Have you bingled that (#17407)

* Initial wiki system

* wiki organization and spoilers

* hide belly chems

* move ads to tgui

* add search

* .

* load screen

* error screen

* 8

* center

* .

* .

* make this more realistic

* tgui errro col

* move search to top

* .

* non NT theme

* logo to common

* base custom theme

* .

* wip refactor

* almost halfway

* reworked wiki data

* easy fix

* get data fix

* Material Page in tgui

* catch null supply points

* .

* forward crash

* reset pages

* .

* canvas prep

* fix icon stacking

* .

* colored outlined images

* fix sm datum

* fix material names

* subType prep

* only on crash

* fix null crash

* .

* fix solgov

* clean hiding

* .

* implement catalog page

* .

* particle smasher page

* I'm lazy

* unfuck some sins

* ore page

* botany page

* allergen list

* allergen returns null too

* slime injection var

* slime core data

* fixed warning

* wip

* proper data list for chems

* pass is_slime as null

* chems

* split that

* .

* .

* .

* .

* donation for bingle, some cleanup

* return types

* partially colord icons for chemistry

* .

* more sillies

* donation page

* thaler

* needs some variation

* .

* this will crash until implemented

* handle it

* fix that

* dismiss donation banner button

* .

* fix that

* donating procs

* donation stuff for comp

* -

* drink glass for drinks

* illegal iconstate pass

* fixes

* .

* nuke drink fix

* .

* .

* .

* Drink reagent fix

* more cleanup

* adjust

* .

* simple food

* .

* food list

* sending nulls, removed flavor from recipes

* .

* .

* get_donation_current added

* .

* missing key

* .

* duped recipes fixed

* .

* .

* wiki food reagent recipes

* double list add

* properly forbid remaining bad reagent

* hide this too

* stacky

* enable eslint const

* fix typing

* update that

* use proper donation proc

* printing fixes

* grinding

* .

* beaker fill volume

* plant ore and mat grinding results

* duped recipes fixed, unit test tweak

* yes this is terrible

* .

* .

* .

* chem analyzer tgui mode, some subsystem changes to support it

* redoce

* .

* ,

* .

* small fixes, missing reagent volume

* push

* sort

* catalog entries unlocked by explo

* new chem stuff

* .

* fix byond code

* fix scroll tracking

* comment

* alphabetical

* also this

* .

* fallback icon

* .

* ...

* rel path

* that too

* to defines

* organ to define

* .

* .

* .

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
Cameron Lennox
2025-03-28 14:00:50 -04:00
committed by GitHub
parent 0d340a761b
commit c42610c5ae
361 changed files with 5588 additions and 1128 deletions
+8 -8
View File
@@ -88,12 +88,12 @@
switch(damage_type)
if("BRUTE")
H.visible_message(span_danger("\The [src] creaks as it ravages [H]'s hands!"))
H.apply_damage(rand(min_damage,max_damage), BRUTE, "r_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, "l_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, BP_R_HAND, used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, BP_L_HAND, used_weapon=src)
if("BURN")
H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
H.apply_damage(rand(min_damage,max_damage), BURN, "r_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, "l_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, BP_R_HAND, used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, BP_L_HAND, used_weapon=src)
if("TOX")
H.visible_message(span_danger("\The [src] seethes and hisses like burning acid!"))
if(!H.isSynthetic())
@@ -145,12 +145,12 @@
switch(damage_type)
if("BRUTE")
H.visible_message(span_danger("\The [src] creaks as it ravages [H]'s hands!"))
H.apply_damage(rand(min_damage,max_damage), BRUTE, "r_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, "l_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, BP_R_HAND, used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BRUTE, BP_L_HAND, used_weapon=src)
if("BURN")
H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
H.apply_damage(rand(min_damage,max_damage), BURN, "r_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, "l_hand", used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, BP_R_HAND, used_weapon=src)
H.apply_damage(rand(min_damage,max_damage), BURN, BP_L_HAND, used_weapon=src)
if("TOX")
H.visible_message(span_danger("\The [src] seethes and hisses like burning acid!"))
if(!H.isSynthetic())