Round start/end delay fixes (#18479)

* Round start/end delay fixes

* .

* .

* tgfont

* fix these names

* Fixes this from firing if we're delayed

* Only say we're rebooting when we actually are

* move this

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Selis
2025-10-30 02:04:08 +01:00
committed by GitHub
co-authored by Kashargul Cameron Lennox
parent 370082b209
commit c0daf254e8
3 changed files with 39 additions and 9 deletions
+3 -1
View File
@@ -1018,7 +1018,9 @@ var/datum/announcement/minor/admin_min_announcer = new
if(!check_rights(R_SERVER|R_EVENT)) return
if (SSticker.current_state >= GAME_STATE_PLAYING)
SSticker.delay_end = !SSticker.delay_end
// Tell the ticker to delay/resume
SSticker.toggle_delay()
log_admin("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"].")
message_admins(span_blue("[key_name(usr)] [SSticker.delay_end ? "delayed the round end" : "has made the round end normally"]."), 1)
return