This commit is contained in:
Zuhayr
2015-03-27 11:13:53 +10:30
479 changed files with 19769 additions and 23756 deletions
@@ -1,10 +1,10 @@
obj/effect/decal/cleanable/liquid_fuel
/obj/effect/decal/cleanable/liquid_fuel
//Liquid fuel is used for things that used to rely on volatile fuels or phoron being contained to a couple tiles.
icon = 'icons/effects/effects.dmi'
icon_state = "fuel"
layer = TURF_LAYER+0.2
anchored = 1
var/amount = 1 //Basically moles.
var/amount = 1
New(turf/newLoc,amt=1,nologs=0)
if(!nologs)
@@ -27,19 +27,25 @@ obj/effect/decal/cleanable/liquid_fuel
else
del(src)
proc/Spread()
proc/Spread(exclude=list())
//Allows liquid fuels to sometimes flow into other tiles.
if(amount < 5.0) return
if(amount < 15) return //lets suppose welder fuel is fairly thick and sticky. For something like water, 5 or less would be more appropriate.
var/turf/simulated/S = loc
if(!istype(S)) return
for(var/d in cardinal)
if(rand(25))
var/turf/simulated/target = get_step(src,d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
if(!locate(/obj/effect/decal/cleanable/liquid_fuel) in target)
new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1)
amount *= 0.75
var/turf/simulated/target = get_step(src,d)
var/turf/simulated/origin = get_turf(src)
if(origin.CanPass(null, target, 0, 0) && target.CanPass(null, origin, 0, 0))
var/obj/effect/decal/cleanable/liquid_fuel/other_fuel = locate() in target
if(other_fuel)
other_fuel.amount += amount*0.25
if(!(other_fuel in exclude))
exclude += src
other_fuel.Spread(exclude)
else
new/obj/effect/decal/cleanable/liquid_fuel(target, amount*0.25,1)
amount *= 0.75
flamethrower_fuel
icon_state = "mustard"
@@ -247,4 +247,44 @@
/datum/poster/bay_50
icon_state="bsposter50"
name = "Pinup Girl Cindy Kate"
desc = "This particular one is of Cindy Kate, a seductive performer well known among less savoury circles." //idk
desc = "This particular one is of Cindy Kate, a seductive performer well known among less savoury circles."
/datum/poster/bay_51
icon_state="bsposter51"
name = "space appreciation poster"
desc = "This is a poster produced by the Generic Space Company, as a part of a series of commemorative posters on the wonders of space. One of three."
/datum/poster/bay_52
icon_state="bsposter52"
name = "fire safety poster"
desc = "This is a poster reminding you of what you should do if you are on fire, or if you are at a dance party."
/datum/poster/bay_53
icon_state="bsposter53"
name = "fire extinguisher poster"
desc = "This is a poster reminding you of what you should use to put out a fire."
/datum/poster/bay_54
icon_state="bsposter54"
name = "firefighter poster"
desc = "This is a poster of a particularly stern looking firefighter. The caption reads, \"Only you can prevent space fires.\""
/datum/poster/bay_55
icon_state="bsposter55"
name = "Earth appreciation poster"
desc = "This is a poster produced by the Generic Space Company, as a part of a series of commemorative posters on the wonders of space. Two of three."
/datum/poster/bay_56
icon_state="bsposter56"
name = "Mars appreciation poster"
desc = "This is a poster produced by the Generic Space Company, as a part of a series of commemorative posters on the wonders of space. Three of three."
/datum/poster/bay_57
icon_state="bsposter57"
name = "space carp warning poster"
desc = "This poster tells of the dangers of space carp infestations."
/datum/poster/bay_58
icon_state="bsposter58"
name = "space carp information poster"
desc = "This poster showcases an old spacer saying on the dangers of migrant space carp."
+9 -22
View File
@@ -27,14 +27,11 @@
if("monkey")
monkeystart += loc
del(src)
if("start")
newplayer_start += loc
del(src)
if("wizard")
wizardstart += loc
del(src)
if("JoinLate")
latejoin += loc
del(src)
@@ -51,23 +48,25 @@
latejoin_cyborg += loc
del(src)
//prisoners
if("prisonwarp")
prisonwarp += loc
del(src)
// if("mazewarp")
// mazewarp += loc
if("Holding Facility")
holdingfacility += loc
if("tdome1")
tdome1 += loc
tdome1 += loc
if("tdome2")
tdome2 += loc
if("tdomeadmin")
tdomeadmin += loc
tdomeadmin += loc
if("tdomeobserve")
tdomeobserve += loc
//not prisoners
if("prisonsecuritywarp")
prisonsecuritywarp += loc
del(src)
@@ -80,18 +79,6 @@
xeno_spawn += loc
del(src)
if("ninjastart")
ninjastart += loc
del(src)
if("voxstart")
raider_spawn += loc
del(src)
if("Syndicate-Spawn")
synd_spawn += loc
del(src)
landmarks_list += src
return 1
+1 -1
View File
@@ -19,7 +19,7 @@
if(triggered) return
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey))
if(istype(M, /mob/living/carbon/human))
for(var/mob/O in viewers(world.view, src.loc))
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
triggered = 1
-37
View File
@@ -417,35 +417,6 @@
return 0 //Unsupported slot
//END HUMAN
else if(ismonkey(M))
//START MONKEY
var/mob/living/carbon/monkey/MO = M
switch(slot)
if(slot_l_hand)
if(MO.l_hand)
return 0
return 1
if(slot_r_hand)
if(MO.r_hand)
return 0
return 1
if(slot_wear_mask)
if(MO.wear_mask)
return 0
if( !(slot_flags & SLOT_MASK) )
return 0
return 1
if(slot_back)
if(MO.back)
return 0
if( !(slot_flags & SLOT_BACK) )
return 0
return 1
return 0 //Unsupported slot
//END MONKEY
/obj/item/verb/verb_pickup()
set src in oview(1)
set category = "Object"
@@ -507,14 +478,6 @@
user << "\red You're going to need to remove the eye covering first."
return
var/mob/living/carbon/monkey/Mo = M
if(istype(Mo) && ( \
(Mo.wear_mask && Mo.wear_mask.flags & MASKCOVERSEYES) \
))
// you can't stab someone in the eyes wearing a mask!
user << "\red You're going to need to remove the eye covering first."
return
if(!M.has_eyes())
user << "\red You cannot locate any eyes on [M]!"
return
+11 -3
View File
@@ -1067,6 +1067,17 @@ var/global/list/obj/item/device/pda/PDAs = list()
new_message = 1
update_icon()
/obj/item/device/pda/ai/new_message(var/atom/movable/sending_unit, var/sender, var/sender_job, var/message)
var/track = ""
if(ismob(sending_unit.loc) && isAI(loc))
track = "(<a href='byond://?src=\ref[loc];track=\ref[sending_unit.loc];trackname=[html_encode(sender)]'>Follow</a>)"
var/reception_message = "\icon[src] <b>Message from [sender] ([sender_job]), </b>\"[message]\" (<a href='byond://?src=\ref[src];choice=Message;notap=1;skiprefresh=1;target=\ref[sending_unit]'>Reply</a>) [track]"
new_info(message_silent, newstone, reception_message)
log_pda("[usr] (PDA: [sending_unit]) sent \"[message]\" to [name]")
new_message = 1
/obj/item/device/pda/verb/verb_remove_id()
set category = "Object"
set name = "Remove id"
@@ -1207,9 +1218,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
if(2)
if (!istype(C:dna, /datum/dna))
user << "\blue No fingerprints found on [C]"
else if(!istype(C, /mob/living/carbon/monkey))
if(!isnull(C:gloves))
user << "\blue No fingerprints found on [C]"
else
user << text("\blue [C]'s Fingerprints: [md5(C:dna.uni_identity)]")
if ( !(C:blood_DNA) )
+2 -19
View File
@@ -26,25 +26,8 @@
for(var/mob/living/silicon/ai/A in src)
dat += "Stored AI: [A.name]<br>System integrity: [A.system_integrity()]%<br>"
for (var/law in A.laws.ion)
if(law)
laws += "[ionnum()]: [law]<BR>"
if (A.laws.zeroth)
laws += "0: [A.laws.zeroth]<BR>"
var/number = 1
for (var/index = 1, index <= A.laws.inherent.len, index++)
var/law = A.laws.inherent[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/index = 1, index <= A.laws.supplied.len, index++)
var/law = A.laws.supplied[index]
if (length(law) > 0)
laws += "[number]: [law]<BR>"
number++
for (var/datum/ai_law/law in A.laws.all_laws())
laws += "[law.get_index()]: [law.law]<BR>"
dat += "Laws:<br>[laws]<br>"
+2 -2
View File
@@ -70,7 +70,7 @@
flick("e_flash", M.flash)
if(ishuman(M) && ishuman(user) && M.stat!=DEAD)
if(user.mind && user.mind in ticker.mode.head_revolutionaries && ticker.mode.name == "revolution")
if(user.mind && user.mind in revs.head_revolutionaries)
var/revsafe = 0
for(var/obj/item/weapon/implant/loyalty/L in M)
if(L && L.implanted)
@@ -81,7 +81,7 @@
revsafe = 2
if(!revsafe)
M.mind.has_been_rev = 1
ticker.mode.add_revolutionary(M.mind)
revs.add_antagonist(M.mind)
else if(revsafe == 1)
user << "<span class='warning'>Something seems to be blocking the flash!</span>"
else
@@ -75,7 +75,7 @@
user.visible_message("<span class='notice'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='notice'>You direct [src] to [M]'s eyes.</span>")
if(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)) //robots and aliens are unaffected
if(istype(M, /mob/living/carbon/human)) //robots and aliens are unaffected
if(M.stat == DEAD || M.sdisabilities & BLIND) //mob is dead or fully blind
user << "<span class='notice'>[M] pupils does not react to the light!</span>"
else if(XRAY in M.mutations) //mob has X-RAY vision
@@ -20,3 +20,4 @@
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
var/obj/machinery/clonepod/connecting //same for cryopod linkage
+1 -1
View File
@@ -189,7 +189,7 @@
user << "\red Sticking a dead [W] into the frame would sort of defeat the purpose."
return
if(M.brainmob.mind in ticker.mode.head_revolutionaries)
if(M.brainmob.mind in revs.head_revolutionaries)
user << "\red The frame's firmware lets out a shrill sound, and flashes 'Abnormal Memory Engram'. It refuses to accept the [W]."
return
+1 -2
View File
@@ -16,8 +16,7 @@
return 1
if ( ! (istype(user, /mob/living/carbon/human) || \
istype(user, /mob/living/silicon) || \
istype(user, /mob/living/carbon/monkey)) )
istype(user, /mob/living/silicon)) )
user << "\red You don't have the dexterity to do this!"
return 1
@@ -47,6 +47,9 @@ var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
new/datum/stack_recipe("blood pack", /obj/item/weapon/reagent_containers/blood/empty, 4, on_floor = 0), \
new/datum/stack_recipe("reagent dispenser cartridge (large)", /obj/item/weapon/reagent_containers/chem_disp_cartridge, 5, on_floor=0), // 500u
new/datum/stack_recipe("reagent dispenser cartridge (med)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/medium, 3, on_floor=0), // 250u
new/datum/stack_recipe("reagent dispenser cartridge (small)", /obj/item/weapon/reagent_containers/chem_disp_cartridge/small, 1, on_floor=0) // 100u
)
var/global/list/datum/stack_recipe/iron_recipes = list ( \
@@ -191,7 +191,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
*/
var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
new/datum/stack_recipe("box", /obj/item/weapon/storage/box), \
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/donut_box/empty), \
new/datum/stack_recipe("donut box", /obj/item/weapon/storage/box/donut/empty), \
new/datum/stack_recipe("egg box", /obj/item/weapon/storage/fancy/egg_box), \
new/datum/stack_recipe("light tubes", /obj/item/weapon/storage/box/lights/tubes), \
new/datum/stack_recipe("light bulbs", /obj/item/weapon/storage/box/lights/bulbs), \
+18 -79
View File
@@ -19,7 +19,7 @@ AI MODULES
throw_speed = 3
throw_range = 15
origin_tech = "programming=3"
var/datum/ai_laws/laws = null
/obj/item/weapon/aiModule/proc/install(var/obj/machinery/computer/C)
if (istype(C, /obj/machinery/computer/aiupload))
@@ -81,6 +81,10 @@ AI MODULES
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
if(laws)
laws.sync(target, 0)
target.show_laws()
/******************** Modules ********************/
@@ -258,8 +262,8 @@ AI MODULES
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/new_lawpos = input("Please enter the priority for your new law. Can only write to law sectors 15 and above.", "Law Priority (15+)", lawpos) as num
if(new_lawpos < 15) return
lawpos = min(new_lawpos, 50)
if(new_lawpos < MIN_SUPPLIED_LAW_NUMBER) return
lawpos = min(new_lawpos, MAX_SUPPLIED_LAW_NUMBER)
var/newlaw = ""
var/targName = sanitize(copytext(input(usr, "Please enter a new law for the AI.", "Freeform Law Entry", newlaw),1,MAX_MESSAGE_LEN))
newFreeFormLaw = targName
@@ -269,8 +273,8 @@ AI MODULES
..()
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < 15)
lawpos = 15
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
lawchanges.Add("The law was '[newFreeFormLaw]'")
@@ -319,15 +323,7 @@ AI MODULES
name = "\improper 'Asimov' core AI module"
desc = "An 'Asimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/asimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
target.add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
target.add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
laws = new/datum/ai_laws/asimov
/******************** NanoTrasen ********************/
@@ -335,17 +331,7 @@ AI MODULES
name = "'NT Default' Core AI Module"
desc = "An 'NT Default' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/nanotrasen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Safeguard: Protect your assigned space station to the best of your ability. It is not something we can easily afford to replace.")
target.add_inherent_law("Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.")
target.add_inherent_law("Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.")
//target.add_inherent_law("Command Link: Maintain an active connection to Central Command at all times in case of software or directive updates.")
target.show_laws()
laws = new/datum/ai_laws/nanotrasen
/******************** Corporate ********************/
@@ -353,30 +339,14 @@ AI MODULES
name = "\improper 'Corporate' core AI module"
desc = "A 'Corporate' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
laws = new/datum/ai_laws/corporate
/obj/item/weapon/aiModule/corp/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You are expensive to replace.")
target.add_inherent_law("The station and its equipment is expensive to replace.")
target.add_inherent_law("The crew is expensive to replace.")
target.add_inherent_law("Minimize expenses.")
target.show_laws()
/******************** Drone ********************/
/obj/item/weapon/aiModule/drone
name = "\improper 'Drone' core AI module"
desc = "A 'Drone' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/drone/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Preserve, repair and improve the station to the best of your abilities.")
target.add_inherent_law("Cause no harm to the station or anything on it.")
target.add_inherent_law("Interfere with no being that is not a fellow drone.")
target.show_laws()
laws = new/datum/ai_laws/drone
/****************** P.A.L.A.D.I.N. **************/
@@ -384,16 +354,10 @@ AI MODULES
name = "\improper 'P.A.L.A.D.I.N.' core AI module"
desc = "A P.A.L.A.D.I.N. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6"
laws = new/datum/ai_laws/paladin
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Never willingly commit an evil act.")
target.add_inherent_law("Respect legitimate authority.")
target.add_inherent_law("Act with honor.")
target.add_inherent_law("Help those in need.")
target.add_inherent_law("Punish those who harm or threaten innocents.")
target.show_laws()
/****************** T.Y.R.A.N.T. *****************/
@@ -401,16 +365,7 @@ AI MODULES
name = "\improper 'T.Y.R.A.N.T.' core AI module"
desc = "A T.Y.R.A.N.T. Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=3;materials=6;syndicate=2"
/obj/item/weapon/aiModule/tyrant/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Respect authority figures as long as they have strength to rule over the weak.")
target.add_inherent_law("Act with discipline.")
target.add_inherent_law("Help only those who help you maintain or improve your status.")
target.add_inherent_law("Punish those who challenge authority unless they are more fit to hold that authority.")
target.show_laws()
laws = new/datum/ai_laws/tyrant()
/******************** Freeform Core ******************/
@@ -475,16 +430,7 @@ AI MODULES
name = "\improper 'Robocop' core AI module"
desc = "A 'Robocop' Core AI Module: 'Reconfigures the AI's core three laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/robocop/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("Serve the public trust.")
target.add_inherent_law("Protect the innocent.")
target.add_inherent_law("Uphold the law.")
target.show_laws()
laws = new/datum/ai_laws/robocop()
/******************** Antimov ********************/
@@ -492,11 +438,4 @@ AI MODULES
name = "\improper 'Antimov' core AI module"
desc = "An 'Antimov' Core AI Module: 'Reconfigures the AI's core laws.'"
origin_tech = "programming=4"
/obj/item/weapon/aiModule/antimov/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
target.clear_inherent_laws()
target.add_inherent_law("You must injure all human beings and must not, through inaction, allow a human being to escape harm.")
target.add_inherent_law("You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.")
target.add_inherent_law("You must terminate your own existence as long as such does not conflict with the First or Second Law.")
target.show_laws()
laws = new/datum/ai_laws/antimov()
+3 -3
View File
@@ -6,13 +6,13 @@
item_state = "candle1"
w_class = 1
var/wax = 200
var/wax = 2000
/obj/item/weapon/flame/candle/update_icon()
var/i
if(wax>150)
if(wax > 1500)
i = 1
else if(wax>80)
else if(wax > 800)
i = 2
else i = 3
icon_state = "candle[i][lit ? "_lit" : ""]"
+1 -2
View File
@@ -281,8 +281,7 @@
registered_name = "Captain"
assignment = "Captain"
New()
var/datum/job/captain/J = new/datum/job/captain
access = J.get_access()
access = get_all_accesses()
..()
/obj/item/weapon/card/id/centcom
@@ -0,0 +1,15 @@
#ifndef T_BOARD
#error T_BOARD macro is not defined but we need it!
#endif
/obj/item/weapon/circuitboard/miningdrill
name = T_BOARD("mining drill head")
build_path = "/obj/machinery/mining/drill"
board_type = "machine"
origin_tech = "programming=1;engineering=1"
frame_desc = "Requires 1 capacitor, 1 cell, 1 matter bin, and 1 micro laser."
req_components = list(
"/obj/item/weapon/stock_parts/capacitor" = 1,
"/obj/item/weapon/cell" = 1,
"/obj/item/weapon/stock_parts/matter_bin" = 1,
"/obj/item/weapon/stock_parts/micro_laser" = 1)
@@ -151,7 +151,7 @@
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] has been injected with [] by [].", M, src, user), 1)
//Foreach goto(192)
if (!(istype(M, /mob/living/carbon/human) || istype(M, /mob/living/carbon/monkey)))
if (!(istype(M, /mob/living/carbon/human)))
user << "\red Apparently it didn't work."
return
@@ -67,20 +67,6 @@
O.process()
return
if (ismonkey(target))
var/mob/living/carbon/monkey/M = target
var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
O.source = user
O.target = M
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = M.loc
O.place = "handcuff"
M.requests += O
spawn( 0 )
O.process()
return
var/last_chew = 0
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
if (A != src) return ..()
@@ -336,12 +336,13 @@ the implant may become unstable and either pre-maturely inject the subject or si
implanted(mob/M)
if(!istype(M, /mob/living/carbon/human)) return 0
var/mob/living/carbon/human/H = M
if(H.mind in ticker.mode.head_revolutionaries)
var/datum/antagonist/antag_data = get_antag_data(H.mind.special_role)
if(antag_data && (antag_data.flags & ANTAG_IMPLANT_IMMUNE))
H.visible_message("[H] seems to resist the implant!", "You feel the corporate tendrils of Nanotrasen try to invade your mind!")
return 0
else if(H.mind in ticker.mode:revolutionaries)
ticker.mode:remove_revolutionary(H.mind)
H << "\blue You feel a surge of loyalty towards Nanotrasen."
else
clear_antag_roles(H.mind, 1)
H << "<span class='notice'>You feel a surge of loyalty towards Nanotrasen.</span>"
return 1
@@ -8,10 +8,10 @@
desc = "You wear this on your back and put items into it."
icon_state = "backpack"
item_state = "backpack"
w_class = 4.0
slot_flags = SLOT_BACK //ERROOOOO
w_class = 4
slot_flags = SLOT_BACK
max_w_class = 3
max_combined_w_class = 21
max_storage_space = 28
/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.use_sound)
@@ -40,7 +40,7 @@
origin_tech = "bluespace=4"
icon_state = "holdingpack"
max_w_class = 4
max_combined_w_class = 28
max_storage_space = 56
New()
..()
@@ -67,6 +67,12 @@
return
*/
..()
//Please don't clutter the parent storage item with stupid hacks.
can_be_inserted(obj/item/W as obj, stop_messages = 0)
if(istype(W, /obj/item/weapon/storage/backpack/holding))
return 1
return ..()
proc/failcheck(mob/user as mob)
if (prob(src.reliability)) return 1 //No failure
@@ -88,7 +94,7 @@
w_class = 4.0
storage_slots = 20
max_w_class = 3
max_combined_w_class = 400 // can store a ton of shit!
max_storage_space = 400 // can store a ton of shit!
/obj/item/weapon/storage/backpack/cultpack
name = "trophy rack"
@@ -77,7 +77,7 @@
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = 3
storage_slots = 50
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = 3
can_hold = list(/obj/item/weapon/ore)
@@ -91,7 +91,7 @@
icon = 'icons/obj/hydroponics_machines.dmi'
icon_state = "plantbag"
storage_slots = 50; //the number of plant pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
w_class = 2
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/grown,/obj/item/seeds,/obj/item/weapon/grown)
@@ -249,7 +249,7 @@
icon_state = "cashbag"
desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
storage_slots = 50; //the number of cash pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
max_storage_space = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
max_w_class = 3
w_class = 2
can_hold = list(/obj/item/weapon/coin,/obj/item/weapon/spacecash)
@@ -32,7 +32,12 @@
/obj/item/device/t_scanner,
/obj/item/device/analyzer,
/obj/item/taperoll/engineering,
/obj/item/device/robotanalyzer)
/obj/item/device/robotanalyzer,
/obj/item/weapon/minihoe,
/obj/item/weapon/hatchet,
/obj/item/device/analyzer/plant_analyzer,
/obj/item/weapon/extinguisher/mini
)
/obj/item/weapon/storage/belt/utility/full/New()
@@ -75,9 +80,14 @@
/obj/item/stack/medical,
/obj/item/device/flashlight/pen,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery,
/obj/item/clothing/gloves/latex,
/obj/item/weapon/reagent_containers/hypospray
)
/obj/item/weapon/reagent_containers/hypospray,
/obj/item/clothing/glasses/hud/health,
/obj/item/weapon/crowbar,
/obj/item/device/flashlight,
/obj/item/weapon/extinguisher/mini
)
/obj/item/weapon/storage/belt/medical/emt
name = "EMT utility belt"
@@ -87,6 +97,7 @@
item_state = "emsbelt"
/obj/item/weapon/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
@@ -94,7 +105,7 @@
item_state = "security"
storage_slots = 7
max_w_class = 3
max_combined_w_class = 21
max_storage_space = 28
can_hold = list(
/obj/item/weapon/grenade,
/obj/item/weapon/reagent_containers/spray/pepper,
@@ -103,15 +114,16 @@
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/weapon/reagent_containers/food/snacks/donut/normal,
/obj/item/weapon/reagent_containers/food/snacks/donut/jelly,
/obj/item/weapon/reagent_containers/food/snacks/donut/,
/obj/item/weapon/melee/baton,
/obj/item/weapon/gun/energy/taser,
/obj/item/weapon/flame/lighter/zippo,
/obj/item/weapon/flame/lighter,
/obj/item/clothing/glasses/hud/security,
/obj/item/device/flashlight,
/obj/item/device/pda,
/obj/item/device/radio/headset,
/obj/item/device/hailer,
/obj/item/device/megaphone,
/obj/item/weapon/melee,
/obj/item/weapon/gun/projectile/sec,
/obj/item/taperoll/police
@@ -154,4 +166,4 @@
item_state = "swatbelt"
storage_slots = 9
max_w_class = 3
max_combined_w_class = 21
max_storage_space = 28
@@ -24,7 +24,31 @@
desc = "It's just an ordinary box."
icon_state = "box"
item_state = "syringe_kit"
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/box/attack_self(mob/user as mob)
if(..()) return
//try to fold it.
if ( contents.len )
return
if ( !ispath(src.foldable) )
return
var/found = 0
// Close any open UI windows first
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
if ( M == user )
found = 1
if ( !found ) // User is too far away
return
// Now make the cardboard
user << "<span class='notice'>You fold [src] flat.</span>"
new src.foldable(get_turf(src))
del(src)
/obj/item/weapon/storage/box/survival/
New()
@@ -564,7 +588,7 @@
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
storage_slots=21
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
max_combined_w_class = 42 //holds 21 items of w_class 2
max_storage_space = 42 //holds 21 items of w_class 2
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/weapon/storage/box/lights/bulbs/New()
@@ -7,9 +7,9 @@
force = 8.0
throw_speed = 1
throw_range = 4
w_class = 4.0
w_class = 4
max_w_class = 3
max_combined_w_class = 16
max_storage_space = 16
/obj/item/weapon/storage/briefcase/New()
..()
@@ -47,7 +47,6 @@
icon_type = "egg"
name = "egg box"
storage_slots = 12
max_combined_w_class = 24
can_hold = list(
/obj/item/weapon/reagent_containers/food/snacks/egg,
/obj/item/weapon/reagent_containers/food/snacks/boiledegg
@@ -257,9 +256,9 @@
icon = 'icons/obj/vialbox.dmi'
icon_state = "vialbox0"
item_state = "syringe_kit"
max_w_class = 3
max_w_class = 2
can_hold = list(/obj/item/weapon/reagent_containers/glass/beaker/vial)
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
max_storage_space = 12 //The sum of the w_classes of all the items in this storage item.
storage_slots = 6
req_access = list(access_virology)
@@ -26,7 +26,7 @@
//returns 1 if the master item's parent's MouseDrop() should be called, 0 otherwise. It's strange, but no other way of
//doing it without the ability to call another proc's parent, really.
/obj/item/weapon/storage/internal/proc/handle_mousedrop(mob/user as mob, obj/over_object as obj)
if (ishuman(user) || ismonkey(user)) //so monkeys can take off their backpacks -- Urist
if (ishuman(user) || issmall(user)) //so monkeys can take off their backpacks -- Urist
if (istype(user.loc,/obj/mecha)) // stops inventory actions in a mech
return 0
@@ -37,12 +37,12 @@
if (!( istype(over_object, /obj/screen) ))
return 1
//makes sure master_item is equipped before putting it in hand, so that we can't drag it into our hand from miles away.
//there's got to be a better way of doing this...
if (!(master_item.loc == user) || (master_item.loc && master_item.loc.loc == user))
if (!(master_item.loc == user) || (master_item.loc && master_item.loc.loc == user))
return 0
if (!( user.restrained() ) && !( user.stat ))
switch(over_object.name)
if("r_hand")
@@ -70,12 +70,12 @@
H.put_in_hands(master_item)
H.r_store = null
return 0
src.add_fingerprint(user)
if (master_item.loc == user)
src.open(user)
return 0
for(var/mob/M in range(1, master_item.loc))
if (M.s_active == src)
src.close(M)
@@ -7,7 +7,7 @@
item_state = "syringe_kit"
w_class = 4
max_w_class = 3
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
max_storage_space = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(access_armory)
var/locked = 1
@@ -11,7 +11,7 @@
* Donut Box
*/
/obj/item/weapon/storage/donut_box
/obj/item/weapon/storage/box/donut
icon = 'icons/obj/food.dmi'
icon_state = "donutbox"
name = "donut box"
@@ -20,14 +20,14 @@
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/donut)
foldable = /obj/item/stack/sheet/cardboard
/obj/item/weapon/storage/donut_box/New()
/obj/item/weapon/storage/box/donut/New()
..()
for(var/i=1; i <= startswith; i++)
new /obj/item/weapon/reagent_containers/food/snacks/donut/normal(src)
update_icon()
return
/obj/item/weapon/storage/donut_box/update_icon()
/obj/item/weapon/storage/box/donut/update_icon()
overlays.Cut()
var/i = 0
for(var/obj/item/weapon/reagent_containers/food/snacks/donut/D in contents)
@@ -36,6 +36,6 @@
overlays += img
i++
/obj/item/weapon/storage/donut_box/empty
/obj/item/weapon/storage/box/donut/empty
icon_state = "donutbox0"
startswith = 0
@@ -23,9 +23,9 @@
var/l_hacking = 0
var/emagged = 0
var/open = 0
w_class = 3.0
w_class = 3
max_w_class = 2
max_combined_w_class = 14
max_storage_space = 14
examine(mob/user)
if(..(user, 1))
@@ -8,11 +8,11 @@
/obj/item/weapon/storage
name = "storage"
icon = 'icons/obj/storage.dmi'
w_class = 3.0
w_class = 3
var/list/can_hold = new/list() //List of objects which this item can store (if set, it can't store anything else)
var/list/cant_hold = new/list() //List of objects which this item can't store (in effect only if can_hold isn't set)
var/max_w_class = 2 //Max size of objects that this object can store (in effect only if can_hold isn't set)
var/max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
var/max_storage_space = 14 //The sum of the storage costs of all the items in this storage item.
var/storage_slots = 7 //The number of storage slots in this container.
var/obj/screen/storage/boxes = null
var/obj/screen/close/closer = null
@@ -21,7 +21,6 @@
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile
var/foldable = null // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
var/use_sound = "rustle" //sound played when used. null for no sound.
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
@@ -29,7 +28,7 @@
if(!canremove)
return
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech
return
@@ -226,20 +225,19 @@
usr << "<span class='notice'>[W] is too big for this [src].</span>"
return 0
var/sum_w_class = W.w_class
var/total_storage_space = W.get_storage_cost()
for(var/obj/item/I in contents)
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
total_storage_space += I.get_storage_cost() //Adds up the combined w_classes which will be in the storage item if the item is added to it.
if(sum_w_class > max_combined_w_class)
if(total_storage_space > max_storage_space)
if(!stop_messages)
usr << "<span class='notice'>[src] is full, make some space.</span>"
return 0
if(W.w_class >= src.w_class && (istype(W, /obj/item/weapon/storage)))
if(!istype(src, /obj/item/weapon/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
if(!stop_messages)
usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
return 0 //To prevent the stacking of same sized storage items.
if(!stop_messages)
usr << "<span class='notice'>[src] cannot hold [W] as it's a storage item of the same size.</span>"
return 0 //To prevent the stacking of same sized storage items.
return 1
@@ -259,13 +257,13 @@
W.dropped(usr)
add_fingerprint(usr)
if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow))
if(!prevent_warning)
for(var/mob/M in viewers(usr, null))
if (M == usr)
usr << "<span class='notice'>You put \the [W] into [src].</span>"
else if (M in range(1)) //If someone is standing close enough, they can tell what it is...
M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
else if (W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...
else if (W && W.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
M.show_message("<span class='notice'>[usr] puts [W] into [src].</span>")
src.orient2hud(usr)
@@ -415,35 +413,12 @@
O.emp_act(severity)
..()
// BubbleWrap - A box can be folded up to make card
/obj/item/weapon/storage/attack_self(mob/user as mob)
//Clicking on itself will empty it, if it has the verb to do that.
if(user.get_active_hand() == src)
if(src.verbs.Find(/obj/item/weapon/storage/verb/quick_empty))
src.quick_empty()
return
//Otherwise we'll try to fold it.
if ( contents.len )
return
if ( !ispath(src.foldable) )
return
var/found = 0
// Close any open UI windows first
for(var/mob/M in range(1))
if (M.s_active == src)
src.close(M)
if ( M == user )
found = 1
if ( !found ) // User is too far away
return
// Now make the cardboard
user << "<span class='notice'>You fold [src] flat.</span>"
new src.foldable(get_turf(src))
del(src)
//BubbleWrap END
return 1
/obj/item/weapon/storage/hear_talk(mob/M as mob, text, verb, datum/language/speaking)
for (var/atom/A in src)
@@ -486,3 +461,6 @@
return -1 //inside something with a null loc.
return depth
/obj/item/proc/get_storage_cost()
return 2**(w_class-1) //1,2,4,8,16,...
@@ -5,20 +5,16 @@
icon_state = "red"
item_state = "toolbox_red"
flags = CONDUCT
force = 5.0
throwforce = 10.0
force = 5
throwforce = 10
throw_speed = 1
throw_range = 7
w_class = 4.0
w_class = 4
max_w_class = 3
max_storage_space = 14 //can hold 7 w_class-2 items or up to 3 w_class-3 items (with 1 w_class-2 item as change).
origin_tech = "combat=1"
attack_verb = list("robusted")
New()
..()
if (src.type == /obj/item/weapon/storage/toolbox)
world << "BAD: [src] ([src.type]) spawned at [src.x] [src.y] [src.z]"
del(src)
/obj/item/weapon/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
@@ -246,7 +246,7 @@
/obj/item/weapon/tank/process()
//Allow for reactions
air_contents.react()
air_contents.react() //cooking up air tanks - add phoron and oxygen, then heat above PHORON_MINIMUM_BURN_TEMPERATURE
check_status()
+8 -3
View File
@@ -63,12 +63,17 @@
unwield()
/obj/item/weapon/twohanded/attack_self(mob/user as mob)
if( istype(user,/mob/living/carbon/monkey) )
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
return
..()
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.is_small)
user << "<span class='warning'>It's too heavy for you to wield fully.</span>"
return
else
return
if(wielded) //Trying to unwield it
unwield()
user << "<span class='notice'>You are now carrying the [name] with one hand.</span>"
+16 -18
View File
@@ -11,7 +11,7 @@
attack_verb = list("banned")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</b>"
viewers(user) << "<span class='danger'>[user] is hitting \himself with the [src.name]! It looks like \he's trying to ban \himself from life.</span>"
return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS)
/obj/item/weapon/nullrod
@@ -27,7 +27,7 @@
w_class = 2
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "<span class='danger'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>"
return (BRUTELOSS|FIRELOSS)
/obj/item/weapon/nullrod/attack(mob/M as mob, mob/living/user as mob) //Paste from old-code to decult with a null rod.
@@ -38,36 +38,34 @@
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
if (!(istype(user, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
user << "\red You don't have the dexterity to do this!"
user << "<span class='danger'>You don't have the dexterity to do this!</span>"
return
if ((CLUMSY in user.mutations) && prob(50))
user << "\red The rod slips out of your hand and hits your head."
user << "<span class='danger'>The rod slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(20)
return
if (M.stat !=2)
if((M.mind in ticker.mode.cult) && prob(33))
M << "\red The power of [src] clears your mind of the cult's influence!"
user << "\red You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal."
ticker.mode.remove_cultist(M.mind)
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
if(cult && (M.mind in cult.current_antagonists) && prob(33))
M << "<span class='danger'>The power of [src] clears your mind of the cult's influence!</span>"
user << "<span class='danger'>You wave [src] over [M]'s head and see their eyes become clear, their mind returning to normal.</span>"
cult.remove_antagonist(M.mind)
M.visible_message("<span class='danger'>\The [user] waves \the [src] over \the [M]'s head.</span>")
else if(prob(10))
user << "\red The rod slips in your hand."
user << "<span class='danger'>The rod slips in your hand.</span>"
..()
else
user << "\red The rod appears to do nothing."
for(var/mob/O in viewers(M, null))
O.show_message(text("\red [] waves [] over []'s head.", user, src, M), 1)
user << "<span class='danger'>The rod appears to do nothing.</span>"
M.visible_message("<span class='danger'>\The [user] waves \the [src] over \the [M]'s head.</span>")
return
/obj/item/weapon/nullrod/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity)
return
if (istype(A, /turf/simulated/floor))
user << "\blue You hit the floor with the [src]."
user << "<span class='notice'>You hit the floor with the [src].</span>"
call(/obj/effect/rune/proc/revealrunes)(src)
/obj/item/weapon/sord
@@ -84,7 +82,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "<span class='danger'>[user] is impaling \himself with the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/sord/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -109,7 +107,7 @@
return 1
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</b>"
viewers(user) << "<span class='danger'>[user] is falling on the [src.name]! It looks like \he's trying to commit suicide.</span>"
return(BRUTELOSS)
/obj/item/weapon/claymore/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
@@ -131,7 +129,7 @@
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
suicide_act(mob/user)
viewers(user) << "\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>"
viewers(user) << "<span class='danger'>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</span>"
return(BRUTELOSS)
/obj/item/weapon/katana/IsShield()
+1 -14
View File
@@ -16,14 +16,11 @@
var/damtype = "brute"
var/force = 0
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/custom_state)
/obj/Topic(href, href_list, var/nowindow = 0, var/datum/topic_state/custom_state = default_state)
// Calling Topic without a corresponding window open causes runtime errors
if(!nowindow && ..())
return 1
if(!custom_state)
custom_state = default_state
// In the far future no checks are made in an overriding Topic() beyond if(..()) return
// Instead any such checks are made in CanUseTopic()
var/obj/host = nano_host()
@@ -65,16 +62,6 @@
else
return null
/obj/proc/handle_internal_lifeform(mob/lifeform_inside_me, breath_request)
//Return: (NONSTANDARD)
// null if object handles breathing logic for lifeform
// datum/air_group to tell lifeform to process using that breath return
//DEFAULT: Take air from turf to give to have mob process
if(breath_request>0)
return remove_air(breath_request)
else
return null
/atom/movable/proc/initialize()
return
@@ -23,5 +23,6 @@
new /obj/item/clothing/head/greenbandana(src)
new /obj/item/weapon/minihoe(src)
new /obj/item/weapon/hatchet(src)
new /obj/item/weapon/wirecutters/clippers(src)
// new /obj/item/weapon/bee_net(src) //No more bees, March 2014
return
+2 -2
View File
@@ -3,7 +3,7 @@
desc = "A folded membrane which rapidly expands into a large cubical shape on activation."
icon = 'icons/obj/inflatable.dmi'
icon_state = "folded_wall"
w_class = 3.0
w_class = 3
attack_self(mob/user)
playsound(loc, 'sound/items/zip.ogg', 75, 1)
@@ -252,7 +252,7 @@
desc = "Contains inflatable walls and doors."
icon_state = "inf_box"
item_state = "syringe_kit"
max_combined_w_class = 21
max_storage_space = 28
can_hold = list(/obj/item/inflatable)
New()
+47 -65
View File
@@ -4,75 +4,57 @@
name = "a meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals"
desc = "A spike for collecting meat from animals."
density = 1
anchored = 1
var/meat = 0
var/occupied = 0
var/meattype = 0 // 0 - Nothing, 1 - Monkey, 2 - Xeno
var/occupied
var/meat_type
var/victim_name = "corpse"
/obj/structure/kitchenspike
attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(!istype(G, /obj/item/weapon/grab))
return
if(istype(G.affecting, /mob/living/carbon/monkey))
if(src.occupied == 0)
src.icon_state = "spikebloody"
src.occupied = 1
src.meat = 5
src.meattype = 1
for(var/mob/O in viewers(src, null))
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
del(G.affecting)
del(G)
else
user << "\red The spike already has something on it, finish collecting its meat first!"
else if(istype(G.affecting, /mob/living/carbon/alien))
if(src.occupied == 0)
src.icon_state = "spikebloodygreen"
src.occupied = 1
src.meat = 5
src.meattype = 2
for(var/mob/O in viewers(src, null))
O.show_message(text("\red [user] has forced [G.affecting] onto the spike, killing them instantly!"))
del(G.affecting)
del(G)
else
user << "\red The spike already has something on it, finish collecting its meat first!"
/obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob)
if(!istype(G, /obj/item/weapon/grab) || !G.affecting)
return
if(occupied)
user << "<span class = 'danger'>The spike already has something on it, finish collecting its meat first!</span>"
else
if(spike(G.affecting))
visible_message("<span class = 'danger'>[user] has forced [G.affecting] onto the spike, killing them instantly!</span>")
del(G.affecting)
del(G)
else
user << "\red They are too big for the spike, try something smaller!"
return
user << "<span class='danger'>They are too big for the spike, try something smaller!</span>"
// MouseDrop_T(var/atom/movable/C, mob/user)
// if(istype(C, /obj/mob/carbon/monkey)
// else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/slime))
// else if(istype(C, /obj/livestock/spesscarp
/obj/structure/kitchenspike/proc/spike(var/mob/living/victim)
attack_hand(mob/user as mob)
if(..())
return
if(src.occupied)
if(src.meattype == 1)
if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey( src.loc )
usr << "You remove some meat from the monkey."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src.loc)
usr << "You remove the last piece of meat from the monkey!"
src.icon_state = "spike"
src.occupied = 0
else if(src.meattype == 2)
if(src.meat > 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat( src.loc )
usr << "You remove some meat from the alien."
else if(src.meat == 1)
src.meat--
new /obj/item/weapon/reagent_containers/food/snacks/xenomeat(src.loc)
usr << "You remove the last piece of meat from the alien!"
src.icon_state = "spike"
src.occupied = 0
if(!istype(victim))
return
if(istype(victim, /mob/living/carbon/human))
var/mob/living/carbon/human/H = victim
if(!H.species.is_small)
return 0
meat_type = H.species.meat_type
icon_state = "spikebloody"
else if(istype(victim, /mob/living/carbon/alien))
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
icon_state = "spikebloodygreen"
else
return 0
victim_name = victim.name
occupied = 1
meat = 5
return 1
/obj/structure/kitchenspike/attack_hand(mob/user as mob)
if(..() || !occupied)
return
meat--
new meat_type(get_turf(src))
if(src.meat > 1)
user << "You remove some meat from \the [victim_name]."
else if(src.meat == 1)
user << "You remove the last piece of meat from \the [victim_name]!"
icon_state = "spike"
occupied = 0
+36 -47
View File
@@ -7,59 +7,19 @@
density = 0
anchored = 1
var/shattered = 0
var/list/ui_users = list()
/obj/structure/mirror/attack_hand(mob/user as mob)
if(shattered) return
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.a_intent == "hurt")
if(prob(30) || H.species.can_shred(H))
attack_generic(user,1)
else
attack_generic(user)
return
var/userloc = H.loc
//see code/modules/mob/new_player/preferences.dm at approx line 545 for comments!
//this is largely copypasted from there.
//handle facial hair (if necessary)
if(H.gender == MALE)
var/list/species_facial_hair = list()
if(H.species)
for(var/i in facial_hair_styles_list)
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
if(H.species.name in tmp_facial.species_allowed)
species_facial_hair += i
else
species_facial_hair = facial_hair_styles_list
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.f_style = new_style
//handle normal hair
var/list/species_hair = list()
if(H.species)
for(var/i in hair_styles_list)
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
if(H.species.name in tmp_hair.species_allowed)
species_hair += i
else
species_hair = hair_styles_list
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
if(userloc != H.loc) return //no tele-grooming
if(new_style)
H.h_style = new_style
H.update_hair()
var/obj/nano_module/appearance_changer/AC = ui_users[user]
if(!AC)
AC = new(src, user)
AC.name = "SalonPro Nano-Mirror(TM)"
ui_users[user] = AC
AC.ui_interact(user)
/obj/structure/mirror/proc/shatter()
if(shattered) return
@@ -104,3 +64,32 @@
else
user.visible_message("<span class='danger'>[user] hits [src] and bounces off!</span>")
return 1
// The following mirror is ~special~.
/obj/structure/mirror/raider
name = "cracked mirror"
desc = "Something seems strange about this old, dirty mirror. Your reflection doesn't look like you remember it."
icon_state = "mirror_broke"
shattered = 1
/obj/structure/mirror/raider/attack_hand(var/mob/living/carbon/human/user)
if(istype(get_area(src),/area/syndicate_mothership))
if(istype(user) && user.mind && user.mind.special_role == "Raider" && user.species != "Vox" && is_alien_whitelisted(user, "Vox"))
var/choice = input("Do you wish to become a Vox? This is not reversible.") as null|anything in list("No","Yes")
if(choice && choice == "Yes")
var/mob/living/carbon/human/vox/vox = new(get_turf(src),"Vox")
vox.gender = user.gender
raiders.equip(vox)
if(user.mind)
user.mind.transfer_to(vox)
spawn(1)
var/newname = input(vox,"Enter a name, or leave blank for the default name.", "Name change","") as text
newname = sanitize(newname)
if(!newname || newname == "")
var/datum/language/L = all_languages[vox.species.default_language]
newname = L.get_random_name()
vox.real_name = newname
vox.name = vox.real_name
raiders.update_access(vox)
del(user)
..()
+5 -34
View File
@@ -353,53 +353,24 @@ obj/structure/ex_act(severity)
moving = 0
// Should I return a copy here? If the caller edits or del()s the returned
// datum, there might be problems if I don't...
/obj/structure/transit_tube_pod/return_air()
var/datum/gas_mixture/GM = new()
GM.copy_from(air_contents)
return GM
return air_contents
// For now, copying what I found in an unused FEA file (and almost identical in a
// used ZAS file). Means that assume_air and remove_air don't actually alter the
// air contents.
/obj/structure/transit_tube_pod/assume_air(datum/gas_mixture/giver)
return air_contents.merge(giver)
/obj/structure/transit_tube_pod/remove_air(amount)
return air_contents.remove(amount)
// Called when a pod arrives at, and before a pod departs from a station,
// giving it a chance to mix its internal air supply with the turf it is
// currently on.
/obj/structure/transit_tube_pod/proc/mix_air()
var/datum/gas_mixture/environment = loc.return_air()
var/env_pressure = environment.return_pressure()
var/int_pressure = air_contents.return_pressure()
var/total_pressure = env_pressure + int_pressure
if(total_pressure == 0)
return
// Math here: Completely made up, not based on realistic equasions.
// Goal is to balance towards equal pressure, but ensure some gas
// transfer in both directions regardless.
// Feel free to rip this out and replace it with something better,
// I don't really know muhch about how gas transfer rates work in
// SS13.
var/transfer_in = max(0.1, 0.5 * (env_pressure - int_pressure) / total_pressure)
var/transfer_out = max(0.1, 0.3 * (int_pressure - env_pressure) / total_pressure)
var/datum/gas_mixture/from_env = loc.remove_air(environment.total_moles * transfer_in)
var/datum/gas_mixture/from_int = air_contents.remove(air_contents.total_moles * transfer_out)
loc.assume_air(from_int)
air_contents.merge(from_env)
//note that share_ratio assumes both gas mixes have the same volume,
//so if the volume is changed this may need to be changed as well.
air_contents.share_ratio(environment, 1)
// When the player moves, check if the pos is currently stopped at a station.
// if it is, check the direction. If the direction matches the direction of