diff --git a/code/game/objects/items/weapons/surgery_tools.dm b/code/game/objects/items/weapons/surgery_tools.dm index ffe0779a68b..6b1e01e6e67 100644 --- a/code/game/objects/items/weapons/surgery_tools.dm +++ b/code/game/objects/items/weapons/surgery_tools.dm @@ -58,6 +58,7 @@ matter = list(MAT_STEEL = 5000, MAT_GLASS = 2500) origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) attack_verb = list("attacked", "pinched") + hitsound = 'sound/items/wirecutter.ogg' drop_sound = 'sound/items/drop/scrap.ogg' /* @@ -105,6 +106,7 @@ origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1) matter = list(MAT_STEEL = 10000, MAT_GLASS = 5000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + hitsound = 'sound/weapons/bladeslice.ogg' drop_sound = 'sound/items/drop/knife.ogg' /* @@ -115,12 +117,14 @@ desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved." icon_state = "scalpel_laser1" damtype = "fire" + hitsound = 'sound/weapons/blade1.ogg' /obj/item/surgical/scalpel/laser2 name = "laser scalpel" desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced." icon_state = "scalpel_laser2" damtype = "fire" + hitsound = 'sound/weapons/blade1.ogg' force = 12.0 /obj/item/surgical/scalpel/laser3 @@ -128,6 +132,7 @@ desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!" icon_state = "scalpel_laser3" damtype = "fire" + hitsound = 'sound/weapons/blade1.ogg' force = 15.0 /obj/item/surgical/scalpel/manager