diff --git a/code/modules/mob/living/carbon/human/human_damage.dm b/code/modules/mob/living/carbon/human/human_damage.dm index 7cf2027025a..9388240af64 100644 --- a/code/modules/mob/living/carbon/human/human_damage.dm +++ b/code/modules/mob/living/carbon/human/human_damage.dm @@ -1,6 +1,6 @@ //Updates the mob's health from organs and mob damage variables /mob/living/carbon/human/updatehealth() - var/huskmodifier = 1.5 // With 1.5, you need 250 burn instead of 200 to husk a human. + var/huskmodifier = 2.5 //VOREStation Edit // With 1.5, you need 250 burn instead of 200 to husk a human. if(status_flags & GODMODE) health = getMaxHealth() diff --git a/code/modules/mob/living/carbon/human/life.dm b/code/modules/mob/living/carbon/human/life.dm index 894e3cfd80b..4f5b7542691 100644 --- a/code/modules/mob/living/carbon/human/life.dm +++ b/code/modules/mob/living/carbon/human/life.dm @@ -4,9 +4,9 @@ #define HUMAN_MAX_OXYLOSS 1 //Defines how much oxyloss humans can get per tick. A tile with no air at all (such as space) applies this value, otherwise it's a percentage of it. #define HUMAN_CRIT_MAX_OXYLOSS ( 2.0 / 6) //The amount of damage you'll get when in critical condition. We want this to be a 5 minute deal = 300s. There are 50HP to get through, so (1/6)*last_tick_duration per second. Breaths however only happen every 4 ticks. last_tick_duration = ~2.0 on average -#define HEAT_DAMAGE_LEVEL_1 5 //Amount of damage applied when your body temperature just passes the 360.15k safety point -#define HEAT_DAMAGE_LEVEL_2 10 //Amount of damage applied when your body temperature passes the 400K point -#define HEAT_DAMAGE_LEVEL_3 20 //Amount of damage applied when your body temperature passes the 1000K point +#define HEAT_DAMAGE_LEVEL_1 2 //VOREStation Edit //Amount of damage applied when your body temperature just passes the 360.15k safety point +#define HEAT_DAMAGE_LEVEL_2 4 //VOREStation Edit //Amount of damage applied when your body temperature passes the 400K point +#define HEAT_DAMAGE_LEVEL_3 8 //VOREStation Edit //Amount of damage applied when your body temperature passes the 1000K point #define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point #define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point @@ -22,6 +22,7 @@ #define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point #define RADIATION_SPEED_COEFFICIENT 0.1 +#define HUMAN_COMBUSTION_TEMP 524 //524k is the sustained combustion temperature of human fat /mob/living/carbon/human var/oxygen_alert = 0 @@ -1821,7 +1822,15 @@ if(thermal_protection == 1) // Immune. return else - bodytemperature += (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection) + var/fire_temp_add = (BODYTEMP_HEATING_MAX + (fire_stacks * 15)) * (1-thermal_protection) + //This is to prevent humans from heating up indefinitely. A human being on fire (fat burns at 250C) can't magically + // increase your body temperature beyond 250C, but it's possible something else (atmos) has heated us up beyond it, + // so don't worry about the firestacks at that point. Really, we should be cooling the room down, because it has + // to expend energy to heat our body up! But let's not worry about that. + if((bodytemperature + fire_temp_add) > HUMAN_COMBUSTION_TEMP) + return + + bodytemperature += fire_temp_add /mob/living/carbon/human/rejuvenate() restore_blood()