mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-29 15:08:34 +01:00
Assault Dropship, NDV Daedalus, and more!
- Adds an adminbus archeotech military dropship - Renames the cruiser to the NDV Daedalus - Removes the Daedalus' Vault, replaces with a engine room consisting of four nuclear reactors. 800 kw safe output - Replaces the hull material of the Daedalus with something destructable - Thickens the frontal hull of the Daedalus - Combines shelter_atoms.dm and shelter_atoms_vr.dm into shelter_atoms_vr.dm (Polaris never ported Shelter capsules from us) - Moves shelters.dm to shelters_vr.dm - Fixes scanner readout of the Escape Pod
This commit is contained in:
@@ -1,318 +0,0 @@
|
||||
GLOBAL_LIST_EMPTY(unique_deployable)
|
||||
/*****************************Survival Pod********************************/
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = TRUE
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
|
||||
//Survival Capsule
|
||||
/obj/item/device/survivalcapsule
|
||||
name = "surfluid shelter capsule"
|
||||
desc = "An emergency shelter programmed into construction nanomachines. It has a license for use printed on the bottom."
|
||||
icon_state = "houseball"
|
||||
icon = 'icons/obj/device_alt.dmi'
|
||||
w_class = ITEMSIZE_TINY
|
||||
var/template_id = "shelter_alpha"
|
||||
var/datum/map_template/shelter/template
|
||||
var/used = FALSE
|
||||
var/unique_id = null
|
||||
|
||||
/obj/item/device/survivalcapsule/proc/get_template()
|
||||
if(template)
|
||||
return
|
||||
template = SSmapping.shelter_templates[template_id]
|
||||
if(!template)
|
||||
throw EXCEPTION("Shelter template ([template_id]) not found!")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/survivalcapsule/Destroy()
|
||||
template = null // without this, capsules would be one use. per round.
|
||||
. = ..()
|
||||
|
||||
/obj/item/device/survivalcapsule/examine(mob/user)
|
||||
. = ..()
|
||||
get_template()
|
||||
to_chat(user, "This capsule has the [template.name] stored.")
|
||||
to_chat(user, template.description)
|
||||
|
||||
/obj/item/device/survivalcapsule/attack_self()
|
||||
//Can't grab when capsule is New() because templates aren't loaded then
|
||||
get_template()
|
||||
if(!used)
|
||||
loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
|
||||
used = TRUE
|
||||
|
||||
sleep(5 SECONDS)
|
||||
|
||||
var/turf/deploy_location = get_turf(src)
|
||||
var/status = template.check_deploy(deploy_location)
|
||||
var/turf/above_location = GetAbove(deploy_location)
|
||||
|
||||
switch(status)
|
||||
//Not allowed due to /area technical reasons
|
||||
if(SHELTER_DEPLOY_BAD_AREA)
|
||||
src.loc.visible_message("<span class='warning'>\The [src] will not function in this area.</span>")
|
||||
|
||||
//Anchored objects or no space
|
||||
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
|
||||
var/width = template.width
|
||||
var/height = template.height
|
||||
src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
|
||||
|
||||
if(status != SHELTER_DEPLOY_ALLOWED)
|
||||
used = FALSE
|
||||
return
|
||||
|
||||
if(unique_id)
|
||||
if(unique_id in GLOB.unique_deployable)
|
||||
loc.visible_message("<span class='warning'>There can only be one [src] deployed at a time.</span>")
|
||||
used = FALSE
|
||||
return
|
||||
GLOB.unique_deployable += unique_id
|
||||
|
||||
var/turf/T = deploy_location
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
smoke.attach(T)
|
||||
smoke.set_up(10, 0, T)
|
||||
smoke.start()
|
||||
sleep(4 SECONDS)
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
log_and_message_admins("[key_name_admin(usr)] activated a bluespace capsule at [get_area(T)]!")
|
||||
if(above_location)
|
||||
template.add_roof(above_location)
|
||||
template.annihilate_plants(deploy_location)
|
||||
template.load(deploy_location, centered = TRUE)
|
||||
template.update_lighting(deploy_location)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/survivalcapsule/luxury
|
||||
name = "luxury surfluid shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/device/survivalcapsule/luxurybar
|
||||
name = "luxury surfluid bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_gamma"
|
||||
|
||||
/obj/item/device/survivalcapsule/military
|
||||
name = "military surfluid shelter capsule"
|
||||
desc = "A prefabricated firebase in a capsule. Contains basic weapons, building materials, and combat suits. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_delta"
|
||||
|
||||
/obj/item/device/survivalcapsule/escapepod
|
||||
name = "escape surfluid shelter capsule"
|
||||
desc = "A prefabricated escape pod in a capsule. Contains a basic escape pod for survival purposes. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_epsilon"
|
||||
unique_id = "shelter_5"
|
||||
|
||||
//Custom Shelter Capsules
|
||||
/obj/item/device/survivalcapsule/tabiranth
|
||||
name = "silver-trimmed surfluid shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. This one is a particularly rare and expensive model. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_phi"
|
||||
unique_id = "shelter_a"
|
||||
|
||||
//Pod objects
|
||||
//Walls
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival
|
||||
name = "survival shelter"
|
||||
stripe_color = "#efbc3b"
|
||||
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner
|
||||
hard_corner = 1
|
||||
|
||||
//Doors
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod
|
||||
name = "survival airlock"
|
||||
block_air_zones = 1
|
||||
|
||||
//Door access setter button
|
||||
/obj/machinery/button/remote/airlock/survival_pod
|
||||
name = "shelter privacy control"
|
||||
desc = "You can secure yourself inside the shelter here."
|
||||
specialfunctions = 4 // 4 is bolts
|
||||
id = "placeholder_id_do_not_use" //This has to be this way, otherwise it will control ALL doors if left blank.
|
||||
var/obj/machinery/door/airlock/voidcraft/survival_pod/door
|
||||
|
||||
/obj/machinery/button/remote/airlock/survival_pod/attack_hand(obj/item/weapon/W, mob/user as mob)
|
||||
if(..()) return 1 //1 is failure on machines (for whatever reason)
|
||||
if(!door)
|
||||
var/turf/dT = get_step(src,dir)
|
||||
door = locate() in dT
|
||||
if(door)
|
||||
door.glass = !door.glass
|
||||
door.opacity = !door.opacity
|
||||
|
||||
//Windows
|
||||
/obj/structure/window/reinforced/survival_pod
|
||||
name = "pod window"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "pwindow"
|
||||
basestate = "pwindow"
|
||||
|
||||
//The windows have diagonal versions, and will never be a full window
|
||||
/obj/structure/window/reinforced/survival_pod/is_fulltile()
|
||||
return FALSE
|
||||
|
||||
/obj/structure/window/reinforced/survival_pod/update_icon()
|
||||
icon_state = basestate
|
||||
|
||||
//Windoor
|
||||
/obj/machinery/door/window/survival_pod
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "windoor"
|
||||
base_state = "windoor"
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
name = "table"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "table"
|
||||
can_reinforce = FALSE
|
||||
can_plate = FALSE
|
||||
|
||||
/obj/structure/table/survival_pod/update_icon()
|
||||
icon_state = "table"
|
||||
|
||||
/obj/structure/table/survival_pod/New()
|
||||
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
|
||||
verbs -= /obj/structure/table/verb/do_flip
|
||||
verbs -= /obj/structure/table/proc/do_put
|
||||
..()
|
||||
|
||||
/obj/structure/table/survival_pod/dismantle(obj/item/weapon/wrench/W, mob/user)
|
||||
to_chat(user, "<span class='warning'>You cannot dismantle \the [src].</span>")
|
||||
return
|
||||
|
||||
//Sleeper
|
||||
/obj/machinery/sleeper/survival_pod
|
||||
desc = "A limited functionality sleeper, all it can do is put patients into stasis. It lacks the medication and configuration of the larger units."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
stasis_level = 100 //Just one setting
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(occupant)
|
||||
add_overlay("sleeper_cover")
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
//Computer
|
||||
/obj/item/device/gps/computer
|
||||
name = "pod computer"
|
||||
icon_state = "pod_computer"
|
||||
icon = 'icons/obj/survival_pod_comp.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/I, mob/living/user)
|
||||
if(I.is_wrench())
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user,4 SECONDS,src))
|
||||
new /obj/item/device/gps(loc)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/gps/computer/attack_hand(mob/user)
|
||||
attack_self(user)
|
||||
|
||||
//Bed
|
||||
/obj/structure/bed/pod
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "bed"
|
||||
|
||||
/obj/structure/bed/pod/New(var/newloc)
|
||||
..(newloc,DEFAULT_WALL_MATERIAL,"cotton")
|
||||
|
||||
//Survival Storage Unit
|
||||
/obj/machinery/smartfridge/survival_pod
|
||||
name = "survival pod storage"
|
||||
desc = "A heated storage unit."
|
||||
icon_state = "donkvendor"
|
||||
icon_base = "donkvendor"
|
||||
icon_contents = null
|
||||
icon = 'icons/obj/survival_pod_vend.dmi'
|
||||
light_range = 5
|
||||
light_power = 1.2
|
||||
light_color = "#DDFFD3"
|
||||
pixel_y = -4
|
||||
max_n_of_items = 100
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/item/O in loc)
|
||||
if(accept_check(O))
|
||||
stock(O)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
||||
return isitem(O)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty
|
||||
name = "dusty survival pod storage"
|
||||
desc = "A heated storage unit. This one's seen better days."
|
||||
|
||||
//Fans
|
||||
/obj/structure/fans
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "fans"
|
||||
name = "environmental regulation system"
|
||||
desc = "A large machine releasing a constant gust of air."
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
var/buildstacktype = /obj/item/stack/material/steel
|
||||
var/buildstackamount = 5
|
||||
|
||||
/obj/structure/fans/proc/deconstruct()
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/I, mob/living/user)
|
||||
if(I.is_wrench())
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user,4 SECONDS,src))
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/structure/fans/tiny
|
||||
name = "tiny fan"
|
||||
desc = "A tiny fan, releasing a thin gust of air."
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
density = FALSE
|
||||
icon_state = "fan_tiny"
|
||||
buildstackamount = 2
|
||||
|
||||
//Signs
|
||||
/obj/structure/sign/mining
|
||||
name = "nanotrasen mining corps sign"
|
||||
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "ntpod"
|
||||
|
||||
/obj/structure/sign/mining/survival
|
||||
name = "shelter sign"
|
||||
desc = "A high visibility sign designating a safe shelter."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "survival"
|
||||
|
||||
//Fluff
|
||||
/obj/structure/tubes
|
||||
icon_state = "tubes"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
name = "tubes"
|
||||
anchored = TRUE
|
||||
layer = BELOW_MOB_LAYER
|
||||
density = FALSE
|
||||
@@ -1,3 +1,307 @@
|
||||
GLOBAL_LIST_EMPTY(unique_deployable)
|
||||
/*****************************Survival Pod********************************/
|
||||
/area/survivalpod
|
||||
name = "\improper Emergency Shelter"
|
||||
icon_state = "away"
|
||||
dynamic_lighting = TRUE
|
||||
requires_power = FALSE
|
||||
has_gravity = TRUE
|
||||
|
||||
//Survival Capsule
|
||||
/obj/item/device/survivalcapsule
|
||||
name = "surfluid shelter capsule"
|
||||
desc = "An emergency shelter programmed into construction nanomachines. It has a license for use printed on the bottom."
|
||||
icon_state = "houseball"
|
||||
icon = 'icons/obj/device_alt.dmi'
|
||||
w_class = ITEMSIZE_TINY
|
||||
var/template_id = "shelter_alpha"
|
||||
var/datum/map_template/shelter/template
|
||||
var/used = FALSE
|
||||
var/unique_id = null
|
||||
|
||||
/obj/item/device/survivalcapsule/proc/get_template()
|
||||
if(template)
|
||||
return
|
||||
template = SSmapping.shelter_templates[template_id]
|
||||
if(!template)
|
||||
throw EXCEPTION("Shelter template ([template_id]) not found!")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/survivalcapsule/Destroy()
|
||||
template = null // without this, capsules would be one use. per round.
|
||||
. = ..()
|
||||
|
||||
/obj/item/device/survivalcapsule/examine(mob/user)
|
||||
. = ..()
|
||||
get_template()
|
||||
to_chat(user, "This capsule has the [template.name] stored.")
|
||||
to_chat(user, template.description)
|
||||
|
||||
/obj/item/device/survivalcapsule/attack_self()
|
||||
//Can't grab when capsule is New() because templates aren't loaded then
|
||||
get_template()
|
||||
if(!used)
|
||||
loc.visible_message("<span class='warning'>\The [src] begins to shake. Stand back!</span>")
|
||||
used = TRUE
|
||||
|
||||
sleep(5 SECONDS)
|
||||
|
||||
var/turf/deploy_location = get_turf(src)
|
||||
var/status = template.check_deploy(deploy_location)
|
||||
var/turf/above_location = GetAbove(deploy_location)
|
||||
|
||||
switch(status)
|
||||
//Not allowed due to /area technical reasons
|
||||
if(SHELTER_DEPLOY_BAD_AREA)
|
||||
src.loc.visible_message("<span class='warning'>\The [src] will not function in this area.</span>")
|
||||
|
||||
//Anchored objects or no space
|
||||
if(SHELTER_DEPLOY_BAD_TURFS, SHELTER_DEPLOY_ANCHORED_OBJECTS)
|
||||
var/width = template.width
|
||||
var/height = template.height
|
||||
src.loc.visible_message("<span class='warning'>\The [src] doesn't have room to deploy! You need to clear a [width]x[height] area!</span>")
|
||||
|
||||
if(status != SHELTER_DEPLOY_ALLOWED)
|
||||
used = FALSE
|
||||
return
|
||||
|
||||
if(unique_id)
|
||||
if(unique_id in GLOB.unique_deployable)
|
||||
loc.visible_message("<span class='warning'>There can only be one [src] deployed at a time.</span>")
|
||||
used = FALSE
|
||||
return
|
||||
GLOB.unique_deployable += unique_id
|
||||
|
||||
var/turf/T = deploy_location
|
||||
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
||||
smoke.attach(T)
|
||||
smoke.set_up(10, 0, T)
|
||||
smoke.start()
|
||||
sleep(4 SECONDS)
|
||||
|
||||
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
|
||||
|
||||
log_and_message_admins("[key_name_admin(usr)] activated a bluespace capsule at [get_area(T)]!")
|
||||
if(above_location)
|
||||
template.add_roof(above_location)
|
||||
template.annihilate_plants(deploy_location)
|
||||
template.load(deploy_location, centered = TRUE)
|
||||
template.update_lighting(deploy_location)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/device/survivalcapsule/luxury
|
||||
name = "luxury surfluid shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/device/survivalcapsule/luxurybar
|
||||
name = "luxury surfluid bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_gamma"
|
||||
|
||||
/obj/item/device/survivalcapsule/military
|
||||
name = "military surfluid shelter capsule"
|
||||
desc = "A prefabricated firebase in a capsule. Contains basic weapons, building materials, and combat suits. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_delta"
|
||||
|
||||
/obj/item/device/survivalcapsule/escapepod
|
||||
name = "escape surfluid shelter capsule"
|
||||
desc = "A prefabricated escape pod in a capsule. Contains a basic escape pod for survival purposes. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_epsilon"
|
||||
unique_id = "shelter_5"
|
||||
|
||||
/obj/item/device/survivalcapsule/dropship
|
||||
name = "dropship surfluid shelter capsule"
|
||||
desc = "A military dropship in a capsule. Contains everything an assault squad would need, minus the squad itself. This capsule is significantly larger than most. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_zeta"
|
||||
unique_id = "shelter_6"
|
||||
w_class = ITEMSIZE_SMALL
|
||||
|
||||
//Custom Shelter Capsules
|
||||
/obj/item/device/survivalcapsule/tabiranth
|
||||
name = "silver-trimmed surfluid shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite programmed into construction nanomachines. This one is a particularly rare and expensive model. There's a license for use printed on the bottom."
|
||||
template_id = "shelter_phi"
|
||||
unique_id = "shelter_a"
|
||||
|
||||
//Pod objects
|
||||
//Walls
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival
|
||||
name = "survival shelter"
|
||||
stripe_color = "#efbc3b"
|
||||
|
||||
/turf/simulated/shuttle/wall/voidcraft/survival/hard_corner
|
||||
hard_corner = 1
|
||||
|
||||
//Doors
|
||||
/obj/machinery/door/airlock/voidcraft/survival_pod
|
||||
name = "survival airlock"
|
||||
block_air_zones = 1
|
||||
|
||||
//Door access setter button
|
||||
/obj/machinery/button/remote/airlock/survival_pod
|
||||
name = "shelter privacy control"
|
||||
desc = "You can secure yourself inside the shelter here."
|
||||
specialfunctions = 4 // 4 is bolts
|
||||
id = "placeholder_id_do_not_use" //This has to be this way, otherwise it will control ALL doors if left blank.
|
||||
var/obj/machinery/door/airlock/voidcraft/survival_pod/door
|
||||
|
||||
/obj/machinery/button/remote/airlock/survival_pod/attack_hand(obj/item/weapon/W, mob/user as mob)
|
||||
if(..()) return 1 //1 is failure on machines (for whatever reason)
|
||||
if(!door)
|
||||
var/turf/dT = get_step(src,dir)
|
||||
door = locate() in dT
|
||||
if(door)
|
||||
door.glass = !door.glass
|
||||
door.opacity = !door.opacity
|
||||
|
||||
//Windows
|
||||
/obj/structure/window/reinforced/survival_pod
|
||||
name = "pod window"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "pwindow"
|
||||
basestate = "pwindow"
|
||||
|
||||
//The windows have diagonal versions, and will never be a full window
|
||||
/obj/structure/window/reinforced/survival_pod/is_fulltile()
|
||||
return FALSE
|
||||
|
||||
/obj/structure/window/reinforced/survival_pod/update_icon()
|
||||
icon_state = basestate
|
||||
|
||||
//Windoor
|
||||
/obj/machinery/door/window/survival_pod
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "windoor"
|
||||
base_state = "windoor"
|
||||
|
||||
//Table
|
||||
/obj/structure/table/survival_pod
|
||||
name = "table"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "table"
|
||||
can_reinforce = FALSE
|
||||
can_plate = FALSE
|
||||
|
||||
/obj/structure/table/survival_pod/update_icon()
|
||||
icon_state = "table"
|
||||
|
||||
/obj/structure/table/survival_pod/New()
|
||||
material = get_material_by_name(DEFAULT_WALL_MATERIAL)
|
||||
verbs -= /obj/structure/table/verb/do_flip
|
||||
verbs -= /obj/structure/table/proc/do_put
|
||||
..()
|
||||
|
||||
/obj/structure/table/survival_pod/dismantle(obj/item/weapon/wrench/W, mob/user)
|
||||
to_chat(user, "<span class='warning'>You cannot dismantle \the [src].</span>")
|
||||
return
|
||||
|
||||
//Sleeper
|
||||
/obj/machinery/sleeper/survival_pod
|
||||
desc = "A limited functionality sleeper, all it can do is put patients into stasis. It lacks the medication and configuration of the larger units."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "sleeper"
|
||||
stasis_level = 100 //Just one setting
|
||||
|
||||
/obj/machinery/sleeper/survival_pod/update_icon()
|
||||
if(occupant)
|
||||
add_overlay("sleeper_cover")
|
||||
else
|
||||
cut_overlays()
|
||||
|
||||
//Computer
|
||||
/obj/item/device/gps/computer
|
||||
name = "pod computer"
|
||||
icon_state = "pod_computer"
|
||||
icon = 'icons/obj/survival_pod_comp.dmi'
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
pixel_y = -32
|
||||
|
||||
/obj/item/device/gps/computer/attackby(obj/item/I, mob/living/user)
|
||||
if(I.is_wrench())
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user,4 SECONDS,src))
|
||||
new /obj/item/device/gps(loc)
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/obj/item/device/gps/computer/attack_hand(mob/user)
|
||||
attack_self(user)
|
||||
|
||||
//Bed
|
||||
/obj/structure/bed/pod
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "bed"
|
||||
|
||||
/obj/structure/bed/pod/New(var/newloc)
|
||||
..(newloc,DEFAULT_WALL_MATERIAL,"cotton")
|
||||
|
||||
//Survival Storage Unit
|
||||
/obj/machinery/smartfridge/survival_pod
|
||||
name = "survival pod storage"
|
||||
desc = "A heated storage unit."
|
||||
icon_state = "donkvendor"
|
||||
icon_base = "donkvendor"
|
||||
icon_contents = null
|
||||
icon = 'icons/obj/survival_pod_vend.dmi'
|
||||
light_range = 5
|
||||
light_power = 1.2
|
||||
light_color = "#DDFFD3"
|
||||
pixel_y = -4
|
||||
max_n_of_items = 100
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/Initialize()
|
||||
. = ..()
|
||||
for(var/obj/item/O in loc)
|
||||
if(accept_check(O))
|
||||
stock(O)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/accept_check(obj/item/O)
|
||||
return isitem(O)
|
||||
|
||||
/obj/machinery/smartfridge/survival_pod/empty
|
||||
name = "dusty survival pod storage"
|
||||
desc = "A heated storage unit. This one's seen better days."
|
||||
|
||||
//Fans
|
||||
/obj/structure/fans
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "fans"
|
||||
name = "environmental regulation system"
|
||||
desc = "A large machine releasing a constant gust of air."
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
can_atmos_pass = ATMOS_PASS_NO
|
||||
var/buildstacktype = /obj/item/stack/material/steel
|
||||
var/buildstackamount = 5
|
||||
|
||||
/obj/structure/fans/proc/deconstruct()
|
||||
new buildstacktype(loc,buildstackamount)
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/fans/attackby(obj/item/I, mob/living/user)
|
||||
if(I.is_wrench())
|
||||
user.visible_message("<span class='warning'>[user] disassembles [src].</span>",
|
||||
"<span class='notice'>You start to disassemble [src]...</span>", "You hear clanking and banging noises.")
|
||||
if(do_after(user,4 SECONDS,src))
|
||||
deconstruct()
|
||||
return TRUE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/structure/fans/tiny
|
||||
name = "tiny fan"
|
||||
desc = "A tiny fan, releasing a thin gust of air."
|
||||
plane = TURF_PLANE
|
||||
layer = ABOVE_TURF_LAYER
|
||||
density = FALSE
|
||||
icon_state = "fan_tiny"
|
||||
buildstackamount = 2
|
||||
|
||||
/obj/structure/fans/hardlight
|
||||
name = "hardlight shield"
|
||||
desc = "Retains air, allows passage."
|
||||
@@ -10,4 +314,26 @@
|
||||
|
||||
light_range = 3
|
||||
light_power = 1
|
||||
light_color = "#FFFFFF"
|
||||
light_color = "#FFFFFF"
|
||||
|
||||
//Signs
|
||||
/obj/structure/sign/mining
|
||||
name = "nanotrasen mining corps sign"
|
||||
desc = "A sign of relief for weary miners, and a warning for would-be competitors to Nanotrasen's mining claims."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "ntpod"
|
||||
|
||||
/obj/structure/sign/mining/survival
|
||||
name = "shelter sign"
|
||||
desc = "A high visibility sign designating a safe shelter."
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
icon_state = "survival"
|
||||
|
||||
//Fluff
|
||||
/obj/structure/tubes
|
||||
icon_state = "tubes"
|
||||
icon = 'icons/obj/survival_pod.dmi'
|
||||
name = "tubes"
|
||||
anchored = TRUE
|
||||
layer = BELOW_MOB_LAYER
|
||||
density = FALSE
|
||||
|
||||
@@ -93,6 +93,16 @@
|
||||
for escaping a dying ship as soon as possible."
|
||||
mappath = "maps/tether/submaps/om_ships/shelter_5.dmm"
|
||||
|
||||
/datum/map_template/shelter/zeta
|
||||
name = "Shelter Zeta"
|
||||
shelter_id = "shelter_zeta"
|
||||
description = "An small dropship with a massive number of equipment, \
|
||||
weapons, and supplies. Contains exterior weapons, point defense, \
|
||||
a shield generator, and extremely advanced technology. It is \
|
||||
unknown who manufactued a vessel like this, as it is beyond the \
|
||||
technology level of most contemporary powers."
|
||||
mappath = "maps/tether/submaps/om_ships/shelter_6.dmm"
|
||||
|
||||
/datum/map_template/shelter/phi
|
||||
name = "Shelter Phi"
|
||||
shelter_id = "shelter_phi"
|
||||
Reference in New Issue
Block a user