this crate is from before the DECANECT came out.</span>"
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return
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if(!locked)
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return
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user << "<span class='notice'>The crate is locked with a Deca-code lock.</span>"
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var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(!Adjacent(user))
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return
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if(input == null || length(input) != codelen)
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user << "<span class='notice'>You leave the crate alone.</span>"
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else if(check_input(input))
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user << "<span class='notice'>The crate unlocks!</span>"
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
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set_locked(0)
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else
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return ..()
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visible_message("<span class='warning'>A red light on \the [src]'s control panel flashes briefly.</span>")
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attempts--
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if (attempts == 0)
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user << "<span class='danger'>The crate's anti-tamper system activates!</span>"
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var/turf/T = get_turf(src.loc)
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explosion(T, 0, 0, 1, 2)
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del(src)
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/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
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if(length(input) != codelen)
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return 0
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. = 1
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lastattempt.Cut()
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for(var/i in 1 to codelen)
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var/guesschar = copytext(input, i, i+1)
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lastattempt += guesschar
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if(guesschar != code[i])
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. = 0
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(locked)
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if (istype(W, /obj/item/weapon/card/emag))
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user << "<span class='notice'>The crate unlocks!</span>"
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locked = 0
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if (istype(W, /obj/item/device/multitool)) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
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user << "<span class='notice'>DECA-CODE LOCK REPORT:</span>"
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user << "<span class='notice'>DECA-CODE LOCK ANALYSIS:</span>"
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if (attempts == 1)
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user << "<span class='warning'>* Anti-Tamper Bomb will activate on next failed access attempt.</span>"
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user << "<span class='warning'>* Anti-Tamper system will activate on the next failed access attempt.</span>"
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else
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user << "<span class='notice'>* Anti-Tamper Bomb will activate after [src.attempts] failed access attempts.</span>"
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if (lastattempt != null)
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var/list/guess = list()
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user << "<span class='notice'>* Anti-Tamper system will activate after [src.attempts] failed access attempts.</span>"
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if(lastattempt.len)
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var/bulls = 0
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var/cows = 0
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||||
for(var/i = 1, i < codelen + 1, i++)
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||||
var/a = copytext(lastattempt, i, i+1) // Stuff the code into the list
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||||
guess += a
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||||
guess[a] = i
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||||
for(var/i in guess) // Go through list and count matches
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||||
var/a = findtext(code, i)
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||||
if(a == guess[i])
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||||
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||||
var/list/code_contents = code.Copy()
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||||
for(var/i in 1 to codelen)
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if(lastattempt[i] == code[i])
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++bulls
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else if(a)
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else if(lastattempt[i] in code_contents)
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++cows
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code_contents -= lastattempt[i]
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user << "<span class='notice'>Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions.</span>"
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else ..()
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else ..()
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return
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..()
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||||
@@ -140,17 +140,6 @@ Works together with spawning an observer, noted above.
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||||
var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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||||
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||||
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||||
/*
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||||
else//If the silicon mob has no law datum, no inherent laws, or a law zero, add them to the hud.
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||||
var/mob/living/silicon/silicon_target = target
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if(!silicon_target.laws||(silicon_target.laws&&(silicon_target.laws.zeroth||!silicon_target.laws.inherent.len))||silicon_target.mind.special_role=="traitor")
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if(isrobot(silicon_target))//Different icons for robutts and AI.
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U.client.images += image(tempHud,silicon_target,"hudmalborg")
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else
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U.client.images += image(tempHud,silicon_target,"hudmalai")
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||||
*/
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||||
return 1
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||||
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||||
/mob/proc/ghostize(var/can_reenter_corpse = 1)
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||||
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||||
@@ -48,5 +48,5 @@
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||||
/mob/living/carbon/alien/show_inv(mob/user as mob)
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return //Consider adding cuffs and hats to this, for the sake of fun.
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||||
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||||
/mob/living/carbon/alien/can_use_vents()
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||||
/mob/living/carbon/alien/cannot_use_vents()
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||||
return
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@@ -267,8 +267,9 @@
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||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
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||||
"<span class='notice'>You shake [src] trying to wake [t_him] up!</span>")
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||||
else
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||||
if(istype(H))
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H.species.hug(H,src)
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||||
var/mob/living/carbon/human/hugger = M
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||||
if(istype(hugger))
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||||
hugger.species.hug(hugger,src)
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else
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||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [t_him] feel better!</span>", \
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||||
"<span class='notice'>You hug [src] to make [t_him] feel better!</span>")
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||||
@@ -458,7 +459,7 @@
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||||
if(istype(AM, /mob/living/carbon) && prob(10))
|
||||
src.spread_disease_to(AM, "Contact")
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||||
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||||
/mob/living/carbon/can_use_vents()
|
||||
/mob/living/carbon/cannot_use_vents()
|
||||
return
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||||
|
||||
/mob/living/carbon/slip(var/slipped_on,stun_duration=8)
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||||
|
||||
@@ -1687,6 +1687,7 @@
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||||
holder.icon_state = "hudblank"
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||||
if(mind)
|
||||
|
||||
// TODO: Update to new antagonist system.
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||||
switch(mind.special_role)
|
||||
if("traitor","Mercenary")
|
||||
holder.icon_state = "hudsyndicate"
|
||||
|
||||
@@ -407,7 +407,7 @@
|
||||
adjustToxLoss(-10)
|
||||
nutrition = max(nutrition, get_max_nutrition())
|
||||
|
||||
/mob/living/carbon/slime/can_use_vents()
|
||||
/mob/living/carbon/slime/cannot_use_vents()
|
||||
if(Victim)
|
||||
return "You cannot ventcrawl while feeding."
|
||||
..()
|
||||
|
||||
@@ -665,9 +665,9 @@ default behaviour is:
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
return
|
||||
|
||||
var/special_fail_msg = can_use_vents()
|
||||
var/special_fail_msg = cannot_use_vents()
|
||||
if(special_fail_msg)
|
||||
src << "\red [special_fail_msg]"
|
||||
src << "<span class='warning'>[special_fail_msg]</span>"
|
||||
return
|
||||
|
||||
if(vent_found) // one was passed in, probably from vent/AltClick()
|
||||
@@ -756,7 +756,7 @@ default behaviour is:
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
/mob/living/proc/can_use_vents()
|
||||
/mob/living/proc/cannot_use_vents()
|
||||
return "You can't fit into that vent."
|
||||
|
||||
/mob/living/proc/has_brain()
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
lawsync()
|
||||
photosync()
|
||||
src << "<b>Laws synced with AI, be sure to note any changes.</b>"
|
||||
// TODO: Update to new antagonist system.
|
||||
if(mind && mind.special_role == "traitor" && mind.original == src)
|
||||
src << "<b>Remember, your AI does NOT share or know about your law 0."
|
||||
else
|
||||
@@ -28,6 +29,7 @@
|
||||
|
||||
who << "<b>Obey these laws:</b>"
|
||||
laws.show_laws(who)
|
||||
// TODO: Update to new antagonist system.
|
||||
if (mind && (mind.special_role == "traitor" && mind.original == src) && connected_ai)
|
||||
who << "<b>Remember, [connected_ai.name] is technically your master, but your objective comes first.</b>"
|
||||
else if (connected_ai)
|
||||
|
||||
@@ -222,10 +222,12 @@
|
||||
if (src.syndicate && src.client)
|
||||
for(var/datum/mind/tra in traitors.current_antagonists)
|
||||
if(tra.current)
|
||||
// TODO: Update to new antagonist system.
|
||||
var/I = image('icons/mob/mob.dmi', loc = tra.current, icon_state = "traitor")
|
||||
src.client.images += I
|
||||
src.disconnect_from_ai()
|
||||
if(src.mind)
|
||||
// TODO: Update to new antagonist system.
|
||||
if(!src.mind.special_role)
|
||||
src.mind.special_role = "traitor"
|
||||
traitors.current_antagonists |= src.mind
|
||||
|
||||
@@ -207,5 +207,5 @@
|
||||
your host and your eventual spawn safe and warm."
|
||||
src << "You can speak to your victim with <b>say</b>, to other borers with <b>say :x</b>, and use your Abilities tab to access powers."
|
||||
|
||||
/mob/living/simple_animal/borer/can_use_vents()
|
||||
/mob/living/simple_animal/borer/cannot_use_vents()
|
||||
return
|
||||
@@ -119,5 +119,5 @@
|
||||
// Change my name back, don't want to be named Tom (666)
|
||||
name = initial(name)
|
||||
|
||||
/mob/living/simple_animal/mouse/can_use_vents()
|
||||
/mob/living/simple_animal/mouse/cannot_use_vents()
|
||||
return
|
||||
|
||||
@@ -13,14 +13,14 @@
|
||||
var/obj/machinery/camera/camera = null
|
||||
var/obj/item/device/mmi/mmi = null
|
||||
var/list/req_access = list(access_robotics) //Access needed to pop out the brain.
|
||||
var/positronic
|
||||
|
||||
name = "Spider-bot"
|
||||
name = "spider-bot"
|
||||
desc = "A skittering robotic friend!"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
icon_dead = "spiderbot-smashed"
|
||||
universal_speak = 1 //Temp until these are rewritten.
|
||||
|
||||
wander = 0
|
||||
|
||||
@@ -38,19 +38,26 @@
|
||||
var/emagged = 0
|
||||
var/obj/item/held_item = null //Storage for single item they can hold.
|
||||
speed = -1 //Spiderbots gotta go fast.
|
||||
//pass_flags = PASSTABLE //Maybe griefy?
|
||||
pass_flags = PASSTABLE
|
||||
small = 1
|
||||
speak_emote = list("beeps","clicks","chirps")
|
||||
|
||||
/mob/living/simple_animal/spiderbot/New()
|
||||
..()
|
||||
add_language("Galactic Common")
|
||||
default_language = all_languages["Galactic Common"]
|
||||
verbs |= /mob/living/proc/ventcrawl
|
||||
verbs |= /mob/living/proc/hide
|
||||
|
||||
/mob/living/simple_animal/spiderbot/attackby(var/obj/item/O as obj, var/mob/user as mob)
|
||||
|
||||
if(istype(O, /obj/item/device/mmi))
|
||||
var/obj/item/device/mmi/B = O
|
||||
if(src.mmi) //There's already a brain in it.
|
||||
user << "\red There's already a brain in [src]!"
|
||||
if(src.mmi)
|
||||
user << "<span class='warning'>There's already a brain in [src]!</span>"
|
||||
return
|
||||
if(!B.brainmob)
|
||||
user << "\red Sticking an empty MMI into the frame would sort of defeat the purpose."
|
||||
user << "<span class='warning'>Sticking an empty MMI into the frame would sort of defeat the purpose.</span>"
|
||||
return
|
||||
if(!B.brainmob.key)
|
||||
var/ghost_can_reenter = 0
|
||||
@@ -64,14 +71,18 @@
|
||||
return
|
||||
|
||||
if(B.brainmob.stat == DEAD)
|
||||
user << "\red [O] is dead. Sticking it into the frame would sort of defeat the purpose."
|
||||
user << "<span class='warning'>[O] is dead. Sticking it into the frame would sort of defeat the purpose.</span>"
|
||||
return
|
||||
|
||||
if(jobban_isbanned(B.brainmob, "Cyborg"))
|
||||
user << "\red [O] does not seem to fit."
|
||||
user << "<span class='warning'>\The [O] does not seem to fit.</span>"
|
||||
return
|
||||
|
||||
user << "\blue You install [O] in [src]!"
|
||||
user << "<span class='notice'>You install \the [O] in \the [src]!</span>"
|
||||
|
||||
if(istype(O, /obj/item/device/mmi/digital))
|
||||
positronic = 1
|
||||
add_language("Robot Talk")
|
||||
|
||||
user.drop_item()
|
||||
src.mmi = O
|
||||
@@ -89,16 +100,15 @@
|
||||
if(health > maxHealth)
|
||||
health = maxHealth
|
||||
add_fingerprint(user)
|
||||
for(var/mob/W in viewers(user, null))
|
||||
W.show_message(text("\red [user] has spot-welded some of the damage to [src]!"), 1)
|
||||
src.visible_message("<span class='notice'>\The [user] has spot-welded some of the damage to \the [src]!</span>")
|
||||
else
|
||||
user << "\blue [src] is undamaged!"
|
||||
user << "<span class='warning'>\The [src] is undamaged!</span>"
|
||||
else
|
||||
user << "Need more welding fuel!"
|
||||
user << "<span class='danger'>You need more welding fuel for this task!</span>"
|
||||
return
|
||||
else if(istype(O, /obj/item/weapon/card/id)||istype(O, /obj/item/device/pda))
|
||||
if (!mmi)
|
||||
user << "\red There's no reason to swipe your ID - the spiderbot has no brain to remove."
|
||||
user << "<span class='danger'>There's no reason to swipe your ID - \the [src] has no brain to remove.</span>"
|
||||
return 0
|
||||
|
||||
var/obj/item/weapon/card/id/id_card
|
||||
@@ -110,30 +120,35 @@
|
||||
id_card = pda.id
|
||||
|
||||
if(access_robotics in id_card.access)
|
||||
user << "\blue You swipe your access card and pop the brain out of [src]."
|
||||
user << "<span class='notice'>You swipe your access card and pop the brain out of \the [src].</span>"
|
||||
eject_brain()
|
||||
|
||||
if(held_item)
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
|
||||
return 1
|
||||
else
|
||||
user << "\red You swipe your card, with no effect."
|
||||
user << "<span class='danger'>You swipe your card with no effect.</span>"
|
||||
return 0
|
||||
else if (istype(O, /obj/item/weapon/card/emag))
|
||||
if (emagged)
|
||||
user << "\red [src] is already overloaded - better run."
|
||||
user << "<span class='danger'>\The [src] is already overloaded - better run!</span>"
|
||||
return 0
|
||||
else
|
||||
var/obj/item/weapon/card/emag/emag = O
|
||||
emag.uses--
|
||||
emagged = 1
|
||||
user << "\blue You short out the security protocols and overload [src]'s cell, priming it to explode in a short time."
|
||||
spawn(100) src << "\red Your cell seems to be outputting a lot of power..."
|
||||
spawn(200) src << "\red Internal heat sensors are spiking! Something is badly wrong with your cell!"
|
||||
spawn(300) src.explode()
|
||||
|
||||
user << "<span class='danger'>You short out the security protocols and overload \the [src]'s cell, priming it to explode in a short time.</span>"
|
||||
spawn(0)
|
||||
sleep(100)
|
||||
if(!src) return
|
||||
src << "<span class='warning'>Your cell seems to be outputting a lot of power...</span>"
|
||||
sleep(200)
|
||||
if(!src) return
|
||||
src << "<span class='danger'>Internal heat sensors are spiking! Something is badly wrong with your cell!</span>"
|
||||
sleep(300)
|
||||
if(!src) return
|
||||
src.explode()
|
||||
return
|
||||
else
|
||||
attacked_with_item(O, user)
|
||||
|
||||
@@ -142,23 +157,22 @@
|
||||
src.mind = M.brainmob.mind
|
||||
src.mind.key = M.brainmob.key
|
||||
src.ckey = M.brainmob.ckey
|
||||
src.name = "Spider-bot ([M.brainmob.name])"
|
||||
src.name = "spider-bot ([M.brainmob.name])"
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/explode() //When emagged.
|
||||
for(var/mob/M in viewers(src, null))
|
||||
if ((M.client && !( M.blinded )))
|
||||
M.show_message("\red [src] makes an odd warbling noise, fizzles, and explodes.")
|
||||
src.visible_message("<span class='danger'>\The [src] makes an odd warbling noise, fizzles, and explodes!</span>")
|
||||
explosion(get_turf(loc), -1, -1, 3, 5)
|
||||
eject_brain()
|
||||
death()
|
||||
|
||||
/mob/living/simple_animal/spiderbot/proc/update_icon()
|
||||
if(istype(mmi, /obj/item/device/mmi/digital/posibrain))
|
||||
icon_state = "spiderbot-chassis-posi"
|
||||
icon_living = "spiderbot-chassis-posi"
|
||||
else if(istype(mmi,/obj/item/device/mmi))
|
||||
icon_state = "spiderbot-chassis-mmi"
|
||||
icon_living = "spiderbot-chassis-mmi"
|
||||
if(mmi)
|
||||
if(positronic)
|
||||
icon_state = "spiderbot-chassis-posi"
|
||||
icon_living = "spiderbot-chassis-posi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis-mmi"
|
||||
icon_living = "spiderbot-chassis-mmi"
|
||||
else
|
||||
icon_state = "spiderbot-chassis"
|
||||
icon_living = "spiderbot-chassis"
|
||||
@@ -170,8 +184,11 @@
|
||||
mmi.loc = T
|
||||
if(mind) mind.transfer_to(mmi.brainmob)
|
||||
mmi = null
|
||||
src.name = "Spider-bot"
|
||||
real_name = initial(real_name)
|
||||
name = real_name
|
||||
update_icon()
|
||||
remove_language("Robot Talk")
|
||||
positronic = null
|
||||
|
||||
/mob/living/simple_animal/spiderbot/Destroy()
|
||||
eject_brain()
|
||||
@@ -181,7 +198,7 @@
|
||||
|
||||
radio = new /obj/item/device/radio/borg(src)
|
||||
camera = new /obj/machinery/camera(src)
|
||||
camera.c_tag = "Spiderbot-[real_name]"
|
||||
camera.c_tag = "spiderbot-[real_name]"
|
||||
camera.replace_networks(list("SS13"))
|
||||
|
||||
..()
|
||||
@@ -215,14 +232,18 @@
|
||||
return 0
|
||||
|
||||
if(istype(held_item, /obj/item/weapon/grenade))
|
||||
visible_message("\red [src] launches \the [held_item]!", "\red You launch \the [held_item]!", "You hear a skittering noise and a thump!")
|
||||
visible_message("<span class='danger'>\The [src] launches \the [held_item]!</span>", \
|
||||
"<span class='danger'>You launch \the [held_item]!</span>", \
|
||||
"You hear a skittering noise and a thump!")
|
||||
var/obj/item/weapon/grenade/G = held_item
|
||||
G.loc = src.loc
|
||||
G.prime()
|
||||
held_item = null
|
||||
return 1
|
||||
|
||||
visible_message("\blue [src] drops \the [held_item]!", "\blue You drop \the [held_item]!", "You hear a skittering noise and a soft thump.")
|
||||
visible_message("<span class='notice'>\The [src] drops \the [held_item].</span>", \
|
||||
"<span class='notice'>You drop \the [held_item].</span>", \
|
||||
"You hear a skittering noise and a soft thump.")
|
||||
|
||||
held_item.loc = src.loc
|
||||
held_item = null
|
||||
@@ -239,7 +260,7 @@
|
||||
return -1
|
||||
|
||||
if(held_item)
|
||||
src << "\red You are already holding \the [held_item]"
|
||||
src << "<span class='warning'>You are already holding \the [held_item]</span>"
|
||||
return 1
|
||||
|
||||
var/list/items = list()
|
||||
@@ -254,15 +275,23 @@
|
||||
if(selection == I)
|
||||
held_item = selection
|
||||
selection.loc = src
|
||||
visible_message("\blue [src] scoops up \the [held_item]!", "\blue You grab \the [held_item]!", "You hear a skittering noise and a clink.")
|
||||
visible_message("<span class='notice'>\The [src] scoops up \the [held_item].</span>", \
|
||||
"<span class='notice'>You grab \the [held_item].</span>", \
|
||||
"You hear a skittering noise and a clink.")
|
||||
return held_item
|
||||
src << "\red \The [selection] is too far away."
|
||||
src << "<span class='warning'>\The [selection] is too far away.</span>"
|
||||
return 0
|
||||
|
||||
src << "\red There is nothing of interest to take."
|
||||
src << "<span class='warning'>There is nothing of interest to take.</span>"
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/spiderbot/examine(mob/user)
|
||||
..(user)
|
||||
if(src.held_item)
|
||||
user << "It is carrying \a [src.held_item] \icon[src.held_item]."
|
||||
user << "It is carrying \icon[src.held_item] \a [src.held_item]."
|
||||
|
||||
/mob/living/simple_animal/spiderbot/cannot_use_vents()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/spiderbot/binarycheck()
|
||||
return positronic
|
||||
@@ -102,6 +102,7 @@
|
||||
handle_stunned()
|
||||
handle_weakened()
|
||||
handle_paralysed()
|
||||
update_canmove()
|
||||
handle_supernatural()
|
||||
|
||||
//Movement
|
||||
|
||||
@@ -283,6 +283,7 @@
|
||||
for(var/spell/knownspell in user.spell_list)
|
||||
if(knownspell.type == S.type)
|
||||
if(user.mind)
|
||||
// TODO: Update to new antagonist system.
|
||||
if(user.mind.special_role == "apprentice" || user.mind.special_role == "Wizard")
|
||||
user <<"<span class='notice'>You're already far more versed in this spell than this flimsy how-to book can provide.</span>"
|
||||
else
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
cooldown_min = 200 //100 deciseconds reduction per rank
|
||||
compatible_mobs = list(/mob/living/carbon/human) //which types of mobs are affected by the spell. NOTE: change at your own risk
|
||||
|
||||
// TODO: Update to new antagonist system.
|
||||
var/list/protected_roles = list("Wizard","Changeling","Cultist") //which roles are immune to the spell
|
||||
var/msg_wait = 500 //how long in deciseconds it waits before telling that body doesn't feel right or mind swap robbed of a spell
|
||||
amt_paralysis = 20 //how much the victim is paralysed for after the spell
|
||||
|
||||
Reference in New Issue
Block a user