Merge pull request #8818 from Rykka-Stormheart/shep-dev-portalize-tether

Converts Step_triggers to Portals!
This commit is contained in:
Novacat
2020-08-23 16:40:29 -04:00
committed by GitHub
7 changed files with 273 additions and 184 deletions
@@ -9,6 +9,9 @@ Portals do have some specific requirements when mapping them in;
- There must by one, and only one `/obj/effect/map_effect/portal/master` for each side of a portal.
- Both sides need to have matching `portal_id`s in order to link to each other.
- Each side must face opposite directions, e.g. if side A faces SOUTH, side B must face NORTH.
- Clarification on the above - you will be moved in the direction that the portal faces.
If Side A faces south, you will be moved south. Dirs are 1/2/4/8, 1: NORTH, 2: SOUTH, 4: EAST, 8: WEST.
- You must have 1 tile of 'buffer' space between turfs or you may see odd visual distortions. If things look weird, move your 'portals' back by one tile.
- Each side must have the same orientation, e.g. horizontal on both sides, or vertical on both sides.
- Portals can be made to be longer than 1x1 with `/obj/effect/map_effect/portal/line`s,
but both sides must have the same length.