diff --git a/code/__defines/overlay.dm b/code/__defines/overlay.dm
new file mode 100644
index 0000000000..bb85da7fc8
--- /dev/null
+++ b/code/__defines/overlay.dm
@@ -0,0 +1,26 @@
+// A reasonable number of maximum overlays an object needs
+// If you think you need more, rethink it
+#define MAX_ATOM_OVERLAYS 100
+
+/// Checks if an atom has reached the overlay limit, and make a loud error if it does.
+#define VALIDATE_OVERLAY_LIMIT(changed_on) \
+ if(length(changed_on.overlays) >= MAX_ATOM_OVERLAYS) { \
+ var/text_lays = overlays2text(changed_on.overlays); \
+ stack_trace("Too many overlays on [changed_on.type] - [length(changed_on.overlays)], refusing to update and cutting.\
+ \n What follows is a printout of all existing overlays at the time of the overflow \n[text_lays]"); \
+ changed_on.overlays.Cut(); \
+ changed_on.add_overlay(mutable_appearance('icons/Testing/greyscale_error.dmi')); \
+ } \
+
+/* Unneeded for now as our alternate appearances don't seem to support overlays in the same way TGs do.
+/// Performs any operations that ought to run after an appearance change
+#define POST_OVERLAY_CHANGE(changed_on) \
+ if(alternate_appearances) { \
+ for(var/I in changed_on.alternate_appearances){\
+ var/datum/atom_hud/alternate_appearance/AA = changed_on.alternate_appearances[I];\
+ if(AA.transfer_overlays){\
+ AA.copy_overlays(changed_on, TRUE);\
+ }\
+ } \
+ }
+*/
diff --git a/code/__defines/stat_tracking.dm b/code/__defines/stat_tracking.dm
index c15d197d48..e7fb001abc 100644
--- a/code/__defines/stat_tracking.dm
+++ b/code/__defines/stat_tracking.dm
@@ -14,4 +14,4 @@
var/STAT_INCR_AMOUNT = min(1, 2**round((STAT_ENTRY[STAT_ENTRY_COUNT] || 0)/SHORT_REAL_LIMIT));\
if (STAT_INCR_AMOUNT == 1 || prob(100/STAT_INCR_AMOUNT)) {\
STAT_ENTRY[STAT_ENTRY_COUNT] += STAT_INCR_AMOUNT;\
- };\
+ };
diff --git a/code/controllers/subsystems/overlays.dm b/code/controllers/subsystems/overlays.dm
index 236ee537f3..b2668e4122 100644
--- a/code/controllers/subsystems/overlays.dm
+++ b/code/controllers/subsystems/overlays.dm
@@ -1,276 +1,156 @@
SUBSYSTEM_DEF(overlays)
name = "Overlay"
- flags = SS_TICKER
- wait = 1 // SS_TICKER - Ticks
- priority = FIRE_PRIORITY_OVERLAYS
- dependencies = list(
- /datum/controller/subsystem/atoms
- )
+ flags = SS_NO_FIRE|SS_NO_INIT
+ var/list/stats
- /// The queue of atoms that need overlay updates.
- var/static/tmp/list/queue = list()
-
- /// A list([icon] = list([state] = [appearance], ...), ...) cache of appearances.
- var/static/tmp/list/state_cache = list()
-
- /// A list([icon] = [appearance], ...) cache of appearances.
- var/static/tmp/list/icon_cache = list()
-
- /// The number of appearances currently cached.
- var/static/tmp/cache_size = 0
+/datum/controller/subsystem/overlays/PreInit()
+ stats = list()
+/datum/controller/subsystem/overlays/Shutdown()
+ WRITE_LOG("[GLOB.log_directory]-overlay.log", render_stats(stats))
/datum/controller/subsystem/overlays/Recover()
- queue.Cut()
- state_cache.Cut()
- icon_cache.Cut()
- cache_size = 0
- for (var/atom/atom)
- atom.flags &= ~OVERLAY_QUEUED
- CHECK_TICK
+ stats = SSoverlays.stats
+/// Converts an overlay list into text for debug printing
+/// Of note: overlays aren't actually mutable appearances, they're just appearances
+/// Don't have access to that type tho, so this is the best you're gonna get
+/proc/overlays2text(list/overlays)
+ var/list/unique_overlays = list()
+ // As anything because we're basically doing type coerrsion, rather then actually filtering for mutable apperances
+ for(var/mutable_appearance/overlay as anything in overlays)
+ var/key = "[overlay.icon]-[overlay.icon_state]-[overlay.dir]"
+ unique_overlays[key] += 1
+ var/list/output_text = list()
+ for(var/key in unique_overlays)
+ output_text += "([key]) = [unique_overlays[key]]"
+ return output_text.Join("\n")
-/datum/controller/subsystem/overlays/Initialize()
- fire(FALSE, TRUE)
- return SS_INIT_SUCCESS
+/proc/iconstate2appearance(icon, iconstate)
+ var/static/image/stringbro = new()
+ stringbro.icon = icon
+ stringbro.icon_state = iconstate
+ return stringbro.appearance
-/datum/controller/subsystem/overlays/stat_entry(msg)
- msg = "Queued Atoms: [queue.len], Cache Size: [cache_size]"
- return ..()
+/proc/icon2appearance(icon)
+ var/static/image/iconbro = new()
+ iconbro.icon = icon
+ return iconbro.appearance
-
-/datum/controller/subsystem/overlays/fire(resumed, no_mc_tick)
- var/count = 1
- for (var/atom/atom as anything in queue)
- ++count
- atom?.UpdateOverlays()
- if (no_mc_tick)
- CHECK_TICK
- else if (MC_TICK_CHECK)
- queue.Cut(1, count)
- return
- queue.Cut()
-
-
-/datum/controller/subsystem/overlays/proc/GetStateAppearance(icon, state)
- var/list/subcache = state_cache[icon]
- if (!subcache)
- subcache = list()
- state_cache[icon] = subcache
- if (!subcache[state])
- var/image/image = new (icon, null, state)
- subcache[state] = image.appearance
- ++cache_size
- return subcache[state]
-
-
-/datum/controller/subsystem/overlays/proc/GetIconAppearance(icon)
- if (!icon_cache[icon])
- var/image/image = new (icon)
- icon_cache[icon] = image.appearance
- ++cache_size
- return icon_cache[icon]
-
-
-/datum/controller/subsystem/overlays/proc/GetAppearanceList(atom/subject, list/sources)
- if (!sources)
- return list()
- if (!islist(sources))
- sources = list(sources)
- var/list/result = list()
- var/icon/icon = subject.icon
- for (var/atom/entry as anything in sources)
- AppearanceListEntry(entry, result, icon)
- return result
-
-//Fixes runtime with overlays present in 515
-/datum/controller/subsystem/overlays/proc/AppearanceListEntry(var/atom/entry,var/list/result,var/icon/icon)
- if (!entry)
- return
- else if(islist(entry))
- var/list/entry_list = entry
- for(var/entry_item in entry_list)
- AppearanceListEntry(entry_item)
- else if (istext(entry))
- result += GetStateAppearance(icon, entry)
- else if (isicon(entry))
- result += GetIconAppearance(entry)
- else
- if (isloc(entry))
- if (entry.flags & OVERLAY_QUEUED)
- entry.ImmediateOverlayUpdate()
- if (!ispath(entry))
- if(entry.appearance)
- result += entry.appearance
+/atom/proc/build_appearance_list(list/build_overlays)
+ if (!islist(build_overlays))
+ build_overlays = list(build_overlays)
+ if(priority_overlays)
+ var/list/prio_overlay_temp
+ if(!islist(priority_overlays))
+ prio_overlay_temp = list(priority_overlays)
else
- var/image/image = entry
- result += image.appearance
+ prio_overlay_temp = priority_overlays.Copy()
+ prio_overlay_temp |= build_overlays
+ build_overlays = prio_overlay_temp
+ for (var/overlay in build_overlays)
+ if(!overlay)
+ build_overlays -= overlay
+ continue
+ if (istext(overlay))
+ // This is too expensive to run normally but running it during CI is a good test
+ /*if (PERFORM_ALL_TESTS(focus_only/invalid_overlays))
+ var/list/icon_states_available = icon_states(icon)
+ if(!(overlay in icon_states_available))
+ var/icon_file = "[icon]" || "Unknown Generated Icon"
+ stack_trace("Invalid overlay: Icon object '[icon_file]' [REF(icon)] used in '[src]' [type] is missing icon state [overlay].")
+ continue*/
-/// Enqueues the atom for an overlay update if not already queued
-/atom/proc/QueueOverlayUpdate()
- if (flags & OVERLAY_QUEUED)
- return
- SSoverlays.queue += src
- flags |= OVERLAY_QUEUED
+ var/index = build_overlays.Find(overlay)
+ build_overlays[index] = iconstate2appearance(icon, overlay)
+ else if(isicon(overlay))
+ var/index = build_overlays.Find(overlay)
+ build_overlays[index] = icon2appearance(overlay)
+ return build_overlays
-
-/// Builds the atom's overlay state from caches
-/atom/proc/UpdateOverlays()
- if (gc_destroyed)
- if (length(overlays))
- overlays.Cut()
- return
- flags &= ~OVERLAY_QUEUED
- if (length(priority_overlays))
- if (length(our_overlays))
- overlays = priority_overlays + our_overlays
- else
- overlays = priority_overlays
- else if (length(our_overlays))
- overlays = our_overlays
- else
- overlays.Cut()
-
-
-/// Immediately runs an overlay update and dequeues the atom
-/atom/proc/ImmediateOverlayUpdate()
- SSoverlays.queue -= src
- UpdateOverlays()
-
-
-/// Clears the atom's overlay cache(s) and queues an update if needed
/atom/proc/cut_overlays(priority)
- if (priority)
- if (!length(priority_overlays))
- return
- priority_overlays.Cut()
- QueueOverlayUpdate()
- else if (length(our_overlays))
- our_overlays.Cut()
- QueueOverlayUpdate()
+ STAT_START_STOPWATCH
+ if(priority)
+ priority_overlays = null
+ overlays = null
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+/atom/proc/cut_overlay(list/remove_overlays, priority)
+ if(!overlays)
+ return
+ STAT_START_STOPWATCH
+ if(priority)
+ priority_overlays -= remove_overlays
+ if(islist(remove_overlays))
+ remove_overlays = remove_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ overlays -= build_appearance_list(remove_overlays)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
-/**
- * Adds specific overlay(s) to the atom.
- * It is designed so any of the types allowed to be added to /atom/overlays can be added here too. More details below.
- *
- * @param add The overlay(s) to add. These may be
- * - A string: In which case it is treated as an icon_state of the atom's icon.
- * - An icon: It is treated as an icon.
- * - An atom: Its own overlays are compiled and then it's appearance is added. (Meaning its current apperance is frozen).
- * - An image: Image's apperance is added (i.e. subsequently editing the image will not edit the overlay)
- * - A type path: Added to overlays as is. Does whatever it is BYOND does when you add paths to overlays.
- * - Or a list containing any of the above.
- * @param priority The overlays are added to the "priority" list istead of the normal one.
- */
-/atom/proc/add_overlay(list/add, priority)
- if (!add)
+/atom/proc/add_overlay(list/add_overlays, priority)
+ if(!overlays)
return
- add = SSoverlays.GetAppearanceList(src, add)
- if (!length(add))
+ STAT_START_STOPWATCH
+ if(islist(add_overlays))
+ if(priority)
+ if (priority_overlays)
+ priority_overlays += add_overlays
+ else
+ priority_overlays = add_overlays
+ add_overlays = add_overlays.Copy() //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ overlays += build_appearance_list(add_overlays) //May not be ideal to copy, but as build_appearance_list modifies lists in place which breaks certain things
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+
+/atom/proc/copy_overlays(atom/other, cut_old) //copys our_overlays from another atom
+ if(!other)
+ if(cut_old)
+ cut_overlays()
return
- if (priority)
- if (priority_overlays)
- priority_overlays += add
+
+ STAT_START_STOPWATCH
+ var/list/cached_other = other.overlays.Copy()
+ if(cut_old)
+ if(cached_other)
+ overlays = cached_other
else
- priority_overlays = add
- else if (our_overlays)
- our_overlays += add
- else
- our_overlays = add
- QueueOverlayUpdate()
-
-
-/**
- * Removes specific overlay(s) from the atom. Usually does not remove them from "priority" overlays.
- *
- * @param overlays The overlays to removed, type can be anything that is allowed for add_overlay().
- * @param priority If true, also will remove them from the "priority" overlays.
- */
-/atom/proc/cut_overlay(list/cut, priority)
- if (!cut)
- return
- cut = SSoverlays.GetAppearanceList(src, cut)
- if (!length(cut))
- return
- var/update
- if (priority && length(priority_overlays))
- priority_overlays -= cut
- update = TRUE
- if (length(our_overlays))
- our_overlays -= cut
- update = TRUE
- if (update)
- QueueOverlayUpdate()
-
-
-/**
- * Copy the overlays from another atom, either replacing all of ours or appending to our existing overlays.
- * Note: This copies only the normal overlays, not the "priority" overlays.
- *
- * @param other The atom to copy overlays from.
- * @param cut_old If true, all of our overlays will be *replaced* by the other's. If other is null, that means cutting all ours.
- */
-/atom/proc/copy_overlays(atom/other, cut)
- if (!other)
- if (cut)
- cut_overlays()
- return
- if (!length(other.our_overlays))
- if (cut)
- cut_overlays()
- return
- if (cut || !length(our_overlays))
- our_overlays = other.our_overlays.Copy()
- else
- our_overlays |= other.our_overlays
- QueueOverlayUpdate()
-
-
-/**
- * Returns a list of overlays that the target atom has
- *
- * @param priority If true, returns priority overlays as well
- * @param special If true, returns special overlays like emissives and em_blockers
- */
-/proc/get_overlays(atom/other, priority, special)
- var/list/including = list()
- if (!other)
- return including
- for (var/image/I as anything in other.our_overlays)
- if (!special && I.plane > 0)
- continue
- including += I
- if (!priority)
- return including
- for (var/image/I as anything in other.priority_overlays)
- if (!special && I.plane > 0)
- continue
- including += I
- return including
+ overlays = null
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+ else if(cached_other)
+ overlays += cached_other
+ VALIDATE_OVERLAY_LIMIT(src)
+ //POST_OVERLAY_CHANGE(src)
+ STAT_STOP_STOPWATCH
+ STAT_LOG_ENTRY(SSoverlays.stats, type)
+//TODO: Better solution for these?
/image/proc/add_overlay(x)
- overlays += x
-
+ overlays |= x
/image/proc/cut_overlay(x)
overlays -= x
-
/image/proc/cut_overlays(x)
overlays.Cut()
-
/image/proc/copy_overlays(atom/other, cut_old)
if(!other)
if(cut_old)
cut_overlays()
return
- var/list/cached_other = other.our_overlays
+ var/list/cached_other = other.overlays.Copy()
if(cached_other)
if(cut_old || !overlays.len)
- overlays = cached_other.Copy()
+ overlays = cached_other
else
overlays |= cached_other
else if(cut_old)
@@ -372,3 +252,10 @@ SUBSYSTEM_DEF(overlays)
message_admins(text)
log_world(text)
return diff_found
+
+//Legacy, does basically nothing
+/atom/proc/ImmediateOverlayUpdate()
+ if (gc_destroyed)
+ if (length(overlays))
+ overlays.Cut()
+ return
diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm
index e859880c03..6a6162f404 100644
--- a/code/game/atoms_movable.dm
+++ b/code/game/atoms_movable.dm
@@ -44,10 +44,12 @@
gen_emissive_blocker.color = GLOB.em_block_color
gen_emissive_blocker.dir = dir
gen_emissive_blocker.appearance_flags |= appearance_flags
+ // Note, this should be refactored to drop priority overlays
add_overlay(list(gen_emissive_blocker), TRUE)
if(EMISSIVE_BLOCK_UNIQUE)
render_target = ref(src)
em_block = new(src, render_target)
+ // Note, this should be refactored to drop priority overlays
add_overlay(list(em_block), TRUE)
RegisterSignal(em_block, COMSIG_QDELETING, PROC_REF(emblocker_gc))
if(opacity)
diff --git a/code/game/gamemodes/technomancer/spells/control.dm b/code/game/gamemodes/technomancer/spells/control.dm
index 7c221af776..c0adc755a3 100644
--- a/code/game/gamemodes/technomancer/spells/control.dm
+++ b/code/game/gamemodes/technomancer/spells/control.dm
@@ -41,6 +41,7 @@
var/mob/living/simple_mob/SM = L
SM.friends |= src.owner
+ // Note, this should be refactored to drop priority overlays
L.add_overlay(control_overlay, TRUE)
controlled_mobs |= L
diff --git a/code/game/objects/items/weapons/explosives.dm b/code/game/objects/items/weapons/explosives.dm
index 2d55205f8f..1a4e84b38b 100644
--- a/code/game/objects/items/weapons/explosives.dm
+++ b/code/game/objects/items/weapons/explosives.dm
@@ -68,7 +68,7 @@
message_admins("[key_name(user, user.client)](?) planted [src.name] on [target.name] at ([target.x],[target.y],[target.z] - JMP) with [timer] second fuse",0,1)
log_game("[key_name(user)] planted [src.name] on [target.name] at ([target.x],[target.y],[target.z]) with [timer] second fuse")
- target.add_overlay(image_overlay, TRUE)
+ target.add_overlay(image_overlay)
to_chat(user, "Bomb has been planted. Timer counting down from [timer].")
spawn(timer*10)
explode(get_turf(target))
@@ -90,7 +90,7 @@
else
target.ex_act(1)
if(target)
- target.cut_overlay(image_overlay, TRUE)
+ target.cut_overlay(image_overlay)
qdel(src)
/obj/item/plastique/attack(mob/M as mob, mob/user as mob, def_zone)
diff --git a/code/game/objects/items/weapons/explosives_vr.dm b/code/game/objects/items/weapons/explosives_vr.dm
index 05d9a35b1f..b965f21652 100644
--- a/code/game/objects/items/weapons/explosives_vr.dm
+++ b/code/game/objects/items/weapons/explosives_vr.dm
@@ -10,7 +10,7 @@
var/turf/T = get_turf(target)
if((T.z in using_map.station_levels) || (T.z in using_map.admin_levels))
target.visible_message(span_danger("\The [src] lets out a loud beep as safeties trigger, before imploding and falling apart."))
- target.cut_overlay(image_overlay, TRUE)
+ target.cut_overlay(image_overlay)
qdel(src)
return 0
else
diff --git a/code/game/turfs/simulated/dungeon/wall.dm b/code/game/turfs/simulated/dungeon/wall.dm
index 35b48d5b3f..317a64c58d 100644
--- a/code/game/turfs/simulated/dungeon/wall.dm
+++ b/code/game/turfs/simulated/dungeon/wall.dm
@@ -66,6 +66,7 @@
return mining_overlay_cache["[cache_id]_[direction]"]
/turf/simulated/wall/solidrock/update_icon(var/update_neighbors)
+ cut_overlays()
if(density)
var/image/I
for(var/i = 1 to 4)
diff --git a/code/game/turfs/simulated/floor_types.dm b/code/game/turfs/simulated/floor_types.dm
index e2f83029be..27b073067a 100644
--- a/code/game/turfs/simulated/floor_types.dm
+++ b/code/game/turfs/simulated/floor_types.dm
@@ -23,6 +23,7 @@
/obj/landed_holder/proc/land_on(var/turf/T)
//Gather destination information
var/obj/landed_holder/new_holder = new(null)
+ T.lighting_clear_overlay()
new_holder.turf_type = T.type
new_holder.dir = T.dir
new_holder.icon = T.icon
@@ -33,11 +34,12 @@
//Set the destination to be like us
var/turf/simulated/shuttle/new_dest = T.ChangeTurf(my_turf.type,,1)
+ my_turf.lighting_clear_overlay()
new_dest.set_dir(my_turf.dir)
new_dest.icon_state = my_turf.icon_state
new_dest.icon = my_turf.icon
new_dest.copy_overlays(my_turf, TRUE)
- new_dest.underlays = my_turf.underlays
+ new_dest.underlays = my_turf.underlays.Copy()
new_dest.decals = my_turf.decals
//Shuttle specific stuff
new_dest.interior_corner = my_turf.interior_corner
@@ -45,6 +47,7 @@
new_dest.under_turf = my_turf.under_turf
new_dest.join_flags = my_turf.join_flags
new_dest.join_group = my_turf.join_group
+ new_dest.lighting_build_overlay()
// Associate the holder with the new turf.
new_holder.my_turf = new_dest
@@ -61,12 +64,14 @@
//Change our source to whatever it was before
if(turf_type)
new_source = my_turf.ChangeTurf(turf_type,,1)
+ new_source.lighting_clear_overlay()
new_source.set_dir(dir)
new_source.icon_state = icon_state
new_source.icon = icon
new_source.copy_overlays(src, TRUE)
- new_source.underlays = underlays
+ new_source.underlays = underlays.Copy()
new_source.decals = decals
+ new_source.lighting_build_overlay()
else
new_source = my_turf.ChangeTurf(base_turf ? base_turf : get_base_turf_by_area(my_turf),,1)
@@ -96,19 +101,22 @@
I.plane = PLANE_LIGHTING
antilight_cache["[diag]"] = I
+ if(takes_underlays)
+ underlay_update()
+
/turf/simulated/shuttle/Destroy()
landed_holder = null
return ..()
// For joined corners touching static lighting turfs, add an overlay to cancel out that part of our lighting overlay.
/turf/simulated/shuttle/proc/update_breaklights()
- cut_overlay(antilight_cache["[join_flags]"], TRUE)
+ cut_overlay(antilight_cache["[join_flags]"])
if(!(join_flags in GLOB.cornerdirs)) //We're not joined at an angle
return
//Dynamic lighting dissolver
var/turf/T = get_step(src, turn(join_flags,180))
if(!T || !T.dynamic_lighting || !get_area(T).dynamic_lighting)
- add_overlay(antilight_cache["[join_flags]"], TRUE)
+ add_overlay(antilight_cache["[join_flags]"])
/turf/simulated/shuttle/proc/underlay_update()
if(!takes_underlays)
diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm
index 1490375c9f..b84c8d5536 100644
--- a/code/modules/mob/living/living.dm
+++ b/code/modules/mob/living/living.dm
@@ -3,6 +3,7 @@
//Prime this list if we need it.
if(has_huds)
+ // Note, this should be refactored to drop priority overlays
add_overlay(backplane,TRUE) //Strap this on here, to block HUDs from appearing in rightclick menus: http://www.byond.com/forum/?post=2336679
hud_list = list()
hud_list.len = TOTAL_HUDS
diff --git a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
index 4c327c8999..41d298e61f 100644
--- a/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
+++ b/code/modules/mob/living/simple_mob/subtypes/blob/spore.dm
@@ -94,7 +94,7 @@
if(overmind)
blob_head_overlay.color = overmind.blob_type.complementary_color
color = initial(color)//looks better.
- add_overlay(blob_head_overlay, TRUE)
+ add_overlay(blob_head_overlay)
/mob/living/simple_mob/blob/spore/handle_special()
..()
diff --git a/code/modules/multiz/turf.dm b/code/modules/multiz/turf.dm
index 00dcc1c5d4..67c41c1649 100644
--- a/code/modules/multiz/turf.dm
+++ b/code/modules/multiz/turf.dm
@@ -67,7 +67,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/simulated/open/Initialize(mapload)
. = ..()
ASSERT(HasBelow(z))
- add_overlay(GLOB.openspace_backdrop_one_for_all, TRUE) //Special grey square for projecting backdrop darkness filter on it.
+ add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
return INITIALIZE_HINT_LATELOAD
/turf/simulated/open/LateInitialize()
@@ -99,6 +99,7 @@ GLOBAL_DATUM_INIT(openspace_backdrop_one_for_all, /atom/movable/openspace_backdr
/turf/simulated/open/update_icon()
cut_overlays()
update_icon_edge()
+ add_overlay(GLOB.openspace_backdrop_one_for_all) //Special grey square for projecting backdrop darkness filter on it.
// Straight copy from space.
/turf/simulated/open/attackby(obj/item/C as obj, mob/user as mob)
diff --git a/code/modules/shieldgen/energy_shield.dm b/code/modules/shieldgen/energy_shield.dm
index dadc18e155..11bda72411 100644
--- a/code/modules/shieldgen/energy_shield.dm
+++ b/code/modules/shieldgen/energy_shield.dm
@@ -32,8 +32,8 @@
overlays.Cut() // Snowflake handling, avoiding SSoverlays
else
icon_state = enabled_icon_state
- flags |= OVERLAY_QUEUED //Trick SSoverlays
- SSoverlays.queue += src
+ //flags |= OVERLAY_QUEUED //Trick SSoverlays
+ //SSoverlays.queue += src
/obj/effect/shield/proc/update_color()
if(disabled_for || diffused_for)
diff --git a/code/modules/vore/eating/belly_obj_vr.dm b/code/modules/vore/eating/belly_obj_vr.dm
index ad41b64df8..b1deb87b18 100644
--- a/code/modules/vore/eating/belly_obj_vr.dm
+++ b/code/modules/vore/eating/belly_obj_vr.dm
@@ -661,6 +661,7 @@
temp.filters += filter(type = "alpha", icon = icon(I.icon, I.icon_state))
I.d_stage_overlay = temp
for(var/count in I.d_mult to 1 step 0.25)
+ // Note, this should be refactored to drop priority overlays
I.add_overlay(I.d_stage_overlay, TRUE)
// SEND_SIGNAL(COMSIG_BELLY_UPDATE_VORE_FX) is sometimes used when calling vore_fx() to send belly visuals
diff --git a/icons/Testing/greyscale_error.dmi b/icons/Testing/greyscale_error.dmi
new file mode 100644
index 0000000000..6c781a70ad
Binary files /dev/null and b/icons/Testing/greyscale_error.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index 34d4333eee..8fa7cfd4f0 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -138,6 +138,7 @@
#include "code\__defines\ores.dm"
#include "code\__defines\organ_external.dm"
#include "code\__defines\organ_internal.dm"
+#include "code\__defines\overlay.dm"
#include "code\__defines\overmap.dm"
#include "code\__defines\paicard.dm"
#include "code\__defines\particles.dm"