mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-07-20 11:35:19 +01:00
Merge pull request #14747 from KillianKirilenko/kk-critters
More space creature events
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
// Space carp show up as a random event to wreck hapless people in space or near windows.
|
||||
// They generally fit the archetype of 'fast but fragile'.
|
||||
// This is compensated by being in groups (usually).
|
||||
|
||||
/datum/category_item/catalogue/fauna/gnat
|
||||
name = "Voidborne Fauna - Space Gnat"
|
||||
desc = "Stellar explorers once thought the greatest nuisance was the space carp. \
|
||||
<br><br>\
|
||||
Regrettably, they were wrong.\
|
||||
<br><br>\
|
||||
The so-called 'space gnat' is a populous and highly irritating but largely harmless threat \
|
||||
mostly known for how much of a nuisance it poses by flying into various intakes and other \
|
||||
sensitive or delicate starship components. Their small, spherical bodies are very fragile \
|
||||
and possess four stubby wings that serve no apparent purpose, but which the gnats flap furiously \
|
||||
all the same, perhaps in anger at the cruelties of life and the universe.\
|
||||
<br><br>\
|
||||
Indeed, what kind of god could create such a misbegotten creature? Certainly not a benevolent one."
|
||||
value = CATALOGUER_REWARD_EASY
|
||||
|
||||
/mob/living/simple_mob/animal/space/gnat
|
||||
name = "space gnat"
|
||||
desc = "A small, wretched interstellar pest. Whilst little danger by themselves, they can be a problem in large numbers."
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/gnat)
|
||||
icon = 'icons/mob/mobs_monsters/animal.dmi'
|
||||
icon_state = "gnat"
|
||||
icon_living = "gnat"
|
||||
icon_dead = "gnat_dead"
|
||||
|
||||
faction = "gnat"
|
||||
maxHealth = 5
|
||||
health = 5
|
||||
movement_cooldown = 0
|
||||
hovering = TRUE
|
||||
|
||||
response_help = "baps the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 3 //they do very little damage but attack fairly fast, like organic viscerators
|
||||
base_attack_cooldown = 10 // Bitey bitey!
|
||||
attack_sharp = TRUE
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
attacktext = list("nibbled")
|
||||
|
||||
organ_names = /decl/mob_organ_names/fish
|
||||
|
||||
meat_amount = 1
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/gnat
|
||||
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/melee/evasive/jellyfish
|
||||
mob_bump_flag = 0
|
||||
|
||||
organ_names = /decl/mob_organ_names/space_gnat
|
||||
|
||||
/decl/mob_organ_names/space_gnat
|
||||
hit_zones = list("cephalothorax", "stubby winglets", "flailing tail")
|
||||
@@ -0,0 +1,78 @@
|
||||
// Space carp show up as a random event to wreck hapless people in space or near windows.
|
||||
// They generally fit the archetype of 'fast but fragile'.
|
||||
// This is compensated by being in groups (usually).
|
||||
|
||||
/datum/category_item/catalogue/fauna/ray
|
||||
name = "Voidborne Fauna - Space Ray"
|
||||
desc = "Believed to be a distant relative of the more numerous 'space carp' \
|
||||
the 'space ray' is a somewhat horrifying-looking creature with a maw of sharp fangs \
|
||||
and several vicious-looking bony protrusions.\
|
||||
<br><br>\
|
||||
In truth, however, they are largely harmless creatures, being content to drift \
|
||||
upon the solar winds. They seem to feed off a mix of interstellar gases, solar radiation, \
|
||||
space dust, and occasionally other detritus. There are no known cases of unprovoked attacks. \
|
||||
More baffling is their ability to fly within gravity fields, as they do not seem to move about \
|
||||
in the same way that carp do, instead seeming to drift on invisible field currents. \
|
||||
<br><br>\
|
||||
Scientists have found several shared genetic markers between both the 'ray' and 'carp', \
|
||||
but at this time have little direct evidence of any relationship between these species. \
|
||||
There are many competing theories, and few of them can agree on anything but the broadest \
|
||||
strokes. Oh, and that their tissues contain considerable amounts of soporifics. That too. \
|
||||
<br><br>\
|
||||
What scientists can agree on, however, is that whilst the 'space ray' may look nasty \
|
||||
they're generally little threat. Astroxenobiologists have noted that the two species do \
|
||||
seem to get along quite poorly, and that the rays are quite capable of dispatching their \
|
||||
supposed cousins, even when outnumbered."
|
||||
value = CATALOGUER_REWARD_EASY
|
||||
|
||||
/mob/living/simple_mob/animal/space/ray
|
||||
name = "space ray"
|
||||
desc = "A horrifying-looking but ultimately misunderstood creature that poses little actual threat."
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/ray)
|
||||
icon = 'icons/mob/mobs_monsters/animal.dmi'
|
||||
icon_state = "ray"
|
||||
icon_living = "ray"
|
||||
icon_dead = "ray_dead"
|
||||
icon_rest = "ray_rest"
|
||||
icon_gib = "ray_gib"
|
||||
|
||||
faction = "ray"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
movement_cooldown = 0 // Carp go fast
|
||||
hovering = TRUE
|
||||
|
||||
response_help = "strokes the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10 //minor damage variance, since they should only be fighting carp
|
||||
base_attack_cooldown = 18 // A bit slower than carp
|
||||
attack_sharp = TRUE
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
attacktext = list("lanced","bitten","impaled","gored")
|
||||
|
||||
organ_names = /decl/mob_organ_names/fish
|
||||
|
||||
meat_amount = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/ray
|
||||
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/retaliate/chill
|
||||
mob_bump_flag = 0
|
||||
|
||||
say_list_type = /datum/say_list/space_ray
|
||||
|
||||
var/knockdown_chance = 66
|
||||
|
||||
/mob/living/simple_mob/animal/space/ray/apply_melee_effects(var/atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(prob(knockdown_chance))
|
||||
L.Weaken(4)
|
||||
L.visible_message(span("danger", "\The [src] buffets \the [L]!"))
|
||||
src.ai_holder.remove_target()
|
||||
L.visible_message(span("notice", "\The [src] seems to lose interest in \the [L]..."))
|
||||
|
||||
/datum/say_list/space_ray
|
||||
emote_see = list("swoops","dives","drifts on a solar current","glides elegantly through the void","briefly tumbles")
|
||||
@@ -0,0 +1,56 @@
|
||||
// Space carp show up as a random event to wreck hapless people in space or near windows.
|
||||
// They generally fit the archetype of 'fast but fragile'.
|
||||
// This is compensated by being in groups (usually).
|
||||
|
||||
/datum/category_item/catalogue/fauna/shark
|
||||
name = "Voidborne Fauna - Space Shark"
|
||||
desc = "The space carp's bigger, highly territorial kin, space sharks are bigger, meaner, \
|
||||
and generally bad news to be around for extended periods. If you see one, hope that it's \
|
||||
the only one around, because if it isn't then that means it's probably a parent with their pups. "
|
||||
value = CATALOGUER_REWARD_HARD
|
||||
|
||||
/mob/living/simple_mob/animal/space/shark
|
||||
name = "space shark"
|
||||
desc = "A regal and imposing interstellar creature, and one that poses a serious threat to the ill-prepared."
|
||||
catalogue_data = list(/datum/category_item/catalogue/fauna/shark)
|
||||
icon = 'icons/mob/mobs_monsters/animal.dmi'
|
||||
icon_state = "shark"
|
||||
icon_living = "shark"
|
||||
icon_dead = "shark_dead"
|
||||
icon_rest = "shark_rest"
|
||||
|
||||
faction = "spaceshark"
|
||||
maxHealth = 125
|
||||
health = 125
|
||||
movement_cooldown = 0
|
||||
hovering = TRUE
|
||||
|
||||
response_help = "strokes the"
|
||||
response_disarm = "casually rotates the"
|
||||
response_harm = "hits the"
|
||||
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 30 //don't mess with these critters!
|
||||
base_attack_cooldown = 22 // Quite slow, given their power
|
||||
attack_sharp = TRUE
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
attacktext = list("lanced","bitten","impaled","gored")
|
||||
|
||||
organ_names = /decl/mob_organ_names/fish
|
||||
|
||||
meat_amount = 10
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat/shark
|
||||
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/melee
|
||||
|
||||
var/knockdown_chance = 10 //slightly reduced their knockdown prob compared to carp given their greater power
|
||||
|
||||
/mob/living/simple_mob/animal/space/shark/apply_melee_effects(var/atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(prob(knockdown_chance))
|
||||
L.Weaken(3)
|
||||
L.visible_message(span("danger", "\The [src] knocks down \the [L]!"))
|
||||
|
||||
/mob/living/simple_mob/animal/space/shark/event
|
||||
ai_holder_type = /datum/ai_holder/simple_mob/event
|
||||
Reference in New Issue
Block a user