diff --git a/code/modules/clothing/clothing_vr.dm b/code/modules/clothing/clothing_vr.dm
index 2d708d90b8e..9a1687959f1 100644
--- a/code/modules/clothing/clothing_vr.dm
+++ b/code/modules/clothing/clothing_vr.dm
@@ -63,7 +63,7 @@
to_chat(micro, "You climb out of [src]!")
micro.forceMove(loc)
return
-
+
var/escape_message_micro = "You start to climb out of [src]!"
var/escape_message_macro = "Something is trying to climb out of your [src]!"
var/escape_time = 60
@@ -71,14 +71,14 @@
if(macro.shoes == src)
escape_message_micro = "You start to climb around the larger creature's feet and ankles!"
escape_time = 100
-
+
to_chat(micro, "[escape_message_micro]")
to_chat(macro, "[escape_message_macro]")
if(!do_after(micro, escape_time, macro))
to_chat(micro, "You're pinned underfoot!")
to_chat(macro, "You pin the escapee underfoot!")
return
-
+
to_chat(micro, "You manage to escape [src]!")
to_chat(macro, "Someone has climbed out of your [src]!")
micro.forceMove(macro.loc)
@@ -181,6 +181,15 @@
standing.layer = BODY_LAYER + 15 // 15 is above tail layer, so will not be covered by taurbody.
return standing
+/obj/item/clothing/suit/apply_accessories(var/image/standing)
+ if(LAZYLEN(accessories) && taurized)
+ for(var/obj/item/clothing/accessory/A in accessories)
+ var/image/I = new(A.get_mob_overlay())
+ I.pixel_x = 16 //Opposite of the pixel_x on the suit (-16) from taurization to cancel it out and puts the accessory in the correct place on the body.
+ standing.add_overlay(I)
+ else
+ return ..()
+
//TFF 5/8/19 - sets Vorestation /obj/item/clothing/under sensor setting default?
/obj/item/clothing/under
sensor_mode = 3
diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm
index fd39b2a745e..e3c548bb41b 100644
--- a/code/modules/mob/living/carbon/human/update_icons.dm
+++ b/code/modules/mob/living/carbon/human/update_icons.dm
@@ -594,7 +594,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/icon/c_mask = tail_style?.clip_mask
if(c_mask)
var/obj/item/clothing/suit/S = wear_suit
- if(!istype(S) || (wear_suit.flags_inv & HIDETAIL) || S.taurized) // Reasons to not mask
+ if((wear_suit?.flags_inv & HIDETAIL) || (istype(S) && S.taurized)) // Reasons to not mask: 1. If you're wearing a suit that hides the tail or if you're wearing a taurized suit.
c_mask = null
overlays_standing[UNIFORM_LAYER] = w_uniform.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_w_uniform_str, default_icon = uniform_sprite, default_layer = UNIFORM_LAYER, clip_mask = c_mask)
//VOREStation Edit end.
@@ -781,7 +781,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
var/valid_clip_mask = tail_style?.clip_mask
- if(tail_is_rendered && valid_clip_mask && !(suit && istype(suit) && suit.taurized)) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
+ if(tail_is_rendered && valid_clip_mask && !(istype(suit) && suit.taurized)) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
c_mask = valid_clip_mask
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)