PoI Stage 0.5

Doing this in smaller bits

- New random sif mob selector, peaceful animals
- Drone lootpile (basic placeholder loot right now until we figure out how to give them proper drone loot)
- New random spider mob selector, nurse spider and nurse hat spider (hat spider has 10 more health points and is a rare chance to spawn, woo)
- New spacesuit random spawn, medical space suits
- New Random Shotgun spawn
- New random gun spawns
- Fixed icon for random medicine spawn
- Fixed broken icon for 44 magazines
- Fixed Ice Cave dungeon walls being called 'steel'
- Added new Crystal type, to avoid the SM style crystal from spawning in crystal PoIs
This commit is contained in:
Woodratt
2018-04-25 22:11:30 -07:00
parent 4df02c9160
commit c32bcf785a
12 changed files with 403 additions and 7 deletions
@@ -830,3 +830,42 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
/obj/item/mecha_parts/mecha_equipment/repair_droid,
/obj/item/mecha_parts/mecha_equipment/teleporter
)
/obj/structure/loot_pile/surface/drone
name = "drone wreckage"
desc = "The ruins of some unfortunate drone. Perhaps something is salvageable."
icon = 'icons/mob/animal.dmi'
icon_state = "drone_dead"
// Since the actual drone loot is a bit stupid in how it is handled, this is a sparse and empty list with items I don't exactly want in it. But until we can get the proper items in . . .
common_loot = list(
/obj/random/tool,
/obj/item/stack/cable_coil/random,
/obj/random/tank,
/obj/random/tech_supply/component,
/obj/item/stack/material/steel{amount = 25},
/obj/item/stack/material/glass{amount = 10},
/obj/item/stack/material/plasteel{amount = 5},
/obj/item/weapon/cell,
/obj/item/weapon/material/shard
)
uncommon_loot = list(
/obj/item/weapon/cell/high,
/obj/item/robot_parts/robot_component/actuator,
/obj/item/robot_parts/robot_component/armour,
/obj/item/robot_parts/robot_component/binary_communication_device,
/obj/item/robot_parts/robot_component/camera,
/obj/item/robot_parts/robot_component/diagnosis_unit,
/obj/item/robot_parts/robot_component/radio
)
rare_loot = list(
/obj/item/weapon/cell/super,
/obj/item/borg/upgrade/restart,
/obj/item/borg/upgrade/jetpack,
/obj/item/borg/upgrade/tasercooler,
/obj/item/borg/upgrade/syndicate,
/obj/item/borg/upgrade/vtec
)