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Added system for overmap building.
-metaboject with zlevel info that should be placed on sector/ship zlevel -overmap object that represents a map zlevel -startup hook for building the overmap
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#define OVERMAP_ZLEVEL 1
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//===================================================================================
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//Metaobject for storing information about sector this zlevel is representing.
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//Should be placed only once on every zlevel.
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//===================================================================================
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/obj/effect/mapinfo/
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name = "map info metaobject"
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icon = 'icons/mob/screen1.dmi'
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icon_state = "x2"
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invisibility = 101
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var/obj_type //type of overmap object it spawns
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var/zlevel
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var/mapx //coordinates on the
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var/mapy //overmap zlevel
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/obj/effect/mapinfo/New()
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tag = "sector[z]"
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zlevel = z
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loc = null
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/obj/effect/mapinfo/sector
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name = "generic sector"
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desc = "Space sector with some stuff in it."
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obj_type = /obj/effect/map/sector
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/obj/effect/mapinfo/ship
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name = "generic ship"
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desc = "Space faring vessel."
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obj_type = /obj/effect/map/ship
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/obj/effect/mapinfo/ship/relaymove(var/mob/user, direction)
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step(src,direction)
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//===================================================================================
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//Overmap object representing zlevel
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//===================================================================================
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/obj/effect/map
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name = "map object"
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var/map_z = 0
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/obj/effect/map/New(var/obj/effect/mapinfo/data)
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name = data.name
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desc = data.desc
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map_z = data.zlevel
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icon = data.icon
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icon_state = data.icon_state
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var/new_x = data.mapx
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if (!new_x)
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new_x = rand(1,world.maxx)
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var/new_y = data.mapy
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if (!new_y)
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new_y = rand(1,world.maxy)
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loc = locate(new_x, new_y, OVERMAP_ZLEVEL)
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/obj/effect/map/CanPass(atom/movable/A)
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testing("[A] attempts to enter sector\"[name]\"")
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if(prob(50))
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testing("[A] was denied access to sector\"[name]\"")
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return 0
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return 1
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/obj/effect/map/Crossed(atom/movable/A)
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testing("[A] has entered sector\"[name]\"")
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/obj/effect/map/Uncrossed(atom/movable/A)
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testing("[A] has left sector\"[name]\"")
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/obj/effect/map/sector
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name = "generic sector"
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desc = "Sector with some stuff in it."
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anchored = 1
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/obj/effect/map/ship
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name = "generic ship"
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desc = "Space faring vessel."
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density = 1
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/obj/effect/map/ship/relaymove(mob/user, direction)
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step(src, direction)
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//===================================================================================
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//Hook for building overmap
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//===================================================================================
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var/global/list/map_sectors = list()
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/hook/startup/proc/build_map()
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testing("Building overmap...")
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var/obj/effect/mapinfo/data
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for(var/level in 1 to world.maxz)
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data = locate("sector[level]")
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if (data)
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testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]")
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map_sectors["[level]"] = new data.obj_type(data)
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return 1
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