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Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
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@@ -74,8 +74,8 @@
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return
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//Drill through the flooring, if any.
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if(istype(get_turf(src), /turf/simulated/floor/plating/airless/asteroid))
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var/turf/simulated/floor/plating/airless/asteroid/T = get_turf(src)
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if(istype(get_turf(src), /turf/simulated/floor/asteroid))
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var/turf/simulated/floor/asteroid/T = get_turf(src)
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if(!T.dug)
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T.gets_dug()
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else if(istype(get_turf(src), /turf/simulated/floor))
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