diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm
index e90b65a333a..fca51edf83e 100644
--- a/code/game/gamemodes/game_mode.dm
+++ b/code/game/gamemodes/game_mode.dm
@@ -151,8 +151,6 @@
var/list/area/escape_locations = list(/area/shuttle/escape/centcom, /area/shuttle/escape_pod1/centcom, /area/shuttle/escape_pod2/centcom, /area/shuttle/escape_pod3/centcom, /area/shuttle/escape_pod5/centcom)
- var/pltext = "Player list:"
-
for(var/mob/M in player_list)
if(M.client)
clients++
@@ -187,7 +185,6 @@
text += " ([escaped_total>0 ? escaped_total : "none"] [emergency_shuttle.evac ? "escaped" : "transferred"]) and [ghosts] ghosts.
"
else
text += "There were no survivors ([ghosts] ghosts)."
- text += "
" + pltext //print player list after the general info
world << text
if(clients > 0)
@@ -553,7 +550,7 @@ proc/get_nt_opposed()
var/list/refined_log = new()
for(var/datum/uplink_item/UI in H.purchase_log)
var/obj/I = new UI.path
- refined_log.Add("[H.purchase_log[UI]]x\icon[I][I.name]")
+ refined_log.Add("[H.purchase_log[UI]]x\icon[I][UI.name]")
del(I)
purchases = english_list(refined_log, nothing_text = "")
if(uplink_true)