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Converts Step_triggers to Portals!
Implements Portal Functionality to replace the older step_triggers! Z-level transitions are now 99.9% seamless! It's self-explanatory, images below in editor:      In-game Version: To Surface Mining:   To Solars:  To Plains/Wilderness: 
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@@ -9,6 +9,9 @@ Portals do have some specific requirements when mapping them in;
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- There must by one, and only one `/obj/effect/map_effect/portal/master` for each side of a portal.
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- Both sides need to have matching `portal_id`s in order to link to each other.
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- Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH.
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- Clarification on the above - you will be moved in the direction that the portal faces.
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If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST.
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- You must have 1 tile of 'buffer' space between turfs or you may see odd visual distortions. If things look weird, move your 'portals' back by one tile.
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- Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides.
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- Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s,
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but both sides must have the same length.
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