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@@ -14,6 +14,11 @@
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return 1
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/obj/structure/girder/bullet_act(var/obj/item/projectile/Proj)
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//Tasers and the like should not damage girders.
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if(Proj.damage_type == HALLOSS || Proj.damage_type == TOX || Proj.damage_type == CLONE)
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return
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if(istype(Proj, /obj/item/projectile/beam))
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health -= Proj.damage
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..()
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