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https://github.com/VOREStation/VOREStation.git
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Have you bingled that (#17407)
* Initial wiki system * wiki organization and spoilers * hide belly chems * move ads to tgui * add search * . * load screen * error screen * 8 * center * . * . * make this more realistic * tgui errro col * move search to top * . * non NT theme * logo to common * base custom theme * . * wip refactor * almost halfway * reworked wiki data * easy fix * get data fix * Material Page in tgui * catch null supply points * . * forward crash * reset pages * . * canvas prep * fix icon stacking * . * colored outlined images * fix sm datum * fix material names * subType prep * only on crash * fix null crash * . * fix solgov * clean hiding * . * implement catalog page * . * particle smasher page * I'm lazy * unfuck some sins * ore page * botany page * allergen list * allergen returns null too * slime injection var * slime core data * fixed warning * wip * proper data list for chems * pass is_slime as null * chems * split that * . * . * . * . * donation for bingle, some cleanup * return types * partially colord icons for chemistry * . * more sillies * donation page * thaler * needs some variation * . * this will crash until implemented * handle it * fix that * dismiss donation banner button * . * fix that * donating procs * donation stuff for comp * - * drink glass for drinks * illegal iconstate pass * fixes * . * nuke drink fix * . * . * . * Drink reagent fix * more cleanup * adjust * . * simple food * . * food list * sending nulls, removed flavor from recipes * . * . * get_donation_current added * . * missing key * . * duped recipes fixed * . * . * wiki food reagent recipes * double list add * properly forbid remaining bad reagent * hide this too * stacky * enable eslint const * fix typing * update that * use proper donation proc * printing fixes * grinding * . * beaker fill volume * plant ore and mat grinding results * duped recipes fixed, unit test tweak * yes this is terrible * . * . * . * chem analyzer tgui mode, some subsystem changes to support it * redoce * . * , * . * small fixes, missing reagent volume * push * sort * catalog entries unlocked by explo * new chem stuff * . * fix byond code * fix scroll tracking * comment * alphabetical * also this * . * fallback icon * . * ... * rel path * that too * to defines * organ to define * . * . * . --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Willburd
Kashargul
parent
0d340a761b
commit
c42610c5ae
@@ -235,6 +235,8 @@ var/list/name_to_material
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// Wallrot crumble message.
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var/rotting_touch_message = "crumbles under your touch"
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var/wiki_flag = 0
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// Placeholders for light tiles and rglass.
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/datum/material/proc/build_rod_product(var/mob/user, var/obj/item/stack/used_stack, var/obj/item/stack/target_stack)
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if(!rod_product)
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@@ -306,6 +308,7 @@ var/list/name_to_material
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// Used by walls when qdel()ing to avoid neighbor merging.
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/datum/material/placeholder
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name = "placeholder"
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wiki_flag = WIKI_SPOILER
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// Places a girder object when a wall is dismantled, also applies reinforced material.
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/datum/material/proc/place_dismantled_girder(var/turf/target, var/datum/material/reinf_material, var/datum/material/girder_material)
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@@ -11,6 +11,7 @@
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hardness = 500
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weight = 500
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protectiveness = 80 // 80%
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wiki_flag = WIKI_SPOILER
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/datum/material/alienalloy/elevatorium
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name = "elevatorium"
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@@ -9,6 +9,7 @@
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sheet_singular_name = "brick"
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sheet_plural_name = "bricks"
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conductive = 0
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wiki_flag = WIKI_SPOILER
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/datum/material/cult/place_dismantled_girder(var/turf/target)
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new /obj/structure/girder/cult(target, MAT_CULT)
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@@ -103,7 +103,7 @@
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icon_base = "stone"
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door_icon_base = "stone"
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icon_reinf = "reinf_mesh"
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icon_colour = "##FFF3B2"
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icon_colour = "#FFF3B2"
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protectiveness = 30
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integrity = 240
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weight = 30
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@@ -3,15 +3,18 @@
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display_name = MAT_STEEL
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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/datum/material/plastic/holographic
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name = "holo" + MAT_PLASTIC
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display_name = MAT_PLASTIC
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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/datum/material/wood/holographic
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name = "holo" + MAT_WOOD
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display_name = MAT_WOOD
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stack_type = null
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shard_type = SHARD_NONE
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wiki_flag = WIKI_SPOILER
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@@ -58,57 +58,66 @@
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/datum/material/cloth/teal
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name = MAT_CLOTH_TEAL
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display_name =MAT_CLOTH_TEAL
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display_name = MAT_CLOTH_TEAL
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use_name = "teal cloth"
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icon_colour = "#00EAFA"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/black
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name = MAT_CLOTH_BLACK
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display_name = MAT_CLOTH_BLACK
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use_name = "black cloth"
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icon_colour = "#505050"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/green
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name = MAT_CLOTH_GREEN
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display_name = MAT_CLOTH_GREEN
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use_name = "green cloth"
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icon_colour = "#01C608"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/puple
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name = MAT_CLOTH_PURPLE
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display_name = MAT_CLOTH_PURPLE
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use_name = "purple cloth"
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icon_colour = "#9C56C4"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/blue
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name = MAT_CLOTH_BLUE
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display_name = MAT_CLOTH_BLUE
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use_name = "blue cloth"
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icon_colour = "#6B6FE3"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/beige
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name = MAT_CLOTH_BEIGE
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display_name = MAT_CLOTH_BEIGE
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use_name = "beige cloth"
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icon_colour = "#E8E7C8"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/lime
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name = MAT_CLOTH_LIME
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display_name = MAT_CLOTH_LIME
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use_name = "lime cloth"
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icon_colour = "#62E36C"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/yellow
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name = MAT_CLOTH_YELLOW
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display_name = MAT_CLOTH_YELLOW
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use_name = "yellow cloth"
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icon_colour = "#EEF573"
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wiki_flag = WIKI_SPOILER
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/datum/material/cloth/orange
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name = MAT_CLOTH_ORANGE
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display_name = MAT_CLOTH_ORANGE
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use_name = "orange cloth"
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icon_colour = "#E3BF49"
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wiki_flag = WIKI_SPOILER
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@@ -126,6 +135,7 @@
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conductive = 0
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hardness = 5
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integrity = 40
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wiki_flag = WIKI_SPOILER
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/datum/material/cotton
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name = MAT_COTTON
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@@ -117,6 +117,7 @@
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/datum/material/wood/log/hard
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name = MAT_HARDLOG
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display_name = MAT_HARDWOOD
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icon_colour = "#6f432a"
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stack_type = /obj/item/stack/material/log/hard
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@@ -9,6 +9,7 @@
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explosion_resistance = 200
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hardness = 500
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weight = 500
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wiki_flag = WIKI_SPOILER
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/datum/material/fluff //This is to allow for 2 handed weapons that don't want to have a prefix.
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name = " "
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@@ -18,6 +19,7 @@
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sheet_plural_name = "fluffs"
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hardness = 60
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weight = 20 //Strong as iron.
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wiki_flag = WIKI_SPOILER
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/datum/material/darkglass
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name = MAT_DARKGLASS
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@@ -25,6 +27,7 @@
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icon_base = MAT_DARKGLASS
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table_icon_base = MAT_DARKGLASS
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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/datum/material/fancyblack
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name = MAT_FANCYBLACK
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@@ -32,3 +35,4 @@
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icon_base = MAT_FANCYBLACK
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table_icon_base = MAT_FANCYBLACK
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icon_colour = "#FFFFFF"
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wiki_flag = WIKI_SPOILER
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@@ -5,7 +5,6 @@
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stack_type = /obj/item/stack/material/supermatter
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shard_type = SHARD_SHARD
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radioactivity = 20
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stack_type = null
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luminescence = 3
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ignition_point = PHORON_MINIMUM_BURN_TEMPERATURE
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icon_base = "stone"
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@@ -34,8 +34,8 @@
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if(burn_user)
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H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
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H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, BP_R_HAND, used_weapon=src)
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H.apply_damage(amount / 2 + 5, BURN, BP_L_HAND, used_weapon=src)
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H.drop_from_inventory(src, get_turf(H))
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return
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