diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm
index 4a7aed5555..c88b9bfa37 100644
--- a/code/game/machinery/camera/camera.dm
+++ b/code/game/machinery/camera/camera.dm
@@ -115,6 +115,7 @@
if(user.species.can_shred(user))
set_status(0)
+ user.do_attack_animation(src)
visible_message("\The [user] slashes at [src]!")
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
icon_state = "[initial(icon_state)]1"
@@ -188,6 +189,7 @@
else if(W.damtype == BRUTE || W.damtype == BURN) //bashing cameras
if (W.force >= src.toughness)
+ user.do_attack_animation(src)
visible_message("[src] has been [pick(W.attack_verb)] with [W] by [user]!")
if (istype(W, /obj/item)) //is it even possible to get into attackby() with non-items?
var/obj/item/I = W
diff --git a/code/game/machinery/doors/door.dm b/code/game/machinery/doors/door.dm
index 5fe902c485..a5f492814e 100644
--- a/code/game/machinery/doors/door.dm
+++ b/code/game/machinery/doors/door.dm
@@ -265,6 +265,7 @@
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == I_HURT && !istype(I, /obj/item/weapon/card))
var/obj/item/weapon/W = I
if(W.damtype == BRUTE || W.damtype == BURN)
+ user.do_attack_animation(src)
if(W.force < min_force)
user.visible_message("\red \The [user] hits \the [src] with \the [W] with no visible effect." )
else
diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm
index 0dadc6b44f..49be0622c9 100644
--- a/code/game/objects/structures/grille.dm
+++ b/code/game/objects/structures/grille.dm
@@ -34,6 +34,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
+ user.do_attack_animation(src)
var/damage_dealt = 1
var/attack_message = "kicks"
@@ -156,6 +157,7 @@
else if(istype(W, /obj/item/weapon/shard))
health -= W.force * 0.1
else if(!shock(user, 70))
+ user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index 8be7d2bd97..82a64c2f4a 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -178,6 +178,7 @@
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("[user] smashes through [src]!")
+ user.do_attack_animation(src)
shatter()
else if (usr.a_intent == I_HURT)
@@ -189,13 +190,14 @@
return
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
- usr.visible_message("\red [usr.name] bangs against the [src.name]!", \
- "\red You bang against the [src.name]!", \
+ user.do_attack_animation(src)
+ usr.visible_message("\red [usr.name] bangs against the [src.name]!",
+ "\red You bang against the [src.name]!",
"You hear a banging sound.")
else
playsound(src.loc, 'sound/effects/glassknock.ogg', 80, 1)
- usr.visible_message("[usr.name] knocks on the [src.name].", \
- "You knock on the [src.name].", \
+ usr.visible_message("[usr.name] knocks on the [src.name].",
+ "You knock on the [src.name].",
"You hear a knocking sound.")
return
@@ -270,6 +272,7 @@
qdel(src)
else
if(W.damtype == BRUTE || W.damtype == BURN)
+ user.do_attack_animation(src)
hit(W.force)
if(health <= 7)
anchored = 0