mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-24 04:28:12 +01:00
Have you bingled that (#17407)
* Initial wiki system * wiki organization and spoilers * hide belly chems * move ads to tgui * add search * . * load screen * error screen * 8 * center * . * . * make this more realistic * tgui errro col * move search to top * . * non NT theme * logo to common * base custom theme * . * wip refactor * almost halfway * reworked wiki data * easy fix * get data fix * Material Page in tgui * catch null supply points * . * forward crash * reset pages * . * canvas prep * fix icon stacking * . * colored outlined images * fix sm datum * fix material names * subType prep * only on crash * fix null crash * . * fix solgov * clean hiding * . * implement catalog page * . * particle smasher page * I'm lazy * unfuck some sins * ore page * botany page * allergen list * allergen returns null too * slime injection var * slime core data * fixed warning * wip * proper data list for chems * pass is_slime as null * chems * split that * . * . * . * . * donation for bingle, some cleanup * return types * partially colord icons for chemistry * . * more sillies * donation page * thaler * needs some variation * . * this will crash until implemented * handle it * fix that * dismiss donation banner button * . * fix that * donating procs * donation stuff for comp * - * drink glass for drinks * illegal iconstate pass * fixes * . * nuke drink fix * . * . * . * Drink reagent fix * more cleanup * adjust * . * simple food * . * food list * sending nulls, removed flavor from recipes * . * . * get_donation_current added * . * missing key * . * duped recipes fixed * . * . * wiki food reagent recipes * double list add * properly forbid remaining bad reagent * hide this too * stacky * enable eslint const * fix typing * update that * use proper donation proc * printing fixes * grinding * . * beaker fill volume * plant ore and mat grinding results * duped recipes fixed, unit test tweak * yes this is terrible * . * . * . * chem analyzer tgui mode, some subsystem changes to support it * redoce * . * , * . * small fixes, missing reagent volume * push * sort * catalog entries unlocked by explo * new chem stuff * . * fix byond code * fix scroll tracking * comment * alphabetical * also this * . * fallback icon * . * ... * rel path * that too * to defines * organ to define * . * . * . --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Willburd
Kashargul
parent
0d340a761b
commit
c42610c5ae
@@ -87,8 +87,8 @@ var/global/list/image/splatter_cache=list()
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if(amount < 1)
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return
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var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
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var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
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var/obj/item/organ/external/l_foot = perp.get_organ(BP_L_FOOT)
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var/obj/item/organ/external/r_foot = perp.get_organ(BP_R_FOOT)
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var/hasfeet = 1
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if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump()))
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hasfeet = 0
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@@ -289,9 +289,9 @@
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return
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if (hasorgans(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (user.hand)
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temp = H.organs_by_name["l_hand"]
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
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return
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@@ -73,9 +73,9 @@
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/obj/item/deskbell/proc/check_ability(mob/user)
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if (ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name["l_hand"]
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(H,span_notice("You try to move your [temp.name], but cannot!"))
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return 0
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@@ -747,7 +747,7 @@
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return FALSE
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if(bullets_left == 1)
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bullets_left = 0
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var/zone = "head"
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var/zone = BP_HEAD
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if(!(user.has_organ(zone))) // If they somehow don't have a head.
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zone = "chest"
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playsound(src, 'sound/effects/snap.ogg', 50, 1)
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@@ -1035,10 +1035,10 @@
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if(!isanimal(user))
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if(!user.get_active_hand()) //if active hand is empty
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (H.hand)
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temp = H.organs_by_name["l_hand"]
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user,span_notice("You try to move your [temp.name], but cannot!"))
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return
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@@ -811,15 +811,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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else // Just like the cheap lighter, this time you can shock/burn yourself a little on the hardlight shield
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to_chat(user, span_warning("You hurt yourself on the shielding!"))
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if (user.get_left_hand() == src)
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user.apply_damage(1,SEARING,"l_hand")
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user.apply_damage(2,ELECTROCUTE,"l_hand")
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user.apply_damage(3,CLONE,"l_hand")
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user.apply_damage(4,ELECTROMAG,"l_hand")
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user.apply_damage(1,SEARING,BP_L_HAND)
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user.apply_damage(2,ELECTROCUTE,BP_L_HAND)
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user.apply_damage(3,CLONE,BP_L_HAND)
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user.apply_damage(4,ELECTROMAG,BP_L_HAND)
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else
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user.apply_damage(1,SEARING,"r_hand")
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user.apply_damage(2,ELECTROCUTE,"r_hand")
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user.apply_damage(3,CLONE,"r_hand")
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user.apply_damage(4,ELECTROMAG,"r_hand")
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user.apply_damage(1,SEARING,BP_R_HAND)
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user.apply_damage(2,ELECTROCUTE,BP_R_HAND)
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user.apply_damage(3,CLONE,BP_R_HAND)
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user.apply_damage(4,ELECTROMAG,BP_R_HAND)
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user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however sting themselves on the shielding!"))
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set_light(2)
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@@ -882,15 +882,15 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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else // Just like with the cheap lighter, but this time you can hurt yourself on the heated phoron field
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to_chat(user, span_warning("You singe yourself on the phoron shielding the excited supermatter!"))
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if (user.get_left_hand() == src)
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user.apply_damage(30,HALLOSS,"l_hand")
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user.apply_damage(30,HALLOSS,BP_L_HAND)
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user.apply_effect(20,IRRADIATE)
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user.apply_damage(5,BURN,"l_hand")
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user.apply_damage(5,ELECTROCUTE,"l_hand")
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user.apply_damage(5,BURN,BP_L_HAND)
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user.apply_damage(5,ELECTROCUTE,BP_L_HAND)
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else
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user.apply_damage(30,HALLOSS,"r_hand")
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user.apply_damage(30,HALLOSS,BP_R_HAND)
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user.apply_effect(20,IRRADIATE)
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user.apply_damage(5,BURN,"r_hand")
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user.apply_damage(5,ELECTROCUTE,"r_hand")
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user.apply_damage(5,BURN,BP_R_HAND)
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user.apply_damage(5,ELECTROCUTE,BP_R_HAND)
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user.visible_message(span_notice("After a few attempts, [user] manages to activate the [src], they however burn themselves with the heated phoron field!"))
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set_light(2)
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@@ -951,73 +951,73 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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to_chat(user, span_rose("[user] safely reveals the supermatter shard within the [src]!"))
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user.visible_message(span_rose("You safely revealed the supermatter shard within the [src]!"))
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if (user.get_left_hand() == src)
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user.apply_damage(1, IRRADIATE, "l_hand")
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user.apply_damage(1, IRRADIATE, BP_L_HAND)
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else // Even using this safely will irradiate you a tiny tiny bit.
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user.apply_damage(1, IRRADIATE, "r_hand")
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user.apply_damage(1, IRRADIATE, BP_R_HAND)
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if(23 to 33)
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to_chat(user, span_warning("[user]'s hand slipped and they brush against the supermatter within [src]!"))
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user.visible_message(span_notice("You accidentally grazed your hand across the supermatter!"))
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if (user.get_left_hand() == src)
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user.apply_damage(10, IRRADIATE, "l_hand")
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user.apply_damage(20, BURN, "l_hand")
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user.apply_damage(20, ELECTROCUTE, "l_hand")
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user.apply_damage(50, AGONY, "l_hand")
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user.apply_damage(10, IRRADIATE, BP_L_HAND)
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user.apply_damage(20, BURN, BP_L_HAND)
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user.apply_damage(20, ELECTROCUTE, BP_L_HAND)
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user.apply_damage(50, AGONY, BP_L_HAND)
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else // One of the outcomes will burn and shock you, the pain is the worst part of this one though.
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user.apply_damage(10, IRRADIATE, "r_hand")
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user.apply_damage(20, BURN, "r_hand")
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user.apply_damage(20, ELECTROCUTE, "r_hand")
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user.apply_damage(50, AGONY, "r_hand")
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user.apply_damage(10, IRRADIATE, BP_R_HAND)
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user.apply_damage(20, BURN, BP_R_HAND)
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user.apply_damage(20, ELECTROCUTE, BP_R_HAND)
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user.apply_damage(50, AGONY, BP_R_HAND)
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if(34 to 44)
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to_chat(user, span_warning("[user] burned themselves on the [src]!"))
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user.visible_message(span_notice("You accidentally burn yourself on the [src]!"))
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if (user.get_left_hand() == src)
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user.apply_damage(30, IRRADIATE, "l_hand")
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user.apply_damage(20, SEARING, "l_hand")
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user.apply_damage(15, BURN, "l_hand")
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user.apply_damage(30, IRRADIATE, BP_L_HAND)
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user.apply_damage(20, SEARING, BP_L_HAND)
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user.apply_damage(15, BURN, BP_L_HAND)
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else // One of the outcomes is pure burn and radiation.
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user.apply_damage(30, IRRADIATE, "r_hand")
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user.apply_damage(20, SEARING, "r_hand")
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user.apply_damage(15, BURN, "r_hand")
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user.apply_damage(30, IRRADIATE, BP_R_HAND)
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user.apply_damage(20, SEARING, BP_R_HAND)
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user.apply_damage(15, BURN, BP_R_HAND)
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if(45 to 55)
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to_chat(user, span_warning("[user] fumbled the [src] and the supermatter let out sparks!"))
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user.visible_message(span_notice("You fumble the [src], letting the supermatter spark as the case opens!"))
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if (user.get_left_hand() == src)
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user.apply_damage(1, ELECTROCUTE, "l_hand")
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user.apply_damage(100, ELECTROMAG, "l_hand")
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user.apply_damage(1, ELECTROCUTE, BP_L_HAND)
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user.apply_damage(100, ELECTROMAG, BP_L_HAND)
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else // This one is mostly dangerous to synthetics and it will EMP you. But otherwise it's safe.
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user.apply_damage(1, ELECTROCUTE, "r_hand")
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user.apply_damage(100, ELECTROMAG, "r_hand")
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user.apply_damage(1, ELECTROCUTE, BP_R_HAND)
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user.apply_damage(100, ELECTROMAG, BP_R_HAND)
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if(56 to 66)
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to_chat(user, span_warning("[user] struggles to open their [src], but when they do they get burned by the extreme heat within!"))
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user.visible_message(span_notice("You struggle to get the case to open, and when it does the heat that pours out of the [src] burns!"))
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if (user.get_left_hand() == src)
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user.apply_damage(1, IRRADIATE, "l_hand")
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user.apply_damage(1, BRUISE, "l_hand")
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user.apply_damage(200, BURN, "l_hand")
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user.apply_damage(1, IRRADIATE, BP_L_HAND)
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user.apply_damage(1, BRUISE, BP_L_HAND)
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user.apply_damage(200, BURN, BP_L_HAND)
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user.drop_l_hand()
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else // This will INSTA-DUST your hand that you're holding the item in, and then make you drop the lighter.
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user.apply_damage(1, IRRADIATE, "r_hand")
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user.apply_damage(1, BRUISE, "r_hand")
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user.apply_damage(200, BURN, "r_hand")
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user.apply_damage(1, IRRADIATE, BP_R_HAND)
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user.apply_damage(1, BRUISE, BP_R_HAND)
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user.apply_damage(200, BURN, BP_R_HAND)
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user.drop_r_hand()
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if(67 to 77)
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to_chat(user, span_warning("Ouch! While pushing on the release to open the [src], [user]'s finger slipped right as the case opened, pressing their finger firm against the supermatter!"))
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user.visible_message(span_notice("You accidentally pushed your finger against the supermatter!"))
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if (user.get_left_hand() == src)
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user.apply_damage(50, HALLOSS, "l_hand")
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user.apply_damage(40, IRRADIATE, "l_hand")
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user.apply_damage(30, BURN, "l_hand")
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user.apply_damage(20, TOX, "l_hand")
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user.apply_damage(10, ELECTROCUTE, "l_hand")
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user.apply_damage(50, HALLOSS, BP_L_HAND)
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user.apply_damage(40, IRRADIATE, BP_L_HAND)
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user.apply_damage(30, BURN, BP_L_HAND)
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user.apply_damage(20, TOX, BP_L_HAND)
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user.apply_damage(10, ELECTROCUTE, BP_L_HAND)
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user.apply_effect(25, STUTTER)
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user.apply_effect(15, SLUR)
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user.apply_effect(5, STUN)
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else // This one is VERY punishing, you get a ton of damage, a lot of pain, and a minor stun. Once the stun goes away you'll be stuttering for awhile as if in crit.
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user.apply_damage(50, HALLOSS, "r_hand")
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user.apply_damage(40, IRRADIATE, "r_hand")
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user.apply_damage(30, BURN, "r_hand")
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user.apply_damage(20, TOX, "r_hand")
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user.apply_damage(10, ELECTROCUTE, "r_hand")
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user.apply_damage(50, HALLOSS, BP_R_HAND)
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user.apply_damage(40, IRRADIATE, BP_R_HAND)
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user.apply_damage(30, BURN, BP_R_HAND)
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user.apply_damage(20, TOX, BP_R_HAND)
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user.apply_damage(10, ELECTROCUTE, BP_R_HAND)
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user.apply_effect(25, STUTTER)
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user.apply_effect(15, SLUR)
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user.apply_effect(5, STUN)
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@@ -1025,26 +1025,26 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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to_chat(user, span_notice("[user] managed to pinch themselves on the case of their [src]... it could have been worse."))
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user.visible_message(span_notice("You manage to pinch yourself on the case!"))
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if (user.get_left_hand() == src)
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user.apply_damage(1, CLONE, "l_hand")
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user.apply_damage(1, HALLOSS, "l_hand")
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user.apply_damage(1, CLONE, BP_L_HAND)
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user.apply_damage(1, HALLOSS, BP_L_HAND)
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else // Aside from the base, this one isn't punishing outside of giving you genetic damage.
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user.apply_damage(1, CLONE, "r_hand")
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user.apply_damage(1, HALLOSS, "r_hand")
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user.apply_damage(1, CLONE, BP_R_HAND)
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user.apply_damage(1, HALLOSS, BP_R_HAND)
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if(89 to 99)
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to_chat(user, span_notice("[user] opened the [src] but forgot that you aren't supposed to look at supermatter!"))
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user.visible_message(span_notice("You find yourself looking at the supermatter for longer than you should..."))
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if (user.get_left_hand() == src)
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user.apply_damage(15, HALLOSS, "l_hand")
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user.apply_damage(15, HALLOSS, BP_L_HAND)
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user.apply_effect(5, WEAKEN)
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user.apply_damage(15, IRRADIATE, "l_hand")
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user.apply_damage(15, IRRADIATE, BP_L_HAND)
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user.apply_effect(100, EYE_BLUR)
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user.apply_effect(50, AGONY)
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user.apply_damage(5, OXY)
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user.eye_blurry = 10
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else // This one just blinds and blurs your screen, but otherwise doesn't actually risk harming you. Even the oxy damage heals on its own.
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user.apply_damage(15, HALLOSS, "r_hand")
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user.apply_damage(15, HALLOSS, BP_R_HAND)
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user.apply_effect(5, WEAKEN)
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user.apply_damage(15, IRRADIATE, "l_hand")
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user.apply_damage(15, IRRADIATE, BP_L_HAND)
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user.apply_effect(100, EYE_BLUR)
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user.apply_effect(50, AGONY)
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user.apply_damage(15, OXY)
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@@ -126,7 +126,7 @@
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to_chat(H, span_danger("You step on \the [src]!"))
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var/list/check = list("l_foot", "r_foot")
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var/list/check = list(BP_L_FOOT, BP_R_FOOT)
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while(check.len)
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var/picked = pick(check)
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var/obj/item/organ/external/affecting = H.get_organ(picked)
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@@ -24,9 +24,9 @@
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/obj/item/storage/laundry_basket/attack_hand(mob/living/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.get_organ("r_hand")
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var/obj/item/organ/external/temp = H.get_organ(BP_R_HAND)
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if (user.hand)
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temp = H.get_organ("l_hand")
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temp = H.get_organ(BP_L_HAND)
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if(!temp)
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to_chat(user, span_warning("You need two hands to pick this up!"))
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return
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@@ -87,7 +87,7 @@
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H.update_inv_wear_mask()
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playsound(src, 'sound/effects/tape.ogg',25)
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else if(user.zone_sel.selecting == "r_hand" || user.zone_sel.selecting == "l_hand")
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else if(user.zone_sel.selecting == BP_R_HAND || user.zone_sel.selecting == BP_L_HAND)
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if(!can_place(H, user))
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return
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@@ -85,7 +85,7 @@
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if(L.lying)
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target_zone = ran_zone()
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else
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target_zone = pick("l_foot", "r_foot", "l_leg", "r_leg")
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target_zone = pick(BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG)
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//armour
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var/blocked = L.run_armor_check(target_zone, "melee")
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@@ -333,7 +333,7 @@
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if(L.lying)
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target_zone = ran_zone()
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else
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target_zone = pick("l_foot", "r_foot", "l_leg", "r_leg")
|
||||
target_zone = pick(BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG)
|
||||
|
||||
//armour
|
||||
var/blocked = L.run_armor_check(target_zone, "melee")
|
||||
@@ -370,7 +370,7 @@
|
||||
|
||||
to_chat(H, span_danger("You step directly on \the [src]!"))
|
||||
|
||||
var/list/check = list("l_foot", "r_foot")
|
||||
var/list/check = list(BP_L_FOOT, BP_R_FOOT)
|
||||
while(check.len)
|
||||
var/picked = pick(check)
|
||||
var/obj/item/organ/external/affecting = H.get_organ(picked)
|
||||
|
||||
@@ -50,9 +50,9 @@
|
||||
return
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
|
||||
if (user.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
temp = H.organs_by_name[BP_L_HAND]
|
||||
if(temp && !temp.is_usable())
|
||||
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
|
||||
return
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
door_icon_base = "flockdoor"
|
||||
sheet_singular_name = "quanta"
|
||||
sheet_plural_name = "quanta"
|
||||
wiki_flag = WIKI_SPOILER
|
||||
|
||||
/obj/structure/simple_door/flock
|
||||
name = "aperture"
|
||||
|
||||
@@ -517,9 +517,9 @@
|
||||
/obj/structure/sink/attack_hand(mob/user as mob)
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/organ/external/temp = H.organs_by_name["r_hand"]
|
||||
var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
|
||||
if (H.hand)
|
||||
temp = H.organs_by_name["l_hand"]
|
||||
temp = H.organs_by_name[BP_L_HAND]
|
||||
if(temp && !temp.is_usable())
|
||||
to_chat(user, span_notice("You try to move your [temp.name], but cannot!"))
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user