From c0c8ca6eb6426eb64e0a1c086ef834369d6788d7 Mon Sep 17 00:00:00 2001
From: "C.L"
Date: Fri, 30 Sep 2022 20:50:10 -0400
Subject: [PATCH] god has left us
MAJOR:
- Completely revamps the blueprints.
- Ports /tg/ blueprints and bastardizes them.
Blueprint functions:
- Create/modify an existing area (in a 3x3 square. Good for expanding an area to include walls or finetuning)
- Create new area or merge two areas. (Allows you to make a new area if the room is airtight or merge two areas together.)
- Change area name.
- Wire Legend. Allows you to see what wires do. (Move this into its own seperate item)
MINOR:
- Adds a new global list "wire_name_directory" that is important for revealing wires.
- Gave vent pumps, vent scrubbers, and air alarms a new update_area proc that is involved when their area is updated due to a blueprints being used.
- Gave areas a 'setup' proc that is called when a new area is created via blueprints. Sets the area vars to what would be default (power off) Adds a new 'areasize' variable to areas that lets you know how large they are.
- Added procs to areas to check the power in an area and check change the name of an area properly.
- adds a new range_turfs and rect_turfs define. Unused for now.
---
.../components/unary/vent_pump.dm | 7 +
.../components/unary/vent_scrubber.dm | 6 +
code/__defines/turfs.dm | 11 +
code/_global_vars/lists/misc.dm | 3 +-
code/datums/wires/wires.dm | 1 +
code/game/area/areas_vr.dm | 41 ++
code/game/machinery/air_alarm.dm | 20 +-
code/game/objects/items/blueprints_vr.dm | 695 ++++++++++++++++++
8 files changed, 776 insertions(+), 8 deletions(-)
create mode 100644 code/game/objects/items/blueprints_vr.dm
diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm
index 145381146fd..4b8970fd94d 100644
--- a/code/ATMOSPHERICS/components/unary/vent_pump.dm
+++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm
@@ -94,6 +94,13 @@
assign_uid()
id_tag = num2text(uid)
+/obj/machinery/atmospherics/unary/vent_pump/proc/update_area()
+ initial_loc = get_area(loc)
+ area_uid = "\ref[initial_loc]"
+ assign_uid()
+ id_tag = num2text(uid)
+
+
/obj/machinery/atmospherics/unary/vent_pump/Destroy()
unregister_radio(src, frequency)
if(initial_loc)
diff --git a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
index 64a57a744e0..fe3e68130fa 100644
--- a/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
+++ b/code/ATMOSPHERICS/components/unary/vent_scrubber.dm
@@ -43,6 +43,12 @@
assign_uid()
id_tag = num2text(uid)
+/obj/machinery/atmospherics/unary/vent_scrubber/proc/update_area()
+ initial_loc = get_area(loc)
+ area_uid = "\ref[initial_loc]"
+ assign_uid()
+ id_tag = num2text(uid)
+
/obj/machinery/atmospherics/unary/vent_scrubber/Destroy()
unregister_radio(src, frequency)
if(initial_loc)
diff --git a/code/__defines/turfs.dm b/code/__defines/turfs.dm
index 1c4b228b63c..421bfc258f4 100644
--- a/code/__defines/turfs.dm
+++ b/code/__defines/turfs.dm
@@ -28,3 +28,14 @@
#define OUTDOORS_NO 0 // Ditto.
#define OUTDOORS_AREA -1 // If a turf has this, it will defer to the area's settings on init.
// Note that after init, it will be either YES or NO.
+
+//supposedly the fastest way to do this according to https://gist.github.com/Giacom/be635398926bb463b42a
+///Returns a list of turf in a square
+#define RANGE_TURFS(RADIUS, CENTER) \
+ RECT_TURFS(RADIUS, RADIUS, CENTER)
+
+#define RECT_TURFS(H_RADIUS, V_RADIUS, CENTER) \
+ block( \
+ locate(max(CENTER.x-(H_RADIUS),1), max(CENTER.y-(V_RADIUS),1), CENTER.z), \
+ locate(min(CENTER.x+(H_RADIUS),world.maxx), min(CENTER.y+(V_RADIUS),world.maxy), CENTER.z) \
+ )
\ No newline at end of file
diff --git a/code/_global_vars/lists/misc.dm b/code/_global_vars/lists/misc.dm
index a16573905e0..97cc3753a1e 100644
--- a/code/_global_vars/lists/misc.dm
+++ b/code/_global_vars/lists/misc.dm
@@ -2,7 +2,8 @@ GLOBAL_LIST_INIT(speech_toppings, list("|" = "i", "+" = "b", "_" = "u"))
GLOBAL_LIST_EMPTY(meteor_list)
/// List of wire colors for each object type of that round. One for airlocks, one for vendors, etc.
-GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.
+GLOBAL_LIST_EMPTY(wire_color_directory) // This is an associative list with the `holder_type` as the key, and a list of colors as the value.
+GLOBAL_LIST_EMPTY(wire_name_directory) // This is an associative list
// Reference list for disposal sort junctions. Filled up by sorting junction's New()
GLOBAL_LIST_EMPTY(tagger_locations)
diff --git a/code/datums/wires/wires.dm b/code/datums/wires/wires.dm
index 83ebb65fa8f..9a411c60ee3 100644
--- a/code/datums/wires/wires.dm
+++ b/code/datums/wires/wires.dm
@@ -43,6 +43,7 @@
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
+ GLOB.wire_name_directory[holder_type] = proper_name
else
colors = GLOB.wire_color_directory[holder_type]
diff --git a/code/game/area/areas_vr.dm b/code/game/area/areas_vr.dm
index e356063e2ab..f9326745660 100644
--- a/code/game/area/areas_vr.dm
+++ b/code/game/area/areas_vr.dm
@@ -5,6 +5,9 @@
var/block_suit_sensors = FALSE //If mob size is limited in the area.
var/turf/ceiling_type
+ // Size of the area in open turfs, only calculated for indoors areas.
+ var/areasize = 0
+
/area/Entered(var/atom/movable/AM, oldLoc)
. = ..()
if(enter_message && isliving(AM))
@@ -29,3 +32,41 @@
var/turf/TA = GetAbove(T)
if(isopenspace(TA))
TA.ChangeTurf(ceiling_type, TRUE, TRUE, TRUE)
+
+/**
+ * Setup an area (with the given name)
+ *
+ * Sets the area name, sets all status var's to false and adds the area to the sorted area list
+ * //NOTE: Virgo does not have a sorted area list.
+ */
+/area/proc/setup(a_name)
+ name = a_name
+ power_equip = FALSE
+ power_light = FALSE
+ power_environ = FALSE
+ always_unpowered = FALSE
+ update_areasize()
+
+/area/proc/update_areasize()
+ if(outdoors)
+ return FALSE
+ areasize = 0
+ for(var/turf/simulated/floor/T in contents)
+ areasize++
+
+/proc/rename_area(a, new_name)
+ var/area/A = get_area(a)
+ var/prevname = "[A.name]"
+ set_area_machinery(A, new_name, prevname)
+ A.name = new_name
+ A.update_areasize()
+ return TRUE
+
+/area/proc/power_check()
+ if(!requires_power || !apc)
+ power_light = 0
+ power_equip = 0
+ power_environ = 0
+ power_change() // all machines set to current power level, also updates lighting icon
+ if(no_spoilers)
+ set_spoiler_obfuscation(TRUE)
\ No newline at end of file
diff --git a/code/game/machinery/air_alarm.dm b/code/game/machinery/air_alarm.dm
index ca40f0dc530..82d6fa0f6f4 100644
--- a/code/game/machinery/air_alarm.dm
+++ b/code/game/machinery/air_alarm.dm
@@ -154,6 +154,12 @@
update_icon()
+/obj/machinery/alarm/proc/update_area()
+ alarm_area = get_area(src)
+ area_uid = "\ref[alarm_area]"
+ if(name == "alarm")
+ name = "[alarm_area.name] Air Alarm"
+
/obj/machinery/alarm/Initialize()
. = ..()
set_frequency(frequency)
@@ -540,9 +546,9 @@
var/list/list/environment_data = list()
data["environment_data"] = environment_data
-
+
DECLARE_TLV_VALUES
-
+
var/pressure = environment.return_pressure()
LOAD_TLV_VALUES(TLV["pressure"], pressure)
environment_data.Add(list(list(
@@ -551,7 +557,7 @@
"unit" = "kPa",
"danger_level" = TEST_TLV_VALUES
)))
-
+
var/temperature = environment.temperature
LOAD_TLV_VALUES(TLV["temperature"], temperature)
environment_data.Add(list(list(
@@ -573,7 +579,7 @@
"unit" = "%",
"danger_level" = TEST_TLV_VALUES
)))
-
+
if(!locked || issilicon(user) || data["remoteUser"])
var/list/list/vents = list()
data["vents"] = vents
@@ -595,7 +601,7 @@
"extdefault"= (info["external"] == ONE_ATMOSPHERE),
"intdefault"= (info["internal"] == 0),
)))
-
+
var/list/list/scrubbers = list()
data["scrubbers"] = scrubbers
@@ -622,7 +628,7 @@
data["scrubbers"] = scrubbers
data["mode"] = mode
-
+
var/list/list/modes = list()
data["modes"] = modes
modes[++modes.len] = list("name" = "Filtering - Scrubs out contaminants", "mode" = AALARM_MODE_SCRUBBING, "selected" = mode == AALARM_MODE_SCRUBBING, "danger" = 0)
@@ -682,7 +688,7 @@
else
target_temperature = input_temperature + T0C
return TRUE
-
+
// Account for remote users here.
// Yes, this is kinda snowflaky; however, I would argue it would be far more snowflakey
// to include "custom hrefs" and all the other bullshit that nano states have just for the
diff --git a/code/game/objects/items/blueprints_vr.dm b/code/game/objects/items/blueprints_vr.dm
new file mode 100644
index 00000000000..16a8f71fee6
--- /dev/null
+++ b/code/game/objects/items/blueprints_vr.dm
@@ -0,0 +1,695 @@
+#define BP_MAX_ROOM_SIZE 300
+
+// WARNING: ESOTERIC BULLSHIT INSIDE OF THIS FILE.
+// This is a port of /tg/'s blueprints that also have Virgo modifications as well.
+// However it is heavily modified and lacking the 't-ray' scanner functionality that /TG/ has. We have our own t-rays after all.
+// This works and uses a bunch of really odd hacks and trickery to get it to all function.
+// If you're looking at this a few years from now and going 'What the hell were they thinking' just know that this was the best we had at the time.
+
+// Now that I've scared away half the people looking at this file, here's the relevant info:
+
+// Banning areas: Go to /obj/item/areaeditor/proc/get_area_type and /proc/create_area and add the /area to: (area_or_turf_fail_types)
+// That will bar people from doing ANYTHING to those areas. No creating inside of them. No merging into them. Etc.
+
+// Disallow creation but allow merge/expansion: Go to the same two above again.
+// Add the /area to 'blacklisted_areas' in /proc/create_area
+
+
+/area/tether/surfacebase/outside
+ name = "Outside - Surface"
+
+/area/groundbase/unexplored/outdoors
+ name = "\improper Rascal's Pass"
+
+/area/groundbase/mining
+ name = "Mining"
+
+/area/groundbase/unexplored/rock
+ name = "\improper Rascal's Pass"
+
+/area/maintenance/groundbase/level1
+ name = "Groundbase Level One Maint"
+
+/area/submap/groundbase/wilderness
+ name = "Groundbase Wilderness"
+
+//TG blueprints.
+#define AREA_ERRNONE 0
+#define AREA_STATION 1
+#define AREA_SPACE 2
+#define AREA_SPECIAL 3
+
+/obj/item/areaeditor
+ name = "area modification item"
+ icon = 'icons/obj/items.dmi'
+ icon_state = "blueprints"
+ attack_verb = list("attacked", "bapped", "hit")
+ in_use = FALSE
+ preserve_item = 1
+ var/uses_charges = 0 // If the area editor has limited uses.
+ var/charges = 0 // The amount of uses the area editor has.
+
+ var/can_create_areas_in = AREA_SPACE // Must be standing in space to create
+ var/can_create_areas_into = AREA_SPACE // New areas will only overwrite space area turfs.
+ var/can_expand_areas_in = AREA_STATION // Must be standing in station to expand
+ var/can_expand_areas_into = AREA_SPACE // Can expand station areas only into space.
+ var/can_rename_areas_in = AREA_STATION // Only station areas can be reanamed
+
+
+ var/const/ROOM_ERR_LOLWAT = 0 // Don't touch these three consts or BYOND will literally tear out your throat
+ var/const/ROOM_ERR_SPACE = -1
+ var/const/ROOM_ERR_TOOLARGE = -2
+ var/const/ROOM_ERR_FORBIDDEN = -3
+
+ var/list/areaColor_turfs = list()
+ var/legend = 0 //If viewing wires or not.
+
+ //Allows you to build new areas in these areas easily.
+ var/static/list/BUILDABLE_AREA_TYPES = list(
+ /area/space,
+ /area/mine,
+ //TETHER STUFF BELOW THIS
+ /area/tether/surfacebase/outside,
+ //GROUNDBASE STUFF BELOW THIS
+ /area/groundbase/unexplored/outdoors,
+ /area/maintenance/groundbase/level1,
+ /area/submap/groundbase/wilderness,
+ /area/groundbase/mining
+ )
+ //Forbids you from doing anything to these areas.
+ var/static/list/SPECIALS = list(
+ /turf/space,
+ /area/shuttle,
+ /area/admin,
+ /area/arrival,
+ /area/centcom,
+ /area/asteroid,
+ /area/tdome,
+ /area/syndicate_station,
+ /area/wizard_station,
+ /area/prison,
+ /area/holodeck,
+ /area/turbolift
+ // /area/derelict //commented out, all hail derelict-rebuilders!
+ )
+
+
+
+/obj/item/areaeditor/attack_self(mob/user) //Convert this to TGUI sometime to disallow browser exploits.
+ add_fingerprint(user)
+ . = "[src] \
+ [station_name()] [src.name]
"
+ switch(get_area_type())
+ if(AREA_SPACE)
+ . += "According to the [src.name], you are now in an unclaimed territory.
"
+ if(AREA_SPECIAL)
+ . += "This place is not noted on the [src.name].
"
+ return //If we're in a special area, no modifying.
+ . += "Create or modify an existing area (3x3 space)
"
+ . += "Create new area or merge two areas. (Whole Room)
"
+ . += "There is a note on the corner of the [src.name]: Use 3x3 for fine-tuning and including walls into your area!"
+
+
+/obj/item/areaeditor/Topic(href, href_list)
+ if(..())
+ return TRUE
+ if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
+ return
+ if(href_list["create_area"])
+ if(in_use)
+ return
+ var/area/A = get_area(usr)
+ if(A.flags & BLUE_SHIELDED)
+ to_chat(usr, span_warning("You cannot edit restricted areas."))
+ return
+ in_use = TRUE
+ create_area(usr)
+ in_use = FALSE
+ if(href_list["create_area_whole"])
+ if(in_use)
+ return
+ in_use = TRUE
+ var/area/A = create_area_whole(usr)
+ if(A && (A.flags & BLUE_SHIELDED))
+ to_chat(usr, span_warning("You cannot edit restricted areas."))
+ in_use = FALSE
+ return
+ in_use = FALSE
+ updateUsrDialog()
+
+//Station blueprints!!!
+/obj/item/areaeditor/blueprints
+ name = "station blueprints"
+ desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
+ var/list/image/showing = list()
+ var/client/viewing
+
+
+/obj/item/areaeditor/blueprints/Destroy()
+ //clear_viewer()
+ return ..()
+
+
+/obj/item/areaeditor/blueprints/attack_self(mob/user)
+ . = ..()
+ var/area/A = get_area(user)
+ if(!legend)
+ if(get_area_type() == AREA_STATION)
+ . += "According to \the [src], you are now in \"[html_encode(A.name)]\".
"
+ . += "Change area name
"
+ . += "View wire colour legend
"
+ //if(!viewing)
+ // . += "View structural data
"
+ //else
+ // . += "Refresh structural data
"
+ // . += "Hide structural data
"
+ else
+ if(legend == TRUE)
+ . += "<< Back"
+ . += view_wire_devices(user);
+ else
+ //legend is a wireset
+ . += "<< Back"
+ . += view_wire_set(user, legend)
+ var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
+ popup.set_content(.)
+ popup.open()
+ onclose(user, "blueprints")
+
+
+/obj/item/areaeditor/blueprints/Topic(href, href_list)
+ if(..())
+ return
+ if(href_list["edit_area"])
+ if(get_area_type()!=AREA_STATION)
+ return
+ if(in_use)
+ return
+ in_use = TRUE
+ edit_area()
+ in_use = FALSE
+ if(href_list["exit_legend"])
+ legend = FALSE;
+ if(href_list["view_legend"])
+ legend = TRUE;
+ if(href_list["view_wireset"])
+ legend = href_list["view_wireset"];
+ /*
+ if(href_list["view_blueprints"])
+ set_viewer(usr, span_notice("You flip the blueprints over to view the complex information diagram."))
+ if(href_list["hide_blueprints"])
+ clear_viewer(usr,span_notice("You flip the blueprints over to view the simple information diagram."))
+ if(href_list["refresh"])
+ clear_viewer(usr)
+ set_viewer(usr)
+ */
+ attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
+
+
+//Code for viewing pipes or whatnot. Think t-ray scanner.
+//Code for viewing pipes or whatnot. Think t-ray scanner.
+//Code for viewing pipes or whatnot. Think t-ray scanner.
+/*
+/obj/item/areaeditor/blueprints/proc/get_images(turf/central_turf, viewsize)
+ . = list()
+ var/list/dimensions = getviewsize(viewsize)
+ var/horizontal_radius = dimensions[1] / 2
+ var/vertical_radius = dimensions[2] / 2
+ for(var/turf/nearby_turf as anything in RECT_TURFS(horizontal_radius, vertical_radius, central_turf))
+ if(nearby_turf.blueprint_data)
+ . += nearby_turf.blueprint_data
+*/
+/*
+/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
+ if(user?.client)
+ if(viewing)
+ clear_viewer()
+ viewing = user.client
+ showing = get_images(get_turf(viewing.eye || user), viewing.view)
+ viewing.images |= showing
+ if(message)
+ to_chat(user, message)
+*/
+/*
+/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
+ if(viewing)
+ viewing.images -= showing
+ viewing = null
+ showing.Cut()
+ if(message)
+ to_chat(user, message)
+*/
+/obj/item/areaeditor/blueprints/dropped(mob/user)
+ ..()
+ //clear_viewer()
+ if(areaColor_turfs.len)
+ seeAreaColors_remove()
+ legend = FALSE
+
+
+
+/obj/item/areaeditor/proc/get_area_type(area/A)
+ if (!A)
+ A = get_area(usr)
+ if(A.outdoors)
+ return AREA_SPACE
+
+ for (var/type in BUILDABLE_AREA_TYPES)
+ if ( istype(A,type) )
+ return AREA_SPACE
+
+ for (var/type in SPECIALS)
+ if ( istype(A,type) )
+ return AREA_SPECIAL
+ return AREA_STATION
+
+
+/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
+ var/message = "
You examine the wire legend.
"
+ for(var/wireset in GLOB.wire_color_directory)
+ //if(istype(wireset,/datum/wires/grid_checker))//Uncomment this in if you want the grid checker minigame to not be revealed here.
+ // continue
+ message += "
[GLOB.wire_name_directory[wireset]]"
+ message += "
"
+ return message
+
+/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
+ //for some reason you can't use wireset directly as a derefencer so this is the next best :/
+ for(var/device in GLOB.wire_color_directory)
+ if("[device]" == wireset) //I know... don't change it...
+ var/message = "[GLOB.wire_name_directory[device]]:"
+ for(var/Col in GLOB.wire_color_directory[device])
+ var/wire_name = GLOB.wire_color_directory[device][Col]
+ if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
+ message += "
[Col]: [wire_name]
"
+ message += ""
+ return message
+ return ""
+
+
+/obj/item/areaeditor/proc/edit_area()
+ var/area/A = get_area(usr)
+ var/prevname = "[A.name]"
+ var/str = tgui_input_text(usr, "New area name", "Area Creation", max_length = MAX_NAME_LEN)
+ str = sanitize(str,MAX_NAME_LEN)
+ if(!str || !length(str) || str==prevname) //cancel
+ return
+ if(length(str) > 50)
+ to_chat(usr, span_warning("The given name is too long. The area's name is unchanged."))
+ return
+
+ rename_area(A, str)
+
+ to_chat(usr, span_notice("You rename the '[prevname]' to '[str]'."))
+ log_and_message_admins("has changed the area '[prevname]' title to '[str]'.")
+ A.update_areasize()
+ interact()
+ return TRUE
+
+//Blueprint Subtypes
+
+/obj/item/areaeditor/blueprints/cyborg
+ name = "station schematics"
+ desc = "A digital copy of the station blueprints stored in your memory."
+
+
+/proc/set_area_machinery(area/area, title, oldtitle)
+ if(!oldtitle) // or replacetext goes to infinite loop
+ return
+ for(var/obj/machinery/alarm/airpanel in area)
+ airpanel.name = replacetext(airpanel.name,oldtitle,title)
+ airpanel.update_area()
+ for(var/obj/machinery/power/apc/apcpanel in area)
+ apcpanel.name = replacetext(apcpanel.name,oldtitle,title)
+ apcpanel.update_area() //DECIDE IF THIS IS WANTED OR NOT. This can mean that the APC will overwrite the current APC the area being expanded has since areas cant have multiple APCs.
+ for(var/obj/machinery/atmospherics/unary/vent_scrubber/scrubber in area)
+ scrubber.name = replacetext(scrubber.name,oldtitle,title)
+ scrubber.update_area()
+ for(var/obj/machinery/atmospherics/unary/vent_pump/vent in area)
+ vent.name = replacetext(vent.name,oldtitle,title)
+ vent.update_area()
+ for(var/obj/machinery/door/door in area)
+ door.name = replacetext(door.name,oldtitle,title)
+ for(var/obj/machinery/firealarm/firepanel in area)
+ firepanel.name = replacetext(firepanel.name,oldtitle,title)
+ area.update_areasize()
+ //TODO: much much more. Unnamed airlocks, cameras, etc.
+
+/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
+ if(origin.blocks_air)
+ return list(origin)
+
+ . = list()
+ var/list/checked_turfs = list()
+ var/list/found_turfs = list(origin)
+ while(length(found_turfs))
+ var/turf/sourceT = found_turfs[1]
+ found_turfs.Cut(1, 2)
+ var/dir_flags = checked_turfs[sourceT]
+ for(var/dir in GLOB.alldirs)
+ if(length(.) > max_size)
+ return
+ if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
+ continue
+ var/turf/checkT = get_step(sourceT, dir)
+ if(!checkT)
+ continue
+
+ checked_turfs[sourceT] |= dir
+ checked_turfs[checkT] |= turn(dir, 180)
+ .[sourceT] |= dir
+ .[checkT] |= turn(dir, 180)
+ if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
+ return FALSE
+
+ //BEGIN ESOTERIC BULLSHIT
+ //log_debug("Origin: [origin.c_airblock(checkT)] SourceT: [sourceT.c_airblock(checkT)] 0=NB 1=AB 2=ZB, 3=B")
+ if(origin.c_airblock(checkT)) //If everything breaks and it doesn't want to work, turn on the above debug and check this line. C.L. 0 = not blocked.
+ continue
+ //END ESOTERIC BULLSHIT
+
+ found_turfs += checkT // Since checkT is connected, add it to the list to be processed
+ if(found_turfs.len)
+ found_turfs += origin //If this isn't done, it just adds the 8 tiles around the user.
+ return found_turfs
+
+/proc/create_area(mob/creator)
+ // Passed into the above proc as list/break_if_found
+ // WHATEVER YOU DO, DO NOT LEAVE THE LAST THING IN THE LIST BELOW HAVE A COMMA OR EVERYTHING EVER WILL BREAK
+ // AND ENGINEERS ALL OVER THE WORLD WILL HARMBATON YOU
+ // ENSURE THE LAST AREA OR TURF LISTED IS SIMPLY "/area/clownhideout" AND NOT "/area/clownhideout," OR YOU WILL IMMEDIATELY DIE
+ var/static/list/area_or_turf_fail_types = typecacheof(list(
+ /turf/space,
+ /area/shuttle,
+ /area/admin,
+ /area/arrival,
+ /area/centcom,
+ /area/asteroid,
+ /area/tdome,
+ /area/syndicate_station,
+ /area/wizard_station,
+ /area/prison,
+ /area/holodeck,
+ /turf/simulated/wall/elevator,
+ /area/turbolift
+ ))
+
+ // Ignore these areas and dont let people expand them. They can expand into them though
+ var/static/list/blacklisted_areas = typecacheof(list(
+ /area/space,
+ /area/mine,
+ //TETHER STUFF BELOW THIS
+ /area/tether/surfacebase/outside,
+ //GROUNDBASE STUFF BELOW THIS
+ /area/groundbase/unexplored/outdoors,
+ /area/maintenance/groundbase/level1,
+ /area/submap/groundbase/wilderness,
+ /area/groundbase/mining
+ ))
+
+ var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
+ if(!turfs)
+ to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
+ return
+ if(length(turfs) > BP_MAX_ROOM_SIZE)
+ to_chat(creator, span_warning("The room you're in is too big. It is [length(turfs) >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((length(turfs) / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
+ return
+ var/list/areas = list("New Area" = /area)
+
+ for(var/i in 1 to length(turfs))
+ var/area/place = get_area(turfs[i])
+ if(blacklisted_areas[place.type])
+ continue
+ if(!place.requires_power || (place.flags & BLUE_SHIELDED))
+ continue // No expanding powerless rooms etc
+ areas[place.name] = place
+
+ var/area_choice = tgui_input_list(creator, "Choose an area to expand or make a new area", "Area Expansion", areas)
+ if(isnull(area_choice))
+ to_chat(creator, span_warning("No choice selected. No adjustments made."))
+ return
+ area_choice = areas[area_choice]
+
+ var/area/newA
+ var/area/oldA = get_area(get_turf(creator))
+ if(!isarea(area_choice))
+ var/str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
+ str = sanitize(str,MAX_NAME_LEN)
+ if(!str || !length(str)) //cancel
+ return
+ if(length(str) > 50)
+ to_chat(creator, "Name too long.")
+ return
+ for(var/area/A in world) //Check to make sure we're not making a duplicate name. Sanity.
+ if(A.name == str)
+ to_chat(creator, "An area in the world alreay has this name.")
+ return
+ newA = new area_choice
+ newA.setup(str)
+ newA.has_gravity = oldA.has_gravity
+ else
+ newA = area_choice
+
+ for(var/i in 1 to length(turfs))
+ var/turf/thing = turfs[i]
+ newA.contents += thing
+
+
+ set_area_machinery(newA, newA.name, oldA.name)// Change the name and area defines of all the machinery to the correct area.
+ oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
+ to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
+ return TRUE
+
+
+
+// USED FOR VARIANT ROOM CREATION.
+// OLD CODE. DON'T TOUCH OR 100 RABID SQUIRRELS WILL DEVOUR YOU.
+// I say old code, but it truly isn't. It's a bastardization of the new create_area code and the old create_area code.
+// In essence, it does a few things: Ensure no blacklisted areas are nearby, get the nearby areas (to allow merging), and allow you to make a whole near area.
+/obj/item/areaeditor/proc/create_area_whole(mob/creator) //Gets the entire enclosed space and makes a new area out of it. Can overwrite old areas.
+
+ //TODO: Convert this and the one in create_area to a global list.
+ var/static/list/area_or_turf_fail_types = typecacheof(list(
+ /turf/space,
+ /area/shuttle,
+ /area/admin,
+ /area/arrival,
+ /area/centcom,
+ /area/asteroid,
+ /area/tdome,
+ /area/syndicate_station,
+ /area/wizard_station,
+ /area/prison,
+ /area/holodeck,
+ /turf/simulated/wall/elevator,
+ /area/turbolift
+ ))
+
+ var/static/list/blacklisted_areas = typecacheof(list(
+ /area/space,
+ /area/mine,
+ //TETHER STUFF BELOW THIS
+ /area/tether/surfacebase/outside,
+ //GROUNDBASE STUFF BELOW THIS
+ /area/groundbase/unexplored/outdoors,
+ /area/maintenance/groundbase/level1,
+ /area/submap/groundbase/wilderness,
+ /area/groundbase/mining
+ ))
+
+ var/res = detect_room_ex(get_turf(creator), can_create_areas_into, area_or_turf_fail_types)
+ if(!res)
+ to_chat(creator, span_warning("There is an area forbidden from being edited here! Use the fine-tune area creator! (3x3)"))
+ return
+
+ if(!istype(res,/list))
+ switch(res)
+ if(ROOM_ERR_SPACE)
+ to_chat(creator, "The new area must be completely airtight!")
+ return
+ if(ROOM_ERR_TOOLARGE)
+ to_chat(creator, "The new area too large!")
+ return
+ if(ROOM_ERR_FORBIDDEN)
+ to_chat(creator, "There is an area forbidden from being edited here!")
+ return
+ else
+ to_chat(creator, "Error! Please notify administration!")
+ return
+ var/list/turf/turfs = res
+
+ var/list/areas = list("New Area" = /area) //The list of areas surrounding the user.
+ var/area/newA //The new area
+ var/area/oldA = get_area(get_turf(creator)) //The old area (area currently standing in)
+ var/str //What the new area is named.
+
+ var/list/nearby_turfs_to_check = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2) //Get the nearby areas.
+
+ if(!nearby_turfs_to_check)
+ to_chat(creator, span_warning("The new area must have a floor and not a part of a shuttle."))
+ return
+ if(length(turfs) > BP_MAX_ROOM_SIZE)
+ to_chat(creator, span_warning("The room you're in is too big. It is [length(turfs) >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((length(turfs) / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed."))
+ return
+
+ for(var/i in 1 to length(nearby_turfs_to_check))
+ var/area/place = get_area(nearby_turfs_to_check[i])
+ if(blacklisted_areas[place.type])
+ if(!creator.lastarea != place) //Stops them from merging a blacklisted area to make it larger. Allows them to merge a blacklisted area into an allowed area. (Expansion!)
+ continue
+ if(!place.requires_power || (place.flags & BLUE_SHIELDED))
+ continue // No expanding powerless rooms etc
+ areas[place.name] = place
+
+ var/area_choice = tgui_input_list(creator, "Choose an area to merge into the area you are currently standing on OR make a new area..", "Area Expansion", areas)
+ if(isnull(area_choice)) //They pressed cancel.
+ to_chat(creator, "No changes made.")
+ return
+
+ area_choice = areas[area_choice]
+
+ if(!isarea(area_choice)) //They chose "New Area"
+ str = tgui_input_text(creator, "New area name", "Blueprint Editing", max_length = MAX_NAME_LEN)
+ str = sanitize(str,MAX_NAME_LEN)
+ if(!str || !length(str)) //cancel
+ return
+ if(length(str) > 50)
+ to_chat(creator, "Name too long.")
+ return
+ for(var/area/A in world) //Check to make sure we're not making a duplicate name. Sanity.
+ if(A.name == str)
+ to_chat(creator, "An area in the world alreay has this name.")
+ return
+ newA = new area_choice
+ newA.setup(str)
+ newA.has_gravity = oldA.has_gravity
+ else
+ newA = area_choice
+
+ if(str) //New area, new name.
+ newA.setup(str)
+ else
+ newA.setup(newA.name)
+ move_turfs_to_area(turfs, newA)
+ newA.has_gravity = oldA.has_gravity
+ set_area_machinery(newA, newA.name, oldA.name)
+ oldA.power_check() //Simply makes the area turn the power off if you nicked an APC from it.
+ to_chat(creator, span_notice("You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered."))
+
+
+ spawn(5)
+ interact()
+ return
+
+/obj/item/areaeditor/proc/move_turfs_to_area(var/list/turf/turfs, var/area/A)
+ for(var/T in turfs)
+ ChangeArea(T, A)
+
+
+/obj/item/areaeditor/proc/detect_room_ex(var/turf/first, var/allowedAreas = AREA_SPACE, list/forbiddenAreas)
+ if(!istype(first))
+ return ROOM_ERR_LOLWAT
+ if(forbiddenAreas[first.loc.type] || forbiddenAreas[first.type]) //Is the area of the starting turf a banned area? Is the turf a banned area?
+ return ROOM_ERR_FORBIDDEN
+ var/list/turf/found = new
+ var/list/turf/pending = list(first)
+ while(pending.len)
+ if (found.len+pending.len > BP_MAX_ROOM_SIZE)
+ return ROOM_ERR_TOOLARGE
+ var/turf/T = pending[1] //why byond havent list::pop()?
+ pending -= T
+ for (var/dir in cardinal)
+ var/turf/NT = get_step(T,dir)
+ if (!isturf(NT) || (NT in found) || (NT in pending))
+ continue
+ if(forbiddenAreas[NT.loc.type])
+ return ROOM_ERR_FORBIDDEN
+ // We ask ZAS to determine if its airtight. Thats what matters anyway right?
+ if(air_master.air_blocked(T, NT))
+ // Okay thats the edge of the room
+ if(get_area_type(NT.loc) == AREA_SPACE && air_master.air_blocked(NT, NT))
+ found += NT // So we include walls/doors not already in any area
+ continue
+ if (istype(NT, /turf/space))
+ return ROOM_ERR_SPACE //omg hull breach we all going to die here
+ if (istype(NT, /turf/simulated/shuttle))
+ return ROOM_ERR_SPACE // Unsure why this, but was in old code. Trusting for now.
+ if (NT.loc != first.loc && !(get_area_type(NT.loc) & allowedAreas))
+ // Edge of a protected area. Lets stop here...
+ continue
+ if (!istype(NT, /turf/simulated))
+ // Great, unsimulated... eh, just stop searching here
+ continue
+ // Okay, NT looks promising, lets continue the search there!
+ pending += NT
+ found += T
+ // end while
+ return found
+
+
+
+
+
+
+
+//Nice verbs for the engineer to see where areas start/end.
+
+/obj/item/areaeditor/verb/seeRoomColors()
+ set src in usr
+ set category = "Blueprints"
+ set name = "Show Room Colors"
+
+ // If standing somewhere we can expand from, use expand perms, otherwise create
+ var/canOverwrite = (get_area_type() & can_expand_areas_in) ? can_expand_areas_into : can_create_areas_into
+ var/res = detect_room_ex(get_turf(usr), canOverwrite)
+ if(!istype(res, /list))
+ switch(res)
+ if(ROOM_ERR_SPACE)
+ to_chat(usr, "The new area must be completely airtight!")
+ return
+ if(ROOM_ERR_TOOLARGE)
+ to_chat(usr, "The new area too large!")
+ return
+ else
+ to_chat(usr, "Error! Please notify administration!")
+ return
+ // Okay we got a room, lets color it
+ seeAreaColors_remove()
+ var/icon/green = new('icons/misc/debug_group.dmi', "green")
+ for(var/turf/T in res)
+ usr << image(green, T, "blueprints", TURF_LAYER)
+ areaColor_turfs += T
+ to_chat(usr, "The space covered by the new area is highlighted in green.")
+
+/obj/item/areaeditor/verb/seeAreaColors()
+ set src in usr
+ set category = "Blueprints"
+ set name = "Show Area Colors"
+
+ // Remove any existing
+ seeAreaColors_remove()
+
+ to_chat(usr, "\The [src] shows nearby areas in different colors.")
+ var/i = 0
+ for(var/area/A in range(usr))
+ if(get_area_type(A) == AREA_SPACE)
+ continue // Don't overlay all of space!
+ var/icon/areaColor = new('icons/misc/debug_rebuild.dmi', "[++i]")
+ to_chat(usr, "- [A] as [i]")
+ for(var/turf/T in A.contents)
+ usr << image(areaColor, T, "blueprints", TURF_LAYER)
+ areaColor_turfs += T
+
+/obj/item/areaeditor/verb/seeAreaColors_remove()
+ set src in usr
+ set category = "Blueprints"
+ set name = "Remove Area Colors"
+
+ areaColor_turfs.Cut()
+ if(usr.client.images.len)
+ for(var/image/i in usr.client.images)
+ if(i.icon_state == "blueprints")
+ usr.client.images.Remove(i)
+
+
+#undef BP_MAX_ROOM_SIZE
\ No newline at end of file