From c2a888f9b1ebb055cb8f4fbc6f405e71d0dfc764 Mon Sep 17 00:00:00 2001 From: Kashargul <144968721+Kashargul@users.noreply.github.com> Date: Thu, 3 Oct 2024 23:17:10 +0200 Subject: [PATCH] prevent blood overlays from stacking up --- code/game/objects/effects/decals/Cleanable/humans.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/objects/effects/decals/Cleanable/humans.dm b/code/game/objects/effects/decals/Cleanable/humans.dm index 4ed055f24be..5363c0f9b7a 100644 --- a/code/game/objects/effects/decals/Cleanable/humans.dm +++ b/code/game/objects/effects/decals/Cleanable/humans.dm @@ -89,6 +89,7 @@ var/global/list/image/splatter_cache=list() if(istype(S)) S.blood_color = basecolor S.track_blood = max(amount,S.track_blood) + S.update_icon() // Cut previous overlays if(!S.blood_overlay) S.generate_blood_overlay() if(!S.blood_DNA)