From bf3253ca288726ce9eabdd3d2d9826f3e4342c88 Mon Sep 17 00:00:00 2001 From: HarpyEagle Date: Mon, 11 Apr 2016 19:21:18 -0400 Subject: [PATCH] Running into things while confused Weakens instead of Paralyzes. Fixes incorrect use of take_organ_damage --- code/modules/mob/living/living.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index f3e1173d539..56299c37630 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -125,10 +125,10 @@ default behaviour is: ..() if (!istype(AM, /atom/movable) || AM.anchored) if(confused && prob(50) && m_intent=="run") - Paralyse(1) + Weaken(1) playsound(loc, "punch", 25, 1, -1) visible_message("[src] [pick("ran", "slammed")] into \the [AM]!") - src.take_organ_damage(5) + src.apply_damage(5, BRUTE) return if (!now_pushing) now_pushing = 1