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Machinery: Always use update_use_power()
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@@ -37,7 +37,7 @@
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icon_state = "hydrotray3"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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var/obj/item/seeds/seed // Currently loaded seed packet.
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var/obj/item/weapon/disk/botany/loaded_disk //Currently loaded data disk.
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@@ -24,7 +24,7 @@
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icon_state = "seeds"
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density = 1
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anchored = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100
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var/seeds_initialized = 0 // Map-placed ones break if seeds are loaded right at the start of the round, so we do it on the first interaction
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@@ -2,7 +2,7 @@
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name = "soil"
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icon_state = "soil"
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density = 0
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use_power = 0
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use_power = USE_POWER_OFF
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mechanical = 0
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tray_light = 0
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frozen = -1
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