space cleanup (#17300)

* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
Kashargul
2025-03-14 06:37:13 -04:00
committed by GitHub
co-authored by Cameron Lennox
parent a7314a8766
commit c8aff28c5b
128 changed files with 1859 additions and 1861 deletions
@@ -54,7 +54,7 @@
spinning_up = TRUE
update_icon()
user.visible_message(span_notice("[user] starts charging the [src]!"), \
span_notice("You start charging the [src]!"))
span_notice("You start charging the [src]!"))
if(do_after(user, 8, src))
spinning_up = FALSE
..()
@@ -9,17 +9,17 @@
fire_delay = 50
fire_sound = 'sound/weapons/grenade_launcher.ogg' // Formerly tablehit1.ogg but I like this better -Ace
var/fire_pressure // Used in fire checks/pressure checks.
var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
var/fire_pressure // Used in fire checks/pressure checks.
var/max_w_class = ITEMSIZE_NORMAL // Hopper intake size.
var/max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Total internal storage size.
var/obj/item/tank/tank = null // Tank of gas for use in firing the cannon.
var/obj/item/storage/item_storage
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/pressure_setting = 10 // Percentage of the gas in the tank used to fire the projectile.
var/possible_pressure_amounts = list(5,10,20,25,50) // Possible pressure settings.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
var/force_divisor = 400 // Force equates to speed. Speed/5 equates to a damage multiplier for whoever you hit.
// For reference, a fully pressurized oxy tank at 50% gas release firing a health
// analyzer with a force_divisor of 10 hit with a damage multiplier of 3000+.
/obj/item/gun/launcher/pneumatic/New()
..()
item_storage = new(src)
+11 -11
View File
@@ -382,18 +382,18 @@
hud_state = "laser_disabler"
/obj/item/projectile/beam/disable
name = "disabler beam"
icon_state = "omnilaser"
nodamage = 1
taser_effect = 1
agony = 100 //One shot stuns for the time being until adjustments are fully made.
damage_type = HALLOSS
light_color = "#00CECE"
hud_state = "laser_disabler"
name = "disabler beam"
icon_state = "omnilaser"
nodamage = 1
taser_effect = 1
agony = 100 //One shot stuns for the time being until adjustments are fully made.
damage_type = HALLOSS
light_color = "#00CECE"
hud_state = "laser_disabler"
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
impact_type = /obj/effect/projectile/impact/laser_omni
muzzle_type = /obj/effect/projectile/muzzle/laser_omni
tracer_type = /obj/effect/projectile/tracer/laser_omni
impact_type = /obj/effect/projectile/impact/laser_omni
/obj/item/projectile/beam/shock
name = "shock beam"