From c8c10e974153f61316cd7b7a6237a348ad37ec19 Mon Sep 17 00:00:00 2001 From: Zuhayr Date: Sun, 7 Feb 2016 17:38:47 +1030 Subject: [PATCH] Blindness will now interrupt aiming. --- code/modules/projectiles/targeting/targeting_overlay.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/projectiles/targeting/targeting_overlay.dm b/code/modules/projectiles/targeting/targeting_overlay.dm index 48eebf083af..7a6fdcc0ca9 100644 --- a/code/modules/projectiles/targeting/targeting_overlay.dm +++ b/code/modules/projectiles/targeting/targeting_overlay.dm @@ -115,6 +115,8 @@ obj/aiming_overlay/proc/update_aiming_deferred() if(!(aiming_with in owner) || (istype(owner, /mob/living/carbon/human) && (owner.l_hand != aiming_with && owner.r_hand != aiming_with))) owner << "You must keep hold of your weapon!" + else if(owner.eye_blind) + owner << "You are blind and cannot see your target!" else if(!aiming_at || !istype(aiming_at.loc, /turf)) owner << "You have lost sight of your target!" else if(owner.incapacitated() || owner.lying || owner.restrained())