diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index e90b65a333a..fca51edf83e 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -151,8 +151,6 @@ var/list/area/escape_locations = list(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom) - var/pltext = "Player list:" - for(var/mob/M in player_list) if(M.client) clients++ @@ -187,7 +185,6 @@ text += " ([escaped_total>0 ? escaped_total : "none"] [emergency_shuttle.evac ? "escaped" : "transferred"]) and [ghosts] ghosts.
" else text += "There were no survivors ([ghosts] ghosts)." - text += "
" + pltext //print player list after the general info world << text if(clients > 0) @@ -553,7 +550,7 @@ proc/get_nt_opposed() var/list/refined_log = new() for(var/datum/uplink_item/UI in H.purchase_log) var/obj/I = new UI.path - refined_log.Add("[H.purchase_log[UI]]x\icon[I][I.name]") + refined_log.Add("[H.purchase_log[UI]]x\icon[I][UI.name]") del(I) purchases = english_list(refined_log, nothing_text = "") if(uplink_true)