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space cleanup (#17300)
* space cleanup * this * this too --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -134,12 +134,12 @@
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// This is about 0.896m^3 of atmosphere, which is enough to last for quite a while.
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/datum/gas_mixture/pod_air
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volume = 2500
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temperature = 293.150
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total_moles = 104
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volume = 2500
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temperature = 293.150
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total_moles = 104
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/datum/gas_mixture/pod_air/New()
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. = ..()
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gas = list(
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GAS_O2 = 21,
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GAS_N2 = 79)
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. = ..()
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gas = list(
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GAS_O2 = 21,
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GAS_N2 = 79)
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@@ -11,14 +11,14 @@
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icon_state = "spawner-jackolantern"
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/obj/effect/landmark/carved_pumpkin_spawn/New()
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var/new_pumpkin = pick(
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var/new_pumpkin = pick(
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prob(70);/obj/structure/flora/pumpkin,
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prob(60);/obj/structure/flora/pumpkin/carved,
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prob(30);/obj/structure/flora/pumpkin/carved/scream,
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prob(30);/obj/structure/flora/pumpkin/carved/girly,
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prob(10);/obj/structure/flora/pumpkin/carved/owo)
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new new_pumpkin(src.loc)
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..()
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prob(60);/obj/structure/flora/pumpkin/carved,
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prob(30);/obj/structure/flora/pumpkin/carved/scream,
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prob(30);/obj/structure/flora/pumpkin/carved/girly,
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prob(10);/obj/structure/flora/pumpkin/carved/owo)
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new new_pumpkin(src.loc)
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..()
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/obj/structure/flora/pumpkin/carved
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name = "jack o'lantern"
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@@ -548,50 +548,50 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh
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)
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/obj/structure/loot_pile/surface/bones
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name = "bone pile"
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desc = "A pile of various dusty bones. Your graverobbing instincts tell you there might be valuables here."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bonepile"
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delete_on_depletion = TRUE
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name = "bone pile"
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desc = "A pile of various dusty bones. Your graverobbing instincts tell you there might be valuables here."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bonepile"
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delete_on_depletion = TRUE
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common_loot = list(
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/obj/item/bone,
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/obj/item/bone/skull,
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/obj/item/bone/skull/tajaran,
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/obj/item/bone/skull/unathi,
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/obj/item/bone/skull/unknown,
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/obj/item/bone/leg,
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/obj/item/bone/arm,
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/obj/item/bone/ribs,
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)
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uncommon_loot = list(
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/obj/item/coin/gold,
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/obj/item/coin/silver,
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/obj/item/deck/tarot,
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/obj/item/flame/lighter/zippo/gold,
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/obj/item/flame/lighter/zippo/black,
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/obj/item/material/knife/tacknife/survival,
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/obj/item/material/knife/tacknife/combatknife,
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/obj/item/material/knife/machete/hatchet,
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/obj/item/material/knife/butch,
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/obj/item/storage/wallet/random,
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/obj/item/clothing/accessory/bracelet/material/gold,
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/obj/item/clothing/accessory/bracelet/material/silver,
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/obj/item/clothing/accessory/locket,
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/obj/item/clothing/accessory/poncho/blue,
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/obj/item/clothing/shoes/boots/cowboy,
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/obj/item/clothing/suit/storage/toggle/bomber,
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/obj/item/clothing/under/frontier,
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/obj/item/clothing/under/overalls,
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/obj/item/clothing/under/pants/classicjeans/ripped,
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/obj/item/clothing/under/sl_suit
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)
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rare_loot = list(
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/obj/item/storage/belt/utility/alien/full,
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/obj/item/gun/projectile/revolver,
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/obj/item/gun/projectile/sec,
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/obj/item/gun/launcher/crossbow
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)
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common_loot = list(
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/obj/item/bone,
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/obj/item/bone/skull,
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/obj/item/bone/skull/tajaran,
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/obj/item/bone/skull/unathi,
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/obj/item/bone/skull/unknown,
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/obj/item/bone/leg,
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/obj/item/bone/arm,
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/obj/item/bone/ribs,
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)
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uncommon_loot = list(
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/obj/item/coin/gold,
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/obj/item/coin/silver,
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/obj/item/deck/tarot,
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/obj/item/flame/lighter/zippo/gold,
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/obj/item/flame/lighter/zippo/black,
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/obj/item/material/knife/tacknife/survival,
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/obj/item/material/knife/tacknife/combatknife,
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/obj/item/material/knife/machete/hatchet,
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/obj/item/material/knife/butch,
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/obj/item/storage/wallet/random,
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/obj/item/clothing/accessory/bracelet/material/gold,
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/obj/item/clothing/accessory/bracelet/material/silver,
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/obj/item/clothing/accessory/locket,
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/obj/item/clothing/accessory/poncho/blue,
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/obj/item/clothing/shoes/boots/cowboy,
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/obj/item/clothing/suit/storage/toggle/bomber,
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/obj/item/clothing/under/frontier,
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/obj/item/clothing/under/overalls,
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/obj/item/clothing/under/pants/classicjeans/ripped,
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/obj/item/clothing/under/sl_suit
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)
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rare_loot = list(
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/obj/item/storage/belt/utility/alien/full,
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/obj/item/gun/projectile/revolver,
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/obj/item/gun/projectile/sec,
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/obj/item/gun/launcher/crossbow
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)
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// Subtype for mecha and mecha accessories. These might not always be on the surface.
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/obj/structure/loot_pile/mecha
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@@ -351,8 +351,8 @@
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icon = 'icons/obj/trash_piles.dmi'
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icon_state = "randompile"
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spawn_types = list(
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/mob/living/simple_mob/animal/passive/mouse= 100,
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/mob/living/simple_mob/animal/passive/cockroach = 25)
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/mob/living/simple_mob/animal/passive/mouse= 100,
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/mob/living/simple_mob/animal/passive/cockroach = 25)
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simultaneous_spawns = 1
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destructible = 1
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spawn_delay = 1 HOUR
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