diff --git a/code/controllers/subsystems/ticker.dm b/code/controllers/subsystems/ticker.dm
index 984b4448c1f..036dfcf402e 100644
--- a/code/controllers/subsystems/ticker.dm
+++ b/code/controllers/subsystems/ticker.dm
@@ -72,8 +72,8 @@ var/global/datum/controller/subsystem/ticker/ticker
post_game_tick()
/datum/controller/subsystem/ticker/proc/pregame_welcome()
- to_chat(world, "Welcome to the pregame lobby!")
- to_chat(world, "Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.")
+ to_world("Welcome to the pregame lobby!")
+ to_world("Please set up your character and select ready. The round will start in [pregame_timeleft] seconds.")
// Called during GAME_STATE_PREGAME (RUNLEVEL_LOBBY)
/datum/controller/subsystem/ticker/proc/pregame_tick()
@@ -120,7 +120,7 @@ var/global/datum/controller/subsystem/ticker/ticker
var/list/runnable_modes = config.get_runnable_modes()
if((master_mode == "random") || (master_mode == "secret"))
if(!runnable_modes.len)
- to_chat(world, "Unable to choose playable game mode. Reverting to pregame lobby.")
+ to_world("Unable to choose playable game mode. Reverting to pregame lobby.")
return 0
if(secret_force_mode != "secret")
src.mode = config.pick_mode(secret_force_mode)
@@ -133,7 +133,7 @@ var/global/datum/controller/subsystem/ticker/ticker
src.mode = config.pick_mode(master_mode)
if(!src.mode)
- to_chat(world, "Serious error in mode setup! Reverting to pregame lobby.") //Uses setup instead of set up due to computational context.
+ to_world("Serious error in mode setup! Reverting to pregame lobby.") //Uses setup instead of set up due to computational context.
return 0
job_master.ResetOccupations()
@@ -142,21 +142,21 @@ var/global/datum/controller/subsystem/ticker/ticker
job_master.DivideOccupations() // Apparently important for new antagonist system to register specific job antags properly.
if(!src.mode.can_start())
- to_world("Unable to start [mode.name]. Not enough players readied, [config.player_requirements[mode.config_tag]] players needed. Reverting to pregame lobby.")
+ to_world("Unable to start [mode.name]. Not enough players readied, [config.player_requirements[mode.config_tag]] players needed. Reverting to pregame lobby.")
mode.fail_setup()
mode = null
job_master.ResetOccupations()
return 0
if(hide_mode)
- to_world("The current game mode is - Secret!")
+ to_world("The current game mode is - Secret!")
if(runnable_modes.len)
var/list/tmpmodes = new
for (var/datum/game_mode/M in runnable_modes)
tmpmodes+=M.name
tmpmodes = sortList(tmpmodes)
if(tmpmodes.len)
- to_chat(world, "Possibilities: [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]")
+ to_world("Possibilities: [english_list(tmpmodes, and_text= "; ", comma_text = "; ")]")
else
src.mode.announce()
return 1
@@ -178,7 +178,7 @@ var/global/datum/controller/subsystem/ticker/ticker
//Deleting Startpoints but we need the ai point to AI-ize people later
if (S.name != "AI")
qdel(S)
- to_chat(world, "Enjoy the game!")
+ to_world("Enjoy the game!")
world << sound('sound/AI/welcome.ogg') // Skie
//Holiday Round-start stuff ~Carn
Holiday_Game_Start()
@@ -227,7 +227,7 @@ var/global/datum/controller/subsystem/ticker/ticker
end_game_state = END_GAME_MODE_FINISHED // Only do this cleanup once!
mode.cleanup()
//call a transfer shuttle vote
- to_chat(world, "The round has ended!")
+ to_world("The round has ended!")
SSvote.autotransfer()
// Called during GAME_STATE_FINISHED (RUNLEVEL_POSTGAME)
@@ -240,7 +240,7 @@ var/global/datum/controller/subsystem/ticker/ticker
feedback_set_details("end_proper", "nuke")
restart_timeleft = 1 MINUTE // No point waiting five minutes if everyone's dead.
if(!delay_end)
- to_chat(world, "Rebooting due to destruction of [station_name()] in [round(restart_timeleft/600)] minute\s.")
+ to_world("Rebooting due to destruction of [station_name()] in [round(restart_timeleft/600)] minute\s.")
last_restart_notify = world.time
else
feedback_set_details("end_proper", "proper completion")
@@ -254,12 +254,12 @@ var/global/datum/controller/subsystem/ticker/ticker
if(END_GAME_ENDING)
restart_timeleft -= (world.time - last_fire)
if(delay_end)
- to_chat(world, "An admin has delayed the round end.")
+ to_world("An admin has delayed the round end.")
end_game_state = END_GAME_DELAYED
else if(restart_timeleft <= 0)
world.Reboot()
else if (world.time - last_restart_notify >= 1 MINUTE)
- to_chat(world, "Restarting in [round(restart_timeleft/600, 1)] minute\s.")
+ to_world("Restarting in [round(restart_timeleft/600, 1)] minute\s.")
last_restart_notify = world.time
return
if(END_GAME_DELAYED)
diff --git a/code/modules/admin/admin.dm b/code/modules/admin/admin.dm
index a122f576a51..ccf0b4ef94c 100644
--- a/code/modules/admin/admin.dm
+++ b/code/modules/admin/admin.dm
@@ -877,7 +877,7 @@ var/datum/announcement/minor/admin_min_announcer = new
if(!check_rights(R_SERVER|R_EVENT))
return
if(SSticker.current_state > GAME_STATE_PREGAME)
- to_chat(usr, "Error: Start Now: Game has already started.")
+ to_chat(usr, "Error: Start Now: Game has already started.")
return
if(!SSticker.start_immediately)
SSticker.start_immediately = TRUE
@@ -885,11 +885,11 @@ var/datum/announcement/minor/admin_min_announcer = new
if(SSticker.current_state == GAME_STATE_INIT)
msg = " (The server is still setting up, but the round will be started as soon as possible.)"
log_admin("[key_name(usr)] has started the game.[msg]")
- message_admins("[key_name_admin(usr)] has started the game.[msg]")
+ message_admins("[key_name_admin(usr)] has started the game.[msg]")
feedback_add_details("admin_verb","SN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else
SSticker.start_immediately = FALSE
- to_chat(world, "Immediate game start canceled. Normal startup resumed.")
+ to_world("Immediate game start canceled. Normal startup resumed.")
log_and_message_admins("cancelled immediate game start.")
/datum/admins/proc/toggleenter()