Convert robot icons to iconforge, update iconforge to not break on them (#16793)

This commit is contained in:
ShadowLarkens
2024-12-31 06:32:35 -08:00
committed by GitHub
parent c1ae1bc4f9
commit ca3d2a40a8
15 changed files with 91 additions and 36 deletions
@@ -1,5 +1,5 @@
/datum/asset/spritesheet/chat
/datum/asset/spritesheet_batched/chat
name = "chat"
/datum/asset/spritesheet/chat/create_spritesheets()
InsertAll("", text_tag_icons) // OOC, LOOC ect icons
/datum/asset/spritesheet_batched/chat/create_spritesheets()
insert_all_icons("", text_tag_icons, prefix_with_dirs = FALSE) // OOC, LOOC ect icons
@@ -1,36 +1,52 @@
/datum/asset/spritesheet/robot_icons
/datum/asset/spritesheet_batched/robot_icons
name = "robot_icons"
/datum/asset/spritesheet/robot_icons/create_spritesheets()
/datum/asset/spritesheet_batched/robot_icons/create_spritesheets()
for(var/datum/robot_sprite/S as anything in typesof(/datum/robot_sprite))
if(!S.name || !S.sprite_icon_state) // snowflake out those customs... they suck
continue
var/icon/I_N = icon(S.sprite_icon, S.sprite_icon_state, NORTH)
var/icon/I_S = icon(S.sprite_icon, S.sprite_icon_state, SOUTH)
var/icon/I_W = icon(S.sprite_icon, S.sprite_icon_state, WEST)
var/icon/I_E = icon(S.sprite_icon, S.sprite_icon_state, EAST)
var/datum/universal_icon/I_N = uni_icon(S.sprite_icon, S.sprite_icon_state, NORTH)
var/datum/universal_icon/I_S = uni_icon(S.sprite_icon, S.sprite_icon_state, SOUTH)
var/datum/universal_icon/I_W = uni_icon(S.sprite_icon, S.sprite_icon_state, WEST)
var/datum/universal_icon/I_E = uni_icon(S.sprite_icon, S.sprite_icon_state, EAST)
if(S.has_eye_sprites)
var/icon/I_NE = icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", NORTH)
var/datum/universal_icon/I_NE = uni_icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", NORTH)
if(I_NE)
I_N.Blend(I_NE, ICON_OVERLAY)
I_N.blend_icon(I_NE, ICON_OVERLAY)
if(S.has_eye_sprites)
var/icon/I_SE = icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", SOUTH)
var/datum/universal_icon/I_SE = uni_icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", SOUTH)
if(I_SE)
I_S.Blend(I_SE, ICON_OVERLAY)
I_S.blend_icon(I_SE, ICON_OVERLAY)
if(S.has_eye_sprites)
var/icon/I_WE = icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", WEST)
var/datum/universal_icon/I_WE = uni_icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", WEST)
if(I_WE)
I_W.Blend(I_WE, ICON_OVERLAY)
I_W.blend_icon(I_WE, ICON_OVERLAY)
if(S.has_eye_sprites)
var/icon/I_EE = icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", EAST)
var/datum/universal_icon/I_EE = uni_icon(S.sprite_icon, "[S.sprite_icon_state]-eyes", EAST)
if(I_EE)
I_E.Blend(I_EE, ICON_OVERLAY)
I_E.blend_icon(I_EE, ICON_OVERLAY)
var/imgid = sanitize_css_class_name("[S.type]")
I_N.Scale(120, 120)
I_S.Scale(120, 120)
I_W.Scale(120, 120)
I_E.Scale(120, 120)
Insert(imgid + "N", I_N)
Insert(imgid + "S", I_S)
Insert(imgid + "W", I_W)
Insert(imgid + "E", I_E)
if(S.icon_x > S.icon_y)
var/buffer = (S.icon_x - S.icon_y) / 2
I_N.crop(0, -buffer, S.icon_x, S.icon_y + buffer)
I_S.crop(0, -buffer, S.icon_x, S.icon_y + buffer)
I_W.crop(0, -buffer, S.icon_x, S.icon_y + buffer)
I_E.crop(0, -buffer, S.icon_x, S.icon_y + buffer)
else if (S.icon_x < S.icon_y)
var/buffer = (S.icon_y - S.icon_x) / 2
I_N.crop(-buffer, 0, S.icon_x + buffer, S.icon_y)
I_S.crop(-buffer, 0, S.icon_x + buffer, S.icon_y)
I_W.crop(-buffer, 0, S.icon_x + buffer, S.icon_y)
I_E.crop(-buffer, 0, S.icon_x + buffer, S.icon_y)
I_N.scale(120, 120)
I_S.scale(120, 120)
I_W.scale(120, 120)
I_E.scale(120, 120)
insert_icon(imgid + "N", I_N)
insert_icon(imgid + "S", I_S)
insert_icon(imgid + "W", I_W)
insert_icon(imgid + "E", I_E)
@@ -180,6 +180,10 @@
// Remove the cache, since it's invalid if we get to this point.
fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[name].json")
if(!fexists(ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY))
rustg_file_write("stub", "[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/stub.txt")
fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/stub.txt")
var/do_cache = CONFIG_GET(flag/smart_cache_assets) || force_cache
var/data_out
if(yield || !isnull(job_id))