From c0dc32d60cbe5a2adde646fc84de4072ed471317 Mon Sep 17 00:00:00 2001 From: HarpyEagle Date: Mon, 12 Oct 2015 12:50:48 -0400 Subject: [PATCH] If an antag could not be auto-spawned, the game rechecks in the minimum time. --- code/game/gamemodes/game_mode_latespawn.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/game_mode_latespawn.dm b/code/game/gamemodes/game_mode_latespawn.dm index 9a10f0ce358..9c79a689251 100644 --- a/code/game/gamemodes/game_mode_latespawn.dm +++ b/code/game/gamemodes/game_mode_latespawn.dm @@ -38,4 +38,4 @@ return message_admins("[uppertext(name)]: Failed to proc a viable spawn template.") - next_spawn = world.time + rand(min_autotraitor_delay, max_autotraitor_delay) + next_spawn = world.time + min_autotraitor_delay //recheck again in the miniumum time