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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -103,7 +103,7 @@
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else if(!deconstruct && (istype(T,/turf/space) || istype(T,get_base_turf(T.z))))
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build_cost = 1
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build_type = "floor"
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build_turf = /turf/simulated/floor/plating/airless
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build_turf = /turf/simulated/floor/airless
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else if(deconstruct && istype(T,/turf/simulated/wall))
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var/turf/simulated/wall/W = T
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build_delay = deconstruct ? 50 : 40
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