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Fixes NVGs and other items that change see_invis.
I blame a bad merge or something. There is no reason for vision changes to be made in this part of the code.
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@@ -1294,8 +1294,6 @@
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if(0 to 20) healths.icon_state = "health5"
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else healths.icon_state = "health6"
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if(!seer)
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see_invisible = SEE_INVISIBLE_LIVING
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if(nutrition_icon)
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switch(nutrition)
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if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
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