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Span classes.
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@@ -31,7 +31,7 @@
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ticks++
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if(ticks >= target_strength)
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target.visible_message("<span class='alium'>[target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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target.visible_message("<span class='alium'>\The [target] collapses under its own weight into a puddle of goop and undigested debris!</span>")
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if(istype(target, /turf/simulated/wall)) // I hate turf code.
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var/turf/simulated/wall/W = target
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W.dismantle_wall(1)
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@@ -42,7 +42,7 @@
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switch(target_strength - ticks)
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if(6)
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visible_message("<span class='alium'>\The [src.target] is holding up against the acid!</B>")
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visible_message("<span class='alium'>\The [src.target] is holding up against the acid!</span>")
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if(4)
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visible_message("<span class='alium'>\The [src.target]\s structure is being melted by the acid!</span>")
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if(2)
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