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Absorb message filter & general radio colour
-> Slightly brigther green for the general radio comms in dark mode to make it easier readable on some screens. -> Added a filter function for Psay and Pme messages to no longer have them under unsorted messages to easily integrated them into a scene tab.
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@@ -102,6 +102,7 @@ body.inverted {
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.deadsay {color: #530FAD;}
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.inverted .deadsay {color: #732FCD;} /* Dark mode */
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.radio {color: #008000;}
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.inverted .radio {color: #00a800;} /* Dark mode */
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.deptradio {color: #ff00ff;} /* when all other department colors fail */
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.newscaster {color: #750000;}
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@@ -129,7 +130,13 @@ body.inverted {
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.inverted .emote {color: #FFFFFF;}
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.alert {color: #ff0000;}
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h1.alert, h2.alert {color: #000000;}
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.nif {} /* VOREStation Add */
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/* VOREStation Add Start */
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.nif {}
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.psay {color: #800080;font-style: italic;}
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.inverted .psay {color: #e300e4;font-style: italic;}
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.pemote {color: #800080;font-style: italic;}
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.inverted .pemote {color: #e300e4;font-style: italic;}
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/* VOREStation Add End */
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/* Game Messages */
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@@ -209,6 +209,14 @@ function start_vue() {
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required: false,
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admin: false
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},
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{
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matches: ".psay, .pemote",
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becomes: "vc_pmessage",
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pretty: "Pred/Prey Messages",
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tooltip: "Messages from / to absorbed or dominated prey",
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required: false,
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admin: false
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},
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//VOREStation Add End
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{
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matches: ".mentor_channel, .mentor",
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