mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 21:49:11 +01:00
Machinery: Always use update_use_power()
This commit is contained in:
@@ -5,7 +5,7 @@
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icon_state = "control"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100
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active_power_usage = 1000
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@@ -211,10 +211,10 @@
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/obj/machinery/power/am_control_unit/proc/toggle_power()
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active = !active
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if(active)
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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visible_message("The [src.name] starts up.")
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else
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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visible_message("The [src.name] shuts down.")
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update_icon()
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return
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@@ -16,7 +16,7 @@ proc/cardinalrange(var/center)
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anchored = 1
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density = 1
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dir = 1
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use_power = 0//Living things generally dont use power
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use_power = USE_POWER_OFF //Living things generally dont use power
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idle_power_usage = 0
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active_power_usage = 0
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@@ -67,7 +67,7 @@
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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anchored = 1
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use_power = 0
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use_power = USE_POWER_OFF
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clicksound = "switch"
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req_access = list(access_engine_equip)
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var/area/area
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@@ -13,7 +13,7 @@ var/list/fusion_cores = list()
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icon = 'icons/obj/machines/power/fusion.dmi'
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icon_state = "core0"
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 50
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active_power_usage = 500 //multiplied by field strength
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anchored = 0
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@@ -70,7 +70,7 @@ var/list/fusion_cores = list()
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owned_field = new(loc, src)
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owned_field.ChangeFieldStrength(field_strength)
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icon_state = "core1"
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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. = 1
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/obj/machinery/power/fusion_core/proc/Shutdown(var/force_rupture)
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@@ -82,7 +82,7 @@ var/list/fusion_cores = list()
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owned_field.RadiateAll()
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qdel(owned_field)
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owned_field = null
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/power/fusion_core/proc/AddParticles(var/name, var/quantity = 1)
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if(owned_field)
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@@ -7,7 +7,7 @@ var/list/fuel_injectors = list()
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density = 1
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anchored = 0
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req_access = list(access_engine)
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 10
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active_power_usage = 500
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@@ -103,13 +103,13 @@ var/list/fuel_injectors = list()
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if(!injecting && cur_assembly)
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icon_state = "injector1"
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injecting = 1
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/fusion_fuel_injector/proc/StopInjecting()
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if(injecting)
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injecting = 0
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icon_state = "injector0"
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use_power = 0
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update_use_power(USE_POWER_OFF)
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/obj/machinery/fusion_fuel_injector/proc/Inject()
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if(!injecting)
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@@ -6,7 +6,7 @@ var/list/gyrotrons = list()
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desc = "It is a heavy duty industrial gyrotron suited for powering fusion reactors."
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icon_state = "emitter-off"
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req_access = list(access_engine)
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use_power = 1
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use_power = USE_POWER_IDLE
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active_power_usage = 50000
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circuit = /obj/item/weapon/circuitboard/gyrotron
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@@ -5,7 +5,7 @@
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density = 1
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anchored = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 100 //Watts, I hope. Just enough to do the computer and display things.
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var/max_power = 500000
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@@ -156,7 +156,7 @@
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user.visible_message("[user.name] [anchored ? "secures" : "unsecures"] the bolts holding [src.name] to the floor.", \
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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"You hear a ratchet.")
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use_power = anchored
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update_use_power(anchored ? USE_POWER_IDLE : USE_POWER_ACTIVE)
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if(anchored) // Powernet connection stuff.
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connect_to_network()
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else
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@@ -4,7 +4,7 @@
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icon_state = "teg"
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anchored = 1
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/obj/machinery/atmospherics/unary/generator_input/input1
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var/obj/machinery/atmospherics/unary/generator_input/input2
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@@ -16,7 +16,7 @@
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icon_state = "TheSingGen"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 200
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active_power_usage = 1000
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var/on = 1
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@@ -212,7 +212,7 @@ var/global/list/light_type_cache = list()
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anchored = 1
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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use_power = 2
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use_power = USE_POWER_ACTIVE
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idle_power_usage = 2
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active_power_usage = 10
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power_channel = LIGHT //Lights are calc'd via area so they dont need to be in the machine list
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@@ -435,14 +435,14 @@ var/global/list/light_type_cache = list()
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on = 0
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set_light(0)
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else
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use_power = 2
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update_use_power(USE_POWER_ACTIVE)
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set_light(brightness_range, brightness_power, brightness_color)
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else if(has_emergency_power(LIGHT_EMERGENCY_POWER_USE) && !turned_off())
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use_power = 1
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emergency_mode = TRUE
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START_PROCESSING(SSobj, src)
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else
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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set_light(0)
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active_power_usage = ((light_range * light_power) * LIGHTING_POWER_FACTOR)
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@@ -6,7 +6,7 @@
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icon_state = "portgen0"
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density = 1
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anchored = 0
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use_power = 0
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use_power = USE_POWER_OFF
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var/active = 0
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var/power_gen = 5000
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@@ -11,7 +11,7 @@
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icon = 'icons/obj/power.dmi'
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anchored = 1.0
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var/datum/powernet/powernet = null
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use_power = 0
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use_power = USE_POWER_OFF
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idle_power_usage = 0
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active_power_usage = 0
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@@ -15,7 +15,7 @@
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anchored = 1.0
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circuit = /obj/item/weapon/circuitboard/powermonitor
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var/alerting = 0
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 300
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active_power_usage = 300
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var/datum/nano_module/power_monitor/power_monitor
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@@ -8,7 +8,7 @@
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anchored = 1
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density = 0
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unacidable = 1
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use_power = 0
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use_power = USE_POWER_OFF
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light_range = 4
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flags = PROXMOVE
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var/obj/machinery/field_generator/FG1 = null
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@@ -10,7 +10,7 @@
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req_access = list(access_engine_equip)
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var/id = null
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use_power = 0 //uses powernet power, not APC power
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use_power = USE_POWER_OFF //uses powernet power, not APC power
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active_power_usage = 30000 //30 kW laser. I guess that means 30 kJ per shot.
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var/active = 0
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@@ -20,7 +20,7 @@ field_generator power level display
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icon_state = "Field_Gen"
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anchored = 0
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/const/num_power_levels = 6 // Total number of power level icon has
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var/Varedit_start = 0
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var/Varpower = 0
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@@ -6,7 +6,7 @@
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icon_state = "TheSingGen"
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anchored = 0
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/energy = 0
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var/creation_type = /obj/singularity
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@@ -258,7 +258,7 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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icon_state = "none"
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anchored = 0
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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idle_power_usage = 0
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active_power_usage = 0
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var/construction_state = 0
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@@ -383,10 +383,10 @@ So, hopefully this is helpful if any more icons are to be added/changed/wonderin
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if(src.construction_state < 3)//Was taken apart, update state
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update_state()
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if(use_power)
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use_power = 0
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update_use_power(USE_POWER_OFF)
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src.construction_state = temp_state
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if(src.construction_state >= 3)
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use_power = 1
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update_use_power(USE_POWER_IDLE)
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update_icon()
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return 1
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return 0
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@@ -8,7 +8,7 @@
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reference = "control_box"
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anchored = 0
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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idle_power_usage = 500
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active_power_usage = 70000 //70 kW per unit of strength
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construction_state = 0
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@@ -42,7 +42,7 @@
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/obj/machinery/particle_accelerator/control_box/update_state()
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if(construction_state < 3)
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update_use_power(0)
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update_use_power(USE_POWER_OFF)
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assembled = 0
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active = 0
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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@@ -52,7 +52,7 @@
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connected_parts = list()
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return
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if(!part_scan())
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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active = 0
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connected_parts = list()
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@@ -138,9 +138,9 @@
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..()
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if(stat & NOPOWER)
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active = 0
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update_use_power(0)
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update_use_power(USE_POWER_OFF)
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else if(!stat && construction_state == 3)
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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/obj/machinery/particle_accelerator/control_box/process()
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@@ -212,13 +212,13 @@
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message_admins("PA Control Computer turned [active ?"ON":"OFF"] by [key_name(usr, usr.client)](<A HREF='?_src_=holder;adminmoreinfo=\ref[usr]'>?</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
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log_game("PACCEL([x],[y],[z]) [key_name(usr)] turned [active?"ON":"OFF"].")
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if(active)
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update_use_power(2)
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update_use_power(USE_POWER_ACTIVE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = src.strength
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part.powered = 1
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part.update_icon()
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else
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update_use_power(1)
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update_use_power(USE_POWER_IDLE)
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for(var/obj/structure/particle_accelerator/part in connected_parts)
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part.strength = null
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part.powered = 0
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@@ -9,7 +9,7 @@
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icon_state = "smasher"
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anchored = 0
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/successful_craft = FALSE // Are we waiting to be emptied?
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var/image/material_layer // Holds the image used for the filled overlay.
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@@ -11,7 +11,7 @@
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icon_state = "smes"
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density = 1
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anchored = 1
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use_power = 0
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use_power = USE_POWER_OFF
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circuit = /obj/item/weapon/circuitboard/smes
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clicksound = "switch"
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@@ -13,7 +13,7 @@ GLOBAL_LIST_EMPTY(solars_list)
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icon_state = "sp_base"
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anchored = 1
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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idle_power_usage = 0
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active_power_usage = 0
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var/id = 0
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@@ -285,7 +285,7 @@ GLOBAL_LIST_EMPTY(solars_list)
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icon_state = "solar"
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anchored = 1
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density = 1
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use_power = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 250
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var/id = 0
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var/cdir = 0
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@@ -126,7 +126,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
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log_and_message_admins("## WARNING: Unable to locate pump at [x] [y] [z]!")
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return SETUP_WARNING
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P.target_pressure = P.max_pressure_setting
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P.use_power = 1
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P.update_use_power(USE_POWER_IDLE)
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P.update_icon()
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return SETUP_OK
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@@ -259,7 +259,7 @@ GLOBAL_LIST_BOILERPLATE(all_engine_setup_markers, /obj/effect/engine_setup)
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return SETUP_WARNING
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F.rebuild_filtering_list()
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F.use_power = 1
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F.update_use_power(USE_POWER_IDLE)
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F.update_icon()
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return SETUP_OK
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@@ -10,7 +10,7 @@
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icon_state = "tracker"
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anchored = 1
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density = 1
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use_power = 0
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use_power = USE_POWER_OFF
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var/id = 0
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var/sun_angle = 0 // sun angle as set by sun datum
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