Added system for overmap building.

-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
This commit is contained in:
Chinsky
2014-06-28 14:05:44 +04:00
parent ae16c5e673
commit c6d6bdcb58
@@ -0,0 +1,93 @@
#define OVERMAP_ZLEVEL 1
//===================================================================================
//Metaobject for storing information about sector this zlevel is representing.
//Should be placed only once on every zlevel.
//===================================================================================
/obj/effect/mapinfo/
name = "map info metaobject"
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
invisibility = 101
var/obj_type //type of overmap object it spawns
var/zlevel
var/mapx //coordinates on the
var/mapy //overmap zlevel
/obj/effect/mapinfo/New()
tag = "sector[z]"
zlevel = z
loc = null
/obj/effect/mapinfo/sector
name = "generic sector"
desc = "Space sector with some stuff in it."
obj_type = /obj/effect/map/sector
/obj/effect/mapinfo/ship
name = "generic ship"
desc = "Space faring vessel."
obj_type = /obj/effect/map/ship
/obj/effect/mapinfo/ship/relaymove(var/mob/user, direction)
step(src,direction)
//===================================================================================
//Overmap object representing zlevel
//===================================================================================
/obj/effect/map
name = "map object"
var/map_z = 0
/obj/effect/map/New(var/obj/effect/mapinfo/data)
name = data.name
desc = data.desc
map_z = data.zlevel
icon = data.icon
icon_state = data.icon_state
var/new_x = data.mapx
if (!new_x)
new_x = rand(1,world.maxx)
var/new_y = data.mapy
if (!new_y)
new_y = rand(1,world.maxy)
loc = locate(new_x, new_y, OVERMAP_ZLEVEL)
/obj/effect/map/CanPass(atom/movable/A)
testing("[A] attempts to enter sector\"[name]\"")
if(prob(50))
testing("[A] was denied access to sector\"[name]\"")
return 0
return 1
/obj/effect/map/Crossed(atom/movable/A)
testing("[A] has entered sector\"[name]\"")
/obj/effect/map/Uncrossed(atom/movable/A)
testing("[A] has left sector\"[name]\"")
/obj/effect/map/sector
name = "generic sector"
desc = "Sector with some stuff in it."
anchored = 1
/obj/effect/map/ship
name = "generic ship"
desc = "Space faring vessel."
density = 1
/obj/effect/map/ship/relaymove(mob/user, direction)
step(src, direction)
//===================================================================================
//Hook for building overmap
//===================================================================================
var/global/list/map_sectors = list()
/hook/startup/proc/build_map()
testing("Building overmap...")
var/obj/effect/mapinfo/data
for(var/level in 1 to world.maxz)
data = locate("sector[level]")
if (data)
testing("Located sector \"[data.name]\" at [data.mapx],[data.mapy] corresponding to zlevel [level]")
map_sectors["[level]"] = new data.obj_type(data)
return 1