From c3bf4e52201fa6f846b3141b7fcd2ac28b279351 Mon Sep 17 00:00:00 2001 From: Heroman Date: Sun, 30 Aug 2020 05:32:23 +1000 Subject: [PATCH] Makes rabbits not be vulpines --- .../living/simple_mob/subtypes/vore/rabbit.dm | 52 ++++++++++--------- 1 file changed, 27 insertions(+), 25 deletions(-) diff --git a/code/modules/mob/living/simple_mob/subtypes/vore/rabbit.dm b/code/modules/mob/living/simple_mob/subtypes/vore/rabbit.dm index f1f13b832f5..a49309e7138 100644 --- a/code/modules/mob/living/simple_mob/subtypes/vore/rabbit.dm +++ b/code/modules/mob/living/simple_mob/subtypes/vore/rabbit.dm @@ -6,7 +6,7 @@ /mob/living/simple_mob/vore/rabbit name = "rabbit" desc = "It's a fluffy, smol bunny! Adorable!" - tt_desc = "Vulpes zerda" + tt_desc = "Oryctolagus cuniculus domesticus" icon_state = "rabbit_brown" icon_living = "rabbit_brown" @@ -26,12 +26,12 @@ melee_damage_lower = 1 melee_damage_upper = 3 attacktext = list("nipped") - + movement_cooldown = 3 say_list_type = /datum/say_list/rabbit ai_holder_type = /datum/ai_holder/simple_mob/passive - + // Vore vars vore_active = 1 vore_bump_chance = 10 @@ -40,16 +40,16 @@ vore_pounce_maxhealth = 100 // They won't pounce by default, as they're passive. This is just so the nom check succeeds. :u vore_default_mode = DM_HOLD vore_icons = SA_ICON_LIVING - + var/body_color //brown, black and white, leave blank for random - + var/grumpiness = 0 // This determines how grumpy we are. Pet us to increase it, leave us alone to decrease. var/last_pet // This tracks the last time someone patted us. var/grump_decay = 5 SECONDS // This is how quickly our grumpiness decays. - + /mob/living/simple_mob/vore/rabbit/New() . = ..() - + if(!body_color) body_color = pick( list("brown","black","white") ) icon_state = "rabbit_[body_color]" @@ -57,16 +57,16 @@ icon_living = "rabbit_[body_color]" icon_dead = "rabbit_[body_color]_dead" icon_rest = "rabbit_[body_color]_rest" - + /mob/living/simple_mob/vore/rabbit/Life() . = ..() - + if(grumpiness > 0 && last_pet > (world.time + grump_decay)) grumpiness = max(0, grumpiness-rand(5,10)) // Subtract grumpiness randomly in a range of 5-10 if we've not been PAT in the last 5 seconds. - + /mob/living/simple_mob/vore/rabbit/examine(mob/user) . = ..() - + switch(grumpiness) if(-INFINITY to 25) . += "They appear calm." @@ -76,14 +76,14 @@ . += "They seem very annoyed, perhaps you should stop petting them." if(75 to INFINITY) . += "They are very angry. Petting them will likely result in unpleasant things." - + /mob/living/simple_mob/vore/rabbit/attack_hand(mob/user) . = ..() - + if(user.a_intent == I_HELP) // only patpet on help. :p grumpiness = CLAMP(grumpiness + rand(5, 10), 0, 120) last_pet = world.time - + if(grumpiness > 90) // Annoyed bunbun :U var/pounce_chance = CanPounceTarget(user) if(pounce_chance) @@ -93,58 +93,60 @@ speak = list("chrrrs.") emote_hear = list("screms.") emote_see = list("earflicks","wiggles it's tail", "wiggles its nose") - + /mob/living/simple_mob/vore/rabbit/black icon_state = "rabbit_black" icon_living = "rabbit_black" icon_dead = "rabbit_black_dead" icon_rest = "rabbit_black_rest" body_color = "black" - + /mob/living/simple_mob/vore/rabbit/white icon_state = "rabbit_white" icon_living = "rabbit_white" icon_dead = "rabbit_white_dead" icon_rest = "rabbit_white_rest" body_color = "white" - + /mob/living/simple_mob/vore/rabbit/brown icon_state = "rabbit_brown" icon_living = "rabbit_brown" icon_dead = "rabbit_brown_dead" icon_rest = "rabbit_brown_rest" body_color = "brown" - + /mob/living/simple_mob/vore/rabbit/white/lennie name = "Lennie" desc = "A large but somewhat dumb-looking rabbit. Has a little collar that says 'Lennie'!" - + /mob/living/simple_mob/vore/rabbit/brown/george name = "George" desc = "A small and quick bunny with a restless expression in its eyes. Has a little collar that says 'George'!" - + /mob/living/simple_mob/vore/rabbit/killer + tt_desc = "Oryctolagus cuniculus homicidam" + icon_state = "rabbit_killer" icon_living = "rabbit_killer" icon_dead = "rabbit_killer_dead" icon_rest = "rabbit_killer_rest" - + maxHealth = 2000 health = 2000 harm_intent_damage = 5 melee_damage_lower = 1 melee_damage_upper = 3 attacktext = list("nipped") - + movement_cooldown = 0.5 // very fast bunbun. - + vore_pounce_chance = 100 vore_pounce_falloff = 0.2 - + body_color = "killer" // Set this so New() doesn't try to randomize us. say_list_type = /datum/say_list/rabbit ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive - + /mob/living/simple_mob/vore/rabbit/killer/ex_act() gib() \ No newline at end of file