diff --git a/code/game/objects/effects/grubs_vr.dm b/code/game/objects/effects/grubs_vr.dm
deleted file mode 100644
index 452bca0f954..00000000000
--- a/code/game/objects/effects/grubs_vr.dm
+++ /dev/null
@@ -1,127 +0,0 @@
-/obj/effect/spider/grub
- name = "grub larva"
- desc = "It never stays still for long."
-// icon = 'grub_vr.dmi'
- icon_state = "spiderling"
- anchored = 0
- layer = 2.7
- health = 3
- var/last_itch = 0
- var/amount_grown = -1
- var/obj/machinery/atmospherics/unary/vent_pump/entry_vent
- var/travelling_in_vent = 0
-
-/obj/effect/spider/grub/New(var/location, var/atom/parent)
- pixel_x = rand(6,-6)
- pixel_y = rand(6,-6)
- processing_objects |= src
- //60% chance to grow up
- if(prob(60))
- amount_grown = 1
- get_light_and_color(parent)
- ..()
-
-/obj/effect/spider/grub/Destroy()
- processing_objects -= src
- walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
- return ..()
-
-/obj/effect/grubs/grub/Bump(atom/user)
- if(istype(user, /obj/structure/table))
- src.loc = user.loc
- else
- ..()
-
-/obj/effect/spider/grub/proc/die()
- visible_message("[src] dies!")
- new /obj/effect/decal/cleanable/spiderling_remains(src.loc) //Leaving this. It works.
- qdel(src)
-
-/obj/effect/spider/grub/healthcheck()
- if(health <= 0)
- die()
-
-/obj/effect/spider/grub/process()
- if(travelling_in_vent)
- if(istype(src.loc, /turf))
- travelling_in_vent = 0
- entry_vent = null
- else if(entry_vent)
- if(get_dist(src, entry_vent) <= 1)
- if(entry_vent.network && entry_vent.network.normal_members.len)
- var/list/vents = list()
- for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
- vents.Add(temp_vent)
- if(!vents.len)
- entry_vent = null
- return
- var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
- /*if(prob(50))
- src.visible_message("[src] scrambles into the ventillation ducts!")*/
-
- spawn(rand(20,60))
- loc = exit_vent
- var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
- spawn(travel_time)
-
- if(!exit_vent || exit_vent.welded)
- loc = entry_vent
- entry_vent = null
- return
-
- if(prob(50))
- src.visible_message("You hear something squeezing through the ventilation ducts.",2)
- sleep(travel_time)
-
- if(!exit_vent || exit_vent.welded)
- loc = entry_vent
- entry_vent = null
- return
- loc = exit_vent.loc
- entry_vent = null
- var/area/new_area = get_area(loc)
- if(new_area)
- new_area.Entered(src)
- else
- entry_vent = null
- //=================
-
- if(isturf(loc))
- if(prob(25))
- var/list/nearby = trange(5, src) - loc
- if(nearby.len)
- var/target_atom = pick(nearby)
- walk_to(src, target_atom, 5)
- if(prob(25))
- src.visible_message("\The [src] slides[pick(" away"," around","")].")
- else if(prob(5))
- //vent crawl!
- for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
- if(!v.welded)
- entry_vent = v
- walk_to(src, entry_vent, 5)
- break
-
- if(amount_grown >= 100)
- var/spawn_type = /mob/living/simple_animal/retaliate/solargrub
- new spawn_type(src.loc, src)
- qdel(src)
- else if(isorgan(loc))
- if(!amount_grown) amount_grown = 1
- var/obj/item/organ/external/O = loc
- if(!O.owner || O.owner.stat == DEAD || amount_grown > 80)
- O.implants -= src
- src.loc = O.owner ? O.owner.loc : O.loc
- src.visible_message("\A [src] makes its way out of [O.owner ? "[O.owner]'s [O.name]" : "\the [O]"]!")
- if(O.owner)
- O.owner.apply_damage(1, BRUTE, O.organ_tag)
- else if(prob(1))
- O.owner.apply_damage(1, TOX, O.organ_tag)
- if(world.time > last_itch + 30 SECONDS)
- last_itch = world.time
- O.owner << "Your [O.name] itches..."
- else if(prob(1))
- src.visible_message("\The [src] squelches.")
-
- if(amount_grown)
- amount_grown += rand(0,2)