From c08ad88df475c9c8ddf77a0648d2bde7a4bfd5e1 Mon Sep 17 00:00:00 2001 From: Verkister Date: Fri, 4 Sep 2020 14:42:27 +0300 Subject: [PATCH] also updates the tile/meter conversion According to the cell volume maths, one tile would realistically be 1x1m with 2.5m height, but I'll just keep it as anyway since that makes more sense in the horizontal spaceman scale :v --- code/game/machinery/bomb_tester_vr.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/bomb_tester_vr.dm b/code/game/machinery/bomb_tester_vr.dm index fc3eb4d919e..e3a36435262 100644 --- a/code/game/machinery/bomb_tester_vr.dm +++ b/code/game/machinery/bomb_tester_vr.dm @@ -242,7 +242,7 @@ var/dev = round((mult*strength)*0.15) var/heavy = round((mult*strength)*0.35) var/light = round((mult*strength)*0.80) - simulation_results += "
Final Result: Explosive tank rupture. [dev?"Extreme damage within [2.5*dev] meters. ":""][heavy?"Heavy damage within [2.5*heavy] meters. ":""][light?"Light damage within [2.5*light] meters. ":""]Hazardous shrapnel produced." + simulation_results += "
Final Result: Explosive tank rupture. [dev?"Extreme damage within [2*dev] meters. ":""][heavy?"Heavy damage within [2*heavy] meters. ":""][light?"Light damage within [2*light] meters. ":""]Hazardous shrapnel produced." return 1 else faketank_integrity -= 7