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PoI Stage 0.5
Doing this in smaller bits - New random sif mob selector, peaceful animals - Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot) - New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo) - New spacesuit random spawn, medical space suits - New Random Shotgun spawn - New random gun spawns - Fixed icon for random medicine spawn - Fixed broken icon for 44 magazines - Fixed Ice Cave dungeon walls being called 'steel' - Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
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@@ -830,3 +830,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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/obj/item/mecha_parts/mecha_equipment/repair_droid,
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/obj/item/mecha_parts/mecha_equipment/teleporter
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)
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/obj/structure/loot_pile/surface/drone
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name = "drone wreckage"
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desc = "The ruins of some unfortunate drone. Perhaps something is salvageable."
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icon = 'icons/mob/animal.dmi'
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icon_state = "drone_dead"
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// Since the actual drone loot is a bit stupid in how it is handled, this is a sparse and empty list with items I don't exactly want in it. But until we can get the proper items in . . .
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common_loot = list(
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/obj/random/tool,
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/obj/item/stack/cable_coil/random,
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/obj/random/tank,
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/obj/random/tech_supply/component,
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/obj/item/stack/material/steel{amount = 25},
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/obj/item/stack/material/glass{amount = 10},
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/obj/item/stack/material/plasteel{amount = 5},
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/obj/item/weapon/cell,
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/obj/item/weapon/material/shard
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)
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uncommon_loot = list(
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/obj/item/weapon/cell/high,
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/obj/item/robot_parts/robot_component/actuator,
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/obj/item/robot_parts/robot_component/armour,
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/obj/item/robot_parts/robot_component/binary_communication_device,
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/obj/item/robot_parts/robot_component/camera,
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/obj/item/robot_parts/robot_component/diagnosis_unit,
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/obj/item/robot_parts/robot_component/radio
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)
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rare_loot = list(
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/obj/item/weapon/cell/super,
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/obj/item/borg/upgrade/restart,
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/obj/item/borg/upgrade/jetpack,
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/obj/item/borg/upgrade/tasercooler,
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/obj/item/borg/upgrade/syndicate,
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/obj/item/borg/upgrade/vtec
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)
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