Have you bingled that (#17407)

* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-03-28 19:00:50 +01:00
committed by GitHub
co-authored by Willburd Kashargul
parent 0d340a761b
commit c42610c5ae
361 changed files with 5588 additions and 1128 deletions
@@ -270,6 +270,7 @@
*/
/datum/particle_smasher_recipe
var/display_name = ""
var/list/reagents // example: = list(REAGENT_ID_PACID = 5)
var/list/items // example: = list(/obj/item/tool/crowbar, /obj/item/welder) Place /foo/bar before /foo. Do not include fruit. Maximum of 3 items.
var/recipe_type = PS_RESULT_STACK // Are we producing a stack or an item?
@@ -282,6 +283,7 @@
var/required_atmos_temp_max = 600 // The maximum ambient atmospheric temperature required, in kelvin.
var/probability = 0 // The probability for the recipe to be produced. 0 will make it impossible.
var/item_consume_chance = 100 // The probability for the items (not materials) used in the recipe to be consume.
var/wiki_flag = NONE
/datum/particle_smasher_recipe/proc/check_items(var/obj/container as obj)
. = 1
@@ -320,6 +322,7 @@
return .
/datum/particle_smasher_recipe/deuterium_tritium
display_name = MAT_TRITIUM + " from " + MAT_DEUTERIUM
reagents = list(REAGENT_ID_HYDROGEN = 15)
result = /obj/item/stack/material/tritium
@@ -332,6 +335,7 @@
probability = 30
/datum/particle_smasher_recipe/verdantium_morphium
display_name = MAT_MORPHIUM + " from " + MAT_VERDANTIUM
result = /obj/item/stack/material/morphium
required_material = /obj/item/stack/material/verdantium
@@ -340,6 +344,7 @@
probability = 20
/datum/particle_smasher_recipe/plasteel_morphium
display_name = MAT_MORPHIUM + " from Alien Junk"
items = list(/obj/item/prop/alien/junk)
result = /obj/item/stack/material/morphium
@@ -350,6 +355,7 @@
probability = 10
/datum/particle_smasher_recipe/osmium_lead
display_name = MAT_OSMIUM + " from " + MAT_LEAD
reagents = list(REAGENT_ID_TUNGSTEN = 10)
result = /obj/item/stack/material/lead
@@ -363,6 +369,7 @@
probability = 50
/datum/particle_smasher_recipe/phoron_valhollide
display_name = MAT_VALHOLLIDE + " from " + MAT_PHORON
reagents = list(REAGENT_ID_PHORON = 10, REAGENT_ID_PACID = 10)
result = /obj/item/stack/material/valhollide
@@ -376,6 +383,7 @@
probability = 10
/datum/particle_smasher_recipe/valhollide_supermatter
display_name = MAT_SUPERMATTER + " from " + MAT_VALHOLLIDE
reagents = list(REAGENT_ID_PHORON = 300)
result = /obj/item/stack/material/supermatter
@@ -389,6 +397,7 @@
probability = 1
/datum/particle_smasher_recipe/donkpockets_coal
display_name = "Ruined Donkpocket"
items = list(/obj/item/reagent_containers/food/snacks/donkpocket)
recipe_type = PS_RESULT_ITEM
@@ -404,6 +413,7 @@
probability = 90
/datum/particle_smasher_recipe/donkpockets_ascend
display_name = "Ascended Donkpocket"
items = list(/obj/item/reagent_containers/food/snacks/donkpocket)
reagents = list(REAGENT_ID_PHORON = 120)
@@ -420,6 +430,7 @@
probability = 20
/datum/particle_smasher_recipe/glamour
display_name = "Synthesize " + MAT_GLAMOUR
items = list(/obj/item/glamour_unstable)
result = /obj/item/stack/material/glamour