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Fix merge conflict (probably)
Not sure if this is the best fix for this, really.
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@@ -106,13 +106,8 @@ var/global/list/limb_icon_cache = list()
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if(facial_hair_style && facial_hair_style.species_allowed && (species.get_bodytype(owner) in facial_hair_style.species_allowed))
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var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
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if(facial_hair_style.do_colouration)
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<<<<<<< HEAD
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_MULTIPLY) // VOREStation edit
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add_overlay(facial_s)
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=======
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facial_s.Blend(rgb(owner.r_facial, owner.g_facial, owner.b_facial), ICON_ADD)
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res.overlays |= facial_s
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>>>>>>> e8020de... Merge pull request #5335 from Anewbe/hair_stealing
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//Head hair
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if(owner.h_style && !(owner.head && (owner.head.flags_inv & BLOCKHEADHAIR)))
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