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Reagent Addictions (#17498)
* Addictions * improvements to addiction code * some small revamps * some polishing to reagent code * some more fixes * wiki updated for addiction * proper addiction sync on respawn * final cleanup, config * coffee handle addiction proc * fixed global var * Addictions and Gives alcohol special effects Disables the harder addictions Gives nicotine an a special effect * remove >0 * safety * Update medicine.dm * Update medicine.dm * Update food_drinks.dm * update lazydefines * disable alcohol addiction on virgo * use lazylen, proper addiction end messages * cure message bugfix * use right args * proper macro --------- Co-authored-by: C.L. <killer65311@gmail.com>
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@@ -525,6 +525,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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new_character.dna.ResetUIFrom(new_character)
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new_character.sync_dna_traits(TRUE) // Traitgenes Sync traits to genetics if needed
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new_character.sync_organ_dna()
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new_character.sync_addictions() // These are addicitions our profile wants... May as well give them!
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new_character.initialize_vessel()
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if(inhabit)
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new_character.key = player_key
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